Hardened Chuul
Description
The ground trembles a bit as this massive, yellow, lobster-like creature steps out of the lake. Sheets of water fall off its dense exoskeleton.
Hardened Chuul
Level 15 Elite Brute
Large Aberrant Beast (aquatic)
XP 2,400
Initiative +10
Senses Perception +12
HP 272; Bloodied 136
AC 31; Fortitude 30, Reflex 26, Will 25
Vulnerable psychic 10 (see also hardened chitin)
Saving Throws +2
Speed 5, [...]
Posted in
Friends & Foes on April 22nd, 2009 |
3 Comments »
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The feywild, mortal plane and shadowfell form a path which every mortal soul travels. New souls enter the world through the ley nexus in the feywild and, when they shuffle off their mortal coil, exit through the ley nexus of the shadowfell.
Long ago, a fearsome dragon named Monatiss tried to take the power of the [...]
Shadar-Kai Deathmaster
Level 13 Elite Brute
Medium Shadow Humanoid (shadar-kai)
XP –
Initiative +9
Senses Perception +10
HP 316; Bloodied 158
AC 27; Fortitude 28, Reflex 25, Will 29
Resist 10 necrotic; Vulnerable 10 radiant
Saving Throws +2
Speed 6
Action Points 1
M Shadowfist (Standard; at-will) ♦ necrotic
+16 vs. AC; 3d6+6 damage and secondary attack vs. same target: +14 vs. Fortitude; ongoing 7 necrotic damage and [...]
Posted in
Friends & Foes on December 26th, 2008 |
4 Comments »
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4e Monsters
Troggle
Description
Troggles look like grapefruit-sized burrs floating silently in the water. They are usually deployed en masse by evil aquatic creatures– particularly those with ties to the far realms– to guard specific sites.
The troggles are given a specific list of criteria to identify enemies; for example, any non-sahuagin humanoid. Despite their lack of intelligence, they are [...]
Posted in
Friends & Foes on December 24th, 2008 |
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4e Monsters
Furnace Golem
Description
A furnace golem is a massive, vaguely-humanoid construct. Its huge barrel chest contains a furnace, and it uses pitchfork-like claws to rake any living things into the hopper on its back.
Furnace Golem
Level 18 Elite Brute
Gargantuan Natural Animate (construct)
XP 4,000
Initiative +14
Senses Perception +12
Trembling Ground aura 10; Other creatures in the aura treat it as difficult [...]
Blackguard
It’s a bit of an adjustment, and the retirement plan’s not so hot… But such power is worth any price.
Prerequsites: Paladin class, trained in intimidate, special (see below)
Special: A blackguard must have started as a paladin of a good or lawful good god, and must have fallen. The specific form the paladin’s fall takes is [...]
Posted in
Friends & Foes on November 21st, 2008 |
11 Comments »
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4e Monsters,
Animals
In case you should ever need them, here are some giant mutant farm animals.
Giant Mutant Chicken
Giant Mutant Chicken
Level 9 Brute
Large Natural Beast
XP 400
Initiative +8
Senses Perception +5
HP 120; Bloodied 60
AC 21; Fortitude 22, Reflex 22, Will 19
Speed 8
M Peck (Standard; at-will)
+12 vs. AC; 1d8+5 damage
m Peck Peck Peck (Standard; at-will)
The chicken makes three peck attacks against [...]
Warforged Octopus
Description
The light from two ominously-glowing reflect off the assorted metal plates covering this creature’s bulbous head. Long, cable-like tentacles trail behind it.
Warforged Octopus
Level 7 Elite Soldier
Large Natural Magical Beast (aquatic, living construct)
XP 600
Initiative +8
Senses Perception +5, darkvision
HP 166; Bloodied 83; see also warforged resolve
AC 25; Fortitude 23, Reflex 21, Will 18
Saving Throws +2
Speed swim [...]
Posted in
Friends & Foes on November 4th, 2008 |
7 Comments »
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4e Monsters,
Undead
Long ago, a tribe of humans mastered the arts of necromancy and used them to great effect. Zombies and skeletons served them at war and at home, as soldiers and servants. The gods punished the Skreed for their meddling in the dark arts by cursing them. The Skreed were banished to the Shadowfell and twisted [...]
Posted in
Friends & Foes on September 24th, 2008 |
6 Comments »
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4e Monsters
The classic dilemma… Nobody wants to play the healer, but it’s very helpful if not outright necessary. Frequently, some DMs run an NPC healer, and that job is made particularly simple thanks to 4th edition! Below, find 6 medics designed to be moderately effective healers, though nowhere near as good as a PC.
Medic, level 1
Level [...]