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	<title>Encounter-a-Day &#187; 4e Items</title>
	<atom:link href="http://www.encounteraday.com/tag/4e-items/feed/" rel="self" type="application/rss+xml" />
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	<description>A new RPG encounter, every Monday through Friday!</description>
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			<item>
		<title>Treasures &amp; Trinkets: The Deck of Many Things</title>
		<link>http://www.encounteraday.com/2009/01/02/treasures-trinkets-the-deck-of-many-things/</link>
		<comments>http://www.encounteraday.com/2009/01/02/treasures-trinkets-the-deck-of-many-things/#comments</comments>
		<pubDate>Fri, 02 Jan 2009 05:01:51 +0000</pubDate>
		<dc:creator>Asmor</dc:creator>
				<category><![CDATA[Treasures & Trinkets]]></category>
		<category><![CDATA[4e Items]]></category>

		<guid isPermaLink="false">http://www.encounteraday.com/?p=361</guid>
		<description><![CDATA[While cleaning out my gaming room, I stumbled upon the Deck of Many Things, and it occurred to me that this was an item ripe for a 4e conversion.
I&#8217;ve tried to make it less campaign-shattering here. There&#8217;s still about the same mix of good and bad things (actually, slightly more good than bad), but they&#8217;re [...]]]></description>
			<content:encoded><![CDATA[<p>While cleaning out my gaming room, I stumbled upon the Deck of Many Things, and it occurred to me that this was an item ripe for a 4e conversion.</p>
<p>I&#8217;ve tried to make it less campaign-shattering here. There&#8217;s still about the same mix of good and bad things (actually, slightly more good than bad), but they&#8217;re all designed to have no lasting repercussions in and of themselves (e.g. getting turned to stone ends in 5 minutes, though you being petrified for the rest of the fight could end up inadvertently losing the battle and everyone being captured&#8230;).</p>
<p>In particular, I&#8217;ve designed the Deck of Many Things to be used in combat. Most of the effects should be balanced regardless of level, but for a few of them you will need to look up monsters, items or damage based on the level of the person who drew the card (all included below). It&#8217;s worth noting that none of the effects require attack rolls, making the deck a desirable option against particularly tough foes&#8230;</p>
<p>If you&#8217;d like a description of the Deck of Many Things, or a table to use a standard deck of playing cards in place of it, I refer you to its entry on <a href="http://www.d20srd.org/srd/magicItems/artifacts.htm#deckofManyThings">d20srd.org</a>.</p>
<p><!-- START DECK OF MANY THINGS --><br />
<center></p>
<table cellpadding=0 cellspacing=0 class=item>
<thead class=item>
<tr>
<td>
<table cellpadding=0 cellspacing=0>
<tr>
<td><span class=name>Deck of Many Things</span></td>
<td><span class=itemlevel></span></td>
</tr>
</table>
</td>
</tr>
</thead>
<tr class=backgif>
<td><span class=flavortext>This box-shaped leather pouched has burned into it designs of celestial bodies, angels and demons. Inside is a deck of exquisitely-crafted ivory cards.</span></td>
</tr>
<tr>
<td><b>Wondrous Item</b></td>
</tr>
<tr>
<td><b>Power (Encounter)</b> Minor action. Spend an action point and choose a target within your line of sight, then shuffle the deck and draw a card. Different effects occur depending on the card drawn (see below).</td>
</tr>
</table>
<p></center><br />
<!-- END DECK OF MANY THINGS  --></p>
<h3>Balance</h3>
<p><i>An unbalanced scale appears between yourself and your opponent. Two rays of light shoot out, hitting each of you, and your foe becomes visibly weaker as the scales balance them.</i><br />
<b>Effect:</b> Your HP total and your target&#8217;s HP total are both reduced to whichever total is smaller. Temporary hit points are not counted and not affected by this card.</p>
<h3>Comet</h3>
<p><i>As you hold the card up, it morphs into a flaming boulder and smashes into your target.</i><br />
<b>Effect:</b> The target and all creatures within 3 squares of it are knocked prone and take fire damage based on your level (see below).</p>
<h3>Donjon</h3>
<p><i>Spectral chains appear, binding you.</i><br />
<b>Effect:</b> You are restrained for 5 minutes.</p>
<h3>Euryale</h3>
<p><i>A head wreathed in snakes appears from the center of the card, forcing you to stare at its terrible visage.</i><br />
<b>Effect:</b> You are petrified for 5 minutes.</p>
<h3>The Fates</h3>
<p><i>The fates implore you to draw again&#8230; hope that they are working </i>for<i> you.</i><br />
<b>Effect:</b> Look at the top two cards and choose one to draw. Put the other on the bottom of the deck.</p>
<h3>Flames</h3>
<p><i>You and your foe lock eyes from across the battlefield. You are each filled with a fiery rage that will only be quenched by the other&#8217;s blood.</i><br />
<b>Effect:</b> You and the target are marked by each other until one of you is defeated. While so marked, neither of you may mark or be marked by anyone else, and if either of you makes an attack which does not include the other as a target the attacker takes fire damage based on your level (see below).</p>
<h3>Fool</h3>
<p><i>Drawing this card, you hear haughty laughter. You feel a compulsion to draw again.</i><br />
<b>Effect:</b> The DM looks at the top two cards of the deck and chooses the one he deems most detrimental or least beneficial to you. You draw this card and put the other card on the bottom of the deck.</p>
<h3>Gem</h3>
<p><i>An illusory gem appears, floating in the air silently in front of you. When your target sees the gem, he is drawn to it.</i><br />
<b>Effect:</b> The target is entranced by the gem. It will do everything in its power to reach the gem as quickly and efficiently as possible, even suffering opportunity attacks and the like. If it is grabbed, it will try to escape, if it has teleportation powers or other mobility powers it will use them, etc. This effect lasts until the creature ends its turn adjacent to or in the same space as the gem, at which time the gem vanishes and the creature behaves normally.</p>
<h3>Idiot</h3>
<p><i>You suddenly feel less competent as years of training wash away&#8230;</i><br />
<b>Effect:</b> The next time you use a daily attack power, it takes a -4 penalty on attack rolls for that power. If you draw the idiot multiple times before using a daily attack power, you suffer this -4 penalty on the next few daily attacks as appropriate. This penalty lasts until it is applied.</p>
