Adventurer’s Vault

Treasure Trove and Quartermaster have both been updated with all the items from Adventurer’s Vault, as well as new UI upgrades necessary thanks to the new kinds of items.

What a pain. I actually typed in every single item in the book… 899 unique items in all.

Well, it’s all downhill from here… Until the Monster Manual 2, I guess.

Fun fact: There are 899 unique items in the Adventurer’s Vault; from every book, magazine article, and adventure released to date, there were a total of ~260 unique items, and 860 total items (counting, for example, +1, +2, +3, +4, +5 and +6 magic weapon has 6 different items).

In other words, there are more unique items in AV than there are total items in everything else that’s been released so far.

And in case you’re wondering, I forgot the exact number, but there are now a total of just over 3200 items in my database.

If anyone’s interested, I uploaded the spreadsheet I made with all these items on ENWorld… here’s the link.

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5 Responses to “Adventurer’s Vault”

  1. this is simply bad ass.

    thank you!

    Jonathan’s last blog post..Core Lists: Monsters & Terrain – Update not quite ready

  2. Hi, I found your blog on this new directory of WordPress Blogs at blackhatbootcamp.com/listofwordpressblogs. I dont know how your blog came up, must have been a typo, i duno. Anyways, I just clicked it and here I am. Your blog looks good. Have a nice day. James.

  3. @Jonathan: np

    @James: Welcome!

  4. I don’t really like (and use) the treasure trove. Too much stuff and not enough formatting. Or I never found a good way to use it.
    On the other side, the Quartermaster is just awesome. In one click and one roll of dice I can decide what my players are gonna get. Since I’m the kind of DM that likes to improvise on the spot, I rarely prepare up to the point where I have though about the parcels of treasure.
    Your little script there is a blessing to me :)

  5. Kapoue: I find it’s a lot more helpful for building characters, e.g. you can quickly find all the relevant choices your character could make for equipment.

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