Posted in
Advice on February 28th, 2009 |
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Rules
The Marvel Universe RPG is a diceless RPG with a highly unusual diceless system which is based on moving stones around different areas of your character sheet. For example, Cyclops’s optic blast might give him three stones, and he might move two of them to offense and one to defense.
That’s totally irrelevant to this post, [...]
Posted in
Site Stuff on February 28th, 2009 |
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Thank you all so much for your generosity! With your help, I was able to raise over $90, and my remaining balance is less than $30 which I can take care of. So that means my site will stay up for another year with no interruption in service. Hooray! Also, as I promised, I’ve removed [...]
Posted in
Site Stuff on February 18th, 2009 |
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One thing I get asked for a lot is a power creator. Previously, I’ve said that it’s on my agenda, but I just don’t have time.
That hasn’t changed, but my excuse can certainly change. Now I can say, “Why reinvent the wheel?”
Via EN World, Play-Write is a blog written by a guy named Logan Booker [...]
Shadar-Kai Deathmaster
Level 13 Elite Brute
Medium Shadow Humanoid (shadar-kai)
XP –
Initiative +9
Senses Perception +10
HP 316; Bloodied 158
AC 27; Fortitude 28, Reflex 25, Will 29
Resist 10 necrotic; Vulnerable 10 radiant
Saving Throws +2
Speed 6
Action Points 1
M Shadowfist (Standard; at-will) ♦ necrotic
+16 vs. AC; 3d6+6 damage and secondary attack vs. same target: +14 vs. Fortitude; ongoing 7 necrotic damage and [...]
Posted in
Site Stuff on February 9th, 2009 |
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I’m kind of loathe to post this here, given how much I’ve neglected the blog, but I figured this is the best place for me to reach a lot of people.
So please, don’t consider this a donation for the blog so much as a donation for the many tools I’ve developed to help out dungeon [...]
Posted in
Site Stuff on February 4th, 2009 |
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Just wanted to let everyone know that I haven’t abandoned the blog or my software or anything. Just caught up in school and general life stuff.
So sorry. I’m actually working on something for my own use right now that I think is pretty cool, and if it works out well enough I’ll probably post it [...]