Posted in
Site Stuff on September 27th, 2008 |
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The League
Just a preview of a project I’m working on…
Gimball, Kobold Trapmaker
Level 5 Controller
Small Natural Humanoid (kobold)
XP 200
Initiative +6
Senses Perception +9
HP 63; Bloodied 31; Surge Value 15; Healing Surges 3
AC 19; Fortitude 17, Reflex 18, Will 17
Speed 6
Action Points 1
M Dagger (Standard; at-will)
+10 vs. AC; 1d6+4 damage.
R Blowgun (Standard; at-will) ♦ poison
Ranged 10; +9 vs. Fortitude; [...]
Posted in
Site Stuff on September 26th, 2008 |
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I’ve just completed work on Monster Maker 3.0!
This is a big milestone, as I’ve finally got an oft-requested feature implemented. You can not add sections to your monster, such as tactics and knowledge checks. There’s even a button that automatically generates a template for the knowledge checks based on the monster’s origin and level.
If you’ve [...]
Posted in
Friends & Foes on September 24th, 2008 |
6 Comments »
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4e Monsters
The classic dilemma… Nobody wants to play the healer, but it’s very helpful if not outright necessary. Frequently, some DMs run an NPC healer, and that job is made particularly simple thanks to 4th edition! Below, find 6 medics designed to be moderately effective healers, though nowhere near as good as a PC.
Medic, level 1
Level [...]
Posted in
Site Stuff on September 17th, 2008 |
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Treasure Trove and Quartermaster have both been updated with all the items from Adventurer’s Vault, as well as new UI upgrades necessary thanks to the new kinds of items.
What a pain. I actually typed in every single item in the book… 899 unique items in all.
Well, it’s all downhill from here… Until the Monster Manual [...]
Posted in
Friends & Foes on September 9th, 2008 |
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Investigation
The PCs confront a villain and discover him to be wearing a plain white porcelain mask. The villain is suave and articulate, taunting the PCs even as they defeat him. When the mask is removed– or if it is broken– the man suddenly slumps into a lifeless corpse. Someone with any medical training can easily [...]
Posted in
Site Stuff on September 8th, 2008 |
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I’ve updated the Monster Maker to version 2.4.
New feature in this version: you can now import powers and auras from other monsters, so if you’re making several similar monsters you can save keystrokes and help ensure consistency.
Also fixed some minor bugs.
Posted in
Site Stuff on September 6th, 2008 |
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I’ve finished updating Treasure Trove and Quartermaster so that you can filter by types of weapons, kind of like with armor.
It seems like a small feature, but due to the complicated and hierarchical nature of the weapons and groups, it was a fun challenge and I’m satisfied with the way it came out.
Posted in
Site Stuff on September 6th, 2008 |
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Right now I’m working on implementing code so that Treasure Trove and Quartermaster can be filtered by types of weapons, like armor.
Of course, there’s way, way more options for filtering weapons than there are armor… Armor is pretty cut and dry, it’s one of 6 different types. Weapons have a relatively complicated hiererarchy, where each [...]
Posted in
Site Stuff on September 4th, 2008 |
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Ok, no new content (like I said, hectic time for me), but here’s a compromise…
I’ve made a random treasure generator for 4th edition, using the same database as Treasure Trove, with all the same controls over exactly which kinds of items you want to include and from which sources.
Check out Quartermaster now!
The PCs travel to the desert city of Baiyra and, thanks to their reputations, are welcomed as guests of the Sultan. Baiyra has long been famed for its peaceful streets, beautiful architecture, and exotic wares, but when the PCs arrive much of the city seems neglected. Crime is rife, buildings are in a state of [...]