<h3>Jester</h3>
<p><i>This grinning harlequin encourages you to tempt fate.</i><br />
<b>Effect:</b> Draw two more cards and resolve them at the same time.</p>
<h3>Key</h3>
<p><i>You feel empowered by this card.</i><br />
<b>Effect:</b> Gain a +2 bonus to all attack rolls, damage rolls, defenses and saving throws until the end of the encounter.</p>
<h3>Knight</h3>
<p><i>The card summons forth a ghostly form, which begins attacking your foes.</i><br />
<b>Effect:</b> A card wraith based on your level (see below) is summoned adjacent to you. It fights for you and your allies, with an initiative just after you, and takes a full share of the experience.</p>
<h3>Moon</h3>
<p><i>Your foe&#8217;s eyelids become heavy&#8230;</i><br />
<b>Effect:</b> The target is put to sleep. It remains asleep for one hour or until damaged.</p>
<h3>Rogue</h3>
<p><i>You get the sudden impression that everyone&#8217;s out to get you&#8230;</i><br />
<b>Effect:</b> The next time an ally uses a daily attack power which could target you, it must target you.</p>
<h3>Ruin</h3>
<p><i>The weight of impending failure weighs heavily upon your shoulders.</i><br />
<b>Effect:</b> Take a -2 bonus to all attack rolls, damage rolls, defenses and saving throws until the end of the encounter.</p>
<h3>Skull</h3>
<p><i>The card summons forth a ghostly form which begins attacking you!</i><br />
<b>Effect:</b> A card wraith based on your level (see below) is summoned adjacent to you. It fights against you and your allies, with an initiative just after you, and you get experience as normal for fighting it.</p>
<h3>Star</h3>
<p><i>The card flares up with an intense brightness.</i><br />
<b>Effect:</b> You and all creatures within line of sight of you take radiant damage based on your level (see below).</p>
<h3>Sun</h3>
<p><i>The warming sun restores you, body and soul.</i><br />
<b>Effect:</b> You may spend a healing surge to be restored to full HP.</p>
<h3>Talons</h3>
<p><i>Suddenly, your magic items don&#8217;t seem quite so helpful&#8230;</i><br />
<b>Effect:</b> Until you next reach a milestone, all your magic items lose all powers and special properties except for enhancement bonuses. This includes losing bonus critical damage.</p>
<h3>Throne</h3>
<p><i>By this card&#8217;s majesty, enemies are turned to friends.</i><br />
<b>Effect:</b> The target becomes friendly to you and your allies, fighting alongside you. You do not get experience for it, but nor does it take a share of experience.</p>
<h3>Vizier</h3>
<p><i>With the Vizier&#8217;s sage advice guiding you, you&#8217;re sure to navigate the deck successfully.</i><br />
<b>Effect:</b> Look at the top card of the deck. You may put it on the bottom of the deck. If you do, look at the new top card of the deck and you may again choose to put it on the bottom. Then draw a card.</p>
<h3>The Void</h3>
<p><i>Your soul is drawn into the card. So trapped, you experience nothing but darkness, cold, and emptiness.</i><br />
<b>Effect:</b> You fall unconscious for 5 minutes. Nothing can wake you while under the effects of this card.</p>
<p><b>Damage by level</b> (For Comet, Flames, and Star)</p>
<table>
<tr>
<td><b>Level&nbsp;&nbsp;&nbsp;</b></td>
<td><b>Damage</td>
</tr>
<tr>
<td>1-3</td>
<td>1d10+3</td>
</tr>
<tr>
<td>4-6</td>
<td>1d10+4</td>
</tr>
<tr>
<td>7-9</td>
<td>2d6+5</td>
</tr>
<tr>
<td>10-12</td>
<td>2d6+6</td>
</tr>
<tr>
<td>13-15</td>
<td>2d8+6</td>
</tr>
<tr>
<td>16-18</td>
<td>2d8+7</td>
</tr>
<tr>
<td>19-21</td>
<td>3d6+8</td>
</tr>
<tr>
<td>22-24</td>
<td>3d6+9</td>
</tr>
<tr>
<td>25-27</td>
<td>3d8+9</td>
</tr>
<tr>
<td>28-30</td>
<td>3d8+10</td>
</tr>
</table>
<p><b>Card Wraiths by level</b> (For Knight &#038; Skull)</p>
<table>
<tr>
<td><b>Level&nbsp;&nbsp;&nbsp;</b></td>
<td><b>Card Wraith</b></td>
</tr>
<tr>
<td>1-3</td>
<td>Charmed Card Wraith</td>
</tr>
<tr>
<td>4-8</td>
<td>Glamoured Card Wraith</td>
</tr>
<tr>
<td>9-13</td>
<td>Jinxed Card Wraith</td>
</tr>
<tr>
<td>14-18</td>
<td>Hexed Card Wraith</td>
</tr>
<tr>
<td>19-23</td>
<td>Cursed Card Wraith</td>
</tr>
<tr>
<td>24-30</td>
<td>Doomed Card Wraith</td>
</tr>
</table>
<p><center><br />
<!-- Begin Charmed Card Wraith - Made with Monster Maker - http://www.asmor.com --></p>
<p><!-- Begin stat block --></p>
<table cellpadding='0' cellspacing='0' class='monster'>
<thead>
<tr>
<td>
<table cellpadding='0' cellspacing='0' >
<tr>
<td><span class='name'>Charmed Card Wraith</span></td>
<td><span class='role'>Level 5 Skirmisher</span></td>
</tr>
</table>
<table cellpadding='0' cellspacing='0'>
<tr>
<td><span class='type'>Medium Natural Humanoid (undead)</span></td>
<td><span class='exp'>XP 200</span></td>
</tr>
</table>
</td>
</tr>
</thead>
<tr class='mainstats'>
<td>
<table cellpadding='0' cellspacing='0' >
<tr>
<td style='width:150px'><span class='initiative'><b>Initiative</b> +8</span></td>
<td><span class='senses'><b>Senses</b> Perception +2</span></td>
</tr>
</table>
</td>
</tr>
<tr class='mainstats'>
<td><span class='hp'><b>HP</b> 30; <b>Bloodied</b> 15</span></td>
</tr>
<tr class='mainstats'>
<td><span class='regeneration'><b>Regeneration</b> 5 (if the wraith takes radiant damage, regeneration is negated until the end of the wraith&#8217;s next turn)</span></td>
</tr>
<tr class='mainstats'>
<td><span class='defenses'><b>AC</b> 19; <b>Fortitude</b> 16, <b>Reflex</b> 18, <b>Will</b> 17</span></td>
</tr>
<tr class='mainstats'>
<td><span class='damagetypemodifiers'><b>Immune</b> disease, poison; <b>Resist</b> 10 necrotic, insubstantial; <b>Vulnerable</b> 5 radiant (see also <i>regeneration</i> above)</span></td>
</tr>
<tr class='mainstats'>
<td><span class='speed'><b>Speed</b> fly 6 (hover); phasing</span></td>
</tr>
<tr class='powerhead'>
<td><span class='powerheadspan'><span class='dndicon'>M</span> <b>Wraith Touch</b> (Standard; at-will) &#x2666; <b>Necrotic</b></span></td>
</tr>
<tr class='powerbody'>
<td><span class='powerbodyspan'>+8 vs. Reflex; 1d10+4 necrotic damage and target is weakened (save ends).</span></td>
</tr>
<tr class='powerhead'>
<td><span class='powerheadspan'><b>Shadow Glide</b> (Move; at-will)</span></td>
</tr>
<tr class='powerbody'>
<td><span class='powerbodyspan'>The wraith shifts 3 squares.</span></td>
</tr>
<tr class='secondstats'>
<td>
<table cellpadding='0' cellspacing='0' >
<tr>
<td><span class='alignment'><b>Alignment</b> Unaligned</span></td>
<td><span class='languages'><b>Languages</b> &#8211;</span></td>
</tr>
</table>
</td>
</tr>
<tr class='secondstats'>
