If the PCs track down the men who’d buried the woman, they’re in for a bit of a surprise. The men don’t know the identity of the lady who hired them, just saying that she was a pretty woman dressed in fine clothing. Their description actually matches the woman the players found perfectly, and if [...]
Off in the distance, the PCs can hear swearing and what sounds like several people shoveling dirt. Indeed, a few hundred yards away, hidden by the terrain, five men are hurriedly burying something. By the time the PCs reach where the noise was coming from, the men are running away in several different directions. There [...]
Posted in
Encounters on February 7th, 2008 |
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Tags:
Eberron,
Trains,
Urban
The players are assigned to escort a moderately-high ranking Cannith on a lightning rail trip. She’s wealthy and important enough that she has her own car, and arrangements have been made to check the papers of everyone on board the rail and screen out the undesirables.
As the PCs are eating in the densely-packed dining car [...]
Legend has it that hundreds of years ago, the town of Quainsbrook was besieged by kobolds. They were only saved when Canis, the lord of hounds, sent a pack of fifty wild hounds to help defend them. The villagers of Quainsbrook, to this day, have an amazing rapport with canines of all types, and Quainsbrook [...]
Posted in
Encounters on January 18th, 2008 |
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Tags:
Animals,
Events,
Sea
While the players are traveling aboard a ship, far from any known land, a strange event occurs. An albatross lands on the deck, walks around for a few moments, and then falls over dead.
Stranger still, the very next day the same thing happens. An albatross lands on the deck of the ship, walks around a [...]
Posted in
Encounters on January 15th, 2008 |
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Tags:
Animals,
Wilderness
While the characters are traveling through unfamiliar lands, a strange little creature pops out of the bushes. It looks vaguely like a grey rabbit, and has long, floppy ears which drag on the ground behind it as it skitters across the ground.
If the players acknowledge the critter, it will stand up on its hind legs [...]
Posted in
Encounters on January 14th, 2008 |
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Tags:
Drow,
Wilderness
While exploring underground, the characters stumble upon a hidden door. It is expertly crafted and would usually be totally indistinguishable from the cavern walls, except that it has been left slightly ajar. Behind the door is a winding passage which eventually ends in another door.
Opening this second door, they find a lavishly-decorated room. The floor [...]
An American spy was in Russia, investigating a suspected terrorist cell. He had retrieved two new weapons developed by the cell, a microwave gun capable of stopping a man’s heart and a powerful airborne biological weapon.
Some teenagers on the train, seeing the American man and thinking he looked like he’d have some valuables on him, [...]
Posted in
Encounters on January 2nd, 2008 |
2 Comments »
Tags:
Combat,
Dungeon,
Traps
As one of the characters enters this seemingly empty room, he disappears. Rather, he turns invisible, but to the characters behind him he’ll appear to have disappeared.
The same thing happens if anyone else enters the room. They all turn invisible, including anything they’re carrying. If anything is tossed into the room, it, too, turns invisible.
The [...]
Posted in
Encounters on January 1st, 2008 |
3 Comments »
Tags:
Combat,
Modern,
Urban
It’s New Year’s Eve in New York City (and elsewhere too, I suppose). As usual, a massive throng of people, the PCs included, is partying in Times Square. The nearly one million people all crowded around One Times Square are so thick that for hundreds of feet it’s almost impossible to move.
Unbeknownst to anyone, a [...]