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	<title>Encounter-a-Day &#187; Steal This Setting</title>
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	<description>A new RPG encounter, every Monday through Friday!</description>
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		<title>Steal this Setting: Savage Zendikar</title>
		<link>http://www.encounteraday.com/2010/06/02/steal-this-setting-savage-zendikar/</link>
		<comments>http://www.encounteraday.com/2010/06/02/steal-this-setting-savage-zendikar/#comments</comments>
		<pubDate>Wed, 02 Jun 2010 20:45:55 +0000</pubDate>
		<dc:creator>Asmor</dc:creator>
				<category><![CDATA[Steal This Setting]]></category>
		<category><![CDATA[Magic: the Gathering]]></category>
		<category><![CDATA[Savage Worlds]]></category>

		<guid isPermaLink="false">http://www.encounteraday.com/?p=685</guid>
		<description><![CDATA[MightyWok requested that I post my rules from a Savage Worlds game I ran on Google Wave set in Zendikar, so here they are.
Races
Humans

Free Edge – Humans begin play with a free novice edge, which they must meet the requirements for as normal.

Elf

Disliked – Elves are disliked by most other races and get a -2 [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.encounteraday.com/2009/09/10/steal-this-setting-zendikar/comment-page-1/#comment-2272">MightyWok requested</a> that I post my rules from a Savage Worlds game I ran on Google Wave set in Zendikar, so here they are.</p>
<h1>Races</h1>
<p><strong>Humans</strong></p>
<ul>
<li><strong>Free Edge</strong> – Humans begin play with a free novice edge, which they must meet the requirements for as normal.</li>
</ul>
<p><strong>Elf</strong></p>
<ul>
<li><strong>Disliked </strong>– Elves are disliked by most other races and get a -2 penalty to charisma when dealing with non-elves.</li>
<li><strong>Keen Hearing </strong>– Their well-developed ears give elves a +2 bonus on notice checks to detect sounds.<br />
Low-Light Vision – Elves can see well in all but the darkest conditions, and ignore penalties for dim and dark lighting.</li>
<li><strong>Survivalist </strong>– Elves are particularly in tune with the world of Zendikar and begin play with a free d6 in survival.</li>
</ul>
<p><strong>Goblin</strong></p>
<ul>
<li><strong>Agile </strong>– Goblins begin play with a free d8 in agility, and may raise it up to a d12+2. Through the expert and master edges, this may be raised up to a d12+4.</li>
<li><strong>Ambush </strong>– Goblins favor ambush tactics, and begin play with a free d6 in climbing and stealth.</li>
<li>
<strong>Small </strong>– Goblins begin play with the small hindrance, giving them a -1 penalty to toughness.</li>
<li><strong>Outsider </strong>– Goblins begin play with the outsider hindrance, giving them a -2 penalty to charisma when dealing with non-goblins and they are treated particularly poorly.</li>
</ul>
<p><strong>Kor</strong></p>
<ul>
<li><strong>Acrobatic Climbers </strong>– Kor base their climbing skill on either strength or agility, whichever is better.</li>
<li><strong>Hearty </strong>– The Kor are a hearty race and gain an extra point to spend on attributes.</li>
</ul>
<p><strong>Merfolk</strong></p>
<ul>
<li><strong>Aquatic </strong>– Merfolk have webbed fingers and toes, and can move at their full Swimming skill while in water (-2” per load limit penalty). Merfolk begin play with a free d6 in Swimming.</li>
<li><strong>Dehydration </strong>– Merfolk must immerse themselves in water one hour out of every twenty-four. Those who don’t are automatically fatigued each day until they are Incapacitated. The day after that, they perish.</li>
<li><strong>Lore of the Sea </strong>– Merfolk have a strong oral tradition, granting a +2 bonus on common knowledge checks and they begin play with a free d6 in Knowledge (History).</li>
<li><strong>Magical Affinity </strong>– Merfolk start with 5 free power points. Those without an Arcane Background edge gain no bonus from this trait, though they do get the bonus power points immediately if they later gain an Arcane Background.</li>
</ul>
<h1>Magic</h1>
<h2>Edges</h2>
<h3>Arcane Background (Mana)</h3>
<p><strong>Associated Skill</strong>: Channeling<br />
<strong>Starting mana points</strong>: 10</p>
<p>Starting spells: 3, at least two of which must be from your chosen color.</p>
<p>When you choose this arcane background, pick a color&#8211; white, blue, black, red or green. The color you choose determines what spells you have access to and what attribute your channeling skill is derived from.</p>
<p>You may learn powers from your color&#8217;s list, as well as your two allied colors&#8217; lists. Spells from your allied colors&#8217; lists cost 1 additional mana point to cast (your own color&#8217;s spells cost the usual amount).</p>
<p>For reference, here are each color&#8217;s allied colors:</p>
<p>White: Blue, green<br />
Blue: White, black<br />
Black: Blue, red<br />
Red: Black, green<br />
Green: Red, white</p>
<p>A normal character can only channel a single type of mana; even though you have access to other colors&#8217; spell lists, when you cast a spell from one of them you are using your own color of mana to do it, and the spell is aligned with that color. For example, if a blue mage casts heal (which is on the white list), it is considered a blue spell and uses blue mana.</p>
<h3>Versatile Caster</h3>
<p><strong>Requirements</strong>: Novice, Channeling d8</p>
<p>You may cast spells from your allied colors&#8217; spell lists for their normal cost instead of paying an extra mana point. </p>
<h2>Skills</h2>
<p><strong>Channeling (Special)</strong><br />
This skill is used for Arcane Background (Mana). If you take the arcane background edge, make sure to toss some points in here! Otherwise, ignore this. The skill is linked to a different attribute, depending on your chosen color, as follows:</p>
<ul>
<li>White: Spirit</li>
<li>
Blue: Smarts</li>
<li>Black: Smarts</li>
<li>Red: Strength</li>
<li>Green: Vigor</li>
</ul>
<h2>Spell Lists</h2>
<p><strong>White</strong></p>
<ul>
<li>Armor</li>
<li>Deflection</li>
<li>Healing</li>
<li>Light</li>
<li>Smite</li>
</ul>
<p><strong>Blue</strong></p>
<ul>
<li>Conceal/Distract (See New Spells, below)</li>
<li>Detect/Conceal Mana (See Detect/Conceal Arcana)</li>
<li>Elemental Manipulation (Air)</li>
<li>Elemental Manipulation (Water)</li>
<li>Speak Language</li>
</ul>
<p><strong>Black</strong></p>
<ul>
<li>Entangle</li>
<li>Fear</li>
<li>Lower Trait (See Boost/Lower Trait)</li>
<li>Obscure</li>
<li>Stun</li>
</ul>
<p><strong>Red</strong></p>
<ul>
<li>Bolt</li>
<li>Burst</li>
<li>Elemental Manipulation (Fire)</li>
<li>
Speed</li>
</ul>
<p><strong>Green</strong></p>
<ul>
<li>Beast Friend</li>
<li>Boost Trait (See Boost/Lower Trait)</li>
<li>Elemental Manipulation (Earth)</li>
<li>Environmental Protection</li>
<li>Shape Change </li>
</ul>
<h2>New Spells</h2>
<h3>Conceal/Distract</h3>
<p><strong>Rank</strong>: Novice<br />
<strong>Mana Points</strong>: 3<br />
<strong>Range</strong>: Smarts<br />
<strong>Duration</strong>: 3 (1/round)<br />
<strong>Trappings</strong>: Illusory camouflauge, ghost sounds, etc.</p>
<p>This spell has two similar modes.</p>
<p>As Conceal, all creatures in a small burst are magically camouflaged, and all others take a -1 penalty on notice checks to spot them for the duration of the spell.</p>
<p>As Distract, all creatures in a large burst take a -2 penalty on all notice checks for the duration of the spell. </p>
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		<item>
		<title>Steal this Setting: Vampires of Zendikar</title>
		<link>http://www.encounteraday.com/2009/10/15/steal-this-setting-vampires-of-zendikar/</link>
		<comments>http://www.encounteraday.com/2009/10/15/steal-this-setting-vampires-of-zendikar/#comments</comments>
		<pubDate>Thu, 15 Oct 2009 08:05:22 +0000</pubDate>
		<dc:creator>Asmor</dc:creator>