<td><span class='skills'><b>Skills</b> Stealth +11</span></td>
</tr>
<tr class='secondstats'>
<td>
<table cellpadding='0' cellspacing='0' >
<tr>
<td><span class='ability'><b>Str</b> 3 (-2)</span></td>
<td><span class='ability'><b>Dex</b> 18 (+6)</span></td>
<td><span class='ability'><b>Wis</b> 10 (+2)</span></td>
</tr>
<tr>
<td><span class='ability'><b>Con</b> 12 (+3)</span></td>
<td><span class='ability'><b>Int</b> 7 (+0)</span></td>
<td><span class='ability'><b>Cha</b> 15 (+4)</span></td>
</tr>
</table>
</td>
</tr>
</table>
<p><!-- End stat block --></p>
<p><!-- End Charmed Card Wraith --></p>
<p><!-- Begin Glamoured Card Wraith - Made with Monster Maker - http://www.asmor.com --></p>
<p><!-- Begin stat block --></p>
<table cellpadding='0' cellspacing='0' class='monster'>
<thead>
<tr>
<td>
<table cellpadding='0' cellspacing='0' >
<tr>
<td><span class='name'>Glamoured Card Wraith</span></td>
<td><span class='role'>Level 10 Skirmisher</span></td>
</tr>
</table>
<table cellpadding='0' cellspacing='0'>
<tr>
<td><span class='type'>Medium Natural Humanoid (undead)</span></td>
<td><span class='exp'>XP 500</span></td>
</tr>
</table>
</td>
</tr>
</thead>
<tr class='mainstats'>
<td>
<table cellpadding='0' cellspacing='0' >
<tr>
<td style='width:150px'><span class='initiative'><b>Initiative</b> +12</span></td>
<td><span class='senses'><b>Senses</b> Perception +6</span></td>
</tr>
</table>
</td>
</tr>
<tr class='mainstats'>
<td><span class='hp'><b>HP</b> 52; <b>Bloodied</b> 26</span></td>
</tr>
<tr class='mainstats'>
<td><span class='regeneration'><b>Regeneration</b> 7 (if the wraith takes radiant damage, regeneration is negated until the end of the wraith&#8217;s next turn)</span></td>
</tr>
<tr class='mainstats'>
<td><span class='defenses'><b>AC</b> 24; <b>Fortitude</b> 21, <b>Reflex</b> 23, <b>Will</b> 22</span></td>
</tr>
<tr class='mainstats'>
<td><span class='damagetypemodifiers'><b>Immune</b> disease, poison; <b>Resist</b> 15 necrotic, insubstantial; <b>Vulnerable</b> 7 radiant (see also <i>regeneration</i> above)</span></td>
</tr>
<tr class='mainstats'>
<td><span class='speed'><b>Speed</b> fly 6 (hover); phasing</span></td>
</tr>
<tr class='powerhead'>
<td><span class='powerheadspan'><span class='dndicon'>M</span> <b>Wraith Touch</b> (Standard; at-will) &#x2666; <b>Necrotic</b></span></td>
</tr>
<tr class='powerbody'>
<td><span class='powerbodyspan'>+13 vs. Reflex; 2d6+5 necrotic damage and target is weakened (save ends).</span></td>
</tr>
<tr class='powerhead'>
<td><span class='powerheadspan'><b>Shadow Glide</b> (Move; at-will)</span></td>
</tr>
<tr class='powerbody'>
<td><span class='powerbodyspan'>The wraith shifts 3 squares.</span></td>
</tr>
<tr class='secondstats'>
<td>
<table cellpadding='0' cellspacing='0' >
<tr>
<td><span class='alignment'><b>Alignment</b> Unaligned</span></td>
<td><span class='languages'><b>Languages</b> &#8211;</span></td>
</tr>
</table>
</td>
</tr>
<tr class='secondstats'>
<td><span class='skills'><b>Skills</b> Stealth +15</span></td>
</tr>
<tr class='secondstats'>
<td>
<table cellpadding='0' cellspacing='0' >
<tr>
<td><span class='ability'><b>Str</b> 8 (+4)</span></td>
<td><span class='ability'><b>Dex</b> 21 (+10)</span></td>
<td><span class='ability'><b>Wis</b> 12 (+6)</span></td>
</tr>
<tr>
<td><span class='ability'><b>Con</b> 16 (+8)</span></td>
<td><span class='ability'><b>Int</b> 10 (+5)</span></td>
<td><span class='ability'><b>Cha</b> 18 (+9)</span></td>
</tr>
</table>
</td>
</tr>
</table>
<p><!-- End stat block --></p>
<p><!-- End Glamoured Card Wraith --></p>
<p><!-- Begin Jinxed Card Wraith - Made with Monster Maker - http://www.asmor.com --></p>
<p><!-- Begin stat block --></p>
<table cellpadding='0' cellspacing='0' class='monster'>
<thead>
<tr>
<td>
<table cellpadding='0' cellspacing='0' >
<tr>
<td><span class='name'>Jinxed Card Wraith</span></td>
<td><span class='role'>Level 15 Skirmisher</span></td>
</tr>
</table>
<table cellpadding='0' cellspacing='0'>
<tr>
<td><span class='type'>Medium Natural Humanoid (undead)</span></td>
<td><span class='exp'>XP 1,200</span></td>
</tr>
</table>
</td>
</tr>
</thead>
<tr class='mainstats'>
<td>
<table cellpadding='0' cellspacing='0' >
<tr>
<td style='width:150px'><span class='initiative'><b>Initiative</b> +15</span></td>
<td><span class='senses'><b>Senses</b> Perception +9</span></td>
</tr>
</table>
</td>
</tr>
<tr class='mainstats'>
<td><span class='hp'><b>HP</b> 73; <b>Bloodied</b> 36</span></td>
</tr>
<tr class='mainstats'>
<td><span class='regeneration'><b>Regeneration</b> 10 (if the wraith takes radiant damage, regeneration is negated until the end of the wraith&#8217;s next turn)</span></td>
</tr>
<tr class='mainstats'>
<td><span class='defenses'><b>AC</b> 29; <b>Fortitude</b> 26, <b>Reflex</b> 28, <b>Will</b> 27</span></td>
</tr>
<tr class='mainstats'>
<td><span class='damagetypemodifiers'><b>Immune</b> disease, poison; <b>Resist</b> 20 necrotic, insubstantial; <b>Vulnerable</b> 10 radiant (see also <i>regeneration</i> above)</span></td>
</tr>
<tr class='mainstats'>
<td><span class='speed'><b>Speed</b> fly 6 (hover); phasing</span></td>
</tr>
<tr class='powerhead'>
<td><span class='powerheadspan'><span class='dndicon'>M</span> <b>Wraith Touch</b> (Standard; at-will) &#x2666; <b>Necrotic</b></span></td>
</tr>
<tr class='powerbody'>
<td><span class='powerbodyspan'>+18 vs. Reflex; 2d8+6 necrotic damage and target is weakened (save ends).</span></td>
</tr>
<tr class='powerhead'>
<td><span class='powerheadspan'><b>Shadow Glide</b> (Move; at-will)</span></td>
</tr>
<tr class='powerbody'>
<td><span class='powerbodyspan'>The wraith shifts 3 squares.</span></td>
</tr>
<tr class='secondstats'>
<td>
<table cellpadding='0' cellspacing='0' >
<tr>
<td><span class='alignment'><b>Alignment</b> Unaligned</span></td>
<td><span class='languages'><b>Languages</b> &#8211;</span></td>
</tr>
</table>
</td>
</tr>
<tr class='secondstats'>
<td><span class='skills'><b>Skills</b> Stealth +18</span></td>
</tr>
<tr class='secondstats'>
<td>
<table cellpadding='0' cellspacing='0' >
<tr>
<td><span class='ability'><b>Str</b> 10 (+7)</span></td>
<td><span class='ability'><b>Dex</b> 22 (+13)</span></td>
<td><span class='ability'><b>Wis</b> 15 (+9)</span></td>
</tr>
<tr>
<td><span class='ability'><b>Con</b> 18 (+11)</span></td>
<td><span class='ability'><b>Int</b> 12 (+8)</span></td>
<td><span class='ability'><b>Cha</b> 20 (+12)</span></td>
</tr>
</table>
</td>
</tr>
</table>
<p><!-- End stat block --></p>
<p><!-- End Jinxed Card Wraith --></p>
