Posted in
Encounters on June 16th, 2008 |
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Evil
The PCs are hired by a mysterious man named Alexander Koch to coerce the inhabitants of a small village into leaving. Alexander doesn’t care how the PCs do it, just so long as they don’t bring too much attention down on the village. In particular, if they kill too many people the guard of the [...]
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Site Stuff on June 14th, 2008 |
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One of the great things about 4th edition is that creating a monster is a fairly simple process. You follow a few formulas, look up on some tables to figure out how much damage it should do, and then come up with abilities you like.
Unfortunately, those formulas and tables can be a bit tedious… but [...]
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Encounters on June 13th, 2008 |
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Combat,
Social,
Urban
The PCs are invited to a birthday party for the mayor of a large town. It’s a great feast with lots of good food and merriment. At the end of the night, a huge cake is hauled out into the town square. Just as the mayor is about to cut into the cake, two eyes [...]
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Setting Seeds on June 11th, 2008 |
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Superheroes
Tabilis is a world on the cusp of transition. The time of the old gods is coming to a close, and a new pantheon is about to ascend. Unfortunately, there’s a lot of competition for the few coveted spots in the new pantheon, and whether they like it or not everyone will be drawn into [...]
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Setting Seeds on June 9th, 2008 |
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Depending on which legends you believe, people didn’t always live in the mountains. They say that once the clouds were not so thick and ubiquitous, that the sun could actually reach down to the now-ravaged surface.
They’re just legends, though. And pointless ones, at that. Life is actually pretty good. A paradise, you might even say. [...]
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Site Stuff on June 6th, 2008 |
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I’ve updated the 4th Edition random encounter generator. It’s now got a bunch of advanced options to let you tailor the encounters it generates to your preferences, it won’t generate the same monster multiple times, and it now displays the source of the monster as well as allowing you to choose which sources you want [...]
Posted in
Encounters on June 6th, 2008 |
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Urban
Have the local authority offering bounties. For example, if the PCs are going to run into kobolds in their upcoming adventure, let them find posters offering a 5 gold bounty for each kobold ear delivered to the local magistrates office. Offer some more bounties, too. For example, if the kobold shamans all wear necklaces of [...]
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Site Stuff on June 5th, 2008 |
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I’m pleased to announce the first version of my 4th Edition Random Encounter Generator.
Currently, it creates a level-appropriate encounter at random. Although the monsters are selected entirely at random (for example, it might team up a a Githyanki and a Githzerai if both are in the level range), it does try to choose an appropriate [...]
Posted in
Encounters on June 4th, 2008 |
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Combat,
Rural
The PCs come a long a man laying in the road. An arrow is sticking out of his neck, and a thick, white goo covers the lower half of his head (including mouth and nose) as well as his shoulders. His hands are stuck to his face, as if he was trying to tear the [...]
Posted in
Encounters on June 2nd, 2008 |
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Social
A young adventurer-to-be approaches a PC to seek guidance, blessing, etc.
An acolyte seeks out a PC priest, paladin or cleric. The acolyte desires for the PC to send him on a quest to gain their deity’s favor. An apprentice wizard asks the party arcanist for advice on spells to study or how to identify quality [...]