				<category><![CDATA[Steal This Setting]]></category>
		<category><![CDATA[Magic: the Gathering]]></category>
		<category><![CDATA[Undead]]></category>
		<category><![CDATA[Vampires]]></category>

		<guid isPermaLink="false">http://www.encounteraday.com/?p=623</guid>
		<description><![CDATA[The vampires in Zendikar have an interesting mechanical theme in that many of them get stronger when your opponent is at 10 life, 10 life being half the 20 life each player starts with in a game of Magic. Once I realized how similar that was to 4th edition&#8217;s bloodied mechanic, I realized that I [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.encounteraday.com/wp-content/uploads/2009/10/nighthawk.jpg"><img src="http://www.encounteraday.com/wp-content/uploads/2009/10/nighthawk.jpg" alt="A vampire perches ominously" title="A vampire perches ominously" width="315" height="462" class="alignright size-full wp-image-630" /></a>The vampires in Zendikar have an interesting mechanical theme in that many of them get stronger when your opponent is at 10 life, 10 life being half the 20 life each player starts with in a game of Magic. Once I realized how similar that was to 4th edition&#8217;s bloodied mechanic, I realized that I just had to go and stat up some of Zendikar&#8217;s vampires!</p>
<p>Flavor wise, I&#8217;ll leave you with the description given by the Magic creative team.</p>
<blockquote><p>Vampires live openly in Guul Draz and are famed for the decadence and perversion of their lifestyle. Bloodchiefs, the progenitors of their race, control the opulent city of Malakir. Vampire society is divided by &#8220;family&#8221; allegiances, each family beholden to its Bloodchief. Each family controls a small amount of territory and routes through the swamp, although the main currency of any family is in its connections and relationships. The tastes and passions of the Bloodchief tend to be imprinted on the vampires he or she creates.</p>
<p>There are five greater families in Guul Draz: Nirkana, Kalastria, Emevera, Urnaav, and Ghet. Dozens of other lesser families are scattered across Guul Draz, each with a contingent of undead nulls appropriate to their place in vampire society. Whenever a vampire fully drains the blood of a living creature without destroying the husk, a vampire null is created from the body. If nulls are left without orders, they will hunt and kill living things that they can find.</p>
<p>-Magic Creative Team, <a href="http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/stf/55">A Planeswalker&#8217;s Guide to Zendikar</a></p></blockquote>
<p><img src="http://www.encounteraday.com/wp-content/uploads/2009/10/guuldrazvampire.jpg" alt="Guul Draz Vampire statblock" title="Guul Draz Vampire statblock" class="aligncenter size-full wp-image-624" /><br />
<a href="http://www.encounteraday.com/wp-content/uploads/2009/10/Guul-Draz-Vampire.monster">Guul Draz Vampire XML</a></p>
<p><img src="http://www.encounteraday.com/wp-content/uploads/2009/10/guuldrazlacerator.jpg" alt="Guul Draz Lacerator statblock" title="Guul Draz Lacerator statblock" class="aligncenter size-full wp-image-624" /><br />
<a href="http://www.encounteraday.com/wp-content/uploads/2009/10/Guul-Draz-Lacerator.monster">Guul Draz Lacerator XML</a></p>
<p><img src="http://www.encounteraday.com/wp-content/uploads/2009/10/guuldrazbloodletter.jpg" alt="Guul Draz Bloodletter statblock" title="Guul Draz Bloodletter statblock" class="aligncenter size-full wp-image-624" /><br />
<a href="http://www.encounteraday.com/wp-content/uploads/2009/10/Guul-Draz-Bloodletter.monster">Guul Draz Bloodletter XML</a></p>
<p><img src="http://www.encounteraday.com/wp-content/uploads/2009/10/guuldraznull.jpg" alt="Guul Draz Null statblock" title="Guul Draz Null statblock" class="aligncenter size-full wp-image-624" /><br />
<a href="http://www.encounteraday.com/wp-content/uploads/2009/10/Guul-Draz-Null.monster">Guul Draz Null XML</a></p>
<h1>Tactics</h1>
<p>Nulls swarm enemies, attacking mindlessly and attempting to maneuver to give flanking bonuses to the true vampires. The bloodletter dances through the melee, attempting to keep as many foes bloodied as possible at all times. Lacerators use their claws only as a last resort, prefering to grab and bite their enemies even when the enemy isn&#8217;t bloodied. The vampires stay hidden until someone&#8217;s bloodied, and then concentrate on the bloodied foe(s).</p>
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		<item>
		<title>No. Seriously. Steal this setting. Now.</title>
		<link>http://www.encounteraday.com/2009/09/14/no-seriously-steal-this-setting-now/</link>
		<comments>http://www.encounteraday.com/2009/09/14/no-seriously-steal-this-setting-now/#comments</comments>
		<pubDate>Mon, 14 Sep 2009 14:00:17 +0000</pubDate>
		<dc:creator>Asmor</dc:creator>
				<category><![CDATA[Steal This Setting]]></category>
		<category><![CDATA[Magic: the Gathering]]></category>

		<guid isPermaLink="false">http://www.encounteraday.com/?p=603</guid>
		<description><![CDATA[I already made a post on Magic&#8217;s newest setting, Zendikar. However, the Daily MTG site just put up an article on the design for the look and feel of Zendikar that just blew me away, and warranted another post.
I feel pretty confident when I say that Zendikar may just be the greatest D&#038;D setting never [...]]]></description>
			<content:encoded><![CDATA[<p>I already made a post on <a href="/2009/09/10/steal-this-setting-zendikar/">Magic&#8217;s newest setting, Zendikar</a>. However, the Daily MTG site just put up an article on the <a href="http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/feature/56&#038;dcmp=ilc-mtgrss#64561">design for the look and feel of Zendikar</a> that just blew me away, and warranted another post.</p>
<p>I feel pretty confident when I say that Zendikar may just be the greatest D&#038;D setting never published.</p>

<a href='http://www.encounteraday.com/2009/09/14/no-seriously-steal-this-setting-now/zend1/' title='zend1'><img width="150" height="110" src="http://www.encounteraday.com/wp-content/uploads/2009/09/zend1-150x110.jpg" class="attachment-thumbnail" alt="" title="zend1" /></a>
<a href='http://www.encounteraday.com/2009/09/14/no-seriously-steal-this-setting-now/zend2/' title='zend2'><img width="150" height="109" src="http://www.encounteraday.com/wp-content/uploads/2009/09/zend2-150x109.jpg" class="attachment-thumbnail" alt="" title="zend2" /></a>
<a href='http://www.encounteraday.com/2009/09/14/no-seriously-steal-this-setting-now/zend3/' title='zend3'><img width="150" height="109" src="http://www.encounteraday.com/wp-content/uploads/2009/09/zend3-150x109.jpg" class="attachment-thumbnail" alt="" title="zend3" /></a>
<a href='http://www.encounteraday.com/2009/09/14/no-seriously-steal-this-setting-now/zend4/' title='zend4'><img width="150" height="109" src="http://www.encounteraday.com/wp-content/uploads/2009/09/zend4-150x109.jpg" class="attachment-thumbnail" alt="" title="zend4" /></a>

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		<item>
		<title>Steal This Setting: Zendikar</title>
		<link>http://www.encounteraday.com/2009/09/10/steal-this-setting-zendikar/</link>
		<comments>http://www.encounteraday.com/2009/09/10/steal-this-setting-zendikar/#comments</comments>
		<pubDate>Thu, 10 Sep 2009 08:46:15 +0000</pubDate>
		<dc:creator>Asmor</dc:creator>
				<category><![CDATA[Steal This Setting]]></category>
		<category><![CDATA[Magic: the Gathering]]></category>

		<guid isPermaLink="false">http://www.encounteraday.com/?p=599</guid>
		<description><![CDATA[The latest set for Magic: The Gathering looks like it was tailor-made for 4th edition&#8217;s Points of Light philosophy. Zendikar is a magically-infused plane where there are no advanced civilizations and indeed even large cities are extremely rare, as they literally get ripped apart by the changing landscape.
