Friends & Foes: Hardened Chuul
Hardened Chuul
Description
The ground trembles a bit as this massive, yellow, lobster-like creature steps out of the lake. Sheets of water fall off its dense exoskeleton.
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| HP 272; Bloodied 136 | ||||||
| AC 31; Fortitude 30, Reflex 26, Will 25 | ||||||
| Vulnerable psychic 10 (see also hardened chitin) | ||||||
| Saving Throws +2 | ||||||
| Speed 5, swim 6 | ||||||
| Action Points 1 | ||||||
| M Claw (Standard; at-will) | ||||||
| Reach 2; +18 vs. AC; 1d10+6 damage, or 3d10+6 damage against an immobilized creature. | ||||||
| m Double Attack (Standard; at-will) ♦ Poison | ||||||
| The chuul makes two claw attacks. If both claw attacks hit a single target, the chuul makes a secondary attack against the same target with its tentacles. Secondary Attack +16 vs Fortitude; the target is immobilized (save ends). |
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| Tentacle Net ♦ Poison | ||||||
| A creature hit by a chuul’s opportunity attack is immobilized until the end of the chuul’s next turn. | ||||||
| Hardened Chitin | ||||||
| The chuul begins each encounter with three chitin counters. As long as it has any counters left, all non-psychic damage that would be dealt to the chuul is prevented. If a single attack would have dealt 20 or more points of damage, the chuul loses a chitin counter (but the damage is still prevented). If a critical hit is scored against the chuul, the damage goes through as normal and the chuul loses a chitin counter. Psychic damage ignores this ability entirely and is not prevented nor does it remove chitin counters. |
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| Regrow Armor (Immediate Reaction, when first bloodied; encounter) | ||||||
| The chuul gains a chitin counter. It can’t have more than three chitin counters at a time. | ||||||
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Hardened Chuul Lore
A character knows the following information with a successful Dungeoneering check.
DC 20: Some mages use chuuls such as these to guard their sanctums. This chuul’s exoskeleton has been treated so that it is impervious to all but the most egregious damage.
DC 25: The chuul’s tentacled mouth secretes an immobilizing poison.
DC 30: The process of hardening the chuul’s armor maddens it, making it particularly vulnerable to psychic damage.

This is a good example of something that would fit within the latest “Game Transparency” entries by WoTC. Abilities that are not too overpowered but that should be described to players to let them feel the danger and weakness of the hardened Chuul.
Good work on this beast
Exactly the sort of thing that’s perfect for making knowledge checks which are actually helpful.