Setting Seeds: The Savage World

This world has many names. The orcs call it ‘Karn,’ the troglodytes ‘Vorg,’ the gnolls ‘Grath.’ The kobolds refer to the world by its Draconic name, ‘Slistilliath.’

Whatever you call this world, it is unlike any other. Untouched by the great civilizations of man, dwarf or elf, this is a world of wilderness and barbarism, where tribes of monstrous creatures wage constant small-scale wars against their neighbors, and the weak don’t even survive long enough to realize that they are.

2 Responses to “Setting Seeds: The Savage World”

  1. Sounds like it could be an awesome ’surprise’ setting you can unleash on players. I like this idea and will keep it mind for my own campaign. BTW love your 4e tools! Best program for 4e out there. Keep up the perfect work!!

  2. I don’t know how you’d spring this as a surprise. o_0

    Thanks for the kind words.

Leave a Reply

CommentLuv Enabled