Posted in
Tools on June 23rd, 2009 |
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I’ve updated my random encounter generator so that it uses all the data from the Wizards of the Coast database.
Will be working on updating the other tools as time allows. I think that was the most popular of them, in any case.
At the moment, I’m caching the table on my local server. Some time in [...]
Posted in
Peculiar Places on June 22nd, 2009 |
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Dragons,
Eberron
If you were brave and foolish enough to travel through Argonneson– and powerful or lucky enough to survive your travels– you might come across a ravine many hundreds of feet deep. And if you were to look inside that ravine, you’d notice two bizarre things.
First, there is the orrery. Massive spheres of stone float in [...]
Posted in
Site Stuff on June 19th, 2009 |
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If you ever encounter a member of the Grimscythe tribe, the first thing you’re likely to notice is that his arms are covered in scars and open wounds. Like many of the western orc tribes, the Grimscythe are cannibalistic. What sets them apart, though, is their practice of autophagia.
In battle, the Grimscythe orcs will literally [...]
Posted in
Tools on June 17th, 2009 |
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So to cut a short (but uninteresting) story even shorter, I stumbled onto a way to get XML results from Compendium searches, opening the door for people to run queries against the compendium programatically. For example, I’ve just updated my Monster Maker with the ability to search the compendium for monsters and import them (this [...]
Posted in
Tools on June 17th, 2009 |
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I’ve updated Monster Maker to 3.6. You can now search the D&D Insider Compendium from within Monster Maker, and import monsters directly from it.
Those of you who have the auto-updating version should get it next time you start it (if you haven’t already!). Otherwise you can download it now from here.
The standalone version will be [...]
Posted in
Campaign Fluff on June 17th, 2009 |
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Teleportation magic is a convenient, but also costly and dangerous. Any meaningful teleportation requires powerful magic, and even then it’s not perfectly reliable– especially if one doesn’t know the destination already.
Teleportation circles, then, are a wonderful innovation for a magical society. The size of teleportation circles ranges from a few feet to several yards in [...]
Posted in
Tools on June 16th, 2009 |
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I’m pleased to announce the release of Digital Squire, my new D&D 4th Edition player aid with tight D&D Insider integration. Load your character made with the DDI Character Builder, keep track of your status throughout the game, and look up your powers and items in the DDI Compendium right from the program!
Posted in
Tools on June 13th, 2009 |
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What you’re looking at there is the beta of my latest project, Digital Squire.
Digital Squire is intended to be a replacement for character sheets, used by PCs at the table. It keeps track of powers, healing surges and hit points (including temporary hp). It allows you to look up any power in the D&D Insider [...]
Hardened Chuul
Description
The ground trembles a bit as this massive, yellow, lobster-like creature steps out of the lake. Sheets of water fall off its dense exoskeleton.
Hardened Chuul
Level 15 Elite Brute
Large Aberrant Beast (aquatic)
XP 2,400
Initiative +10
Senses Perception +12
HP 272; Bloodied 136
AC 31; Fortitude 30, Reflex 26, Will 25
Vulnerable psychic 10 (see also hardened chitin)
Saving Throws +2
Speed 5, [...]
Their love of wealth and ale makes Dwarves even more fond of gambling than most other races, and dwarven culture is filled with a wide variety of gambling games. The traditional dwarven deck of card has four suits–anvils, hammers, flames and gems– each with thirteen ranks. The cards are numbered from one to ten, [...]