Posted in
Site Stuff on September 27th, 2008
Tags:
The League
Just a preview of a project I’m working on…
| Gimball, Kobold Trapmaker |
Level 5 Controller |
| Small Natural Humanoid (kobold) |
XP 200 |
|
| Initiative +6 |
Senses Perception +9 |
|
| HP 63; Bloodied 31; Surge Value 15; Healing Surges 3 |
| AC 19; Fortitude 17, Reflex 18, Will 17 |
| Speed 6 |
| Action Points 1 |
| M Dagger (Standard; at-will) |
| +10 vs. AC; 1d6+4 damage. |
| R Blowgun (Standard; at-will) ♦ poison |
| Ranged 10; +9 vs. Fortitude; 5 onging poison damage (save ends). |
| 1 Bear Trap (Minor) |
| The next target to move through a square you threaten before the end of your next turn is immobilized and takes ongoing 5 damage (save ends both). |
| 2 a Powder Bomb (Standard) ♦ fire |
| Area burst 1 within 10; +9 vs. Reflex; 1d6+4 fire damage and target is blinded (save ends). |
| 3 r Beehive (Standard) ♦ poison |
| Ranged 10; does not require line of sight; +9 vs. Reflex; Target takes ongoing 8 poison damage. In addition, whenever it takes the ongoing damage, all adjacent creatures take equal damage. (Save ends) |
| 4 r Falling Rock Trap (Standard) |
Ranged 10; does not require line of sight; +9 vs. Reflex; 3d6+4 damage and target is slid 1 square. Miss: Target is slid 1 square.
The targetted square becomes impassable terrain. |
| 5 a Pit Trap (Standard) |
Area burst 1 within 10; does not require line of sight; area creates a pit. +9 vs. Reflex, 1d6+4 damage and target falls into pit. Miss: Target is moved to nearest edge of pit.
Climbing out of pit requires a DC 15 athletics check. |
| 6 a Burning Foam (Standard) ♦ fire |
| Area burst 2 within 10; +9 vs. Reflex; 2d8+4 fire damage and target is restrained, weakened and takes ongoing 5 fire damage (save ends all). Costs an action point. |
| Alignment Unaligned |
Languages Common, Draconic |
|
| Skills Stealth +11 |
| Str 8 (+1) |
Dex 18 (+6) |
Wis 15 (+4) |
| Con 15 (+4) |
Int 18 (+6) |
Cha 12 (+3) |
|

One of my biggest complaints with 4th edition is that monsters and, to some extent, players tend to use one or two neat abilities and then reuse their basic attacks. I am not asking to go back to the massive spell lists of yesteryear but we may have overcorrected. This seems like a step in the right direction.
Funny, I’ve noticed nothing like that. I am running a level 10 game, though, so the players have a fair amount of encounter and daily abilities to run through before they’re forced to rely on basic attacks.
This stat block I’ve made is actually intended to be used as a pregen PC in a project I’m working on called The League. Basically, at the start of their turn they roll a die to see which ability they have available, and they’ve also always got a melee and a ranged attack. An action point can be used as normal, or it can also be used to set your die roll to whatever number you want, allowing you to use any of your abilities on one turn.
I’m also running a level 10 game and I find that the characters use their powers almost exclusively of their basic attacks. As for the monsters, most of them have reusable powers, and I’ve been reusing them quite a bit. Had a blast attacking the PCs with a Skull Lord the other day.
Characters aren’t supposed to use their basic attacks ever, unless they’re required to for some reason (e.g. opportunity attacks, charging).
The at-wills ARE their “basic” attacks.
Lol my son thinks twin strike is his ONLY attack, Asmor I have been looking at this kobold (I LOVE kobolds) and tried to figure him out know that he is like something out of Tome of battle makes a lot more sense
I’m a big kobold fan too.
I’ve even got a kobold ranger who specializes in alchemy whipped up for a potential game I might get to play in sometime in the indeterminate future…
I wanted to have 8 characters ready for The League when I launch it, 2 designed to fill each role. That was easy for most of them, but I was left scratching my head with controller… And then I hit on a kobold trap maker and it just worked perfectly.
Of course, the really nice thing about this approach is that I can literally make any concept I want. I’m not restricted to what’s in the books. Which is going to play a part in The League as well…
Sorry, when I say basic I do mean at will not truly “basic”. I couldn’t let them be that retarded. Its good to hear that it gets better. We just hit level 5 after wrapping up H1 Shadowfell Keep. I am eager to use some of the slivers you created on them when i get the chance to not annihilate them outright.
Ooh, I’d love to hear how they work out in actual play… Sadly, since I started my game at level 10, I haven’t really gotten a chance to use the slivers… :/ I should probably get on that before it’s too late. Hmm…
um asmor the beauty of fourth edition says that we can up a few numbers and blam they are the proper level so really you can make them epic level if you want
I’m aware of that, but there are some issues with it… For one, it means I have to actually do all that work of converting them! Which, granted, is not a whole lot of work, but it’s still an impediment.
I notice none of the attacks state how often it can be used. It’s just (Standard) (Minor) etc. Is it for the encounter? Rechargable? Wut?