<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Races: Blood Elves</title>
	<atom:link href="http://www.encounteraday.com/2008/08/13/races-blood-elves/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.encounteraday.com/2008/08/13/races-blood-elves/</link>
	<description>A new RPG encounter, every Monday through Friday!</description>
	<lastBuildDate>Thu, 11 Mar 2010 04:26:35 -0800</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.5</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title><div class=wavatar><img class='wavatar' src='http://www.gravatar.com/avatar.php?gravatar_id=d41d8cd98f00b204e9800998ecf8427e.jpg&amp;s=80&amp;d=http%3A%2F%2Fwww.encounteraday.com%2Fwp-content%2Fcache%2Fwavatars%2Fd41d8cd98f00b204e.png' width='80' height='80' alt='Wavatar' /></div>By:  Elvith Jars</title>
		<link>http://www.encounteraday.com/2008/08/13/races-blood-elves/comment-page-1/#comment-2148</link>
		<dc:creator><div class=wavatar><img class='wavatar' src='http://www.gravatar.com/avatar.php?gravatar_id=d41d8cd98f00b204e9800998ecf8427e.jpg&amp;s=80&amp;d=http%3A%2F%2Fwww.encounteraday.com%2Fwp-content%2Fcache%2Fwavatars%2Fd41d8cd98f00b204e.png' width='80' height='80' alt='Wavatar' /></div> Elvith Jars</dc:creator>
		<pubDate>Tue, 23 Feb 2010 01:15:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.encounteraday.com/2008/08/13/races-blood-elves/#comment-2148</guid>
		<description>Very interesting. I played WoW for a couple of years and it&#039;s cool to see the BE in 4e form. What intrigues me is the magical addiction; I could use something like that when my adventurers venture into the Mournland.</description>
		<content:encoded><![CDATA[<p>Very interesting. I played WoW for a couple of years and it&#8217;s cool to see the BE in 4e form. What intrigues me is the magical addiction; I could use something like that when my adventurers venture into the Mournland.</p>
]]></content:encoded>
	</item>
	<item>
		<title><div class=wavatar><img class='wavatar' src='http://www.gravatar.com/avatar.php?gravatar_id=b8808ecda3d63c87e22b2e3c745ae809.jpg&amp;s=80&amp;d=http%3A%2F%2Fwww.encounteraday.com%2Fwp-content%2Fcache%2Fwavatars%2Fb8808ecda3d63c87e.png' width='80' height='80' alt='Wavatar' /></div>By:  Ask</title>
		<link>http://www.encounteraday.com/2008/08/13/races-blood-elves/comment-page-1/#comment-930</link>
		<dc:creator><div class=wavatar><img class='wavatar' src='http://www.gravatar.com/avatar.php?gravatar_id=b8808ecda3d63c87e22b2e3c745ae809.jpg&amp;s=80&amp;d=http%3A%2F%2Fwww.encounteraday.com%2Fwp-content%2Fcache%2Fwavatars%2Fb8808ecda3d63c87e.png' width='80' height='80' alt='Wavatar' /></div> Ask</dc:creator>
		<pubDate>Sun, 07 Dec 2008 13:21:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.encounteraday.com/2008/08/13/races-blood-elves/#comment-930</guid>
		<description>Anyone do you know what is name of the cloth who Blood elf wear in the Cinematic? (the female)
And what&#039;s the weapon name. Please tell me if someone now.
Thank you.</description>
		<content:encoded><![CDATA[<p>Anyone do you know what is name of the cloth who Blood elf wear in the Cinematic? (the female)<br />
And what&#8217;s the weapon name. Please tell me if someone now.<br />
Thank you.</p>
]]></content:encoded>
	</item>
	<item>
		<title><div class=wavatar><img class='wavatar' src='http://www.gravatar.com/avatar.php?gravatar_id=e128b6065bf535cb3a72a7dd3c14bedf.jpg&amp;s=80&amp;d=http%3A%2F%2Fwww.encounteraday.com%2Fwp-content%2Fcache%2Fwavatars%2Fe128b6065bf535cb3.png' width='80' height='80' alt='Wavatar' /></div>By:  Asmor</title>
		<link>http://www.encounteraday.com/2008/08/13/races-blood-elves/comment-page-1/#comment-816</link>
		<dc:creator><div class=wavatar><img class='wavatar' src='http://www.gravatar.com/avatar.php?gravatar_id=e128b6065bf535cb3a72a7dd3c14bedf.jpg&amp;s=80&amp;d=http%3A%2F%2Fwww.encounteraday.com%2Fwp-content%2Fcache%2Fwavatars%2Fe128b6065bf535cb3.png' width='80' height='80' alt='Wavatar' /></div> Asmor</dc:creator>
		<pubDate>Mon, 10 Nov 2008 16:30:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.encounteraday.com/2008/08/13/races-blood-elves/#comment-816</guid>
		<description>That&#039;s one design element I don&#039;t agree with. I&#039;m not saying the 3e way of giving every race a bonus and a penalty is the correct way to do things, far from it. Penalties shouldn&#039;t be the norm.

