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	<title>Comments on: Setting Seeds: The Culling</title>
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	<link>http://www.encounteraday.com/2009/04/20/setting-seeds-the-culling/</link>
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		<title><div class=wavatar><img class='wavatar' src='http://www.gravatar.com/avatar.php?gravatar_id=041f2ff3f788b5aaa1d4cbc2e919d1b1.jpg&amp;s=80&amp;d=http%3A%2F%2Fwww.encounteraday.com%2Fwp-content%2Fcache%2Fwavatars%2F041f2ff3f788b5aaa.png' width='80' height='80' alt='Wavatar' /></div>By:  The Last Rogue</title>
		<link>http://www.encounteraday.com/2009/04/20/setting-seeds-the-culling/comment-page-1/#comment-1179</link>
		<dc:creator><div class=wavatar><img class='wavatar' src='http://www.gravatar.com/avatar.php?gravatar_id=041f2ff3f788b5aaa1d4cbc2e919d1b1.jpg&amp;s=80&amp;d=http%3A%2F%2Fwww.encounteraday.com%2Fwp-content%2Fcache%2Fwavatars%2F041f2ff3f788b5aaa.png' width='80' height='80' alt='Wavatar' /></div> The Last Rogue</dc:creator>
		<pubDate>Mon, 20 Apr 2009 23:55:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.encounteraday.com/?p=427#comment-1179</guid>
		<description>I love this one, Asmor. Perhaps, my favorite setting seed so far.  I may even steal it for the backdrop of my future homebrew game.

&lt;abbr&gt;&lt;em&gt;The Last Rogue’s last blog post..&lt;a href=&quot;http://thievescant.wordpress.com/2009/04/20/nature-and-demeanor-architect-to-celebrant/&quot; rel=&quot;nofollow&quot;&gt;Nature and Demeanor - Architect to Celebrant&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>I love this one, Asmor. Perhaps, my favorite setting seed so far.  I may even steal it for the backdrop of my future homebrew game.</p>
<p><abbr><em>The Last Rogue’s last blog post..<a href="http://thievescant.wordpress.com/2009/04/20/nature-and-demeanor-architect-to-celebrant/" rel="nofollow">Nature and Demeanor &#8211; Architect to Celebrant</a></em></abbr></p>
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		<title><div class=wavatar><img class='wavatar' src='http://www.gravatar.com/avatar.php?gravatar_id=e128b6065bf535cb3a72a7dd3c14bedf.jpg&amp;s=80&amp;d=http%3A%2F%2Fwww.encounteraday.com%2Fwp-content%2Fcache%2Fwavatars%2Fe128b6065bf535cb3.png' width='80' height='80' alt='Wavatar' /></div>By:  Asmor</title>
		<link>http://www.encounteraday.com/2009/04/20/setting-seeds-the-culling/comment-page-1/#comment-1178</link>
		<dc:creator><div class=wavatar><img class='wavatar' src='http://www.gravatar.com/avatar.php?gravatar_id=e128b6065bf535cb3a72a7dd3c14bedf.jpg&amp;s=80&amp;d=http%3A%2F%2Fwww.encounteraday.com%2Fwp-content%2Fcache%2Fwavatars%2Fe128b6065bf535cb3.png' width='80' height='80' alt='Wavatar' /></div> Asmor</dc:creator>
		<pubDate>Mon, 20 Apr 2009 18:54:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.encounteraday.com/?p=427#comment-1178</guid>
		<description>Both good ideas. The first also has some potential for intra-party conflict if there are some &#039;sympathizers&#039; in the party.</description>
		<content:encoded><![CDATA[<p>Both good ideas. The first also has some potential for intra-party conflict if there are some &#8217;sympathizers&#8217; in the party.</p>
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		<title><div class=wavatar><img class='wavatar' src='http://www.gravatar.com/avatar.php?gravatar_id=d05df464e03a233a5b3402514a0bb3fc.jpg&amp;s=80&amp;d=http%3A%2F%2Fwww.encounteraday.com%2Fwp-content%2Fcache%2Fwavatars%2Fd05df464e03a233a5.png' width='80' height='80' alt='Wavatar' /></div>By:  HappyFunNorm</title>
		<link>http://www.encounteraday.com/2009/04/20/setting-seeds-the-culling/comment-page-1/#comment-1177</link>
		<dc:creator><div class=wavatar><img class='wavatar' src='http://www.gravatar.com/avatar.php?gravatar_id=d05df464e03a233a5b3402514a0bb3fc.jpg&amp;s=80&amp;d=http%3A%2F%2Fwww.encounteraday.com%2Fwp-content%2Fcache%2Fwavatars%2Fd05df464e03a233a5.png' width='80' height='80' alt='Wavatar' /></div> HappyFunNorm</dc:creator>
		<pubDate>Mon, 20 Apr 2009 16:50:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.encounteraday.com/?p=427#comment-1177</guid>
		<description>There are 2 things that I think could also be interesting with such a setup.

