Posted in
Setting Seeds on August 20th, 2009 |
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Decades ago, the mad tyrant Zarnoff succeeded at the impossible, binding a god to his service. The god was Ferno, lord of the flame, and since that day the only fires which burn come from The Ashen Citadel, in the heart of which Zarnoff keeps Ferno’s essence.
It is utterly impossible to start a new fire [...]
Posted in
Advice on August 17th, 2009 |
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The announcement of Dark Sun as the next 4th edition campaign lead me to go take a look at the Dark Sun boxed set, a gift I received a couple years ago but never actually dug into much.
One of the more unexpected surprised of Dark Sun was the introduction of character trees. In a nutshell, [...]
Posted in
Site Stuff on August 7th, 2009 |
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Changelings,
Eberron
Particularly cunning and devious, even for changelings, the rare husklords have an unusual ability which makes them nearly impossible to kill. A changeling husklord can shed its skin at will, leaving behind a convincing corpse to fool adversaries. Meanwhile, the changeling itself is completely invisible until it regrows a new skin, a process which takes [...]
Posted in
Setting Seeds on August 3rd, 2009 |
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Bear with me as this isn’t a fluff piece as usual but rather a mechanical idea. I’m working on my own RPG system which I don’t want to get into too much since chances are I’ll get bored with it and abandon it pretty quickly…
But anyways, I think I stumbled upon a neat mechanic. I [...]