That said, there&#039;s no reason in specific cases penalties shouldn&#039;t be applied. I like it, in this example (obviously, else I wouldn&#039;t have used it).</description>
		<content:encoded><![CDATA[<p>That&#8217;s one design element I don&#8217;t agree with. I&#8217;m not saying the 3e way of giving every race a bonus and a penalty is the correct way to do things, far from it. Penalties shouldn&#8217;t be the norm.</p>
<p>That said, there&#8217;s no reason in specific cases penalties shouldn&#8217;t be applied. I like it, in this example (obviously, else I wouldn&#8217;t have used it).</p>
]]></content:encoded>
	</item>
	<item>
		<title><div class=wavatar><img class='wavatar' src='http://www.gravatar.com/avatar.php?gravatar_id=d41d8cd98f00b204e9800998ecf8427e.jpg&amp;s=80&amp;d=http%3A%2F%2Fwww.encounteraday.com%2Fwp-content%2Fcache%2Fwavatars%2Fd41d8cd98f00b204e.png' width='80' height='80' alt='Wavatar' /></div>By:  Tiarn</title>
		<link>http://www.encounteraday.com/2008/08/13/races-blood-elves/comment-page-1/#comment-815</link>
		<dc:creator><div class=wavatar><img class='wavatar' src='http://www.gravatar.com/avatar.php?gravatar_id=d41d8cd98f00b204e9800998ecf8427e.jpg&amp;s=80&amp;d=http%3A%2F%2Fwww.encounteraday.com%2Fwp-content%2Fcache%2Fwavatars%2Fd41d8cd98f00b204e.png' width='80' height='80' alt='Wavatar' /></div> Tiarn</dc:creator>
		<pubDate>Mon, 10 Nov 2008 08:42:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.encounteraday.com/2008/08/13/races-blood-elves/#comment-815</guid>
		<description>Though the write-up looks impressive, I think you&#039;re missing out on an important fact of 4e: you aren&#039;t penalized for any choice, ever.  Sure, there are better choices (shortsword has a better proficiency bonus than a spear, for example) but the race shouldn&#039;t have a built-in penalty.  Get rid of the addiction.  The great thing about flavor is this: it&#039;s flavor.  If your players can&#039;t roleplay addiction without some kind of mechanical crutch they shouldn&#039;t be playing blood elves in the first place.

