Setting Seeds: Zero-sum Game

Sometimes you’re reading things online and you come upon an off-the-cuff comment that just deserves to be hoisted up and displayed to the world.

For example, there might be a Good/Evil zero sum rule. So every demon that enters the world allows an angel to enter to balance him. Which btw explains why the forces of good are so reluctant to intervene directly, they don’t want to allow a corosponding number of demons to intervene elsewhere. Or more interestingly it might be sort of the opposite of the planescape assumption. That is to say the prescence of supernatural evil in the mortal world might balance out by moving the whole mortal plane that much closer to goodness.

Andor, What holds the world in balance? (or, why aren’t demons over-running the world?) – EN World

I don’t know about you, but that’s so elegant and perfect that I just want to assimilate it into every setting ever.

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2 Responses to “Setting Seeds: Zero-sum Game”

  1. Thanks for posting this, it really is a beautiful answer to an issue that’s bothered me for a long time.

    I used to answer it by saying that outsiders could only plane shift to the material plane once every so many centuries, but that raised even more questions.
    Spenser´s last blog ..Rituals of Raising My ComLuv Profile

  2. It’s a pretty interesting concept, so sad my actual campaign is so non-planar in nature :-p will have to wait to use it.
    Felipe Budinich´s last blog ..Campaign Journal, I My ComLuv Profile

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