Posted in
Setting Seeds on April 20th, 2009 |
5 Comments »
Tags:
Dragons
There was a time when the world of Rith teetered on the verge of annihilation. The mortal races had grown powerful and foolhardy, the humans in particular, and threatened to destroy creation itself with their powerful magics. The dragons of Rith set aside their territorial disputes to save the world. Dragons have three qualities in [...]
Posted in
Setting Seeds on April 17th, 2009 |
4 Comments »
Tags:
Events,
Social
Something very strange has happened. One day everyone wakes up and finds the world as they knew it to be completely different. In fact, the world almost seems to be a patchwork of other worlds. Villages, cities, even entire kingdoms have mysteriously appeared, all from different worlds and all completely oblivious as to what has [...]
Posted in
Setting Seeds on March 31st, 2009 |
4 Comments »
Tags:
The concept of a lingua franca is very important. In the real world, if you take two people completely at random, the chances of them sharing the same language– never mind a mother tongue or another language they’re both completely fluent in– is damn near zero. A Swiss pilot landing in Cairo, Egypt has to [...]
It was over three hundred years ago that the war against God began. It was just over sixty years ago that the war was finished. In the end, the arcane magics the mortals had cultivated proved triumphant, and God was slain. At last, the plagues and foul beasts God had sent against the mortals were [...]
Posted in
Setting Seeds on January 21st, 2009 |
3 Comments »
Tags:
Modern,
Religion
Some unspecified event destroys heaven, hell and everything in either of them. Now there is only the Earth, and the angels and demons “lucky” enough to be stranded here. Angels and demons are two sides of the same coin, really. Demons are just fallen angels. The PCs might play either, and in the time since [...]
The time stream’s a funny thing. There are an infinite number of futures out there, but only past. Every single moment, with every choice you or anyone else makes, they’re snuffing out countless possible futures. Not all of those futures are quite so willing to go without a fight, though. History, it turns out, is [...]
The world of Thrae is not like most others. It is a barren land, still on fire from a war generations past, where the living huddle in small enclaves to hide from extermination. When mortal artificers designed the first creation forge, it was heralded as a triumph of magical ingenuity. For the first time, sentient [...]
Posted in
Setting Seeds on November 11th, 2008 |
No Comments »
Tags:
Arena,
Competitions
The PCs are a team running in the professional arena circuit. Like many other successful teams, the PCs are famous celebrities almost universally loved by commoners and nobles alike. They lead a double life, however, as they’re actually agents working for their crown. The world-traveling lifestyle, with frequent and easy access to all walks of [...]
Posted in
Setting Seeds on October 1st, 2008 |
3 Comments »
Tags:
This world has many names. The orcs call it ‘Karn,’ the troglodytes ‘Vorg,’ the gnolls ‘Grath.’ The kobolds refer to the world by its Draconic name, ‘Slistilliath.’ Whatever you call this world, it is unlike any other. Untouched by the great civilizations of man, dwarf or elf, this is a world of wilderness and barbarism, [...]
Posted in
Setting Seeds on August 25th, 2008 |
4 Comments »
Tags:
Sci-Fi
The PCs awaken in a bright white room, sparsely furnished. They have no idea who they are or how they got there. They are wearing simple white tunics and pants, and there is no identification of any kind. After a few moments, as they get to know each other, a seam appears along one of [...]