Friends & Foes: Troggles




Troggles look like grapefruit-sized burrs floating silently in the water. They are usually deployed en masse by evil aquatic creatures– particularly those with ties to the far realms– to guard specific sites.

The troggles are given a specific list of criteria to identify enemies; for example, any non-sahuagin humanoid. Despite their lack of intelligence, they are capable of fairly sophisticated identification.

Troggle Level 11 Minion
Tiny Aberrant Magical Beast (aquatic) XP 150
Initiative +10 Senses Perception +8, blindsight 20
HP 1; a missed attack never damages a minion.
AC 25; Fortitude 21, Reflex 24, Will 22
Speed swim 8
M Hooked Nettles (Standard; at-will)
+14 vs. Reflex; target is grabbed. While grabbed, the creature can still move, but is slowed, and the troggle moves along with it even through forced movement.
M Inject Poison (Minor; at-will 1/round) ♦ poison
Grabbed creatures only; +14 vs. Fortitude; 6 poison damage
c Burst (Immediate Reaction, when reduced to 0 hit points; encounter)
Close burst 2; +16 vs. AC; 6 damage. Other troggles are immune to this.
Alignment Unaligned Languages
Skills Stealth +18
Str 3 (+1) Dex 21 (+10) Wis 16 (+8)
Con 14 (+7) Int 1 (+0) Cha 1 (+0)


When a troggle identifies an enemy, it rushes towards it, trying to entangle and begin poisoning it. They have no sense of self-preservation, or even of self for that matter.

Troggle Lore

A character knows the following information with a successful Dungeoneering check.

DC 20: Troggles are barely-sentient abberant magical beasts deployed to protect underwater sites. They are little more than living weapons.

DC 25: The hooks covering a troggle easily become entangled with potential enemies, allowing them to latch onto them and begin poisoning them. If a troggle is destroyed, it explodes in a shower of spikes.

DC 30: Troggles are given specific criteria to identify friends and foes. It is possible that, if one could learn these criteria, one could fool them.

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4 Responses to “Friends & Foes: Troggles”

  1. Brilliant!

    Naval mines! Just what I needed to spice up my next black dragon encounter!

  2. Exactly what I was going for. :D

  3. I used them with great effect in my black dragon encounter.
    The dragon tactic was : Wait for the player to get a few of those on them, wait underwater for his break to recharge, let lose a breath on the players, detonating the Troggles and dealing damage with his breath.

    I like the fact that one of the players (the defender) had a poison resist, so he got confident and attracted a lot of the troggles to himself, thinking they would do nothing to the group and to himself. He was quite wrong when they all exploded because of the acid breath!

  4. Ah, very nice. This is one of the few monsters I’ve actually had the opportunity to use in my game and I didn’t put them to nearly as effective use as you. Kudos!

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