Steal This Setting: Ravnica, Part 3

RSS Subscribers: Please view this post on the actual site because the stat blocks below will not be formatted correctly in your RSS reader. Please download and install the D&D 4e Attack Icons font to see the stat blocks below correctly. Without it, the 4th edition icons, like the recharge dice and basic attack icons, [...]

Steal This Setting: Ravnica, Part 2

RSS Subscribers: Please view this post on the actual site because the stat blocks below will not be formatted correctly in your RSS reader. Please download and install the D&D 4e Attack Icons font to see the stat blocks below correctly. Without it, the 4th edition icons, like the recharge dice and basic attack icons, [...]

Steal This Setting: Ravnica, Part 1

Today I’m posting the first in a 3-part series on using the Magic: the Gathering plane of Ravnica in RPGs. In this series I’ll also be giving some sample rules components for D&D 4th edition. At the end of the series, I’ll also release a PDF with all the stat blocks used in the series [...]

Friends & Foes: Kenuchi the Sword Saint

When he was mortal, it is said Kenuchi was the greatest swordsman alive. He reportedly never lost a fight, but even harder to believe he never killed anyone. Kenuchi believed that defeat was the most important lesson to be learned in swordplay, and to kill your opponent is to rob them of such valuable knowledge. [...]

Setting Seeds: Rise of the Godlings

Tabilis is a world on the cusp of transition. The time of the old gods is coming to a close, and a new pantheon is about to ascend. Unfortunately, there’s a lot of competition for the few coveted spots in the new pantheon, and whether they like it or not everyone will be drawn into [...]

Setting Seeds: Paradise

Depending on which legends you believe, people didn’t always live in the mountains. They say that once the clouds were not so thick and ubiquitous, that the sun could actually reach down to the now-ravaged surface. They’re just legends, though. And pointless ones, at that. Life is actually pretty good. A paradise, you might even [...]

Setting Seeds: The Voyage of the Alexandria

In the year 3249, humanity was about to come to an end. For centuries, they’d been at peace. War was finally a thing of the past. Unfortunately, humanity as a whole was no longer fit to survive. It’s unsure exactly what happened, but each year the fertility rate was dropping. In 3150, the Universal Council [...]

Setting Seeds: While you were Gone

According to the elves, the Motori left because they were disappointed with this world. If not for the eleventh hour actions of the great elven hero Sarkuda Starshine, the Motori would have set this world afire after they left. The dwarves claim that it was they who forced the Motori from these lands. The dwarves [...]

Setting Seeds: The River of Souls

There are many worlds, each subtly unique, and yet perplexingly similar. These worlds exist in the Astral sea, and one might travel between them along Astral rivers. The greatest of the Astral rivers is called Styx, and it is unique in that it touches each and every one of those worlds. Infinite in length, none [...]

Setting Seeds: Innerspace

It is the darkness between the stars; it is everywhere and nowhere; it is within and without; it has never been and shall always be. -Foreword of The Twilight Librum The first time the PCs encounter one of the holes, it should be a thoroughly bizarre experience. A black sphere hangs suspended in the air [...]