<p><!-- Begin Hexed Card Wraith - Made with Monster Maker - http://www.asmor.com --></p>
<p><!-- Begin stat block --></p>
<table cellpadding='0' cellspacing='0' class='monster'>
<thead>
<tr>
<td>
<table cellpadding='0' cellspacing='0' >
<tr>
<td><span class='name'>Hexed Card Wraith</span></td>
<td><span class='role'>Level 20 Skirmisher</span></td>
</tr>
</table>
<table cellpadding='0' cellspacing='0'>
<tr>
<td><span class='type'>Medium Natural Humanoid (undead)</span></td>
<td><span class='exp'>XP 2,800</span></td>
</tr>
</table>
</td>
</tr>
</thead>
<tr class='mainstats'>
<td>
<table cellpadding='0' cellspacing='0' >
<tr>
<td style='width:150px'><span class='initiative'><b>Initiative</b> +19</span></td>
<td><span class='senses'><b>Senses</b> Perception +13</span></td>
</tr>
</table>
</td>
</tr>
<tr class='mainstats'>
<td><span class='hp'><b>HP</b> 94; <b>Bloodied</b> 47</span></td>
</tr>
<tr class='mainstats'>
<td><span class='regeneration'><b>Regeneration</b> 12 (if the wraith takes radiant damage, regeneration is negated until the end of the wraith&#8217;s next turn)</span></td>
</tr>
<tr class='mainstats'>
<td><span class='defenses'><b>AC</b> 34; <b>Fortitude</b> 31, <b>Reflex</b> 33, <b>Will</b> 32</span></td>
</tr>
<tr class='mainstats'>
<td><span class='damagetypemodifiers'><b>Immune</b> disease, poison; <b>Resist</b> 25 necrotic, insubstantial; <b>Vulnerable</b> 12 radiant (see also <i>regeneration</i> above)</span></td>
</tr>
<tr class='mainstats'>
<td><span class='speed'><b>Speed</b> fly 6 (hover); phasing</span></td>
</tr>
<tr class='powerhead'>
<td><span class='powerheadspan'><span class='dndicon'>M</span> <b>Wraith Touch</b> (Standard; at-will) &#x2666; <b>Necrotic</b></span></td>
</tr>
<tr class='powerbody'>
<td><span class='powerbodyspan'>+23 vs. Reflex;3d6+8 necrotic damage and target is weakened (save ends).</span></td>
</tr>
<tr class='powerhead'>
<td><span class='powerheadspan'><b>Shadow Glide</b> (Move; at-will)</span></td>
</tr>
<tr class='powerbody'>
<td><span class='powerbodyspan'>The wraith shifts 3 squares.</span></td>
</tr>
<tr class='secondstats'>
<td>
<table cellpadding='0' cellspacing='0' >
<tr>
<td><span class='alignment'><b>Alignment</b> Unaligned</span></td>
<td><span class='languages'><b>Languages</b> &#8211;</span></td>
</tr>
</table>
</td>
</tr>
<tr class='secondstats'>
<td><span class='skills'><b>Skills</b> Stealth +22</span></td>
</tr>
<tr class='secondstats'>
<td>
<table cellpadding='0' cellspacing='0' >
<tr>
<td><span class='ability'><b>Str</b> 12 (+11)</span></td>
<td><span class='ability'><b>Dex</b> 25 (+17)</span></td>
<td><span class='ability'><b>Wis</b> 17 (+13)</span></td>
</tr>
<tr>
<td><span class='ability'><b>Con</b> 21 (+15)</span></td>
<td><span class='ability'><b>Int</b> 15 (+12)</span></td>
<td><span class='ability'><b>Cha</b> 23 (+16)</span></td>
</tr>
</table>
</td>
</tr>
</table>
<p><!-- End stat block --></p>
<p><!-- End Hexed Card Wraith --></p>
<p><!-- Begin Cursed Card Wraith - Made with Monster Maker - http://www.asmor.com --></p>
<p><!-- Begin stat block --></p>
<table cellpadding='0' cellspacing='0' class='monster'>
<thead>
<tr>
<td>
<table cellpadding='0' cellspacing='0' >
<tr>
<td><span class='name'>Cursed Card Wraith</span></td>
<td><span class='role'>Level 25 Skirmisher</span></td>
</tr>
</table>
<table cellpadding='0' cellspacing='0'>
<tr>
<td><span class='type'>Medium Natural Humanoid (undead)</span></td>
<td><span class='exp'>XP 7,000</span></td>
</tr>
</table>
</td>
</tr>
</thead>
<tr class='mainstats'>
<td>
<table cellpadding='0' cellspacing='0' >
<tr>
<td style='width:150px'><span class='initiative'><b>Initiative</b> +22</span></td>
<td><span class='senses'><b>Senses</b> Perception +17</span></td>
</tr>
</table>
</td>
</tr>
<tr class='mainstats'>
<td><span class='hp'><b>HP</b> 115; <b>Bloodied</b> 57</span></td>
</tr>
<tr class='mainstats'>
<td><span class='regeneration'><b>Regeneration</b> 15 (if the wraith takes radiant damage, regeneration is negated until the end of the wraith&#8217;s next turn)</span></td>
</tr>
<tr class='mainstats'>
<td><span class='defenses'><b>AC</b> 39; <b>Fortitude</b> 36, <b>Reflex</b> 38, <b>Will</b> 37</span></td>
</tr>
<tr class='mainstats'>
<td><span class='damagetypemodifiers'><b>Immune</b> disease, poison; <b>Resist</b> 30 necrotic, insubstantial; <b>Vulnerable</b> 15 radiant (see also <i>regeneration</i> above)</span></td>
</tr>
<tr class='mainstats'>
<td><span class='speed'><b>Speed</b> fly 6 (hover); phasing</span></td>
</tr>
<tr class='powerhead'>
<td><span class='powerheadspan'><span class='dndicon'>M</span> <b>Wraith Touch</b> (Standard; at-will) &#x2666; <b>Necrotic</b></span></td>
</tr>
<tr class='powerbody'>
<td><span class='powerbodyspan'>+28 vs. Reflex; 3d8+9 necrotic damage and target is weakened (save ends).</span></td>
</tr>
<tr class='powerhead'>
<td><span class='powerheadspan'><b>Shadow Glide</b> (Move; at-will)</span></td>
</tr>
<tr class='powerbody'>
<td><span class='powerbodyspan'>The wraith shifts 3 squares.</span></td>
</tr>
<tr class='secondstats'>
<td>
<table cellpadding='0' cellspacing='0' >
<tr>
<td><span class='alignment'><b>Alignment</b> Unaligned</span></td>
<td><span class='languages'><b>Languages</b> &#8211;</span></td>
</tr>
</table>
</td>
</tr>
<tr class='secondstats'>
<td><span class='skills'><b>Skills</b> Stealth +25</span></td>
</tr>
<tr class='secondstats'>
<td>
<table cellpadding='0' cellspacing='0' >
<tr>
<td><span class='ability'><b>Str</b> 14 (+14)</span></td>
<td><span class='ability'><b>Dex</b> 27 (+20)</span></td>
<td><span class='ability'><b>Wis</b> 20 (+17)</span></td>
</tr>
<tr>
<td><span class='ability'><b>Con</b> 23 (+18)</span></td>
<td><span class='ability'><b>Int</b> 17 (+15)</span></td>
<td><span class='ability'><b>Cha</b> 25 (+19)</span></td>
</tr>
</table>
</td>
</tr>
</table>
<p><!-- End stat block --></p>
<p><!-- End Cursed Card Wraith --></p>
<p><!-- Begin Doomed Card Wraith - Made with Monster Maker - http://www.asmor.com --></p>
<p><!-- Begin stat block --></p>
<table cellpadding='0' cellspacing='0' class='monster'>
<thead>
<tr>
<td>
<table cellpadding='0' cellspacing='0' >
<tr>
<td><span class='name'>Doomed Card Wraith</span></td>
<td><span class='role'>Level 30 Skirmisher</span></td>
</tr>
</table>
<table cellpadding='0' cellspacing='0'>
<tr>
<td><span class='type'>Medium Natural Humanoid (undead)</span></td>
<td><span class='exp'>XP 19,000</span></td>
</tr>
</table>
</td>
</tr>
</thead>
<tr class='mainstats'>
<td>
