Setting Seeds: The Circadian Circuit

Each day, the world of Corm travels through four distinct planes of existence known as Sunhome, Twilight, Evernight and Dawngate. Perhaps not entirely distinct, the four planes each blend together so that the crossing from one to the other is a matter of gradual change, not a sudden shift in scenery.

The plane of Sunhome is the largest and, consequently, Corm spends the longest in it each day. The sun from which the plane gets its name is so large that it is visible even while the world is passing through Twilight and Dawngate. Sunhome is a plane of life and serenity; it is here where the forces of evil are at their weakest.

After Sunhome, Corm passed through Twilight, the land of the trickster spirits collectively known as the fae. Twilight is a small realm, really little more than a transition between Sunhome and Evernight, but it is nonetheless very influential. Twilight is the realm from which all magic springs, and it is at its most powerful when Corm is in Twilight.

Evernight is only slightly smaller than Sunhome. It is a realm which all good people fear, and rightly so, for in Evernight the sun is no longer visible and the world of Corm is laid bare to the eyes of the terrible beasts which dwell beyond in the darkness. Each of them is visible, watching and plotting, as a star in the sky.

Finally, all good people breathe a sigh of relief when Dawngate approaches. Like Twilight, it is largely a transitional plane. With Twilight at its most distant, magic is weak in Dawngate. This, combined with the re-appearance of the sun, is usually enough to drive back the evils which lurk in the darkness… for another day, at least.

5 Responses to “Setting Seeds: The Circadian Circuit”

  1. Nonscientific cosmologies are always interesting. More of these.

    Dawn seems a bit empty, though.

    Tommi’s last blog post..Character burning: The crunch

  2. Indeed. I wanted to flesh this one out a bit more, but I got sidetracked and forgot about it. I actually posted it later than I’m supposed to. :/

  3. Very interesting. If you wished, the Campaign Builder’s Guild would be an interesting place to post this. I also enjoy evocative setting seeds more than ones full of grit on the exact origin of magic and the elves.

    I like Dawngate as being anti-magical (or at least, the farthest from the time of magic). Dawn to most people I believe feels like reality / normality re-asserting itself. You can count on the cold hard facts of day and get ready for an honest day’s works.

    I wonder what I can do with this ….

  4. Oh hey, it’s Tommi! ::waves::

  5. Cool idea, I like this, what about making the Dawngate religious in nature? This could be the time when priests to [insertGODhere] begin their mass or prayers. The Dawngate could even be a blessing from [insertGODhere] as a type of deliverence from the foulest of the Evernight, garenteeing that they can never gain complete dominance over the world.

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