Monster Maker 3.1
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I’ve released Monster Maker 3.1. Lots of bug fixes and formatting fixes and a few new features.
* Fixed tab order of section window
* Fixed issue with medium at-will damage using high damage values
* Initiative bonus now given to lurkers, skirmishers and soldiers
* Inititive now based only on Dex (previously, was incorrectly based on higher of Dex and Int)
* Added skill window to ease and speed up selection of skills
* HTML files now have the monster’s name as a title
* Added option to export monster in wiki markup for posting on The Open Archive Wiki.
* Changes to output HTML and 4e.css; sections are now limited to same width as stat block; font tags have been replaced with span tags; significant changes to 4e.css made

I really love your Monster Maker software. Great job!
If I might make a feature request. Would it be possible to have a live preview of the final output as your designing the monster. There have been several times that I thought it would be usefull.
Thanks!
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It’s a possibility, though I can’t say how likely it is
I have had a few problems with the monster maker.
1) You can designate something as ranged or close, but can’t designate the range or what kind of close attack it is (like close blast 3).
2) Look at monsters with immediate actions. The text is usually ‘(Immediate action, condition that sets off that action, encounter)’. However, with the monster maker, it comes out looking like this: (Immediate action, encounter) condition that sets off that action.
Also, how do you get the attack icons to work? Usually when I use it, I only get the M m r c stuff.
Your monster maker is fantastic, but would it be possible for you to make a non-random encounter generator that could import monsters we use as well?
THANK YOU. You are akin to a god among men.
I do have a request - would it be possible to have a Monster Template builder? I have some templates I’m working on (”Primordial Touched”, “Cranium”, “Sunset Empire”) that would be cool to have all pretty and formatted.
@ Rechan: Make sure you put the 4e.css in the destination folder for your creations and the 4e font v3 in your window fonts file. The readme explains this too.
In regards to the “Close Blast” comment, by designating an attack as close with the Monster Maker you are really just picking the correct symbol. In the description you should type in Close Blast 3 (or what have you) to make it look like the MM. Also you can adjust what things say in the action bar. For example some monsters have “recharge when first bloodied” and so on. I just type this in and it looks great.
@ Asmor - Awesome job. Can’t wait to submit somethings to the Wiki.
@Michael & aumshantih: I don’t really have the time to start anything new. Sorry.
@The Last Rogue: Thank you for helping Rechan.
So the next revision will be called Monster Maker 95, right?
Grabbed the updated version of Monster Maker and to my great disappointment, it’s crashing every time I try to run it. I do have the most recent .NET package installed, and I’m running XP SP3. Anyone have any ideas about what I’m missing? I’d love to play around with it.
@Scypher: Nope, I’m going straight to Monster Maker ME, which will then hastily be replaced by Monster Maker XP.
@Saragon: Are you positive that you have .Net 3.5? There are lots of people with 3.0 who are having it crash because they don’t have 3.5.
If you do have 3.5, I’ll need more info to help you. What does it say when it crashes?