And a final nitpick, Arcane torrent should say &quot;...cannot use encounter or daily spells...&quot;  never keep someone from using at-wills, another integral part of 4e.  :)</description>
		<content:encoded><![CDATA[<p>Though the write-up looks impressive, I think you&#8217;re missing out on an important fact of 4e: you aren&#8217;t penalized for any choice, ever.  Sure, there are better choices (shortsword has a better proficiency bonus than a spear, for example) but the race shouldn&#8217;t have a built-in penalty.  Get rid of the addiction.  The great thing about flavor is this: it&#8217;s flavor.  If your players can&#8217;t roleplay addiction without some kind of mechanical crutch they shouldn&#8217;t be playing blood elves in the first place.</p>
<p>And a final nitpick, Arcane torrent should say &#8220;&#8230;cannot use encounter or daily spells&#8230;&#8221;  never keep someone from using at-wills, another integral part of 4e.  <img src='http://www.encounteraday.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title><div class=wavatar><img class='wavatar' src='http://www.gravatar.com/avatar.php?gravatar_id=be5cc8c0c59e6a32152eaa76edd44129.jpg&amp;s=80&amp;d=http%3A%2F%2Fwww.encounteraday.com%2Fwp-content%2Fcache%2Fwavatars%2Fbe5cc8c0c59e6a321.png' width='80' height='80' alt='Wavatar' /></div>By:  world of  warcarft</title>
		<link>http://www.encounteraday.com/2008/08/13/races-blood-elves/comment-page-1/#comment-809</link>
		<dc:creator><div class=wavatar><img class='wavatar' src='http://www.gravatar.com/avatar.php?gravatar_id=be5cc8c0c59e6a32152eaa76edd44129.jpg&amp;s=80&amp;d=http%3A%2F%2Fwww.encounteraday.com%2Fwp-content%2Fcache%2Fwavatars%2Fbe5cc8c0c59e6a321.png' width='80' height='80' alt='Wavatar' /></div> world of  warcarft</dc:creator>
		<pubDate>Thu, 06 Nov 2008 01:24:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.encounteraday.com/2008/08/13/races-blood-elves/#comment-809</guid>
		<description>good!</description>
		<content:encoded><![CDATA[<p>good!</p>
]]></content:encoded>
	</item>
	<item>
		<title><div class=wavatar><img class='wavatar' src='http://www.gravatar.com/avatar.php?gravatar_id=d41d8cd98f00b204e9800998ecf8427e.jpg&amp;s=80&amp;d=http%3A%2F%2Fwww.encounteraday.com%2Fwp-content%2Fcache%2Fwavatars%2Fd41d8cd98f00b204e.png' width='80' height='80' alt='Wavatar' /></div>By:  EK</title>
		<link>http://www.encounteraday.com/2008/08/13/races-blood-elves/comment-page-1/#comment-783</link>
		<dc:creator><div class=wavatar><img class='wavatar' src='http://www.gravatar.com/avatar.php?gravatar_id=d41d8cd98f00b204e9800998ecf8427e.jpg&amp;s=80&amp;d=http%3A%2F%2Fwww.encounteraday.com%2Fwp-content%2Fcache%2Fwavatars%2Fd41d8cd98f00b204e.png' width='80' height='80' alt='Wavatar' /></div> EK</dc:creator>
		<pubDate>Wed, 22 Oct 2008 22:40:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.encounteraday.com/2008/08/13/races-blood-elves/#comment-783</guid>
		<description>You&#039;re right about the need for simplification. In fact, our rules as I wrote them are the result of &#039;organic&#039; development that just happened naturally when a player of mine wanted to have a BE Warlord: &quot;but your powers aren&#039;t Spells!&quot; &quot;well, can I instead have the +1 to weapon attacks then?&quot; &quot;hmmm OK, but only if the weapon is magical and... umm... you bind it with a ritual&quot;.

Another reason for the separation is that I didn&#039;t want our BE Warlord regularly feeding his addiction with daily powers, and didn&#039;t want to argue with my (mostly new to 4E) players about the difference between a &quot;power&quot; and a &quot;spell&quot;.

