Multi-part bosses

One common complaint about 4th edition is that combat can be a bit of a slog. Solos, in particular, are notorious for this problem. But sometimes, you just really want a big, climactic fight against one really nasty enemy.
What’s a DM to do? As always, we take out the one tool every DM should know [...]

Dynamic Domains: Caves

In today’s installment of Dynamic Domains, it’s time for some spelunking as I brainstorm features to make your subterranean combats more interesting.
Stalactites & Stalagmites: If you ever forget which is which, a good mnemonic (in English, at least) is the ‘c’ or ‘g’ in the middle of the two structures’ names. Stalactites hang from the [...]

Friends & Foes: The Dragon at the End of the World

The feywild, mortal plane and shadowfell form a path which every mortal soul travels. New souls enter the world through the ley nexus in the feywild and, when they shuffle off their mortal coil, exit through the ley nexus of the shadowfell.
Long ago, a fearsome dragon named Monatiss tried to take the power of the [...]

Setting Seeds: The Culling

There was a time when the world of Rith teetered on the verge of annihilation. The mortal races had grown powerful and foolhardy, the humans in particular, and threatened to destroy creation itself with their powerful magics.
The dragons of Rith set aside their territorial disputes to save the world. Dragons have three qualities in abundance; [...]

Setting Seeds: Mashup

Something very strange has happened. One day everyone wakes up and finds the world as they knew it to be completely different.
In fact, the world almost seems to be a patchwork of other worlds. Villages, cities, even entire kingdoms have mysteriously appeared, all from different worlds and all completely oblivious as to what has happened. [...]

Classes as Inspiration for Worldbuilding

An interesting exercise in worldbuilding is trying to figure out how the different classes fit into your world. This serves a couple purposes; it gives you a framework to explore and expand your world and it gives you some direction for your players. If a new player is curious about, say, invokers you could tell [...]

An Open Letter to Wizards of the Coast

Earlier this evening, RPGNow pulled all of their Wizards of the Coast product, at WotC’s request. This includes the ability for people who had already purchased PDFs to download them. Paizo will be removing them tonight at midnight.
Their stated reason is an attempt to fight piracy. This is at best misguided.
Piracy is. It will always [...]

Monster Maker standalone and some bad news

Well, some good news and some bad news.
The good news, I’ve had a few requests for a standalone version of Monster Maker and it’s now available. I’ve also posted a zip file with the font in it for people who use the installer version.
The bad news, I’ve decided to officially cease updating the monster and [...]