Random Encounter Generator updated

I’ve updated my random encounter generator so that it uses all the data from the Wizards of the Coast database.
Will be working on updating the other tools as time allows. I think that was the most popular of them, in any case.
At the moment, I’m caching the table on my local server. Some time in [...]

Peculiar Places: The Orrery in the Ravine

If you were brave and foolish enough to travel through Argonneson– and powerful or lucky enough to survive your travels– you might come across a ravine many hundreds of feet deep. And if you were to look inside that ravine, you’d notice two bizarre things.
First, there is the orrery. Massive spheres of stone float in [...]

Races with Flavor: Autophagous Orcs

If you ever encounter a member of the Grimscythe tribe, the first thing you’re likely to notice is that his arms are covered in scars and open wounds. Like many of the western orc tribes, the Grimscythe are cannibalistic. What sets them apart, though, is their practice of autophagia.
In battle, the Grimscythe orcs will literally [...]

Exclusive D&D Insider Compendium API details

So to cut a short (but uninteresting) story even shorter, I stumbled onto a way to get XML results from Compendium searches, opening the door for people to run queries against the compendium programatically. For example, I’ve just updated my Monster Maker with the ability to search the compendium for monsters and import them (this [...]

Monster Maker 3.6

I’ve updated Monster Maker to 3.6. You can now search the D&D Insider Compendium from within Monster Maker, and import monsters directly from it.
Those of you who have the auto-updating version should get it next time you start it (if you haven’t already!). Otherwise you can download it now from here.
The standalone version will be [...]

Setting Seeds: Teleportation Circles

Teleportation magic is a convenient, but also costly and dangerous. Any meaningful teleportation requires powerful magic, and even then it’s not perfectly reliable– especially if one doesn’t know the destination already.
Teleportation circles, then, are a wonderful innovation for a magical society. The size of teleportation circles ranges from a few feet to several yards in [...]

Digital Squire 1.0 Released!

I’m pleased to announce the release of Digital Squire, my new D&D 4th Edition player aid with tight D&D Insider integration. Load your character made with the DDI Character Builder, keep track of your status throughout the game, and look up your powers and items in the DDI Compendium right from the program!

Digital Squire Beta

What you’re looking at there is the beta of my latest project, Digital Squire.
Digital Squire is intended to be a replacement for character sheets, used by PCs at the table. It keeps track of powers, healing surges and hit points (including temporary hp). It allows you to look up any power in the D&D Insider [...]

Friends & Foes: Hardened Chuul

Hardened Chuul

Description
The ground trembles a bit as this massive, yellow, lobster-like creature steps out of the lake. Sheets of water fall off its dense exoskeleton.

Hardened Chuul
Level 15 Elite Brute

Large Aberrant Beast (aquatic)
XP 2,400

Initiative +10
Senses Perception +12

HP 272; Bloodied 136

AC 31; Fortitude 30, Reflex 26, Will 25

Vulnerable psychic 10 (see also hardened chitin)

Saving Throws +2

Speed 5, [...]

Races with Flavor: The Games Dwarves Play

Their love of wealth and ale makes Dwarves even more fond of gambling than most other races, and dwarven culture is filled with a wide variety of gambling games. The traditional dwarven deck of card has four suits–anvils, hammers, flames and gems– each with thirteen ranks. The cards are numbered from one to ten, [...]