While out chopping firewood, not far from their village, the PCs are interrupted by the sound of a horse. The man riding the horse is wearing armor and the King’s Seal is easily recognizable on him. Both he and his horse look battered and ragged and as if they’re about to collapse from fatigue.
Approaching the [...]
Posted in
Encounters on March 25th, 2008 |
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Tags:
Investigation,
Urban
One of the PCs enters his room at the inn to find a man sitting on his bed. The man is holding one of the PC’s daggers, but is completely at ease. As soon as the PC enters, the man screams, “HELP! HELP!” and then slits his own throat with the PC’s dagger. On the [...]
Newly-crowned King Thornwald III spent the first month or so of his reign abroad, making allies and learning the political landscape. He’s come to the conclusion that many feel his kingdom is weak, and so Thornwald decides to do something about it.
He’s begun bolstering his army, and on top of that has decided to complete [...]
Sentry mushrooms are a small, pale blue fungus which grow well in dark, damp conditions. They get their name from the peculiar effect their spores have; those who breathe the spores of a sentry mushroom find themselves wracked with involuntary hiccups. Sentry mushrooms are often planted by subterranean races in order to warn of impending [...]
Posted in
Encounters on March 17th, 2008 |
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Tags:
Animals,
Wilderness
Discovery
The PCs hear pained howling in the distance OR
The PCs see a rustling in some bushes by the side of the road OR
The PCs see an animal
Animal
A bear OR
A wolf OR
A deer OR
etc …
Situation
The animal’s leg is caught in a hunter’s trap OR
The animal seems to be moving slowly and limping painfully OR
A large [...]
Posted in
Encounters on March 14th, 2008 |
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Tags:
Investigation,
Urban
The PCs are hired by some upper-class merchants to get rid of a neighbor of theirs who they’ve just learned is a witch, and responsible for a string of disappearances stretching back generations. She’s lived in the house for a long time, longer even than most of the people hiring the PCs, and they claim [...]
Posted in
Encounters on March 11th, 2008 |
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Tags:
Investigation,
Urban
Here’s a couple of encounters with a common theme: the PCs find a list with their names on it and no explanation.
The PCs stumble upon the body of a dwarf in an alleyway. Dwarves are uncommon in this area, and he wears traveling clothing. No cause of death is apparent, but a look of terrible [...]
Posted in
Encounters on March 7th, 2008 |
3 Comments »
Tags:
Combat,
Magic,
Urban
Volgart’s warehouse is roughly 80′ long and 60′ wide. The center is dominated by a huge cauldron, 20′ in diameter and the rim is 10′ off the floor. Indigo-colored steam rises from the cauldron to the ceiling, 30 feet high, which has a series of catwalks suspended by chains. The chains are poorly maintained and [...]
Eventually, the PCs are likely to run into someone who recognizes the woman they rescued as Merribeth Golde, daughter of a local baron named Friedie Golde. Alternatively, they might run into her double in town.
Merribeth has become the victim of a particularly malevolent fae called a “toar kil’narrin,” or a duplicant. The toar kil’narrins feed [...]
If the PCs track down the men who’d buried the woman, they’re in for a bit of a surprise. The men don’t know the identity of the lady who hired them, just saying that she was a pretty woman dressed in fine clothing. Their description actually matches the woman the players found perfectly, and if [...]