D&D 4th Edition Random Encounter Generator
Tags:
I’m pleased to announce the first version of my 4th Edition Random Encounter Generator.
Currently, it creates a level-appropriate encounter at random. Although the monsters are selected entirely at random (for example, it might team up a a Githyanki and a Githzerai if both are in the level range), it does try to choose an appropriate amount of them based on status and role. For example, you’ll only ever have a single copy of a leader or solo monster (unless, by sheer coincidence, it happens to pick the same monster twice as it passes through). On the other hand, it tries to fit in between 4 and 12 minions, 2-4 soldiers, 1-3 brutes, etc.
Eventually, I’d like to get it so that it can create encounters based on the encounter templates in the DMG, so that there’s a more logical structure to the encounters. I’d also like to make it more likely to select similar types of monsters (for example, pairing together different kobolds).
6 Responses to “D&D 4th Edition Random Encounter Generator”
Leave a Reply
You must be logged in to post a comment.

Awesome, thanks!
Looking forward to future revisions and options. I don’t much use random encounters in planning, but it’s always good to have a tool just in case.
Dave T. Game’s last blog post..4th Edition Round Table: Classes and Other Topics
Proof that typing whatever you need into google always works.
Randomgamer is so right. New favorite Random Person On The Internet. (RPOTI)
Damn glad I found this place, Just started to strike out on my own making dungeons and adventures for my friends, so this will be an amazing utility.
Patiently awaiting the similar monster grouping tool. Would be great to put in a type of atmosphere (swamp, desert, mountain) or monsters and have them at the ready. But for now it’s hunting through the manual and finding my baddies the old fashioned way.
It’s a nifty tool but needs more in the way of coherency. I just tried it and got zobies, phantasmal leaders, duergar and aboleth servitors all in one encounter. I really had a hard time finding a reason for all of them to be together in the campaign setting. Looking forward to further revisions. I suggest an option to pick creature types (undead, goblinoids, abberations, etc).
You can always change the name of the monesters and use the stats or just alter them a little but use there basics if they come up weird.