There&#8217;s a great post on the Magic website [...]]]></description>
			<content:encoded><![CDATA[<p>The latest set for Magic: The Gathering looks like it was tailor-made for 4th edition&#8217;s Points of Light philosophy. Zendikar is a magically-infused plane where there are no advanced civilizations and indeed even large cities are extremely rare, as they literally get ripped apart by the changing landscape.</p>
<p>There&#8217;s a great post on the Magic website detailing <a href="http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/stf/55&#038;dcmp=ilc-mtgrss#64517">the setting&#8217;s theme, regions and inhabitants</a> in great detail.</p>
]]></content:encoded>
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		<slash:comments>7</slash:comments>
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		<item>
		<title>Steal This Setting: Stormwind City</title>
		<link>http://www.encounteraday.com/2009/07/29/steal-this-setting-stormwind-city/</link>
		<comments>http://www.encounteraday.com/2009/07/29/steal-this-setting-stormwind-city/#comments</comments>
		<pubDate>Wed, 29 Jul 2009 23:32:39 +0000</pubDate>
		<dc:creator>Asmor</dc:creator>
				<category><![CDATA[Steal This Setting]]></category>
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://www.encounteraday.com/?p=587</guid>
		<description><![CDATA[First, a quick note. Stormwind City is the capital of the kingdom of Stormwind in the world of Azeroth and the lore of the Warcraft universe. I will from here on simply refer to Stormwind City as Stormwind, which is technically not correct but it&#8217;s how I think of it. Blame WoW, which calls Stormwind [...]]]></description>
			<content:encoded><![CDATA[<p>First, a quick note. Stormwind City is the capital of the kingdom of Stormwind in the world of Azeroth and the lore of the Warcraft universe. I will from here on simply refer to Stormwind City as Stormwind, which is technically not correct but it&#8217;s how I think of it. Blame WoW, which calls Stormwind City just Stormwind.</p>
<p>Stormwind, on its face, appears to be a fairly generic fantasy castle/city. Indeed, as the &#8220;human city&#8221; in World of Warcraft it seems specifically designed to be quite normal and expected. However, beneath its surface are some interesting bits of lore and plot which could go well in any setting.</p>
<h1>Rebuilt on a Shameful Foundation</h1>
<p>Stormwind was one of the oldest human kingdoms in Azeroth, and among the first destroyed when the orcs came to Azeroth. It was only retaken in recent years, and the crown set out a call to all the kingdom&#8217;s greatest engineers and artisans to help rebuild it.</p>
<p>A dispute arose as the workers, after toiling long and hard to rebuild, demanded recompense. The crown had assumed they&#8217;d worked for civic pride alone and refused them, in fact exiling them from Stormwind entirely.</p>
<p>The wronged craftsmen banded together, forming a band of criminals known as The Defias. The same ingenuity which allowed Stormwind to regain its former glory was now turned against it, the artisans and engineers using their skills to take their payment in the form of blood and banditry.</p>
<p>Since then, The Defias have grown exponentially, conscripting all those whose greed outstrips their scruples. Entire portions of the kingdom of Stormwind have for all intents and purposes been taken over by them, and the crown has had little success in stopping them.</p>
<h1>The Stockade</h1>
<p>Within Stormwind, there is a dungeon-esque prison known as The Stockade. Frequently plagued by riots, recently they&#8217;ve gotten so bad that the Stormwind guard has pulled out entirely. They now sit outside the only entrance, standing behind barricades and simply trying to keep the prisoners from escaping.</p>
<p>A prison like this is ripe for adventuring and adaptation. Not only can the PCs help to protect the city or stop the riots, but an adventure could also be setup where the PCs have to find a contact inside the prison, but don&#8217;t have the time or resources to actually stop the rioting.</p>
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		<item>
		<title>Steal This Setting: Ravnica, Part 3</title>
		<link>http://www.encounteraday.com/2008/08/01/steal-this-setting-ravnica-part-3/</link>
		<comments>http://www.encounteraday.com/2008/08/01/steal-this-setting-ravnica-part-3/#comments</comments>
		<pubDate>Fri, 01 Aug 2008 05:01:25 +0000</pubDate>
		<dc:creator>Asmor</dc:creator>
				<category><![CDATA[Steal This Setting]]></category>
		<category><![CDATA[4e Items]]></category>
		<category><![CDATA[4e Monsters]]></category>
		<category><![CDATA[Magic: the Gathering]]></category>
		<category><![CDATA[Urban]]></category>

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		<description><![CDATA[
RSS Subscribers: Please view this post on the actual site because the stat blocks below will not be formatted correctly in your RSS reader.

Please download and install the D&#38;D 4e Attack Icons font to see the stat blocks below correctly. Without it, the 4th edition icons, like the recharge dice and basic attack icons, won&#8217;t [...]]]></description>
			<content:encoded><![CDATA[<p><span class='rssonly'><br />
<h1>RSS Subscribers: Please view <a href="/2008/07/28/steal-this-setting-ravnica-part-2/">this post</a> on the actual site because the stat blocks below will not be formatted correctly in your RSS reader.</h1>
<p></span></p>
<p><small>Please download and install the <a href="http://www.encounteraday.com/wp-content/uploads/2008/07/dd-4e-icons-v3.ttf" title="D&amp;D 4e Attack Icons font">D&amp;D 4e Attack Icons font</a> to see the stat blocks below correctly. Without it, the 4th edition icons, like the recharge dice and basic attack icons, won&#8217;t show up correctly. Thanks, and sorry for the inconvenience!</small></p>
<link href="http://www.encounteraday.com/wp-content/uploads/2008/07/4e.css" rel="stylesheet" type="text/css">Welcome back to this third and final installment of Steal This Setting: Ravnica! If you&#8217;ve missed them, please see part 1 where I go over <a href="/2008/07/25/steal-this-setting-ravnica-part-1/">the setting and the Azorius and Boros</a> guilds, and part 2 where I expound on <a href="/2008/07/28/steal-this-setting-ravnica-part-2/">the Dimir, Golgari, Gruul and Izzet</a>.
<p><a href='http://www.encounteraday.com/wp-content/uploads/2008/07/orzhovcrest.jpg' title='Orzhov'><img src='http://www.encounteraday.com/wp-content/uploads/2008/07/orzhovcrest.thumbnail.jpg' alt='Orzhov' align=left></a><b>The Orzhov Syndicate</b> Imagine a cross between the Catholic Church at the height of its power and influence with the mafia, and you&#8217;ve basically got the Orzhov. Though run as a religion, the church is extremely corrupt and its leaders are unashamed in their pursuit of wealth and power.</p>
<p>To the Orzhov, death isn&#8217;t an end and it&#8217;s not a new beginning. If anything, it&#8217;s more of the same. After death, those who still owed debts to the Orzhov serve them in unlife as indentured zombie servants. All the leaders of the Orzhov continue expanding their power and influence after death.</p>
<p><!-- START HALLOWHAUNT SPECTRE --><br />
<center></p>
<table cellpadding=0 cellspacing=0 class=monster>
<thead>
<tr>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=name>Hallowhaunt Spectre</span></td>
<td><span class=role>Level 5 Lurker</span></td>
</tr>
</table>
<table cellpadding=0 cellspacing=0>
<tr>
<td><span class=type>Medium Shadow Humanoid (undead)</span></td>
<td><span class=exp>XP 200</span></td>
</tr>
</table>
</td>
</tr>
</thead>
<tr class=mainstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td width=150><span class=initiative><b>Initiative</b> +9</span></td>
<td><span class=senses><b>Senses</b> Perception +7, darkvision</span></td>
</tr>
</table>
</td>
</tr>
<tr class=mainstats>
<td><span class=hp><b>HP</b> 49; <b>Bloodied</b> 24</span></td>
</tr>
<tr class=mainstats>
<td><span class=defenses><b>AC</b> 19; <b>Fortitude</b> 16, <b>Reflex</b> 18, <b>Will</b> 19</span></td>
</tr>
<tr class=mainstats>
<td><span class=damagetypemodifiers><b>Immune</b> disease, poison; <b>Resist</b> 10 necrotic, insubstantial; <b>Vulnerable</b> 5 radiant</span></td>
