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	<title>Comments on: Setting Seeds: Rise of the Godlings</title>
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	<link>http://www.encounteraday.com/2008/06/11/setting-seeds-rise-of-the-godlings/</link>
	<description>A new RPG encounter, every Monday through Friday!</description>
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		<title><div class=wavatar><img class='wavatar' src='http://www.gravatar.com/avatar.php?gravatar_id=d605591d147f2f5f03d11a5568b4a669.jpg&amp;s=80&amp;d=http%3A%2F%2Fwww.encounteraday.com%2Fwp-content%2Fcache%2Fwavatars%2Fd605591d147f2f5f0.png' width='80' height='80' alt='Wavatar' /></div>By:  Restless</title>
		<link>http://www.encounteraday.com/2008/06/11/setting-seeds-rise-of-the-godlings/comment-page-1/#comment-354</link>
		<dc:creator><div class=wavatar><img class='wavatar' src='http://www.gravatar.com/avatar.php?gravatar_id=d605591d147f2f5f03d11a5568b4a669.jpg&amp;s=80&amp;d=http%3A%2F%2Fwww.encounteraday.com%2Fwp-content%2Fcache%2Fwavatars%2Fd605591d147f2f5f0.png' width='80' height='80' alt='Wavatar' /></div> Restless</dc:creator>
		<pubDate>Mon, 16 Jun 2008 21:21:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.encounteraday.com/2008/06/11/setting-seeds-rise-of-the-godlings/#comment-354</guid>
		<description>Make a modified sorcerer class, except that their powers are embodiments of their &quot;spark.&quot;  As they grow in level, their &quot;spark&quot; becomes more powerful.</description>
		<content:encoded><![CDATA[<p>Make a modified sorcerer class, except that their powers are embodiments of their &#8220;spark.&#8221;  As they grow in level, their &#8220;spark&#8221; becomes more powerful.</p>
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		<title><div class=wavatar><img class='wavatar' src='http://www.gravatar.com/avatar.php?gravatar_id=b01fa92934df24841c8fca3f03901498.jpg&amp;s=80&amp;d=http%3A%2F%2Fwww.encounteraday.com%2Fwp-content%2Fcache%2Fwavatars%2Fb01fa92934df24841.png' width='80' height='80' alt='Wavatar' /></div>By:  Tommi</title>
		<link>http://www.encounteraday.com/2008/06/11/setting-seeds-rise-of-the-godlings/comment-page-1/#comment-341</link>
		<dc:creator><div class=wavatar><img class='wavatar' src='http://www.gravatar.com/avatar.php?gravatar_id=b01fa92934df24841c8fca3f03901498.jpg&amp;s=80&amp;d=http%3A%2F%2Fwww.encounteraday.com%2Fwp-content%2Fcache%2Fwavatars%2Fb01fa92934df24841.png' width='80' height='80' alt='Wavatar' /></div> Tommi</dc:creator>
		<pubDate>Thu, 12 Jun 2008 18:11:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.encounteraday.com/2008/06/11/setting-seeds-rise-of-the-godlings/#comment-341</guid>
		<description>A normal D&amp;D character can be yet another godling. Let level be the strength of the spark; to get to high level, they need to slay foes of high levels. The only thing that does not work is that every character should be good at exactly one thing.

Exalted would work even better, though it may lack a clear &quot;spark&quot;.

&lt;em&gt;Tommi&#039;s last blog post..&lt;a href=&#039;http://thanuir.wordpress.com/2008/06/04/inconsequential-details/&#039; rel=&quot;nofollow&quot;&gt;Process of play&lt;/a&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>A normal D&amp;D character can be yet another godling. Let level be the strength of the spark; to get to high level, they need to slay foes of high levels. The only thing that does not work is that every character should be good at exactly one thing.</p>
<p>Exalted would work even better, though it may lack a clear &#8220;spark&#8221;.</p>
<p><em>Tommi&#8217;s last blog post..<a href='http://thanuir.wordpress.com/2008/06/04/inconsequential-details/' rel="nofollow">Process of play</a></em></p>
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		<title><div class=wavatar><img class='wavatar' src='http://www.gravatar.com/avatar.php?gravatar_id=e128b6065bf535cb3a72a7dd3c14bedf.jpg&amp;s=80&amp;d=http%3A%2F%2Fwww.encounteraday.com%2Fwp-content%2Fcache%2Fwavatars%2Fe128b6065bf535cb3.png' width='80' height='80' alt='Wavatar' /></div>By:  Asmor</title>
		<link>http://www.encounteraday.com/2008/06/11/setting-seeds-rise-of-the-godlings/comment-page-1/#comment-339</link>
		<dc:creator><div class=wavatar><img class='wavatar' src='http://www.gravatar.com/avatar.php?gravatar_id=e128b6065bf535cb3a72a7dd3c14bedf.jpg&amp;s=80&amp;d=http%3A%2F%2Fwww.encounteraday.com%2Fwp-content%2Fcache%2Fwavatars%2Fe128b6065bf535cb3.png' width='80' height='80' alt='Wavatar' /></div> Asmor</dc:creator>
		<pubDate>Wed, 11 Jun 2008 16:08:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.encounteraday.com/2008/06/11/setting-seeds-rise-of-the-godlings/#comment-339</guid>
		<description>Heh. If I were going to use this for D&amp;D, I&#039;d probably keep the godlings strictly as enemies and other NPCs. Let the players be hunters or something.</description>
		<content:encoded><![CDATA[<p>Heh. If I were going to use this for D&#038;D, I&#8217;d probably keep the godlings strictly as enemies and other NPCs. Let the players be hunters or something.</p>
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		<title><div class=wavatar><img class='wavatar' src='http://www.gravatar.com/avatar.php?gravatar_id=ecbfa0441e77f41482737f393798e380.jpg&amp;s=80&amp;d=http%3A%2F%2Fwww.encounteraday.com%2Fwp-content%2Fcache%2Fwavatars%2Fecbfa0441e77f4148.png' width='80' height='80' alt='Wavatar' /></div>By:  Phased Weasel</title>
		<link>http://www.encounteraday.com/2008/06/11/setting-seeds-rise-of-the-godlings/comment-page-1/#comment-338</link>
		<dc:creator><div class=wavatar><img class='wavatar' src='http://www.gravatar.com/avatar.php?gravatar_id=ecbfa0441e77f41482737f393798e380.jpg&amp;s=80&amp;d=http%3A%2F%2Fwww.encounteraday.com%2Fwp-content%2Fcache%2Fwavatars%2Fecbfa0441e77f4148.png' width='80' height='80' alt='Wavatar' /></div> Phased Weasel</dc:creator>
		<pubDate>Wed, 11 Jun 2008 12:58:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.encounteraday.com/2008/06/11/setting-seeds-rise-of-the-godlings/#comment-338</guid>
		<description>Again, very cool.  Nice way to start maybe a 4E campaign.</description>
		<content:encoded><![CDATA[<p>Again, very cool.  Nice way to start maybe a 4E campaign.</p>
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