I wanted our Warlord to have to work for the +1, so I made the spell sacrifice off-limits to him (otherwise he&#039;d always expend it on days in which no combat was expected, such as long journeys... which sort of defeated the purpose). In retrospect, arcane classes should probably also be made to work for the bonuses. Besides, at higher levels, a single daily is often not a big deal. So I should probably scratch that out, and leave it at residuum/blood/mana as the only fixes.

And about the enhancement bonus, I agree about making it universal for any weapon or implement wielded by the BE - but still I&#039;d require that it be magical, and that it be ritually bound to the wielder.

About the Dex/Int bonus, again it&#039;s basically the result of us wanting to have a BE Warlord (dope fiend overlord!), so the option was simply tacked on to what you wrote. I suppose depending on the campaign or the party&#039;s needs, it might make sense for a DM to allow it either way like we did, but a more &#039;official&#039; racial template should indeed probably stick with Int+Cha. 

Thanks for your feedback!</description>
		<content:encoded><![CDATA[<p>You&#8217;re right about the need for simplification. In fact, our rules as I wrote them are the result of &#8216;organic&#8217; development that just happened naturally when a player of mine wanted to have a BE Warlord: &#8220;but your powers aren&#8217;t Spells!&#8221; &#8220;well, can I instead have the +1 to weapon attacks then?&#8221; &#8220;hmmm OK, but only if the weapon is magical and&#8230; umm&#8230; you bind it with a ritual&#8221;.</p>
<p>Another reason for the separation is that I didn&#8217;t want our BE Warlord regularly feeding his addiction with daily powers, and didn&#8217;t want to argue with my (mostly new to 4E) players about the difference between a &#8220;power&#8221; and a &#8220;spell&#8221;.</p>
<p>I wanted our Warlord to have to work for the +1, so I made the spell sacrifice off-limits to him (otherwise he&#8217;d always expend it on days in which no combat was expected, such as long journeys&#8230; which sort of defeated the purpose). In retrospect, arcane classes should probably also be made to work for the bonuses. Besides, at higher levels, a single daily is often not a big deal. So I should probably scratch that out, and leave it at residuum/blood/mana as the only fixes.</p>
<p>And about the enhancement bonus, I agree about making it universal for any weapon or implement wielded by the BE &#8211; but still I&#8217;d require that it be magical, and that it be ritually bound to the wielder.</p>
<p>About the Dex/Int bonus, again it&#8217;s basically the result of us wanting to have a BE Warlord (dope fiend overlord!), so the option was simply tacked on to what you wrote. I suppose depending on the campaign or the party&#8217;s needs, it might make sense for a DM to allow it either way like we did, but a more &#8216;official&#8217; racial template should indeed probably stick with Int+Cha. </p>
<p>Thanks for your feedback!</p>
]]></content:encoded>
	</item>
	<item>
		<title><div class=wavatar><img class='wavatar' src='http://www.gravatar.com/avatar.php?gravatar_id=e128b6065bf535cb3a72a7dd3c14bedf.jpg&amp;s=80&amp;d=http%3A%2F%2Fwww.encounteraday.com%2Fwp-content%2Fcache%2Fwavatars%2Fe128b6065bf535cb3.png' width='80' height='80' alt='Wavatar' /></div>By:  Asmor</title>
		<link>http://www.encounteraday.com/2008/08/13/races-blood-elves/comment-page-1/#comment-779</link>
		<dc:creator><div class=wavatar><img class='wavatar' src='http://www.gravatar.com/avatar.php?gravatar_id=e128b6065bf535cb3a72a7dd3c14bedf.jpg&amp;s=80&amp;d=http%3A%2F%2Fwww.encounteraday.com%2Fwp-content%2Fcache%2Fwavatars%2Fe128b6065bf535cb3.png' width='80' height='80' alt='Wavatar' /></div> Asmor</dc:creator>
		<pubDate>Wed, 22 Oct 2008 18:28:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.encounteraday.com/2008/08/13/races-blood-elves/#comment-779</guid>
		<description>How about simplifying Magic Mastery a bit like so:

Any implement or weapon a blood elf wields is treated as having an enhancement bonus 1 greater than normal.