</tr>
<tr class=mainstats>
<td><span class=speed><b>Speed</b> fly 6 (perfect)</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><font face='D&#038;D 4e icons'>M</font> <b>Touch of the Grave</b> (Standard; at-will) &#x2666; <b>necrotic</b></span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>+8 vs. Fortitdude; 1d6+4 damage and target is weakened (save ends).</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><b>Haunting Echoes</b> (Immediate Reaction, when reduced to 0 hit points) &#x2666; <b>psychic</b></span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>The enemy which reduced the spectre to 0 hit points takes ongoing 5 psychic damage and is weakened (save ends both).</span></td>
</tr>
<tr class=secondstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=alignment><b>Alignment</b> Evil</span></td>
<td><span class=languages><b>Languages</b> Understands common</span></td>
</tr>
</table>
</td>
</tr>
<tr class=secondstats>
<td><span class=skills><b>Skills</b> Stealth +10</span></td>
</tr>
<tr class=secondstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=str><b>Str</b> 5 (-1)</span></td>
<td><span class=dex><b>Dex</b> 17 (+5)</span></td>
<td><span class=wis><b>Wis</b> 10 (+2)</span></td>
</tr>
<tr>
<td><span class=con><b>Con</b> 13 (+3)</span></td>
<td><span class=int><b>Int</b> 12 (+3)</span></td>
<td><span class=cha><b>Cha</b> 20 (+7)</span></td>
</tr>
</table>
</td>
</tr>
</table>
<p></center><br />
<!-- END HALLOWHAUNT SPECTRE --></p>
<p><a href='http://www.encounteraday.com/wp-content/uploads/2008/07/rakdoscrest.jpg' title='Rakdos'><img src='http://www.encounteraday.com/wp-content/uploads/2008/07/rakdoscrest.thumbnail.jpg' alt='Rakdos' align=right></a><b>The Cult of Rakdos</b> I&#8217;ll make this one simple. The Cult of Rakdos is <a href="http://en.wikipedia.org/wiki/Metalocalypse">Metalocalypse</a>, and Rakdos himself is Dethklok. The other Ravnican guilds look to the cult for assassins and mercenaries, but the fact of the matter is everyone in the cult is psychotic and wants nothing more than to kill, destroy, and wreak havok in Rakdos&#8217;s name. Rakdos, for his part, is usually content to sit back and enjoy the antics, preferring to whip his followers into a frenzy and let them commit the carnage.</p>
<p><!-- START RITEKNIFE --><br />
<center></p>
<table cellpadding=0 cellspacing=0 class=item>
<thead class=item>
<tr>
<td>
<table cellpadding=0 cellspacing=0>
<tr>
<td><span class=name>Rakdos Riteknife</span></td>
<td><span class=itemlevel>Level 10+</span></td>
</tr>
</table>
</td>
</tr>
</thead>
<tr class=backgif>
<td><span class=flavortext>This wicked, curved dagger seems to drink in the blood of your foes.</span></td>
</tr>
<tr>
<td>
<table class=itemlevels>
<tr>
<td>Lvl 10</td>
<td>+2</td>
<td>5,000 gp</td>
<td>Lvl 25</td>
<td>+5</td>
<td>625,000 gp</td>
</tr>
<tr>
<td>Lvl 15</td>
<td>+3</td>
<td>25,000 gp</td>
<td>Lvl 30</td>
<td>+6</td>
<td>3,125,000 gp</td>
</tr>
<tr>
<td>Lvl 20</td>
<td>+4</td>
<td>125,000 gp</td>
<td></td>
<td></td>
<td></td>
</tr>
</table>
</td>
</tr>
<tr>
<td><b>Weapon:</b> Dagger</td>
</tr>
<tr>
<td><b>Enhancement:</b> Attack rolls and damage rolls</td>
</tr>
<tr>
<td><b>Critical:</b> +1d6 damage per plus</td>
</tr>
<tr class=backgif>
<td><b>Special:</b> The first time each encounter when you reduce a non-minion opponent&#8217;s HP to 0 using the Rakdos Riteknife, its enhancement bonus increases 1 point. If the Riteknife is at least level 20 or 25, instead it increases 2 points. If the Riteknife is level 30, instead it increases 3 points.</td>
</tr>
</table>
<p></center><br />
<!-- END RITEKNIFE --></p>
<p><a href='http://www.encounteraday.com/wp-content/uploads/2008/07/selesnyacrest.jpg' title='Selesnya'><img src='http://www.encounteraday.com/wp-content/uploads/2008/07/selesnyacrest.thumbnail.jpg' alt='Selesnya' align=left></a><b>The Selesnya Conclave</b> Depending on your point of view, the Selesnya are either a communal utopia, a utopian community, or a cult of brainwashed <a href="http://www.imdb.com/title/tt0620224/">Janes</a>. The conclave seeks peace and harmony with nature, which is somewhat difficult what with their being no nature left on Ravnica.</p>
<p>When you get right down to it, Ravnica&#8217;s a pretty dark world. Except for maybe the Boros, the Selesnya are about as close to good as you get on this plane.</p>
<p><!-- BEGIN CHANTER --><br />
<center></p>
<table cellpadding=0 cellspacing=0 class=monster>
<thead>
<tr>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=name>Selesnya Chanter</span></td>
<td><span class=role>Level 3 Controller (Leader)</span></td>
</tr>
</table>
<table cellpadding=0 cellspacing=0>
<tr>
<td><span class=type>Medium Natural Humanoid</span></td>
<td><span class=exp>XP 150</span></td>
</tr>
</table>
</td>
</tr>
</thead>
<tr class=mainstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td width=150><span class=initiative><b>Initiative</b> +0</span></td>
<td><span class=senses><b>Senses</b> Perception +4</span></td>
</tr>
</table>
</td>
</tr>
<tr class=mainstats>
<td><span class=aura><b>Soothing Song</b> aura 10; Allies within the aura gain a +2 bonus to their Will defense.</span></td>
</tr>
<tr class=mainstats>
<td><span class=hp><b>HP</b> 46; <b>Bloodied</b> 23</span></td>
</tr>
<tr class=mainstats>
<td><span class=defenses><b>AC</b> 17; <b>Fortitude</b> 15, <b>Reflex</b> 14, <b>Will</b> 18</span></td>
</tr>
<tr class=mainstats>
<td><span class=speed><b>Speed</b> 6</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><font face='D&#038;D 4e icons'>M</font> <b>Mace</b> (Standard; at-will)</span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>+8 vs. AC; 1d6+3 damage.</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><font face='D&#038;D 4e icons'>R</font> <b>Light of the Selesnya</b> (Cannot use, see below) &#x2666; <b>convocation, radiant</b></span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>Ranged 10; +7 vs. Reflex; 1d6+3 damage. Chanter may not use this power on her own; an ally must use the convoke power on her to trigger this power. Chanter may also use this power when granted a basic ranged attack by any other effect.</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><font face='D&#038;D 4e icons'>r</font> <b>Convoke</b> (Standard; at-will)</span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>Ranged 10; Targeted ally may make a basic attack or use a power with the convocation keyword.</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><font face='D&#038;D 4e icons'>c</font> <b>Chant of Vitu-Ghazi</b> (Cannot use, see below) &#x2666; <b>convocation</b></span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>Close burst 10; one ally is protected. The next time during this encounter the protected ally would be dealt damage, it takes no damage instead. Chanter may not use this power on her own; an ally must use the convoke power on her to trigger this power.</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><font face='D&#038;D 4e icons'>a</font> <b>Entangling Roots</b> (Cannot use, see below) &#x2666; <b>convocation</b></span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>Area 1 burst within 10 squares; all squares in burst are treated as difficult terrain until the end of the encounter. Chanter may not use this power on her own; an ally must use the convoke power on her to trigger this power.</span></td>
</tr>
<tr class=secondstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=alignment><b>Alignment</b> Good</span></td>
<td><span class=languages><b>Languages</b> Common</span></td>
</tr>
</table>
</td>
</tr>
<tr class=secondstats>
<td><span class=skills><b>Skills</b> Nature +12</span></td>
</tr>
<tr class=secondstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=str><b>Str</b> 10 (+1)</span></td>
<td><span class=dex><b>Dex</b> 12 (+2)</span></td>
<td><span class=wis><b>Wis</b> 17 (+4)</span></td>
</tr>
<tr>
<td><span class=con><b>Con</b> 14 (+3)</span></td>
<td><span class=int><b>Int</b> 12 (+2)</span></td>
<td><span class=cha><b>Cha</b> 20 (+6)</span></td>
</tr>
</table>
</td>
</tr>
</table>
<p></center><br />
