The Reports of my Death…

A rash of murders with no common link is traced back to a slave trader with a magical amulet capable of creating an exact copy of someone’s body. The trader kidnaps the person, copies their body, and then makes it look like they were murdered so that no one will think to search for them.

Tip of the Iceberg

Marcus Aneidas, the wealthy head of the thieves’ guild in Masonport, has received a sizable contract. He’s being offered several million gold pieces for a single ruby kept in the palace treasury. In order to get it, he’s decided that he needs a distraction.
A young street urchin, having heard of the good deeds the PCs […]

Welcome to the Jungle

The PCs are scientists working for the US government in the years building up to World War II. Hitler has just come into power, and is not quite yet seen as the threat he truly is. The US government discovers strange radio signals coming from deep in the Amazon rainforest, and sends the PCs along […]

Peculiar Places: The Hamlet Under the Tree

There was once a great hero, a paladin known as Sir Glorious. Early in his career, Sir Glorious was entrusted with a vile artifact known as the Narpa Sword. So great was Sir Glorious’s piety, that he was able to turn the Narpa Sword from evil into a vanguard of good, and it was renamed […]

Setting Seeds: The Voyage of the Alexandria

In the year 3249, humanity was about to come to an end. For centuries, they’d been at peace. War was finally a thing of the past. Unfortunately, humanity as a whole was no longer fit to survive. It’s unsure exactly what happened, but each year the fertility rate was dropping.
In 3150, the Universal Council met […]

I just borrowed it, really…

The PCs awaken to find someone important to them stolen. After some investigation, they track down the likely thief. When they go to confront him, they enter a room to find him sitting at the far end of a long table, with their stolen item on the near end. “Ah, have a seat!” the man […]

Races with Flavor: The Barbarians of Mosh’tardin

A tribe of barbaric elves inhabit the forest of Mosh’tardin. They worship a silver-pawed ape god named Magdar, but this worship is almost responsible for wiping them out. Mosh’tardin is inhabited by another tribe, you see, a group of humans who also worship Magdar. They believe Magdar to be a bear with an adamantine paw, […]

Setting Seeds: While you were Gone

According to the elves, the Motori left because they were disappointed with this world. If not for the eleventh hour actions of the great elven hero Sarkuda Starshine, the Motori would have set this world afire after they left.
The dwarves claim that it was they who forced the Motori from these lands. The dwarves stole […]

The Harbinger

While out chopping firewood, not far from their village, the PCs are interrupted by the sound of a horse. The man riding the horse is wearing armor and the King’s Seal is easily recognizable on him. Both he and his horse look battered and ragged and as if they’re about to collapse from fatigue.
Approaching the […]

Friends & Foes: The Friendly Necromancer

Algrecht is a sly little man, unassuming but clearly intelligent. He is courteous to a fault, though often seems to have a smirk as if something reminds him of a joke he once heard.
Algrecht befriends one of the PCs, the sneaky one who secretly fancies himself an assassin (there’s always one). He even gives that […]