This is basically a net racial +1 attack and damage, but it seems a bit more elegant.

I&#039;d definitely make the racial bonuses +2 Int, +2 Cha. Fits the BEs well, and I don&#039;t know of any other race which gives a choice like that (humans excluded).

I just really don&#039;t care for the split between spellbound and runebound BEs. Just my opinion of course, if you and your players are happy with it then run with it, that&#039;s what really matters!</description>
		<content:encoded><![CDATA[<p>How about simplifying Magic Mastery a bit like so:</p>
<p>Any implement or weapon a blood elf wields is treated as having an enhancement bonus 1 greater than normal.</p>
<p>This is basically a net racial +1 attack and damage, but it seems a bit more elegant.</p>
<p>I&#8217;d definitely make the racial bonuses +2 Int, +2 Cha. Fits the BEs well, and I don&#8217;t know of any other race which gives a choice like that (humans excluded).</p>
<p>I just really don&#8217;t care for the split between spellbound and runebound BEs. Just my opinion of course, if you and your players are happy with it then run with it, that&#8217;s what really matters!</p>
]]></content:encoded>
	</item>
	<item>
		<title><div class=wavatar><img class='wavatar' src='http://www.gravatar.com/avatar.php?gravatar_id=08024de84c5321fcb6dd18385e2cb7e9.jpg&amp;s=80&amp;d=http%3A%2F%2Fwww.encounteraday.com%2Fwp-content%2Fcache%2Fwavatars%2F08024de84c5321fcb.png' width='80' height='80' alt='Wavatar' /></div>By:  EK</title>
		<link>http://www.encounteraday.com/2008/08/13/races-blood-elves/comment-page-1/#comment-778</link>
		<dc:creator><div class=wavatar><img class='wavatar' src='http://www.gravatar.com/avatar.php?gravatar_id=08024de84c5321fcb6dd18385e2cb7e9.jpg&amp;s=80&amp;d=http%3A%2F%2Fwww.encounteraday.com%2Fwp-content%2Fcache%2Fwavatars%2F08024de84c5321fcb.png' width='80' height='80' alt='Wavatar' /></div> EK</dc:creator>
		<pubDate>Wed, 22 Oct 2008 15:54:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.encounteraday.com/2008/08/13/races-blood-elves/#comment-778</guid>
		<description>Long time reader, first time poster. Loved the Blood Elf idea, and pitched it to one of my players (we started H1 a couple of weeks back). I agree with your concerns about the race being too arcana-oriented, and about the addiction being a little too restrictive. So for my campaign, I introduced the following changes:

RACIAL BONUSES
 2 Int OR Dex
 2 Cha

MAGIC MASTERY
At character creation, choose between Spellbound or Ritualbound mastery.
-A Spellbound Blood Elf gains a  1 to all his Spell rolls.
-A Ritualbound Blood Elf gains a  1 to his Attack rolls with a &#039;bound&#039; magic weapon. To bind a magic weapon, the player must perform a 10-hour ritual with his own blood (2 healing surges) as a material component. Only one weapon may be bound at any given time.

ADDICTION
Blood Elves are addicted to raw magic and will attempt to consume it in the following ways:
-Drinking the fresh blood of an elemental, aberrant or immortal creature. A Tiny creature supplies one dose; double it with each increase in creature size. In combat, drinking the blood of a dead (or Unconscious) adjacent enemy is a Standard action and grants Combat Advantage. If carried in vials, it can be taken in the same way as a potion. Blood in vials remain fresh for one week.
-Taking an extended rest in a high-magic zone (as defined by the DM, but could include e.g. dimensional rifts).
-(Spellbound only) Expending a random daily Attack power. In combat, channeling this energy is a Standard action and grants Combat Advantage.
-(Runebound only) Snorting residuum. Each dose is equivalent to half the amount obtainable from an item of the character&#039;s level (e.g. 36gp at level 1). Snorting in combat is a Standard action and grants Combat Advantage.