<!-- END CHANTER --><br />
<!-- BEGIN SAPROLING --><br />
<center></p>
<table cellpadding=0 cellspacing=0 class=monster>
<thead>
<tr>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=name>Saproling</span></td>
<td><span class=role>Level 1 Minion</span></td>
</tr>
</table>
<table cellpadding=0 cellspacing=0>
<tr>
<td><span class=type>Tiny Elemental Animate</span></td>
<td><span class=exp>XP 25</span></td>
</tr>
</table>
</td>
</tr>
</thead>
<tr class=mainstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td width=150><span class=initiative><b>Initiative</b> +1</span></td>
<td><span class=senses><b>Senses</b> Perception +1</span></td>
</tr>
</table>
</td>
</tr>
<tr class=mainstats>
<td><span class=hp><b>HP</b> 1; a missed attack never damages a minion.</span></td>
</tr>
<tr class=mainstats>
<td><span class=defenses><b>AC</b> 15; <b>Fortitude</b> 14, <b>Reflex</b> 13, <b>Will</b> 13</span></td>
</tr>
<tr class=mainstats>
<td><span class=speed><b>Speed</b> 5</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><font face='D&#038;D 4e icons'>M</font> <b>Slam</b> (Standard; at-will)</span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>+6 vs. AC; 4 damage</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><font face='D&#038;D 4e icons'>r</font> <b>Convoke</b> (Standard; encounter)</span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>Ranged 5; Targeted ally may make a basic attack or use a power with the convocation keyword.</span></td>
</tr>
<tr class=secondstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=alignment><b>Alignment</b> Good</span></td>
<td><span class=languages><b>Languages</b> &#8211;</span></td>
</tr>
</table>
</td>
</tr>
<tr class=secondstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=str><b>Str</b> 8 (-1)</span></td>
<td><span class=dex><b>Dex</b> 13 (+1)</span></td>
<td><span class=wis><b>Wis</b> 12 (+1)</span></td>
</tr>
<tr>
<td><span class=con><b>Con</b> 16 (+3)</span></td>
<td><span class=int><b>Int</b> 1 (-5)</span></td>
<td><span class=cha><b>Cha</b> 4 (-3)</span></td>
</tr>
</table>
</td>
</tr>
</table>
<p></center><br />
<!-- END SAPROLING --></p>
<p><a href='http://www.encounteraday.com/wp-content/uploads/2008/07/simiccrest.jpg' title='Simic'><img src='http://www.encounteraday.com/wp-content/uploads/2008/07/simiccrest.thumbnail.jpg' alt='Simic' align=right></a><b>The Simic Combine</b> Originally tasked with the preservation of Ravnican ecology, today the Simic are basically mad scientists. Like the proverbial asylum run by lunatics, the line between experimenter and experimentee within the guild is a fine one, if it exists at all.</p>
<p>While the Izzet are passionate researchers looking to expand their technical and magical knowledge, the Simic are at once both more rigorous and more reckless. The Simic&#8217;s method is more stringent and tempered, focused on perfection and improvements, but they also have few qualms about experimenting on the unwilling or on themselves. After all, who <i>wouldn&#8217;t</i> want to be improved?</p>
<p><!-- BEGIN KRAJ --><br />
<center></p>
<table cellpadding=0 cellspacing=0 class=monster>
<thead>
<tr>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=name>Experiment Kraj</span></td>
<td><span class=role>Level 18 Solo Brute</span></td>
</tr>
</table>
<table cellpadding=0 cellspacing=0>
<tr>
<td><span class=type>Huge Aberrant Animate</span></td>
<td><span class=exp>XP 10,000</span></td>
</tr>
</table>
</td>
</tr>
</thead>
<tr class=mainstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td width=150><span class=initiative><b>Initiative</b> +4</span></td>
<td><span class=senses><b>Senses</b> Perception +7; blindsight</span></td>
</tr>
</table>
</td>
</tr>
<tr class=mainstats>
<td><span class=hp><b>HP</b> 900; <b>Bloodied</b> 450</span></td>
</tr>
<tr class=mainstats>
<td><span class=regeneration><b>Regeneration</b> 10</span></td>
</tr>
<tr class=mainstats>
<td><span class=defenses><b>AC</b> 32; <b>Fortitude</b> 35, <b>Reflex</b> 24, <b>Will</b> 22</span></td>
</tr>
<tr class=mainstats>
<td><span class=damagetypemodifiers><b>Resist</b> variable 5</span></td>
</tr>
<tr class=mainstats>
<td><span class=savingthrows><b>Saving Throws</b> +5</span></td>
</tr>
<tr class=mainstats>
<td><span class=speed><b>Speed</b> 4</span></td>
</tr>
<tr class=mainstats>
<td><span class=actionpoints><b>Action Points</b> 2</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><font face='D&#038;D 4e icons'>m</font> <b>Slam</b> (Standard; at-will)</span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>+21 vs. AC; 3d8+7 damage.</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><b>Rapid Evolution</b></span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>Whenever any power targets Experiment Kraj, Kraj gains that power until the end of the encounter. Kraj has the same attack bonus and damage as the original power (i.e. don&#8217;t recalculate them based on Kraj&#8217;s stats).</span></td>
</tr>
<tr class=secondstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=alignment><b>Alignment</b> Unaligned</span></td>
<td><span class=languages><b>Languages</b> &#8211;</span></td>
</tr>
</table>
</td>
</tr>
<tr class=secondstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=str><b>Str</b> 25 (+16)</span></td>
<td><span class=dex><b>Dex</b> 6 (+7)</span></td>
<td><span class=wis><b>Wis</b> 6 (+7)</span></td>
</tr>
<tr>
<td><span class=con><b>Con</b> 28 (+18)</span></td>
<td><span class=int><b>Int</b> 1 (+4)</span></td>
<td><span class=cha><b>Cha</b> 1 (+4)</span></td>
</tr>
</table>
</td>
</tr>
</table>
<p></center><br />
<!-- END KRAJ --></p>
<p>And that brings us to the end of this experiment. This weekend I&#8217;ll post a PDF with statblocks for all the creatures herein. Hope you enjoyed it!</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Steal This Setting: Ravnica, Part 2</title>
		<link>http://www.encounteraday.com/2008/07/28/steal-this-setting-ravnica-part-2/</link>
		<comments>http://www.encounteraday.com/2008/07/28/steal-this-setting-ravnica-part-2/#comments</comments>
		<pubDate>Mon, 28 Jul 2008 05:01:51 +0000</pubDate>
		<dc:creator>Asmor</dc:creator>
				<category><![CDATA[Steal This Setting]]></category>
		<category><![CDATA[4e Monsters]]></category>
		<category><![CDATA[Magic: the Gathering]]></category>
		<category><![CDATA[Urban]]></category>

		<guid isPermaLink="false">http://www.encounteraday.com/2008/07/28/steal-this-setting-ravnica-part-2/</guid>
		<description><![CDATA[
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			<content:encoded><![CDATA[<p><span class='rssonly'><br />
<h1>RSS Subscribers: Please view <a href="/2008/07/28/steal-this-setting-ravnica-part-2/">this post</a> on the actual site because the stat blocks below will not be formatted correctly in your RSS reader.</h1>
<p></span></p>
<p><small>Please download and install the <a href="http://www.encounteraday.com/wp-content/uploads/2008/07/dd-4e-icons-v3.ttf" title="D&amp;D 4e Attack Icons font">D&amp;D 4e Attack Icons font</a> to see the stat blocks below correctly. Without it, the 4th edition icons, like the recharge dice and basic attack icons, won&#8217;t show up correctly. Thanks, and sorry for the inconvenience!</small></p>
<p>Welcome back to the second in my 3-part series on adapting the Magic: the Gathering setting Ravnica to RPGs. If you missed it, please read <a href="/2008/07/25/steal-this-setting-ravnica-part-1/">part 1</a> first. Last time, we went over the background of the setting and the first two of the 10 guilds, the Azorius and the Boros. Today we&#8217;ll explore the Dimir, Golgari, Gruul and Izzet guilds.</p>
<link href="http://www.encounteraday.com/wp-content/uploads/2008/07/4e.css" rel="stylesheet" type="text/css"><a href='http://www.encounteraday.com/wp-content/uploads/2008/07/dimircrest.jpg' title='Dimir'><img src='http://www.encounteraday.com/wp-content/uploads/2008/07/dimircrest.thumbnail.jpg' alt='Dimir' align=left></a><b>House Dimir:</b> A bit unusual in that it doesn&#8217;t actually exist&#8230; or so most believe. Sort of a &#8220;boogieman&#8221; guild; people are probably aware of the guild, but believe it is not defunct if it actually ever did exist.