1 - the PCs play the role of dragons (or their spies) moving from town to town collecting info on growth, and determining whether some of the old magic has started to be recovered.  This could include hunting te occasional artifact that is otherwise too close to discovery by the onworthy races.

2 - place it during the Razing, but change the chronology a little.  Instead of being a coordinated large scale worldwide attack, pick off one villiage, city and country at a time.  Let the PCs hear rumors about this, and then experience an attack themselves.  They can wonder why good and evil dragons are working together to attack cities.  They try to learn why, and when they do they can either join the dragons, try to end the war diplomatically, or fight against the dragons, either themselves or by banding the mortal races together in a common defense.</description>
		<content:encoded><![CDATA[<p>There are 2 things that I think could also be interesting with such a setup.</p>
<p>1 &#8211; the PCs play the role of dragons (or their spies) moving from town to town collecting info on growth, and determining whether some of the old magic has started to be recovered.  This could include hunting te occasional artifact that is otherwise too close to discovery by the onworthy races.</p>
<p>2 &#8211; place it during the Razing, but change the chronology a little.  Instead of being a coordinated large scale worldwide attack, pick off one villiage, city and country at a time.  Let the PCs hear rumors about this, and then experience an attack themselves.  They can wonder why good and evil dragons are working together to attack cities.  They try to learn why, and when they do they can either join the dragons, try to end the war diplomatically, or fight against the dragons, either themselves or by banding the mortal races together in a common defense.</p>
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		<title><div class=wavatar><img class='wavatar' src='http://www.gravatar.com/avatar.php?gravatar_id=e128b6065bf535cb3a72a7dd3c14bedf.jpg&amp;s=80&amp;d=http%3A%2F%2Fwww.encounteraday.com%2Fwp-content%2Fcache%2Fwavatars%2Fe128b6065bf535cb3.png' width='80' height='80' alt='Wavatar' /></div>By:  Asmor</title>
		<link>http://www.encounteraday.com/2009/04/20/setting-seeds-the-culling/comment-page-1/#comment-1176</link>
		<dc:creator><div class=wavatar><img class='wavatar' src='http://www.gravatar.com/avatar.php?gravatar_id=e128b6065bf535cb3a72a7dd3c14bedf.jpg&amp;s=80&amp;d=http%3A%2F%2Fwww.encounteraday.com%2Fwp-content%2Fcache%2Fwavatars%2Fe128b6065bf535cb3.png' width='80' height='80' alt='Wavatar' /></div> Asmor</dc:creator>
		<pubDate>Mon, 20 Apr 2009 16:35:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.encounteraday.com/?p=427#comment-1176</guid>
		<description>Glad to be of service. Specifically came up with this idea to service 4e&#039;s &quot;Points of Light&quot; paradigm.</description>
		<content:encoded><![CDATA[<p>Glad to be of service. Specifically came up with this idea to service 4e&#8217;s &#8220;Points of Light&#8221; paradigm.</p>
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		<title><div class=wavatar><img class='wavatar' src='http://www.gravatar.com/avatar.php?gravatar_id=c8291cff11bdba9cd4e6dd02a9f4286c.jpg&amp;s=80&amp;d=http%3A%2F%2Fwww.encounteraday.com%2Fwp-content%2Fcache%2Fwavatars%2Fc8291cff11bdba9cd.png' width='80' height='80' alt='Wavatar' /></div>By:  Mike Kenyon</title>
		<link>http://www.encounteraday.com/2009/04/20/setting-seeds-the-culling/comment-page-1/#comment-1175</link>
		<dc:creator><div class=wavatar><img class='wavatar' src='http://www.gravatar.com/avatar.php?gravatar_id=c8291cff11bdba9cd4e6dd02a9f4286c.jpg&amp;s=80&amp;d=http%3A%2F%2Fwww.encounteraday.com%2Fwp-content%2Fcache%2Fwavatars%2Fc8291cff11bdba9cd.png' width='80' height='80' alt='Wavatar' /></div> Mike Kenyon</dc:creator>
		<pubDate>Mon, 20 Apr 2009 16:15:33 +0000</pubDate>
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		<description>I like this idea! It&#039;s simple, easily conveyed, yet providing a few explanations into where we are and how we got here. Thanks!</description>
		<content:encoded><![CDATA[<p>I like this idea! It&#8217;s simple, easily conveyed, yet providing a few explanations into where we are and how we got here. Thanks!</p>
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