WITHDRAWAL SYMPTOMS
Each day a Blood Elf cannot feed his magic addiction, he suffers the following effects:
-A cumulative penalty of -1 to all skill checks
-A cumulative penalty of -1 to Fortitude, Reflexes and Will
-A cumulative loss of 1 healing surge

My players like it so far, but I still need to flesh out a few more things. For instance, there should probably be at least one or two racial feats available...

Any thoughts?</description>
		<content:encoded><![CDATA[<p>Long time reader, first time poster. Loved the Blood Elf idea, and pitched it to one of my players (we started H1 a couple of weeks back). I agree with your concerns about the race being too arcana-oriented, and about the addiction being a little too restrictive. So for my campaign, I introduced the following changes:</p>
<p>RACIAL BONUSES<br />
 2 Int OR Dex<br />
 2 Cha</p>
<p>MAGIC MASTERY<br />
At character creation, choose between Spellbound or Ritualbound mastery.<br />
-A Spellbound Blood Elf gains a  1 to all his Spell rolls.<br />
-A Ritualbound Blood Elf gains a  1 to his Attack rolls with a &#8216;bound&#8217; magic weapon. To bind a magic weapon, the player must perform a 10-hour ritual with his own blood (2 healing surges) as a material component. Only one weapon may be bound at any given time.</p>
<p>ADDICTION<br />
Blood Elves are addicted to raw magic and will attempt to consume it in the following ways:<br />
-Drinking the fresh blood of an elemental, aberrant or immortal creature. A Tiny creature supplies one dose; double it with each increase in creature size. In combat, drinking the blood of a dead (or Unconscious) adjacent enemy is a Standard action and grants Combat Advantage. If carried in vials, it can be taken in the same way as a potion. Blood in vials remain fresh for one week.<br />
-Taking an extended rest in a high-magic zone (as defined by the DM, but could include e.g. dimensional rifts).<br />
-(Spellbound only) Expending a random daily Attack power. In combat, channeling this energy is a Standard action and grants Combat Advantage.<br />
-(Runebound only) Snorting residuum. Each dose is equivalent to half the amount obtainable from an item of the character&#8217;s level (e.g. 36gp at level 1). Snorting in combat is a Standard action and grants Combat Advantage.</p>
<p>WITHDRAWAL SYMPTOMS<br />
Each day a Blood Elf cannot feed his magic addiction, he suffers the following effects:<br />
-A cumulative penalty of -1 to all skill checks<br />
-A cumulative penalty of -1 to Fortitude, Reflexes and Will<br />
-A cumulative loss of 1 healing surge</p>
<p>My players like it so far, but I still need to flesh out a few more things. For instance, there should probably be at least one or two racial feats available&#8230;</p>
<p>Any thoughts?</p>
]]></content:encoded>
	</item>
	<item>
		<title><div class=wavatar><img class='wavatar' src='http://www.gravatar.com/avatar.php?gravatar_id=542bbe056a4afdcd9ee2361709d7b3d4.jpg&amp;s=80&amp;d=http%3A%2F%2Fwww.encounteraday.com%2Fwp-content%2Fcache%2Fwavatars%2F542bbe056a4afdcd9.png' width='80' height='80' alt='Wavatar' /></div>By:  ScottM</title>
		<link>http://www.encounteraday.com/2008/08/13/races-blood-elves/comment-page-1/#comment-515</link>
		<dc:creator><div class=wavatar><img class='wavatar' src='http://www.gravatar.com/avatar.php?gravatar_id=542bbe056a4afdcd9ee2361709d7b3d4.jpg&amp;s=80&amp;d=http%3A%2F%2Fwww.encounteraday.com%2Fwp-content%2Fcache%2Fwavatars%2F542bbe056a4afdcd9.png' width='80' height='80' alt='Wavatar' /></div> ScottM</dc:creator>
		<pubDate>Mon, 18 Aug 2008 03:36:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.encounteraday.com/2008/08/13/races-blood-elves/#comment-515</guid>
		<description>From the wikipedia/Earthdawn article: 
A subspecies of Earthdawn elves are called the Blood Elves. The blood elves rejected the Theran protective magic, and attempted their own warding spells. These wards failed, and a last-ditch ritual caused thorns to thrust through the skin of the blood elves. These ever-bleeding wounds caused constant pain, but the self-inflicted suffering was enough to protect the blood elves from the worst of the horrors.

