Posted in
Site Stuff on December 31st, 2008 |
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4e Monsters,
Trolls
Today I present three new tarollis to confront your players with. See Monday’s post for a write-up of tarollis as a player race.
Tarolli Berserker
Tarolli Berserker
Level 8 Brute
Medium Fey Humanoid (tarolli)
XP 350
Initiative +7
Senses Perception +7, low-light vision
HP 107; Bloodied 53
Regeneration 5
AC 20; Fortitude 20, Reflex 20, Will 20
Speed 6
M Battleaxe (Standard; at-will)
+11 vs. AC; 2d8+5 damage
m [...]
Posted in
Races with Flavor on December 29th, 2008 |
3 Comments »
Tags:
4e Races,
Trolls
The tarolli are an old yet savage race. It is said their origins lie when the world was new, and a barbaric tribe of elves cross-bred with an unusually civilized band of trolls.
Tarolli skin can be any shade of green, from a chalky pastel green to a dark viridian like a leaf on a [...]
Posted in
Friends & Foes on December 26th, 2008 |
4 Comments »
Tags:
4e Monsters
Troggle
Description
Troggles look like grapefruit-sized burrs floating silently in the water. They are usually deployed en masse by evil aquatic creatures– particularly those with ties to the far realms– to guard specific sites.
The troggles are given a specific list of criteria to identify enemies; for example, any non-sahuagin humanoid. Despite their lack of intelligence, they are [...]
Posted in
Friends & Foes on December 24th, 2008 |
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4e Monsters
Furnace Golem
Description
A furnace golem is a massive, vaguely-humanoid construct. Its huge barrel chest contains a furnace, and it uses pitchfork-like claws to rake any living things into the hopper on its back.
Furnace Golem
Level 18 Elite Brute
Gargantuan Natural Animate (construct)
XP 4,000
Initiative +14
Senses Perception +12
Trembling Ground aura 10; Other creatures in the aura treat it as difficult [...]
Posted in
Site Stuff on December 23rd, 2008 |
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I’ve updated the Monster Maker yet again. It now allows you to include images with your monsters!
Posted in
Advice on December 22nd, 2008 |
1 Comment »
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Skill Challenges
Last Friday, I discussed what I consider the three rules of failure which apply to every skill challenge. Today, I’ll look at some planning you can do with those rules in mind.
Come up with an idea. This is probably the broadest and least helpful part. Sorry! A skill challenge can really be almost anything short [...]
Posted in
Site Stuff on December 20th, 2008 |
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What’s FLIR, you say? Well, besides being really fun to say (try it!), FLIR stands for Facelift Image Replacement. It’s a technique for replacing text automatically with an image of that text, specifically so that you can include fonts in your pages that your visitors may not have.
So what’s that mean to you? Future posts [...]
Posted in
Site Stuff on December 20th, 2008 |
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I’ve released Monster Maker 3.3.
The big thing with this version is that the HTML output now validates as XHTML 1.0 strict, which has two big benefits.
It fixes the long-standing bug in Internet Explorer where parts of the words “Level” and “XP” were getting chopped off
You can now include these monsters in your own webpages without [...]
Posted in
Advice on December 19th, 2008 |
10 Comments »
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Skill Challenges
Heading into 4th edition, skill challenges were one of the things I was most looking forward to, and one of the things I’m most disappointed in.
Ultimately, it was just too ambitious. You can’t hope to make a framework that will cover all non-combat situations equally well.
That said, if we distill skill challenges to the most [...]
Posted in
Peculiar Places on December 17th, 2008 |
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Planes,
Politics
Within the realm of Gnomica, all rules shall be sacrosanct and shall enforce themselves.
–The First Law
As soon as the PCs enter Gnomica, it is immediately evident that this is an unusual place. Each male PC without a hat suddenly finds himself wearing one, and is unable to remove the hat except indoors. In fact, upon [...]