<table cellpadding='0' cellspacing='0' >
<tr>
<td style='width:150px'><span class='initiative'><b>Initiative</b> +27</span></td>
<td><span class='senses'><b>Senses</b> Perception +21</span></td>
</tr>
</table>
</td>
</tr>
<tr class='mainstats'>
<td><span class='hp'><b>HP</b> 137; <b>Bloodied</b> 68</span></td>
</tr>
<tr class='mainstats'>
<td><span class='regeneration'><b>Regeneration</b> 17 (if the wraith takes radiant damage, regeneration is negated until the end of the wraith&#8217;s next turn)</span></td>
</tr>
<tr class='mainstats'>
<td><span class='defenses'><b>AC</b> 44; <b>Fortitude</b> 41, <b>Reflex</b> 43, <b>Will</b> 42</span></td>
</tr>
<tr class='mainstats'>
<td><span class='damagetypemodifiers'><b>Immune</b> disease, poison; <b>Resist</b> 35 necrotic, insubstantial; <b>Vulnerable</b> 17 radiant (see also <i>regeneration</i> above)</span></td>
</tr>
<tr class='mainstats'>
<td><span class='speed'><b>Speed</b> fly 6 (hover); phasing</span></td>
</tr>
<tr class='powerhead'>
<td><span class='powerheadspan'><span class='dndicon'>M</span> <b>Wraith Touch</b> (Standard; at-will) &#x2666; <b>Necrotic</b></span></td>
</tr>
<tr class='powerbody'>
<td><span class='powerbodyspan'>+33 vs. Reflex; 3d8+10 necrotic damage and target is weakened (save ends).</span></td>
</tr>
<tr class='powerhead'>
<td><span class='powerheadspan'><b>Shadow Glide</b> (Move; at-will)</span></td>
</tr>
<tr class='powerbody'>
<td><span class='powerbodyspan'>The wraith shifts 3 squares.</span></td>
</tr>
<tr class='secondstats'>
<td>
<table cellpadding='0' cellspacing='0' >
<tr>
<td><span class='alignment'><b>Alignment</b> Unaligned</span></td>
<td><span class='languages'><b>Languages</b> &#8211;</span></td>
</tr>
</table>
</td>
</tr>
<tr class='secondstats'>
<td><span class='skills'><b>Skills</b> Stealth +25</span></td>
</tr>
<tr class='secondstats'>
<td>
<table cellpadding='0' cellspacing='0' >
<tr>
<td><span class='ability'><b>Str</b> 16 (+18)</span></td>
<td><span class='ability'><b>Dex</b> 30 (+25)</span></td>
<td><span class='ability'><b>Wis</b> 22 (+21)</span></td>
</tr>
<tr>
<td><span class='ability'><b>Con</b> 26 (+23)</span></td>
<td><span class='ability'><b>Int</b> 19 (+19)</span></td>
<td><span class='ability'><b>Cha</b> 28 (+24)</span></td>
</tr>
</table>
</td>
</tr>
</table>
<p><!-- End stat block --></p>
<p><!-- End Doomed Card Wraith --></p>
<p></center></p>
]]></content:encoded>
			<wfw:commentRss>http://www.encounteraday.com/2009/01/02/treasures-trinkets-the-deck-of-many-things/feed/</wfw:commentRss>
		<slash:comments>15</slash:comments>
		</item>
		<item>
		<title>Random Encounters: Fifteen</title>
		<link>http://www.encounteraday.com/2008/08/03/random-encounters-fifteen/</link>
		<comments>http://www.encounteraday.com/2008/08/03/random-encounters-fifteen/#comments</comments>
		<pubDate>Sun, 03 Aug 2008 22:50:03 +0000</pubDate>
		<dc:creator>Asmor</dc:creator>
				<category><![CDATA[Site Stuff]]></category>
		<category><![CDATA[4e Items]]></category>
		<category><![CDATA[4e Monsters]]></category>
		<category><![CDATA[4e PDFs]]></category>

		<guid isPermaLink="false">http://www.encounteraday.com/2008/08/03/random-encounters-fifteen/</guid>
		<description><![CDATA[Over on the WotC forums, there was a contest to open a campaign. It&#8217;s fourth edition-centric, of course, being on the WotC forums, but there&#8217;s a lot of good ideas there which can easily be snagged for any system.
Also, I&#8217;ve made the promised compilation of the monsters from the Steal This Setting: Ravnica series. Let [...]]]></description>
			<content:encoded><![CDATA[<p>Over on the WotC forums, there was a contest to <a href="http://forums.gleemax.com/showthread.php?t=1053297">open a campaign</a>. It&#8217;s fourth edition-centric, of course, being on the WotC forums, but there&#8217;s a lot of good ideas there which can easily be snagged for any system.</p>
<p>Also, I&#8217;ve made the promised compilation of the monsters from the Steal This Setting: Ravnica series. Let me know what you think!</p>
<p><a href='http://www.encounteraday.com/wp-content/uploads/2008/08/ravnica.pdf' title='Steal This Setting: Ravnica compilation'>Steal This Setting: Ravnica compilation</a></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Steal This Setting: Ravnica, Part 3</title>
		<link>http://www.encounteraday.com/2008/08/01/steal-this-setting-ravnica-part-3/</link>
		<comments>http://www.encounteraday.com/2008/08/01/steal-this-setting-ravnica-part-3/#comments</comments>
		<pubDate>Fri, 01 Aug 2008 05:01:25 +0000</pubDate>
		<dc:creator>Asmor</dc:creator>
				<category><![CDATA[Steal This Setting]]></category>
		<category><![CDATA[4e Items]]></category>
		<category><![CDATA[4e Monsters]]></category>
		<category><![CDATA[Magic: the Gathering]]></category>
		<category><![CDATA[Urban]]></category>

		<guid isPermaLink="false">http://www.encounteraday.com/2008/08/01/steal-this-setting-ravnica-part-3/</guid>
		<description><![CDATA[
RSS Subscribers: Please view this post on the actual site because the stat blocks below will not be formatted correctly in your RSS reader.

Please download and install the D&#38;D 4e Attack Icons font to see the stat blocks below correctly. Without it, the 4th edition icons, like the recharge dice and basic attack icons, won&#8217;t [...]]]></description>
			<content:encoded><![CDATA[<p><span class='rssonly'><br />
<h1>RSS Subscribers: Please view <a href="/2008/07/28/steal-this-setting-ravnica-part-2/">this post</a> on the actual site because the stat blocks below will not be formatted correctly in your RSS reader.</h1>
<p></span></p>
<p><small>Please download and install the <a href="http://www.encounteraday.com/wp-content/uploads/2008/07/dd-4e-icons-v3.ttf" title="D&amp;D 4e Attack Icons font">D&amp;D 4e Attack Icons font</a> to see the stat blocks below correctly. Without it, the 4th edition icons, like the recharge dice and basic attack icons, won&#8217;t show up correctly. Thanks, and sorry for the inconvenience!</small></p>
<link href="http://www.encounteraday.com/wp-content/uploads/2008/07/4e.css" rel="stylesheet" type="text/css">Welcome back to this third and final installment of Steal This Setting: Ravnica! If you&#8217;ve missed them, please see part 1 where I go over <a href="/2008/07/25/steal-this-setting-ravnica-part-1/">the setting and the Azorius and Boros</a> guilds, and part 2 where I expound on <a href="/2008/07/28/steal-this-setting-ravnica-part-2/">the Dimir, Golgari, Gruul and Izzet</a>.
