Setting Seeds: The Circadian Circuit

Each day, the world of Corm travels through four distinct planes of existence known as Sunhome, Twilight, Evernight and Dawngate. Perhaps not entirely distinct, the four planes each blend together so that the crossing from one to the other is a matter of gradual change, not a sudden shift in scenery.
The plane of Sunhome is […]

Random Encounters: Three

Hey guys. Again, my apologies for the screw-up with Friday’s post.
Not much to say this week. The past couple weeks I’ve really been struggling to have a post every day. I suspect the quality has been suffering for it, but there’s not a whole lot I can do about that. It’s important to me, on […]

Technical difficulties

Hey guys, just a quick apology for lack of a post today. I thought I had one queued up, but oddly it’s nowhere to be found… Not even in draft form.
I’m going to investigate the MySQL tables to see if it somehow got lost in the shuffle or something and if I can’t find it […]

The Albatross Graveyard

While the players are traveling aboard a ship, far from any known land, a strange event occurs. An albatross lands on the deck, walks around for a few moments, and then falls over dead.
Stranger still, the very next day the same thing happens. An albatross lands on the deck of the ship, walks around a […]

Peculiar Places: The Dragon’s Ward

The isolated monastery known as the Dragon’s Ward houses a modestly-sized library, but it is also supposedly guarded by a great dragon. It lies on an isolated bit of land, mountains to its back and a wide river forming the other border. The only means of passage to the Dragon’s Ward is a stone bridge […]

Races with Flavor: The Shan Tor’athos

The Shan Tor’athos are a proud, narcissistic, and, many would say, conceited group of elves which believe that beauty and perfection are all that matter in life and beyond. They claim to have once ruled over all the lower races, though their current domain consists solely of the coniferous Shaintree forest.
The Shaintree is covered in […]

Can We Keep Him?

While the characters are traveling through unfamiliar lands, a strange little creature pops out of the bushes. It looks vaguely like a grey rabbit, and has long, floppy ears which drag on the ground behind it as it skitters across the ground.
If the players acknowledge the critter, it will stand up on its hind legs […]

The Hidden Harem

While exploring underground, the characters stumble upon a hidden door. It is expertly crafted and would usually be totally indistinguishable from the cavern walls, except that it has been left slightly ajar. Behind the door is a winding passage which eventually ends in another door.
Opening this second door, they find a lavishly-decorated room. The floor […]

Random Encounters: Two

I think I’ve finally found a solution to reconcile my desire to do world-building and my obligation to create encounters… Namely, by turning my world-building into hooks for encounters, as seen in my post on the kiln-born. I don’t know if I’ll stick with that same format of guidelines or come up with specific encounters… […]

Races with Flavor: The Kiln-born

To get the hottest, cleanest-burning flames for their forges, the dwarves found they had to have someone deep in the heart of the furnace to regulate the flow of molten ores and remove impurities. Even with powerful warding magics, this was a dangerous task and given the knowledge and expertise required of a flamestoker, as […]