Friends & Foes: The Blackguard


BlackguardIt’s a bit of an adjustment, and the retirement plan’s not so hot… But such power is worth any price.

Prerequsites: Paladin class, trained in intimidate, special (see below)

Special: A blackguard must have started as a paladin of a good or lawful good god, and must have fallen. The specific form the paladin’s fall takes is up to the player and GM to decide, but frequently this involves an outside influence such as a devil, demon, or angel of an evil god influencing the paladin.

As exemplars of their gods, paladins exist as ideals as much as warriors. A good paladin is a true scourge to all who are at home in the darkness. It is, thankfully, rare for such a paladin to be coerced to the side of evil, but that doesn’t stop agents of dark powers from trying. Such a fallen paladin is a truly terrible foe, serving his new master with as much cruelty and ruthlessness as he formerly possessed compassion and honor.

Blackguard Path Features

Dark Majesty (11th level): Any time you use an item or power with the radiant keyword or which deals radiant damage, replace that with the necrotic keyword and/or necrotic damage. In addition, you gain the “Channel Divinity: Soul Feast” power.

Soul-draining Action (11th level): When you spend an action point to take an extra action, you deal necrotic damage equal to your charisma modifier to all creatures within 3 squares of yourself and gain temporary hitpoints equal to the total damage dealt.

Righteous Ambivalence (16th level): You gain resistance to necrotic and radiant damage equal to 5 + 1/2 your level.

Blackguard Prayers


Channel Divinity: Soul Feast Blackguard Feature
Wispy, black smoke drains from your fallen foe’s mouth, being drawn into your outstretched hand.
Encounter ♦ Divine
Immediate Reaction Personal
Trigger: You reduce an enemy to 0 hit points
Effect: The enemy is slayed and you gain a healing surge.


Soul-leech Blackguard Attack 11
The gash left by your blade is tinted black as traces of your enemy’s soul leak out of the wound.
Encounter ♦ Divine, Necrotic, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Charisma vs. AC
Hit: 2[W] + Charisma modifier damage, and ongoing 5 necrotic damage (save ends). Until the target saves against the necrotic damage, every time it takes necrotic damage from any source you gain that many temporary hit points.


Dark Bargain Blackguard Utility 12
You pray silently for power, and are granted it.
Daily ♦ Divine
Minor action Personal
Effect: Spend two healing surges. Instead of gaining hit points, you lose hit points equal to your healing surge value. You gain temporary hit points equal to 3 times the number of hit points lost this way.


Soul-sapping Strike Blackguard Attack 20
Your sword cuts not just bone, flesh and sinew, but leaves a wound in your enemy’s very soul.
Daily ♦ Divine, Necrotic, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Charisma vs. AC
Hit: 3[W] + Charisma modifier damage
Miss: 1[W] + Charisma modifier damage
Effect: The target gains vulnerability to necrotic damage equal to 5 + your Charisma modifier until the end of the encounter.

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12 Responses to “Friends & Foes: The Blackguard”

  1. [...] – Paladin paragon path Encounter-a-Day Archive Friends & Foes: The Blackguard Thematically, the class focuses on draining peoples’ souls. This is accomplished by gaining oodles [...]

  2. Very cool.

    Keep up the good stuff.

    As soon as school winds down for winter break (2 weeks) I will start putting some activity into the wiki, I’ve some solid ideas brewing.


  3. So, if the Blackguard must start as good and “Fall”, then what do Evil Gods give their paladins who were Evil from day one?

    Mechanics are very solid and sexy.

  4. Well, they give them cool options for channel divinity. :) Like everything else in the PHB, the paladin class assumes implicitly, if not explicitly, that the PC is good. You can certainly play an evil paladin, but I think if you do it’s worth your time to work with the GM and customize it.

  5. Very flavourful and cool. I’ll propose this as available in my games, except for the fact that none of my players seem to be leaning towards ANY of the Divine classes… suppose I might add it as possible to any multiclass in to Paladin; it could fit quite well with a Warlock with re-fluff of the Special prerequesite.

  6. I haven’t looked at warlock powers all that much, but doesn’t the infernal pact warlock do a lot of temp hp stuff?

  7. It looks very sexy, but I would change Dark Majesty to be “radiant *and* necrotic” damage. Straight up, necrotic damage is generally worse than radiant, though thematic. Either that, or allow them to do more Necrotic damage in general, not just with an AP expenditure.

  8. Soul Feast needs revised. Since you can’t use Immediate reactions on your turn, you’re very unlikely to ever get to use the power: you’d have to kill someone one someone else’s turn via something other than an Immediate action. Which basically means an Opportunity Attack or a Warlord granted attack.

    You probably want it to be a Free action, so it could be used on your turn or other people’s turns. You could keep the Trigger still.

    Lots of people seem to miss the “no Immediate Actions on your turn” rule.

  9. @aumshantih: That’s actually not a bad idea. I worry that it might be too powerful, since that effectively makes the blackguard’s powers irresistable (how many things are resistant to both radiant and necrotic?).

    @Mr. Teapot: I don’t have my books handy and Adobe Reader’s being temperamental… How should the action read? “Free, after reducing an enemy to 0 hp” ?

  10. [...] tal colocar o Blackguard de volta como Paragon [...]

  11. [...] Encounter-A-Day: Friends & Foes: The Blackguard [...]

  12. Yep, the correct action type would be free with the stipulation that it occurs after you drop an enemy to 0.

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