<p><a href='http://www.encounteraday.com/wp-content/uploads/2008/07/orzhovcrest.jpg' title='Orzhov'><img src='http://www.encounteraday.com/wp-content/uploads/2008/07/orzhovcrest.thumbnail.jpg' alt='Orzhov' align=left></a><b>The Orzhov Syndicate</b> Imagine a cross between the Catholic Church at the height of its power and influence with the mafia, and you&#8217;ve basically got the Orzhov. Though run as a religion, the church is extremely corrupt and its leaders are unashamed in their pursuit of wealth and power.</p>
<p>To the Orzhov, death isn&#8217;t an end and it&#8217;s not a new beginning. If anything, it&#8217;s more of the same. After death, those who still owed debts to the Orzhov serve them in unlife as indentured zombie servants. All the leaders of the Orzhov continue expanding their power and influence after death.</p>
<p><!-- START HALLOWHAUNT SPECTRE --><br />
<center></p>
<table cellpadding=0 cellspacing=0 class=monster>
<thead>
<tr>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=name>Hallowhaunt Spectre</span></td>
<td><span class=role>Level 5 Lurker</span></td>
</tr>
</table>
<table cellpadding=0 cellspacing=0>
<tr>
<td><span class=type>Medium Shadow Humanoid (undead)</span></td>
<td><span class=exp>XP 200</span></td>
</tr>
</table>
</td>
</tr>
</thead>
<tr class=mainstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td width=150><span class=initiative><b>Initiative</b> +9</span></td>
<td><span class=senses><b>Senses</b> Perception +7, darkvision</span></td>
</tr>
</table>
</td>
</tr>
<tr class=mainstats>
<td><span class=hp><b>HP</b> 49; <b>Bloodied</b> 24</span></td>
</tr>
<tr class=mainstats>
<td><span class=defenses><b>AC</b> 19; <b>Fortitude</b> 16, <b>Reflex</b> 18, <b>Will</b> 19</span></td>
</tr>
<tr class=mainstats>
<td><span class=damagetypemodifiers><b>Immune</b> disease, poison; <b>Resist</b> 10 necrotic, insubstantial; <b>Vulnerable</b> 5 radiant</span></td>
</tr>
<tr class=mainstats>
<td><span class=speed><b>Speed</b> fly 6 (perfect)</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><font face='D&#038;D 4e icons'>M</font> <b>Touch of the Grave</b> (Standard; at-will) &#x2666; <b>necrotic</b></span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>+8 vs. Fortitdude; 1d6+4 damage and target is weakened (save ends).</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><b>Haunting Echoes</b> (Immediate Reaction, when reduced to 0 hit points) &#x2666; <b>psychic</b></span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>The enemy which reduced the spectre to 0 hit points takes ongoing 5 psychic damage and is weakened (save ends both).</span></td>
</tr>
<tr class=secondstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=alignment><b>Alignment</b> Evil</span></td>
<td><span class=languages><b>Languages</b> Understands common</span></td>
</tr>
</table>
</td>
</tr>
<tr class=secondstats>
<td><span class=skills><b>Skills</b> Stealth +10</span></td>
</tr>
<tr class=secondstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=str><b>Str</b> 5 (-1)</span></td>
<td><span class=dex><b>Dex</b> 17 (+5)</span></td>
<td><span class=wis><b>Wis</b> 10 (+2)</span></td>
</tr>
<tr>
<td><span class=con><b>Con</b> 13 (+3)</span></td>
<td><span class=int><b>Int</b> 12 (+3)</span></td>
<td><span class=cha><b>Cha</b> 20 (+7)</span></td>
</tr>
</table>
</td>
</tr>
</table>
<p></center><br />
<!-- END HALLOWHAUNT SPECTRE --></p>
<p><a href='http://www.encounteraday.com/wp-content/uploads/2008/07/rakdoscrest.jpg' title='Rakdos'><img src='http://www.encounteraday.com/wp-content/uploads/2008/07/rakdoscrest.thumbnail.jpg' alt='Rakdos' align=right></a><b>The Cult of Rakdos</b> I&#8217;ll make this one simple. The Cult of Rakdos is <a href="http://en.wikipedia.org/wiki/Metalocalypse">Metalocalypse</a>, and Rakdos himself is Dethklok. The other Ravnican guilds look to the cult for assassins and mercenaries, but the fact of the matter is everyone in the cult is psychotic and wants nothing more than to kill, destroy, and wreak havok in Rakdos&#8217;s name. Rakdos, for his part, is usually content to sit back and enjoy the antics, preferring to whip his followers into a frenzy and let them commit the carnage.</p>
<p><!-- START RITEKNIFE --><br />
<center></p>
<table cellpadding=0 cellspacing=0 class=item>
<thead class=item>
<tr>
<td>
<table cellpadding=0 cellspacing=0>
<tr>
<td><span class=name>Rakdos Riteknife</span></td>
<td><span class=itemlevel>Level 10+</span></td>
</tr>
</table>
</td>
</tr>
</thead>
<tr class=backgif>
<td><span class=flavortext>This wicked, curved dagger seems to drink in the blood of your foes.</span></td>
</tr>
<tr>
<td>
<table class=itemlevels>
<tr>
<td>Lvl 10</td>
<td>+2</td>
<td>5,000 gp</td>
<td>Lvl 25</td>
<td>+5</td>
<td>625,000 gp</td>
</tr>
<tr>
<td>Lvl 15</td>
<td>+3</td>
<td>25,000 gp</td>
<td>Lvl 30</td>
<td>+6</td>
<td>3,125,000 gp</td>
</tr>
<tr>
<td>Lvl 20</td>
<td>+4</td>
<td>125,000 gp</td>
<td></td>
<td></td>
<td></td>
</tr>
</table>
</td>
</tr>
<tr>
<td><b>Weapon:</b> Dagger</td>
</tr>
<tr>
<td><b>Enhancement:</b> Attack rolls and damage rolls</td>
</tr>
<tr>
<td><b>Critical:</b> +1d6 damage per plus</td>
</tr>
<tr class=backgif>
<td><b>Special:</b> The first time each encounter when you reduce a non-minion opponent&#8217;s HP to 0 using the Rakdos Riteknife, its enhancement bonus increases 1 point. If the Riteknife is at least level 20 or 25, instead it increases 2 points. If the Riteknife is level 30, instead it increases 3 points.</td>
</tr>
</table>
<p></center><br />
<!-- END RITEKNIFE --></p>
<p><a href='http://www.encounteraday.com/wp-content/uploads/2008/07/selesnyacrest.jpg' title='Selesnya'><img src='http://www.encounteraday.com/wp-content/uploads/2008/07/selesnyacrest.thumbnail.jpg' alt='Selesnya' align=left></a><b>The Selesnya Conclave</b> Depending on your point of view, the Selesnya are either a communal utopia, a utopian community, or a cult of brainwashed <a href="http://www.imdb.com/title/tt0620224/">Janes</a>. The conclave seeks peace and harmony with nature, which is somewhat difficult what with their being no nature left on Ravnica.</p>
<p>When you get right down to it, Ravnica&#8217;s a pretty dark world. Except for maybe the Boros, the Selesnya are about as close to good as you get on this plane.</p>
<p><!-- BEGIN CHANTER --><br />
<center></p>
<table cellpadding=0 cellspacing=0 class=monster>
<thead>
<tr>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=name>Selesnya Chanter</span></td>
<td><span class=role>Level 3 Controller (Leader)</span></td>
</tr>
</table>
<table cellpadding=0 cellspacing=0>
<tr>
<td><span class=type>Medium Natural Humanoid</span></td>
<td><span class=exp>XP 150</span></td>
</tr>
</table>
</td>
</tr>
</thead>
<tr class=mainstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td width=150><span class=initiative><b>Initiative</b> +0</span></td>
<td><span class=senses><b>Senses</b> Perception +4</span></td>
</tr>
</table>
</td>
</tr>
<tr class=mainstats>
<td><span class=aura><b>Soothing Song</b> aura 10; Allies within the aura gain a +2 bonus to their Will defense.</span></td>
</tr>
<tr class=mainstats>
<td><span class=hp><b>HP</b> 46; <b>Bloodied</b> 23</span></td>
</tr>
<tr class=mainstats>