There&#039;s more information at the following link, but it uses lots of Earthdawn specific terminology. http://www.nationmaster.com/encyclopedia/Blood-Elf-(Earthdawn)

&lt;em&gt;ScottM&#039;s last blog post..&lt;a href=&#039;http://scottrpg.com/scottscorner/?p=450&#039; rel=&quot;nofollow&quot;&gt;Next game: Everyone’s busy, date unsure&lt;/a&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>From the wikipedia/Earthdawn article:<br />
A subspecies of Earthdawn elves are called the Blood Elves. The blood elves rejected the Theran protective magic, and attempted their own warding spells. These wards failed, and a last-ditch ritual caused thorns to thrust through the skin of the blood elves. These ever-bleeding wounds caused constant pain, but the self-inflicted suffering was enough to protect the blood elves from the worst of the horrors.</p>
<p>There&#8217;s more information at the following link, but it uses lots of Earthdawn specific terminology. <a href="http://www.nationmaster.com/encyclopedia/Blood-Elf-(Earthdawn)" rel="nofollow">http://www.nationmaster.com/encyclopedia/Blood-Elf-(Earthdawn)</a></p>
<p><em>ScottM&#8217;s last blog post..<a href='http://scottrpg.com/scottscorner/?p=450' rel="nofollow">Next game: Everyone’s busy, date unsure</a></em></p>
]]></content:encoded>
	</item>
	<item>
		<title><div class=wavatar><img class='wavatar' src='http://www.gravatar.com/avatar.php?gravatar_id=e128b6065bf535cb3a72a7dd3c14bedf.jpg&amp;s=80&amp;d=http%3A%2F%2Fwww.encounteraday.com%2Fwp-content%2Fcache%2Fwavatars%2Fe128b6065bf535cb3.png' width='80' height='80' alt='Wavatar' /></div>By:  Asmor</title>
		<link>http://www.encounteraday.com/2008/08/13/races-blood-elves/comment-page-1/#comment-509</link>
		<dc:creator><div class=wavatar><img class='wavatar' src='http://www.gravatar.com/avatar.php?gravatar_id=e128b6065bf535cb3a72a7dd3c14bedf.jpg&amp;s=80&amp;d=http%3A%2F%2Fwww.encounteraday.com%2Fwp-content%2Fcache%2Fwavatars%2Fe128b6065bf535cb3.png' width='80' height='80' alt='Wavatar' /></div> Asmor</dc:creator>
		<pubDate>Sat, 16 Aug 2008 04:51:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.encounteraday.com/2008/08/13/races-blood-elves/#comment-509</guid>
		<description>What are Earthdawn&#039;s blood elves like?

A while back on ENWorld someone mentioned the idea of extravagantly rich people snorting residuum as a drug... Now that you mention it, that seems like it would work beautifully with blood elves.</description>
		<content:encoded><![CDATA[<p>What are Earthdawn&#8217;s blood elves like?</p>
<p>A while back on ENWorld someone mentioned the idea of extravagantly rich people snorting residuum as a drug&#8230; Now that you mention it, that seems like it would work beautifully with blood elves.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
