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	<title>Comments on: Setting Seeds: Teleportation Circles</title>
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		<title><div class=wavatar><img class='wavatar' src='http://www.gravatar.com/avatar.php?gravatar_id=c8291cff11bdba9cd4e6dd02a9f4286c.jpg&amp;s=80&amp;d=http%3A%2F%2Fwww.encounteraday.com%2Fwp-content%2Fcache%2Fwavatars%2Fc8291cff11bdba9cd.png' width='80' height='80' alt='Wavatar' /></div>By:  Mike Kenyon</title>
		<link>http://www.encounteraday.com/2009/06/17/setting-seeds-teleportation-circles/comment-page-1/#comment-1411</link>
		<dc:creator><div class=wavatar><img class='wavatar' src='http://www.gravatar.com/avatar.php?gravatar_id=c8291cff11bdba9cd4e6dd02a9f4286c.jpg&amp;s=80&amp;d=http%3A%2F%2Fwww.encounteraday.com%2Fwp-content%2Fcache%2Fwavatars%2Fc8291cff11bdba9cd.png' width='80' height='80' alt='Wavatar' /></div> Mike Kenyon</dc:creator>
		<pubDate>Wed, 17 Jun 2009 17:28:25 +0000</pubDate>
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		<description>Great thoughts on the subject! I love adding flavour to my games through details such as these. I fear the day when my players consider teleportation magic blazé.</description>
		<content:encoded><![CDATA[<p>Great thoughts on the subject! I love adding flavour to my games through details such as these. I fear the day when my players consider teleportation magic blazé.</p>
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