<td><span class=defenses><b>AC</b> 17; <b>Fortitude</b> 15, <b>Reflex</b> 14, <b>Will</b> 18</span></td>
</tr>
<tr class=mainstats>
<td><span class=speed><b>Speed</b> 6</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><font face='D&#038;D 4e icons'>M</font> <b>Mace</b> (Standard; at-will)</span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>+8 vs. AC; 1d6+3 damage.</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><font face='D&#038;D 4e icons'>R</font> <b>Light of the Selesnya</b> (Cannot use, see below) &#x2666; <b>convocation, radiant</b></span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>Ranged 10; +7 vs. Reflex; 1d6+3 damage. Chanter may not use this power on her own; an ally must use the convoke power on her to trigger this power. Chanter may also use this power when granted a basic ranged attack by any other effect.</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><font face='D&#038;D 4e icons'>r</font> <b>Convoke</b> (Standard; at-will)</span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>Ranged 10; Targeted ally may make a basic attack or use a power with the convocation keyword.</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><font face='D&#038;D 4e icons'>c</font> <b>Chant of Vitu-Ghazi</b> (Cannot use, see below) &#x2666; <b>convocation</b></span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>Close burst 10; one ally is protected. The next time during this encounter the protected ally would be dealt damage, it takes no damage instead. Chanter may not use this power on her own; an ally must use the convoke power on her to trigger this power.</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><font face='D&#038;D 4e icons'>a</font> <b>Entangling Roots</b> (Cannot use, see below) &#x2666; <b>convocation</b></span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>Area 1 burst within 10 squares; all squares in burst are treated as difficult terrain until the end of the encounter. Chanter may not use this power on her own; an ally must use the convoke power on her to trigger this power.</span></td>
</tr>
<tr class=secondstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=alignment><b>Alignment</b> Good</span></td>
<td><span class=languages><b>Languages</b> Common</span></td>
</tr>
</table>
</td>
</tr>
<tr class=secondstats>
<td><span class=skills><b>Skills</b> Nature +12</span></td>
</tr>
<tr class=secondstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=str><b>Str</b> 10 (+1)</span></td>
<td><span class=dex><b>Dex</b> 12 (+2)</span></td>
<td><span class=wis><b>Wis</b> 17 (+4)</span></td>
</tr>
<tr>
<td><span class=con><b>Con</b> 14 (+3)</span></td>
<td><span class=int><b>Int</b> 12 (+2)</span></td>
<td><span class=cha><b>Cha</b> 20 (+6)</span></td>
</tr>
</table>
</td>
</tr>
</table>
<p></center><br />
<!-- END CHANTER --><br />
<!-- BEGIN SAPROLING --><br />
<center></p>
<table cellpadding=0 cellspacing=0 class=monster>
<thead>
<tr>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=name>Saproling</span></td>
<td><span class=role>Level 1 Minion</span></td>
</tr>
</table>
<table cellpadding=0 cellspacing=0>
<tr>
<td><span class=type>Tiny Elemental Animate</span></td>
<td><span class=exp>XP 25</span></td>
</tr>
</table>
</td>
</tr>
</thead>
<tr class=mainstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td width=150><span class=initiative><b>Initiative</b> +1</span></td>
<td><span class=senses><b>Senses</b> Perception +1</span></td>
</tr>
</table>
</td>
</tr>
<tr class=mainstats>
<td><span class=hp><b>HP</b> 1; a missed attack never damages a minion.</span></td>
</tr>
<tr class=mainstats>
<td><span class=defenses><b>AC</b> 15; <b>Fortitude</b> 14, <b>Reflex</b> 13, <b>Will</b> 13</span></td>
</tr>
<tr class=mainstats>
<td><span class=speed><b>Speed</b> 5</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><font face='D&#038;D 4e icons'>M</font> <b>Slam</b> (Standard; at-will)</span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>+6 vs. AC; 4 damage</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><font face='D&#038;D 4e icons'>r</font> <b>Convoke</b> (Standard; encounter)</span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>Ranged 5; Targeted ally may make a basic attack or use a power with the convocation keyword.</span></td>
</tr>
<tr class=secondstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=alignment><b>Alignment</b> Good</span></td>
<td><span class=languages><b>Languages</b> &#8211;</span></td>
</tr>
</table>
</td>
</tr>
<tr class=secondstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=str><b>Str</b> 8 (-1)</span></td>
<td><span class=dex><b>Dex</b> 13 (+1)</span></td>
<td><span class=wis><b>Wis</b> 12 (+1)</span></td>
</tr>
<tr>
<td><span class=con><b>Con</b> 16 (+3)</span></td>
<td><span class=int><b>Int</b> 1 (-5)</span></td>
<td><span class=cha><b>Cha</b> 4 (-3)</span></td>
</tr>
</table>
</td>
</tr>
</table>
<p></center><br />
<!-- END SAPROLING --></p>
<p><a href='http://www.encounteraday.com/wp-content/uploads/2008/07/simiccrest.jpg' title='Simic'><img src='http://www.encounteraday.com/wp-content/uploads/2008/07/simiccrest.thumbnail.jpg' alt='Simic' align=right></a><b>The Simic Combine</b> Originally tasked with the preservation of Ravnican ecology, today the Simic are basically mad scientists. Like the proverbial asylum run by lunatics, the line between experimenter and experimentee within the guild is a fine one, if it exists at all.</p>
<p>While the Izzet are passionate researchers looking to expand their technical and magical knowledge, the Simic are at once both more rigorous and more reckless. The Simic&#8217;s method is more stringent and tempered, focused on perfection and improvements, but they also have few qualms about experimenting on the unwilling or on themselves. After all, who <i>wouldn&#8217;t</i> want to be improved?</p>
<p><!-- BEGIN KRAJ --><br />
<center></p>
<table cellpadding=0 cellspacing=0 class=monster>
<thead>
<tr>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=name>Experiment Kraj</span></td>
<td><span class=role>Level 18 Solo Brute</span></td>
</tr>
</table>
<table cellpadding=0 cellspacing=0>
<tr>
<td><span class=type>Huge Aberrant Animate</span></td>
<td><span class=exp>XP 10,000</span></td>
</tr>
</table>
</td>
</tr>
</thead>
<tr class=mainstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td width=150><span class=initiative><b>Initiative</b> +4</span></td>
<td><span class=senses><b>Senses</b> Perception +7; blindsight</span></td>
</tr>
</table>
</td>
</tr>
<tr class=mainstats>
<td><span class=hp><b>HP</b> 900; <b>Bloodied</b> 450</span></td>
</tr>
<tr class=mainstats>
<td><span class=regeneration><b>Regeneration</b> 10</span></td>
</tr>
<tr class=mainstats>
<td><span class=defenses><b>AC</b> 32; <b>Fortitude</b> 35, <b>Reflex</b> 24, <b>Will</b> 22</span></td>
</tr>
<tr class=mainstats>
<td><span class=damagetypemodifiers><b>Resist</b> variable 5</span></td>
</tr>
<tr class=mainstats>
<td><span class=savingthrows><b>Saving Throws</b> +5</span></td>
</tr>
<tr class=mainstats>
<td><span class=speed><b>Speed</b> 4</span></td>
</tr>
<tr class=mainstats>
