Posted in
Setting Seeds on October 15th, 2009 |
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Sometimes you’re reading things online and you come upon an off-the-cuff comment that just deserves to be hoisted up and displayed to the world.
For example, there might be a Good/Evil zero sum rule. So every demon that enters the world allows an angel to enter to balance him. Which btw explains why the forces of [...]
The vampires in Zendikar have an interesting mechanical theme in that many of them get stronger when your opponent is at 10 life, 10 life being half the 20 life each player starts with in a game of Magic. Once I realized how similar that was to 4th edition’s bloodied mechanic, I realized that I [...]
On April 30th, 2011, Tibetan protesters trying to break free of Chinese internet censorship inadvertently exposed a worrying secret to the world. They had uncovered what is now referred to as the “Darknet.”
The Darknet is so-called because almost every attempt to determine anything about it has been thwarted. Its a network of indeterminate size, but [...]
I already made a post on Magic’s newest setting, Zendikar. However, the Daily MTG site just put up an article on the design for the look and feel of Zendikar that just blew me away, and warranted another post.
I feel pretty confident when I say that Zendikar may just be the greatest D&D setting never [...]
The latest set for Magic: The Gathering looks like it was tailor-made for 4th edition’s Points of Light philosophy. Zendikar is a magically-infused plane where there are no advanced civilizations and indeed even large cities are extremely rare, as they literally get ripped apart by the changing landscape.
There’s a great post on the Magic website [...]
Posted in
Setting Seeds on August 20th, 2009 |
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Decades ago, the mad tyrant Zarnoff succeeded at the impossible, binding a god to his service. The god was Ferno, lord of the flame, and since that day the only fires which burn come from The Ashen Citadel, in the heart of which Zarnoff keeps Ferno’s essence.
It is utterly impossible to start a new fire [...]
Posted in
Setting Seeds on August 3rd, 2009 |
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Bear with me as this isn’t a fluff piece as usual but rather a mechanical idea. I’m working on my own RPG system which I don’t want to get into too much since chances are I’ll get bored with it and abandon it pretty quickly…
But anyways, I think I stumbled upon a neat mechanic. I [...]
First, a quick note. Stormwind City is the capital of the kingdom of Stormwind in the world of Azeroth and the lore of the Warcraft universe. I will from here on simply refer to Stormwind City as Stormwind, which is technically not correct but it’s how I think of it. Blame WoW, which calls Stormwind [...]
Posted in
Setting Seeds on July 26th, 2009 |
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Eberron
For those unfamiliar with Eberron, the setting takes place in the aftermath of the Last War, a great war between five nations which lasted over a century. One of those nations, Cyre, was completely wiped out in an unprecedented and unexplained event known as The Mourning.
All along the borders of Cyre– political borders, mind you, [...]
Posted in
Setting Seeds on April 20th, 2009 |
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Dragons
There was a time when the world of Rith teetered on the verge of annihilation. The mortal races had grown powerful and foolhardy, the humans in particular, and threatened to destroy creation itself with their powerful magics.
The dragons of Rith set aside their territorial disputes to save the world. Dragons have three qualities in abundance; [...]