Something odd happened in the city of Ling’hurak one day: reapers started dying. The hive never reacted to the metatons’ destructions, at least not in any way visible to the squatters living there, but a reaper’s unmoving shell is a bizarre and unforgettable sight in the city.
The culprit is a peculiar reaper designated 12-8-x, though […]
Posted in
Friends & Foes on May 12th, 2008 |
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Social,
Undead
Algrecht is a sly little man, unassuming but clearly intelligent. He is courteous to a fault, though often seems to have a smirk as if something reminds him of a joke he once heard.
Algrecht befriends one of the PCs, the sneaky one who secretly fancies himself an assassin (there’s always one). He even gives that […]
Posted in
Friends & Foes on May 5th, 2008 |
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Religion
The Ecclesia Fabulum, known more commonly by the moniker of The Chroniclers, is a church which teaches that life is just one big story being told by some great, unknowable being called The Storyteller. Existence as we know it is entirely within The Storyteller’s imagination, and every person is but a character in Its epic […]
Posted in
Friends & Foes on April 2nd, 2008 |
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Fae
Muses are unusual creatures, spirits which live symbiotically with others. Everyone is born with many muses, perhaps an unlimited number of muses, but as you age and grow and your tastes and skills develop, most of them disappear. The ones which are left, however, only become stronger and finer. Most people, in their adult lives, […]
We, who seek to coexist peacefully and lawfully, and who through no fault of our own, but through birth, circumstance or affliction, are branded monster, must take it upon ourselves to improve our lot in this life, for there are none who would give us aid or succor in our times of need but we […]
Posted in
Friends & Foes on March 19th, 2008 |
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Politics,
Urban
The simply-named Messengers’ Guild is a conglomerate of merchants, couriers, caravan operators, and others who work together to create a rudimentary postal system. Identified by their stylized nightingale emblem, Messengers’ Guild offices are located all over the land. Large cities often have several, and even smaller towns usually have at least one. Smaller villages and […]
Johann Glück is a man like any other. Each day he wakes up at the crack of dawn, bathes, has breakfast, goes to work, comes home, eats dinner, and finally goes to sleep. Some men are farmers, tending the land; some merchants, beholden to the almighty gold piece; Johann is the grim reaper, and he […]
Posted in
Friends & Foes on March 6th, 2008 |
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Magic,
Urban
Volgart is a gaunt, wiry man of middle age who lives and works in a converted warehouse. His knowledge of the alchemical arts is, some say, unrivaled. Certainly he seems to think so. Unfortunately, he is also quite a bit off his rocker, perhaps from years of strange fumes and accidents. He is independently wealthy, […]
The hermit Saursa is a bit of a loner, not by choice but by circumstance. Actually, he’s quite lonely, but it’s very dangerous for him to get attached with anyone so he lives by himself in the middle of a dense forest.
He’d run off to explore a cave as a teenager and become trapped in […]
For hundreds of years, the city of Rastonia has been under the de facto rule of three guilds of varying legitimacy: The Moneylenders, the Shadow Guild, and the Crafters’ Guild. Each of the guilds is headed by a vampire, the three of which make no attempts to hide their nature.
The Moneylenders is headed by Lord […]