Posted in
Adventures on January 7th, 2009 |
2 Comments »
Tags:
Magic,
Military
Villages and cities are being razed over night with no warning. The few survivors speak of an entire army appearing from nowhere, blind-siding the city’s defenders.
The army in question could be traveling through the underdark, emerging from caves near their intended targets.
A great enchantment creates a field of invisibility, preventing anyone from outside the field [...]
Posted in
Adventures on January 5th, 2009 |
2 Comments »
Tags:
The next time your PCs find themselves captured, whether being held for ransom or awaiting their doom in a James Bond-esque death trap, consider taking a quick break from the main campaign.
Let the players each play a character from a nearby town where the PCs made a good impression, preferably characters previously introduced as NPCs. [...]
Posted in
Encounters on October 10th, 2008 |
2 Comments »
Tags:
Competitions,
Sports
The following is a system for running foot races in 4th edition, using athletics and endurance checks (and, optionally, acrobatics checks if hurdles are utilized).
Setup & Goal: First, you’ll need to keep track of two values for each competitor: their distance traveled, and their current penalty. You also need to assign a goal distance, and [...]
The PCs travel to the desert city of Baiyra and, thanks to their reputations, are welcomed as guests of the Sultan. Baiyra has long been famed for its peaceful streets, beautiful architecture, and exotic wares, but when the PCs arrive much of the city seems neglected. Crime is rife, buildings are in a state of [...]
Posted in
Adventures on August 18th, 2008 |
5 Comments »
Tags:
Rural,
Slivers
When some strange new creatures appear on the fringes of civilization, the kingdom is at a loss for what to do. At first the bizarre, serpentine creatures are easily repelled, but they quickly start putting up more resistance and becoming more aggressive. While once content to feed on forest creatures and the occasional livestock, recently [...]
Posted in
Encounters on August 11th, 2008 |
7 Comments »
Tags:
Dungeon,
Traps
While exploring the dungeon, the PCs come to a T-junction with a slight slope. In the up-slope direction, the passage extends about 20 feet into a dead end. Down-slope, it extends 100 feet and light can be seen coming from beyond. The entire passageway is 10 feet wide.
A 10′x10′ trigger plate is located about 40 [...]
Posted in
Encounters on July 30th, 2008 |
1 Comment »
Tags:
Curses
The PCs discover a magic sword, a wicked blade with jagged teeth lining its 6-foot length. The enchanted blade proves incredibly powerful and useful to whichever PC uses it.
Not long after discovering it, the PCs are ambushed by what would best be described as ninjas. Dressed in simple black wrappings, they are skilled and swift [...]
For as long as anyone can remember, the ogres to the north in the Catclaw Mountains have been nought but an occasional nuisance. Once in a while they’d steal a couple goats, and every few generations a particularly charismatic leader would emerge and whip the ogres into a drunken frenzy, bent on conquest. These raiding [...]
Posted in
Encounters on July 11th, 2008 |
No Comments »
Tags:
Dragons,
Social
The PCs befriend a dragon, who decides to start adventuring with them. At first, things go great– the dragon is an incredible ally.
Things quickly proceed down hill from there. The dragon accidentally toasts a cherished mount, demolishes buildings with its tail, and claims anything that’s valuable and not nailed down as its own (as well [...]
While cleaning out his attic, a clerk named Arnett Quimby finds a large mirror. He decides to donate it to the city hall, placing it in the reception area. What he doesn’t know is that the mirror is home to a fae trickster which feeds on jealousy and love. It randomly chooses people who look [...]