Friends & Foes: Kenuchi the Sword Saint

When he was mortal, it is said Kenuchi was the greatest swordsman alive. He reportedly never lost a fight, but even harder to believe he never killed anyone. Kenuchi believed that defeat was the most important lesson to be learned in swordplay, and to kill your opponent is to rob them of such valuable knowledge.
Kenuchi’s […]

Setting Seeds: Rise of the Godlings

Tabilis is a world on the cusp of transition. The time of the old gods is coming to a close, and a new pantheon is about to ascend. Unfortunately, there’s a lot of competition for the few coveted spots in the new pantheon, and whether they like it or not everyone will be drawn into […]

Setting Seeds: Paradise

Depending on which legends you believe, people didn’t always live in the mountains. They say that once the clouds were not so thick and ubiquitous, that the sun could actually reach down to the now-ravaged surface.
They’re just legends, though. And pointless ones, at that. Life is actually pretty good. A paradise, you might even say. […]

Setting Seeds: The Voyage of the Alexandria

In the year 3249, humanity was about to come to an end. For centuries, they’d been at peace. War was finally a thing of the past. Unfortunately, humanity as a whole was no longer fit to survive. It’s unsure exactly what happened, but each year the fertility rate was dropping.
In 3150, the Universal Council met […]

Setting Seeds: While you were Gone

According to the elves, the Motori left because they were disappointed with this world. If not for the eleventh hour actions of the great elven hero Sarkuda Starshine, the Motori would have set this world afire after they left.
The dwarves claim that it was they who forced the Motori from these lands. The dwarves stole […]

Setting Seeds: The River of Souls

There are many worlds, each subtly unique, and yet perplexingly similar. These worlds exist in the Astral sea, and one might travel between them along Astral rivers.
The greatest of the Astral rivers is called Styx, and it is unique in that it touches each and every one of those worlds. Infinite in length, none have […]

Setting Seeds: Innerspace

It is the darkness between the stars; it is everywhere and nowhere; it is within and without; it has never been and shall always be. -Foreword of The Twilight Librum
The first time the PCs encounter one of the holes, it should be a thoroughly bizarre experience. A black sphere hangs suspended in the air like […]

Setting Seeds: Dominus

The world of Dominus is like many worlds in that it is ever-plagued by strife and warfare. What sets Dominus apart is the nature of the warfare engaged thereupon. It is not the people of Dominus who battle each other; they are but unwilling victims and conscripts. Rather, Dominus has become the latest battleground in […]

Setting Seeds: Slingers: Pushing the Frontier

Slingers have a reputation as cowboys of the 30th century. It’s a dangerous job that requires uncommon guts, intelligence, resourcefulness and luck. Where most people live in thoroughly cataloged, explored and civilized galaxies, the slingers have to go and face the only real unknowns in the universe. Each mission is a new challenge requiring a […]

Setting Seeds: The Circadian Circuit

Each day, the world of Corm travels through four distinct planes of existence known as Sunhome, Twilight, Evernight and Dawngate. Perhaps not entirely distinct, the four planes each blend together so that the crossing from one to the other is a matter of gradual change, not a sudden shift in scenery.
The plane of Sunhome is […]