<p>The Dimir basically act as a network of spies, seeking out knowledge they can leverage against their enemies. The ultimate example of the left hand not knowing what the right hand&#8217;s doing, every Dimir agent is basically alone, most only knowing their direct superior. Surely, the Dimir could be wonderful allies for the PCs, but cross them and one had best be very careful&#8230; If the characters should stumble a bit too close to ancient Dimir secrets in their exploits, it&#8217;s only natural that the Dimir might act to keep those secrets secret through any means necessary.</p>
<p><!-- BEGIN SZADEK--><br />
<center><br />
<table cellpadding=0 cellspacing=0 class=monster>
<thead>
<tr>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=name>Szadek, Lord of Secrets</span></td>
<td><span class=role>Level 15 Solo Lurker</span></td>
</tr>
</table>
<table cellpadding=0 cellspacing=0>
<tr>
<td><span class=type>Medium Shadow Humanoid (psionic, undead)</span></td>
<td><span class=exp>XP 6,000</span></td>
</tr>
</table>
</td>
</tr>
</thead>
<tr class=mainstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td width=150><span class=initiative><b>Initiative</b> +20</span></td>
<td><span class=senses><b>Senses</b> Perception +18</span></td>
</tr>
</table>
</td>
</tr>
<tr class=mainstats>
<td><span class=aura><b>Mindleech Aura (psychic)</b> aura 10; Enemies within the aura take a -2 penalty to their Will defenses.</span></td>
</tr>
<tr class=mainstats>
<td><span class=hp><b>HP</b> 740; <b>Bloodied</b> 370</span></td>
</tr>
<tr class=mainstats>
<td><span class=defenses><b>AC</b> 31; <b>Fortitude</b> 27, <b>Reflex</b> 33, <b>Will</b> 28</span></td>
</tr>
<tr class=mainstats>
<td><span class=damagetypemodifiers><b>Resist</b> Psychic 10; <b>Vulnerable</b> Radiant 5</span></td>
</tr>
<tr class=mainstats>
<td><span class=savingthrows><b>Saving Throws</b> +5</span></td>
</tr>
<tr class=mainstats>
<td><span class=speed><b>Speed</b> 6; fly 10</span></td>
</tr>
<tr class=mainstats>
<td><span class=actionpoints><b>Action Points</b> 2</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><font face='D&#038;D 4e icons'>M</font> <b>Sapping Claw</b> (Standard; at-will) &#x2666; <b>psychic</b></span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>+20 vs. AC, 1d10+6 damage and secondary attack +18 vs. will, the target loses a healing surge and Szadek heals 15 hp.</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><font face='D&#038;D 4e icons'>r</font> <b>Shadow of Doubt</b> (Immediate Interrupt, when an enemy uses any power within 10 squares of Szadek; at-will) &#x2666; <b>psychic</b></span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>Ranged 10; The triggering enemy cannot use that power until the end of Szadek&#8217;s next turn. The enemy does not lose whatever action the power required, and may do something else with that action including using a different power.</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><font face='D&#038;D 4e icons'>c</font> <b>Syphon Psyche</b> (Immediate Reaction, when first bloodied; daily) &#x2666; <b>psychic</b></span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>Close burst 10; +18 vs. Will; the target loses a healing surge and Szadek heals 15 hp.</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><b>Fade into Shadow</b></span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>As long as Szadek is not in bright illumination, he may make stealth checks to hide even while being observed.</span></td>
</tr>
<tr class=secondstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=alignment><b>Alignment</b> Evil</span></td>
<td><span class=languages><b>Languages</b> Common, telepathy 30</span></td>
</tr>
</table>
</td>
</tr>
<tr class=secondstats>
<td><span class=skills><b>Skills</b> Bluff +20, Stealth +25</span></td>
</tr>
<tr class=secondstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=str><b>Str</b> 20 (+12)</span></td>
<td><span class=dex><b>Dex</b> 26 (+15)</span></td>
<td><span class=wis><b>Wis</b> 22 (+13)</span></td>
</tr>
<tr>
<td><span class=con><b>Con</b> 20 (+12)</span></td>
<td><span class=int><b>Int</b> 28 (+16)</span></td>
<td><span class=cha><b>Cha</b> 20 (+12)</span></td>
</tr>
</table>
</td>
</tr>
</table>
<p></center><br />
<!-- END SZADEK --></p>
<p><a href='http://www.encounteraday.com/wp-content/uploads/2008/07/golgaricrest.jpg' title='Golgari'><img src='http://www.encounteraday.com/wp-content/uploads/2008/07/golgaricrest.thumbnail.jpg' alt='Golgari' align=right></a><b>The Golgari Swarm:</b> Epitomizing the unstoppable circle of life and death, the Golgari let little go to waste. Where the Orzhov exploit death, the Golgari embrace it as part of the natural order. Equally important to them, though, is life.</p>
<p>The Golgari Swarm makes a good bit of background flavor, but lacking any overarching goals or ambitions as a guild, its usefulness seems somewhat limited. Individual members of the guild are probably more useful, as they are driven for personal growth and could easily become a threat, ally, or benefactor to the PCs.</p>
<p><!-- START GRAVE-SHELL SCARAB --><br />
<center><br />
<table cellpadding=0 cellspacing=0 class=monster>
<thead>
<tr>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=name>Grave-Shell Scarab</span></td>
<td><span class=role>Level 8 Brute</span></td>
</tr>
</table>
<table cellpadding=0 cellspacing=0>
<tr>
<td><span class=type>Large Natural Beast</span></td>
<td><span class=exp>XP 350</span></td>
</tr>
</table>
</td>
</tr>
</thead>
<tr class=mainstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td width=150><span class=initiative><b>Initiative</b> +7</span></td>
<td><span class=senses><b>Senses</b> Perception +7</span></td>
</tr>
</table>
</td>
</tr>
<tr class=mainstats>
<td><span class=hp><b>HP</b> 110; <b>Bloodied</b> 55</span></td>
</tr>
<tr class=mainstats>
<td><span class=defenses><b>AC</b> 20; <b>Fortitude</b> 21, <b>Reflex</b> 20, <b>Will</b> 20</span></td>
</tr>
<tr class=mainstats>
<td><span class=speed><b>Speed</b> 8</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><font face='D&#038;D 4e icons'>M</font> <b>Bite</b> (Standard; at-will)</span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>+11 vs. AC; 2d8+5 damage.</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><b>Dredge</b> &#x2666; <b>Necrotic</b></span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>At the beginning of each round after Grave-Shell Scarab is reduced to 0 hit points, roll a d6. On a 6, the Scarab reanimates, regaining a number of HP equal to its bloodied value and gaining the undead keyword. Each Scarab can only reanimate once.</span></td>
</tr>
<tr class=secondstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=alignment><b>Alignment</b> Unaligned</span></td>
<td><span class=languages><b>Languages</b> &#8211;</span></td>
</tr>
</table>
</td>
</tr>
<tr class=secondstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=str><b>Str</b> 20 (+9)</span></td>
<td><span class=dex><b>Dex</b> 17 (+7)</span></td>
<td><span class=wis><b>Wis</b> 17 (+7)</span></td>
</tr>
<tr>
<td><span class=con><b>Con</b> 20 (+9)</span></td>
<td><span class=int><b>Int</b> 1 (-1)</span></td>
<td><span class=cha><b>Cha</b> 11 (+4)</span></td>
</tr>
</table>
</td>
</tr>
</table>
<p></center><br />
<!-- END GRAVE-SHELL SCARAB --></p>
<p><a href='http://www.encounteraday.com/wp-content/uploads/2008/07/gruulcrest.jpg' title='Gruul'><img src='http://www.encounteraday.com/wp-content/uploads/2008/07/gruulcrest.thumbnail.jpg' alt='Gruul' align=left></a><b>The Gruul Clans</b> An anachronism from the days when Ravnica still had nature and natural settings, the Gruul guild split into barbaric clans in recent times. The clans are not specifically associated with each other, except in name, and live a nomadic life rife with looting and pillaging.</p>
<p>Ultimately, the Gruul clans do what they must to survive in a world that no longer needs them. Any time you need a barbaric clan, the Gruul are probably a good choice.</p>
<p><!-- BEGIN GRUUL HORDE --><br />
<center></p>
<table cellpadding=0 cellspacing=0 class=monster>
<thead>
<tr>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=name>Gruul Horde</span></td>
<td><span class=role>Level 3 Solo Brute</span></td>
</tr>
</table>
<table cellpadding=0 cellspacing=0>
<tr>
<td><span class=type>Gargantuan Natural Humanoid (swarm)</span></td>
<td><span class=exp>XP 750</span></td>
</tr>
</table>
</td>
</tr>
</thead>
<tr class=mainstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td width=150><span class=initiative><b>Initiative</b> +1</span></td>
<td><span class=senses><b>Senses</b> Perception +0</span></td>
</tr>
</table>
</td>
</tr>
<tr class=mainstats>
<td><span class=aura><b>Swarm Attack</b> aura 1; the Gruul Horde makes a basic attack as a free action against each enemy that begins its turn in the aura.</span></td>
</tr>
<tr class=mainstats>
<td><span class=hp><b>HP</b> 208; <b>Bloodied</b> 104</span></td>
</tr>
<tr class=mainstats>
<td><span class=defenses><b>AC</b> 17; <b>Fortitude</b> 18, <b>Reflex</b> 15, <b>Will</b> 17</span></td>
</tr>
<tr class=mainstats>
<td><span class=damagetypemodifiers><b>Immune</b> fear; <b>Resist</b> half damage from melee and ranged attacks; <b>Vulnerable</b> 5 against close and area attacks</span></td>
