One evening, the PCs are invited to a noble’s home for some reason; a dinner party, to discuss business, etc. The reason is not important. The noble has a daughter who leads a fairly sheltered life, and takes quite an interest in the PCs.
The following day, the child decides to run away and follow the […]
Posted in
Encounters on December 28th, 2007 |
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Tags:
Rural,
Social
The PCs approach a bridge over a shallow river and see a man on the middle of it, standing on the wrong side of the handrail and holding on as he stares down at the roaring waters below. A rope is tied around his neck to the handrail, and it’s obvious that he is thinking […]
Posted in
Friends & Foes on December 27th, 2007 |
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Organizations
Pushing back the end of the world, one day at a time.
The Chronastic Assembly is a secret society comprising some of the most powerful individuals in the world. They possess an artifact, a book from the end of time itself, which details how the world ends, and what lead up to it.
Armed with this knowledge, […]
Posted in
Encounters on December 26th, 2007 |
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Tags:
Combat,
Dungeon,
Traps
The PCs come to a long, relatively thin room. At the far end they can see a door.
Shortly after they enter the room, the door they entered through slams shut. The floor in front of that door drops, revealing spinning, spike-covered drums designed to pulverize anything that falls into them.
At the same time, the floor […]
Posted in
Encounters on December 25th, 2007 |
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Tags:
Social,
Urban
One morning the characters awaken in their inn and find that each is missing an item of some importance… the fighter is missing his magical sword, the wizard his spellbook, the cleric his holy symbol, and so on. Even more bizarrely, a different item has appeared in place of each of their list items!
The fighter […]
Posted in
Friends & Foes on December 24th, 2007 |
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Tags:
Social,
Wilderness
One night, while gathered around the camp fire, off in the distance the players spot a little girl walking towards them.
The girl says nothing to them, but walks up to the fire and kneels down to warm her hands. She sits there for a few minutes, taking respite from the cold night, before leaving.
The little […]
Posted in
Site Stuff on December 21st, 2007 |
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Woo, this week was certainly… exciting. The “donkey encounter” is actually the second or third post I ever wrote, but I disliked it so much that I’ve been pushing it back a day at a time ever since then. The only reason it got posted is because I ran out of buffer and forgot to […]
Off in the distance, the players hear dogs barking. There’s also another sound, somewhat harder to make out… a high-pitched voice with a bit of a growl to it yelping out “Help! Help!”
If the PCs investigate, they discover a lone kobold clinging for dear life from a root poking out of a rocky wall. He’s […]
Posted in
Setting Seeds on December 20th, 2007 |
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Sci-Fi
The system called Blacksun, named after its unique sun which emits only ultraviolet light, is considered by many to be the center of the universe. No one’s sure why, and many think it’s directly linked to the bizarre sun, but almost every wormhole has one end in this system. As a result, it serves as […]
Posted in
Friends & Foes on December 19th, 2007 |
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Tags:
Animals,
Wilderness
While traveling through a sparse forest, the players see a donkey standing in front of an apple tree, looking up at the succulent red jewels dangling above its head.
The donkey rears up on its hind legs and puts it forelegs up on the trunk of the tree, reaching up but still unable to get an […]