Races: Tarollis

Tarolli The tarolli are an old yet savage race. It is said their origins lie when the world was new, and a barbaric tribe of elves cross-bred with an unusually civilized band of trolls.

Tarolli skin can be any shade of green, from a chalky pastel green to a dark viridian like a leaf on a moonless night. They have tusks jutting from the corners of their mouths and long, lanky limbs. Tarollis frequently ornament themselves with piercings of bone or precious metals.

Tarolli warriors are feared in battle for, like the trolls they’re said to derive from, tarollis heal quite rapidly

 

Racial Traits

Average Height: 5’10″-6’8″
Average Weight: 220-260 lbs.

Ability Scores: +2 Constitution, +2 Dexterity
Size: Medium
Speed: 6 squares
Vision: Low-light

Languages: Common, Giant
Skill Bonuses: +2 Endurance, +2 Nature

Fey Origin: Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin.

Tarolli Regeneration: While you’re bloodied, you gain regeneration equal to your constitution modifier (minimum 1). This regeneration doesn’t function if you’ve taken fire or acid damage since the beginning of your last turn. When you take a short rest, this automatically heals you back up to your bloodied value.

Tarolli Accuracy: You can use Tarolli Accuracy as an encounter power.


Tarolli Accuracy Tarolli Racial Power
Not exactly what you were going for, but better than completely whiffing…
Encounter
Free Action Personal
Trigger: You miss with a melee or ranged attack roll.
Effect: You may make a basic attack of the same type (melee or ranged) and against the same target as the original attack. If the original power had multiple targets, choose a single one as the target for this basic attack.


 

Heroic Tier Feats

Elf-Blooded [Tarolli]

Prerequisites: Tarolli
Benefit: You gain a +1 racial bonus to speed.
Special: You may not take this feat if you have taken the troll-blooded feat.

Troll-Blooded [Tarolli]

Prerequisites: Tarolli
Benefit: The regeneration granted by your tarolli regeneration racial feature is increased by 1 (to a minimum of 2). At level 11, it is instead increased by 2 (to a minimum of 3) and at level 21 it is increased by 3 (to a minimum of 4).
Special: You may not take this feat if you have taken the elf-blooded feat.

 

Paragon Tier Feats

Brute Strength [Tarolli]

Prerequisites: Tarolli, Troll-Blooded
Benefit: You do +3 damage on any damage roll you add your strength modifier to.

Wild Step [Tarolli]

Prerequisites: Tarolli, Elf-Blooded
Benefit: You ignore difficult terrain when you shift (even if you have a power that allows you to shift multiple squares).

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3 Responses to “Races: Tarollis”

  1. Well done race but I would modify the regeneration. As it is, it is stronger than the troll one. Troll regeneration can be defeated by acid and fire damage. This one should be too.

    I think in the line : “When you take an extended rest, this automatically heals you back up to your bloodied value.” that should have been a short rest, because extended rest already heals you up.

    And one should take caution when allowing a player to use this template. If you want to run a dungeon dwelve campain, having a tank using this race will mean that the party will last way longer before having to take an extended rest,

  2. Thanks, I’ve corrected both of those points.

    I agree that this has some potential balance issues, though I’m not convinced that they’re definitely there. I run a game in the low paragon tier right now where the fighter has access to a stance that gives him regeneration (I think it’s regen 7, and probably based on his con mod, but I’m too lazy to look it up) while bloodied and it’s never seemed like a big deal to me in any of the fights he’s used it in.

    Of course, that’s at the paragon tier. It might be more of an issue at lower levels, particularly if the character puts a lot into con.

  3. [...] Precisa de uma raça nova? Que tal os decendentes de Troll, os Tarollis? [...]

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