</tr>
<tr class=mainstats>
<td><span class=savingthrows><b>Saving Throws</b> +5</span></td>
</tr>
<tr class=mainstats>
<td><span class=speed><b>Speed</b> 5</span></td>
</tr>
<tr class=mainstats>
<td><span class=actionpoints><b>Action Points</b> 2</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><font face='D&#038;D 4e icons'>M</font> <b>Pummel</b> (Standard; at-will)</span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>+6 vs. AC; 2d6+3 damage</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><font face='D&#038;D 4e icons'>R</font> <b>Pelt with Debris</b> (Minor; at-will)</span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>Ranged 5; +6 vs. AC; 1d6+3 damage</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><font face='D&#038;D 4e icons'>a</font> <b>Lob Statue</b> (Standard; recharge <font face='D&#038;D 4e icons'>56</font>)</span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>Area 1 burst within 5 squares; +6 vs. Reflex; 2d10+3 damage</span></td>
</tr>
<tr class=secondstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=alignment><b>Alignment</b> Unaligned</span></td>
<td><span class=languages><b>Languages</b> Common</span></td>
</tr>
</table>
</td>
</tr>
<tr class=secondstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=str><b>Str</b> 17 (+4)</span></td>
<td><span class=dex><b>Dex</b> 14 (+3)</span></td>
<td><span class=wis><b>Wis</b> 8 (+0)</span></td>
</tr>
<tr>
<td><span class=con><b>Con</b> 20 (+6)</span></td>
<td><span class=int><b>Int</b> 6 (-1)</span></td>
<td><span class=cha><b>Cha</b> 14 (+3)</span></td>
</tr>
</table>
</td>
</tr>
</table>
<p></center><br />
<!-- END GRUUL HORDE --></p>
<p><small>The Gruul Horde is meant to be a rampaging horde of barbarians, primarily humans, but dotted with ogres, elves and other races as well.</small></p>
<p><a href='http://www.encounteraday.com/wp-content/uploads/2008/07/izzetcrest.jpg' title='Izzet'><img src='http://www.encounteraday.com/wp-content/uploads/2008/07/izzetcrest.thumbnail.jpg' alt='Izzet' align=right></a><b>The Izzet League</b> Finally, we start to get to the more interesting guilds. The Izzet are lead by an ancient dragon named Niv Mizzet, the most intelligent creature on the plane. His intellect, in fact, is matched only by his vanity. The Izzet League runs the infrastructure of the world, and has managed to entirely stop natural disasters. Unfortunately, their passion for research and experimentation leads to more than enough <i>unnatural</i> disasters to make up for it!</p>
<p>The Izzet give you plenty of opportunities for adventure. An Izzet scientist might hire the PCs to take him down into the sewers to investigate a broken boiler, or ask for an escort to the bowels of the planet to study geothermal vents and plasmatic energy and test his new Electrosprocket Analyzer. Oh, and then there&#8217;s the giant steampunk robots and half-bound elementals just itching to escape and start rampaging through the streets of Ravnica&#8230;</p>
<p><!-- BEGIN ELEMENTAL WEIRD --><br />
<center><br />
<table cellpadding=0 cellspacing=0 class=monster>
<thead>
<tr>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=name>Elemental Weird</span></td>
<td><span class=role>Level 6 Artillery</span></td>
</tr>
</table>
<table cellpadding=0 cellspacing=0>
<tr>
<td><span class=type>Medium Elemental Humanoid</span></td>
<td><span class=exp>XP 250</span></td>
</tr>
</table>
</td>
</tr>
</thead>
<tr class=mainstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td width=150><span class=initiative><b>Initiative</b> +9</span></td>
<td><span class=senses><b>Senses</b> Perception +5</span></td>
</tr>
</table>
</td>
</tr>
<tr class=mainstats>
<td><span class=hp><b>HP</b> 58; <b>Bloodied</b> 29</span></td>
</tr>
<tr class=mainstats>
<td><span class=defenses><b>AC</b> 18; <b>Fortitude</b> 18, <b>Reflex</b> 21, <b>Will</b> 18</span></td>
</tr>
<tr class=mainstats>
<td><span class=damagetypemodifiers><b>Immune</b> <i>See adaptation</i></span></td>
</tr>
<tr class=mainstats>
<td><span class=speed><b>Speed</b> 8</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><font face='D&#038;D 4e icons'>R</font> <b>Energy Bolt</b> (Standard; at-will) &#x2666; <b>electricity, <i>see Adaptation below</i></b></span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>+11 vs. Reflex; 1d10+4 damage, and an effect or effects based on the keywords of this power. For all the effects, saves end.<br />
Acid: Ongoing 4 acid damage<br />
Cold: -2 penalty to AC<br />
Fire: Ongoing 4 fire damage<br />
Force: Knocked prone<br />
Lightning: -2 penalty to reflex defense<br />
Necrotic: Weakened<br />
Poison: -2 penalty to fortitude defense<br />
Psychic: -2 penalty to will defense<br />
Radiant: Blinded<br />
Thunder Deafened<br /></span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><b>Adaptation</b> (Immediate Reaction, when targetted by power with acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder keyword; recharge <font face='D&#038;D 4e icons'>456</font>)</span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>The weird adapts, changing its form to be composed almost entirely of the energy type(s) of the triggering power. The weird and its Energy Bolt power gain the energy-type keywords of the triggering power, and the weird becomes immune to those energy types. Each time Adaptation is used, the weird loses all previous keywords and immunities.</span></td>
</tr>
<tr class=secondstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=alignment><b>Alignment</b> Unaligned</span></td>
<td><span class=languages><b>Languages</b> &#8211;</span></td>
</tr>
</table>
</td>
</tr>
<tr class=secondstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=str><b>Str</b> 5 (+0)</span></td>
<td><span class=dex><b>Dex</b> 22 (+9)</span></td>
<td><span class=wis><b>Wis</b> 15 (+5)</span></td>
</tr>
<tr>
<td><span class=con><b>Con</b> 16 (+6)</span></td>
<td><span class=int><b>Int</b> 4 (+0)</span></td>
<td><span class=cha><b>Cha</b> 8 (+2)</span></td>
</tr>
</table>
</td>
</tr>
</table>
<p></center><br />
<!-- END ELEMENTAL WEIRD --></p>
<p><b>Stick around later this week as I wrap up the Ravnica series with the final 4 clans&#8211; the corrupt Orzhov Syndicate, psychotic Cult of Rakdos, communal Selesnya Conclave, and my personal favorite, the biomantic Simic Combine!</b></p>
]]></content:encoded>
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		<item>
		<title>Steal This Setting: Ravnica, Part 1</title>
		<link>http://www.encounteraday.com/2008/07/25/steal-this-setting-ravnica-part-1/</link>
		<comments>http://www.encounteraday.com/2008/07/25/steal-this-setting-ravnica-part-1/#comments</comments>
		<pubDate>Fri, 25 Jul 2008 05:01:07 +0000</pubDate>
		<dc:creator>Asmor</dc:creator>
				<category><![CDATA[Steal This Setting]]></category>
		<category><![CDATA[4e Items]]></category>
		<category><![CDATA[4e Monsters]]></category>
		<category><![CDATA[Magic: the Gathering]]></category>
		<category><![CDATA[Urban]]></category>

		<guid isPermaLink="false">http://www.encounteraday.com/2008/07/25/steal-this-setting-ravnica-part-1/</guid>
		<description><![CDATA[Today I&#8217;m posting the first in a 3-part series on using the Magic: the Gathering plane of Ravnica in RPGs. In this series I&#8217;ll also be giving some sample rules components for D&#38;D 4th edition. At the end of the series, I&#8217;ll also release a PDF with all the stat blocks used in the series [...]]]></description>
			<content:encoded><![CDATA[<link href="http://www.encounteraday.com/wp-content/uploads/2008/07/4e.css" rel="stylesheet" type="text/css"><i>Today I&#8217;m posting the first in a 3-part series on using the <i>Magic: the Gathering</i> plane of Ravnica in RPGs. In this series I&#8217;ll also be giving some sample rules components for D&amp;D 4th edition. At the end of the series, I&#8217;ll also release a PDF with all the stat blocks used in the series so that you can print those out without getting all the extra crap. </i><i>I&#8217;m still trying to keep things general enough that they can be applied to any RPG, but think of the rules content as a value-added bonus to those who play 4th edition D&amp;D, and I hope it should be easy enough to ignore if you don&#8217;t. In any case, please, let me know what you think about all this!</i>
<p>Ravnica: City of Guilds. A planet covered entirely by city, ruled by ten guilds vying for control and kept in check only by an ancient enchantment called the Guildpact.</p>
<p>Ravnica is the setting for the Ravnica block, the twelfth block of Magic: The Gathering, and setting for the Ravnica, Guildpact and Dissension sets. It is also an absolutely fantastic setting for your favorite fantasy RPG.</p>
<h2>Pros</h2>
<ul>
<li><b>The Guilds:</b> The ten guilds which are central to the plot of Ravnica are also amazing resources for gamers. There&#8217;s so much intrigue and so many interactions and plot hooks that I don&#8217;t even know where to begin. Characters might belong to the guilds, trying to join them, trying to <i>escape</i> them, etc.</li>
<li><b>Room for Expansion:</b> Aside from the guilds, Ravnica&#8217;s actually not been explored that much. There&#8217;s room for pretty much anything in the city which spans an entire world.</li>
