The Tagalong

One evening, the PCs are invited to a noble’s home for some reason; a dinner party, to discuss business, etc. The reason is not important. The noble has a daughter who leads a fairly sheltered life, and takes quite an interest in the PCs.
The following day, the child decides to run away and follow the [...]

Greed’s Reward

The PCs approach a bridge over a shallow river and see a man on the middle of it, standing on the wrong side of the handrail and holding on as he stares down at the roaring waters below. A rope is tied around his neck to the handrail, and it’s obvious that he is thinking [...]

Friends & Foes: The Chronastic Assembly

Pushing back the end of the world, one day at a time.
The Chronastic Assembly is a secret society comprising some of the most powerful individuals in the world. They possess an artifact, a book from the end of time itself, which details how the world ends, and what lead up to it.
Armed with this knowledge, [...]

Like a macabre trout…

The PCs come to a long, relatively thin room. At the far end they can see a door.
Shortly after they enter the room, the door they entered through slams shut. The floor in front of that door drops, revealing spinning, spike-covered drums designed to pulverize anything that falls into them.
At the same time, the floor [...]

Maybe It’s Not the Thought that Counts

One morning the characters awaken in their inn and find that each is missing an item of some importance… the fighter is missing his magical sword, the wizard his spellbook, the cleric his holy symbol, and so on. Even more bizarrely, a different item has appeared in place of each of their list items!
The fighter [...]

Friends & Foes: The Little Mute Girl

One night, while gathered around the camp fire, off in the distance the players spot a little girl walking towards them.
The girl says nothing to them, but walks up to the fire and kneels down to warm her hands. She sits there for a few minutes, taking respite from the cold night, before leaving.
The little [...]

Another week down…

Woo, this week was certainly… exciting. The “donkey encounter” is actually the second or third post I ever wrote, but I disliked it so much that I’ve been pushing it back a day at a time ever since then. The only reason it got posted is because I ran out of buffer and forgot to [...]

Friends & Foes: It’s a Dog-Eat-Dog World…

Off in the distance, the players hear dogs barking. There’s also another sound, somewhat harder to make out… a high-pitched voice with a bit of a growl to it yelping out “Help! Help!”
If the PCs investigate, they discover a lone kobold clinging for dear life from a root poking out of a rocky wall. He’s [...]

Setting Seeds: Blacksun: Crossroads to the Cosmos

The system called Blacksun, named after its unique sun which emits only ultraviolet light, is considered by many to be the center of the universe. No one’s sure why, and many think it’s directly linked to the bizarre sun, but almost every wormhole has one end in this system. As a result, it serves as [...]

Friends & Foes: A donkey encounter [Insert ass-pun here]

While traveling through a sparse forest, the players see a donkey standing in front of an apple tree, looking up at the succulent red jewels dangling above its head.
The donkey rears up on its hind legs and puts it forelegs up on the trunk of the tree, reaching up but still unable to get an [...]