Friends & Foes: It’s a Dog-Eat-Dog World…

Off in the distance, the players hear dogs barking. There’s also another sound, somewhat harder to make out… a high-pitched voice with a bit of a growl to it yelping out “Help! Help!”

If the PCs investigate, they discover a lone kobold clinging for dear life from a root poking out of a rocky wall. He’s surrounded by wolves, leaping up at their quarry, and the poor little fellow is fighting for his life. He holds a broken spear in his free hand, jabbing at the wolves and trying to startle them off.

If he sees the characters, he’ll call out to them for help and promise them anything. In reality, he has nothing of value to give, but he’s desperate. The kobold’s name is Meekin, and he was exiled from he ran away from home long ago because he was a runt and was constantly being harassed by the others.

In his time away, he’s actually become a reasonably good survivalist; he knows the lay of the land well, is good at foraging and hunting smaller animals like rabbits and squirrels, and can even perform some very basic medical techniques like making splints. He also knows a lot about the local flora and, like most kobolds, is pretty good at setting traps.

If the players save him, Meekin will do whatever he can to help them. If he made any promises while hanging from the wall which he can’t keep, he will ashamedly admit as much. If the PCs are hostile, Meekin knows he’s no match for them and tries to escape.

Above all, though, Meekin is lonely and if the PCs show him any amount of kindness at all they’ll never be able to get rid of the poor bugger.

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