<li><b>Dungeons:</b> The city of Ravnica is like an urban parfait, with layers upon layers of streets and buildings. More importantly, while much of the city is constantly being demolished and rebuilt, there&#8217;s also room for ancient tenements thousands of years old, inhabited by Urza-only-knows what, and filled with ancient secrets and treasures.</li>
</ul>
<h2>Cons</h2>
<ul>
<li><b>Lack of Diversity:</b> Actually, not as big a problem as you might think. Despite the fact that Ravnica&#8217;s just one giant city, the city is actually quite diverse. Upscale high rises kept in pristine condition, dilapidated slums, dark and noxious sewers, etc. That said, at the end of the day, it <i>is</i> still a giant city, so you&#8217;ll never find, say, a mountain or a forest.</li>
<li><b>Narrow power band:</b> Ravnica seems like a setting with a relatively narrow band of power, where it&#8217;s difficult for me to envision truly epic stories. Using 4e D&amp;D as a reference, I can certainly come up with a couple of challenges for 30th level characters (Niv Mizzet and Rakdos immediately spring to mind), but I can&#8217;t really see a whole lot there to challenge a group of really high-level characters. Ultimately what it comes down to is that, without making some radical alterations to the assumptons of your system, the &#8220;big fish&#8221; aren&#8217;t as a rule much more powerful than the &#8220;small fries.&#8221; Still in the D&amp;D 4e paradigm, I probably would have difficulty coming up with much else to do beyond, say, 15th level. Then again, maybe not. Who knows?</li>
</ul>
<h1>The Guilds</h1>
<p>Wikipedia, as usual, has a really great article on Ravnica, including <a href="http://en.wikipedia.org/wiki/Ravnica_(plane)#Guilds">awesome descriptions of the guilds</a>. I&#8217;ll be going over each of the ten guilds in a bit of detail, and today we&#8217;ll be talking about two of them, the Azorius Senate and the Boros Legion. Not the most exciting pair, to be completely honest, but they have an interesting dichotomy. In essence, you might think of the Azorius as the lawmakers and the Boros as their enforcers. It&#8217;s a bit of a simplification, but not much.</p>
<p><a href="http://www.encounteraday.com/wp-content/uploads/2008/07/azoriuscrest.jpg" title="Azorius"><img src="http://www.encounteraday.com/wp-content/uploads/2008/07/azoriuscrest.thumbnail.jpg" alt="Azorius" align="left"></a> <b>The Azorius Senate:</b> A bunch of pencil pushers and lawmakers who seek to create absolute order by stifling everything under layers and layers of bureaucracy.</p>
<p>To be completely honest, the senate is probably one of the more boring guilds, for roleplaying purposes. Sure, there&#8217;s some potential for entertainment as you stymie the players and have them arrested for not filing the proper paperwork before sticking their gum to the bottom of that table, but that would get old pretty fast.</p>
<p><span class='rssonly'><br />
<h1>RSS Subscribers: Please view <a href="/2008/07/25/steal-this-setting-ravnica-part-1/">this post</a> on the actual site because the stat blocks below will not be formatted correctly in your RSS reader.</h1>
<p></span><br />
<!-- START AUGUSTIN --><br />
<center></p>
<table cellpadding=0 cellspacing=0 class=monster>
<thead>
<tr>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=name>Grand Arbiter Augustin IV</span></td>
<td><span class=role>Level 12 Elite Controller (Leader)</span></td>
</tr>
</table>
<table cellpadding=0 cellspacing=0>
<tr>
<td><span class=type>Medium Natural Humanoid</span></td>
<td><span class=exp>XP 1,400</span></td>
</tr>
</table>
</td>
</tr>
</thead>
<tr class=mainstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td width=150><span class=initiative><b>Initiative</b> +9</span></td>
<td><span class=senses><b>Senses</b> Blind; perception +25</span></td>
</tr>
</table>
</td>
</tr>
<tr class=mainstats>
<td><span class=aura><b>Stifling Bureaucracy (Psychic)</b> aura 10; Enemies within the aura must take 1 fewer action each turn, for example if an enemy spends an action point, it only takes 3 actions that turn instead of 4.</span></td>
</tr>
<tr class=mainstats>
<td><span class=hp><b>HP</b> 242; <b>Bloodied</b> 121</span></td>
</tr>
<tr class=mainstats>
<td><span class=defenses><b>AC</b> 28; <b>Fortitude</b> 23, <b>Reflex</b> 26, <b>Will</b> 30</span></td>
</tr>
<tr class=mainstats>
<td><span class=damagetypemodifiers><b>Resist</b> Psychic 10</span></td>
</tr>
<tr class=mainstats>
<td><span class=savingthrows><b>Saving Throws</b> +2</span></td>
</tr>
<tr class=mainstats>
<td><span class=speed><b>Speed</b> 4</span></td>
</tr>
<tr class=mainstats>
<td><span class=actionpoints><b>Action Points</b> 1</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><font face='D&#038;D 4e icons'>R</font> <b>Axiomatic Light</b> (Standard; at-will) &#x2666; <b>Radiant, Psychic</b></span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>Ranged 15; +16 vs. Fortitude; 1d8+5 damage, and the target must take 1 fewer action on its next turn (this ability stacks with the Stifling Bureaucracy aura, but not with itself).</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><font face='D&#038;D 4e icons'>r</font> <b>Decree of Apathy</b> (Standard; recharge <font face='D&#038;D 4e icons'>56</font>) &#x2666; <b>Psychic</b></span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>Ranged 15; 3d8+5 psychic damage and the target is stunned (save ends)</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><font face='D&#038;D 4e icons'>c</font> <b>Paralyzing Edict</b> (Standard; encounter) &#x2666; <b>Psychic</b></span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>Enemies in Close Burst 20; +16 vs. Will; the target is immobilized (save ends).</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><b>Rule of Law</b> (Immediate Interrupt, when targeted by an attack by enemy within 20 squares; recharge <font face='D&#038;D 4e icons'>6</font>) &#x2666; <b>Psychic</b></span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>The attack is cancelled and the triggering enemy cannot take any standard actions until the end of Augustin&#8217;s next turn.</span></td>
</tr>
<tr class=secondstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=alignment><b>Alignment</b> Unaligned</span></td>
<td><span class=languages><b>Languages</b> Common</span></td>
</tr>
</table>
</td>
</tr>
<tr class=secondstats>
<td><span class=skills><b>Skills</b> Arcana +15, Diplomacy +18, History +15, Insight +20</span></td>
</tr>
<tr class=secondstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=str><b>Str</b> 15 (+8)</span></td>
<td><span class=dex><b>Dex</b> 16 (+9)</span></td>
<td><span class=wis><b>Wis</b> 24 (+13)</span></td>
</tr>
<tr>
<td><span class=con><b>Con</b> 17 (+9)</span></td>
<td><span class=int><b>Int</b> 20 (+11)</span></td>
<td><span class=cha><b>Cha</b> 22 (+12)</span></td>
</tr>
</table>
</td>
</tr>
</table>
<p></center><br />
<!-- END AUGUSTIN --></p>
<p><small>Please download and install the <a href="http://www.encounteraday.com/wp-content/uploads/2008/07/dd-4e-icons-v3.ttf" title="D&amp;D 4e Attack Icons font">D&amp;D 4e Attack Icons font</a> to see the above stat block correctly.</small></p>
<p><a href="http://www.encounteraday.com/wp-content/uploads/2008/07/boroslogo.jpg" title="Boros"><img src="http://www.encounteraday.com/wp-content/uploads/2008/07/boroslogo.thumbnail.jpg" alt="Boros" align="right"></a><b>The Boros Legion:</b> Think of the Boros as the natural result when you&#8217;ve got a town guard in a city that takes up an entire planet. They&#8217;re a regimented military which concerns itself with upholding the laws and morality, preferring swift action and retribution.</p>
<p>Again, not one that jumps out with any really interesting possibilities, but they&#8217;re sure to show up a lot. Whenever the characters are involved in some hijinx, a Boros guard&#8217;s probably not far off.</p>
<p><!-- START SUNFORGER --><br />
<center></p>
<table cellpadding=0 cellspacing=0 class=item>
<thead class=item>
<tr>
<td>
<table cellpadding=0 cellspacing=0>
<tr>
<td><span class=name>Sunforger</span></td>
<td><span class=itemlevel>Level 10+</span></td>
</tr>
</table>
</td>
</tr>
</thead>
<tr class=backgif>
<td><span class=flavortext>The business end of this hammer bears the fist-in-sun insignia of the Boros Legion, leaving its mark of justice on the guilty.</span></td>
</tr>
<tr>
<td>
<table class=itemlevels>
<tr>
<td>Lvl 10</td>
<td>+2</td>
<td>5,000 gp</td>
<td>Lvl 25</td>
<td>+5</td>
<td>625,000 gp</td>
</tr>
<tr>
<td>Lvl 15</td>
<td>+3</td>
<td>25,000 gp</td>
<td>Lvl 30</td>
<td>+6</td>
<td>3,125,000 gp</td>
</tr>
<tr>
<td>Lvl 20</td>
<td>+4</td>
<td>125,000 gp</td>
<td></td>
<td></td>
<td></td>
</tr>
</table>
</td>
</tr>
<tr>
<td><b>Weapon:</b> Hammer</td>
</tr>
<tr>
<td><b>Enhancement:</b> Attack rolls and damage rolls</td>
</tr>
<tr>
<td><b>Critical:</b> +1d6 radiant damage per plus</td>
</tr>
<tr class=backgif>
<td><b>Power (Daily):</b> Minor action. You regain the use of an expended encounter power with the weapon or radiant keyword.</td>
</tr>
</table>
<p></center><br />
<!-- END SUNFORGER --></p>
<p><b>Tune in next week for House Dimir, the Golgari Swarms, the Gruul Clans, and the Izzet League!</b>	</p>
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