<td><span class=actionpoints><b>Action Points</b> 2</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><font face='D&#038;D 4e icons'>m</font> <b>Slam</b> (Standard; at-will)</span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>+21 vs. AC; 3d8+7 damage.</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><b>Rapid Evolution</b></span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>Whenever any power targets Experiment Kraj, Kraj gains that power until the end of the encounter. Kraj has the same attack bonus and damage as the original power (i.e. don&#8217;t recalculate them based on Kraj&#8217;s stats).</span></td>
</tr>
<tr class=secondstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=alignment><b>Alignment</b> Unaligned</span></td>
<td><span class=languages><b>Languages</b> &#8211;</span></td>
</tr>
</table>
</td>
</tr>
<tr class=secondstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=str><b>Str</b> 25 (+16)</span></td>
<td><span class=dex><b>Dex</b> 6 (+7)</span></td>
<td><span class=wis><b>Wis</b> 6 (+7)</span></td>
</tr>
<tr>
<td><span class=con><b>Con</b> 28 (+18)</span></td>
<td><span class=int><b>Int</b> 1 (+4)</span></td>
<td><span class=cha><b>Cha</b> 1 (+4)</span></td>
</tr>
</table>
</td>
</tr>
</table>
<p></center><br />
<!-- END KRAJ --></p>
<p>And that brings us to the end of this experiment. This weekend I&#8217;ll post a PDF with statblocks for all the creatures herein. Hope you enjoyed it!</p>
]]></content:encoded>
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		<title>Steal This Setting: Ravnica, Part 1</title>
		<link>http://www.encounteraday.com/2008/07/25/steal-this-setting-ravnica-part-1/</link>
		<comments>http://www.encounteraday.com/2008/07/25/steal-this-setting-ravnica-part-1/#comments</comments>
		<pubDate>Fri, 25 Jul 2008 05:01:07 +0000</pubDate>
		<dc:creator>Asmor</dc:creator>
				<category><![CDATA[Steal This Setting]]></category>
		<category><![CDATA[4e Items]]></category>
		<category><![CDATA[4e Monsters]]></category>
		<category><![CDATA[Magic: the Gathering]]></category>
		<category><![CDATA[Urban]]></category>

		<guid isPermaLink="false">http://www.encounteraday.com/2008/07/25/steal-this-setting-ravnica-part-1/</guid>
		<description><![CDATA[Today I&#8217;m posting the first in a 3-part series on using the Magic: the Gathering plane of Ravnica in RPGs. In this series I&#8217;ll also be giving some sample rules components for D&#38;D 4th edition. At the end of the series, I&#8217;ll also release a PDF with all the stat blocks used in the series [...]]]></description>
			<content:encoded><![CDATA[<link href="http://www.encounteraday.com/wp-content/uploads/2008/07/4e.css" rel="stylesheet" type="text/css"><i>Today I&#8217;m posting the first in a 3-part series on using the <i>Magic: the Gathering</i> plane of Ravnica in RPGs. In this series I&#8217;ll also be giving some sample rules components for D&amp;D 4th edition. At the end of the series, I&#8217;ll also release a PDF with all the stat blocks used in the series so that you can print those out without getting all the extra crap. </i><i>I&#8217;m still trying to keep things general enough that they can be applied to any RPG, but think of the rules content as a value-added bonus to those who play 4th edition D&amp;D, and I hope it should be easy enough to ignore if you don&#8217;t. In any case, please, let me know what you think about all this!</i>
<p>Ravnica: City of Guilds. A planet covered entirely by city, ruled by ten guilds vying for control and kept in check only by an ancient enchantment called the Guildpact.</p>
<p>Ravnica is the setting for the Ravnica block, the twelfth block of Magic: The Gathering, and setting for the Ravnica, Guildpact and Dissension sets. It is also an absolutely fantastic setting for your favorite fantasy RPG.</p>
<h2>Pros</h2>
<ul>
<li><b>The Guilds:</b> The ten guilds which are central to the plot of Ravnica are also amazing resources for gamers. There&#8217;s so much intrigue and so many interactions and plot hooks that I don&#8217;t even know where to begin. Characters might belong to the guilds, trying to join them, trying to <i>escape</i> them, etc.</li>
<li><b>Room for Expansion:</b> Aside from the guilds, Ravnica&#8217;s actually not been explored that much. There&#8217;s room for pretty much anything in the city which spans an entire world.</li>
<li><b>Dungeons:</b> The city of Ravnica is like an urban parfait, with layers upon layers of streets and buildings. More importantly, while much of the city is constantly being demolished and rebuilt, there&#8217;s also room for ancient tenements thousands of years old, inhabited by Urza-only-knows what, and filled with ancient secrets and treasures.</li>
</ul>
<h2>Cons</h2>
<ul>
<li><b>Lack of Diversity:</b> Actually, not as big a problem as you might think. Despite the fact that Ravnica&#8217;s just one giant city, the city is actually quite diverse. Upscale high rises kept in pristine condition, dilapidated slums, dark and noxious sewers, etc. That said, at the end of the day, it <i>is</i> still a giant city, so you&#8217;ll never find, say, a mountain or a forest.</li>
<li><b>Narrow power band:</b> Ravnica seems like a setting with a relatively narrow band of power, where it&#8217;s difficult for me to envision truly epic stories. Using 4e D&amp;D as a reference, I can certainly come up with a couple of challenges for 30th level characters (Niv Mizzet and Rakdos immediately spring to mind), but I can&#8217;t really see a whole lot there to challenge a group of really high-level characters. Ultimately what it comes down to is that, without making some radical alterations to the assumptons of your system, the &#8220;big fish&#8221; aren&#8217;t as a rule much more powerful than the &#8220;small fries.&#8221; Still in the D&amp;D 4e paradigm, I probably would have difficulty coming up with much else to do beyond, say, 15th level. Then again, maybe not. Who knows?</li>
</ul>
<h1>The Guilds</h1>
<p>Wikipedia, as usual, has a really great article on Ravnica, including <a href="http://en.wikipedia.org/wiki/Ravnica_(plane)#Guilds">awesome descriptions of the guilds</a>. I&#8217;ll be going over each of the ten guilds in a bit of detail, and today we&#8217;ll be talking about two of them, the Azorius Senate and the Boros Legion. Not the most exciting pair, to be completely honest, but they have an interesting dichotomy. In essence, you might think of the Azorius as the lawmakers and the Boros as their enforcers. It&#8217;s a bit of a simplification, but not much.</p>
<p><a href="http://www.encounteraday.com/wp-content/uploads/2008/07/azoriuscrest.jpg" title="Azorius"><img src="http://www.encounteraday.com/wp-content/uploads/2008/07/azoriuscrest.thumbnail.jpg" alt="Azorius" align="left"></a> <b>The Azorius Senate:</b> A bunch of pencil pushers and lawmakers who seek to create absolute order by stifling everything under layers and layers of bureaucracy.</p>
<p>To be completely honest, the senate is probably one of the more boring guilds, for roleplaying purposes. Sure, there&#8217;s some potential for entertainment as you stymie the players and have them arrested for not filing the proper paperwork before sticking their gum to the bottom of that table, but that would get old pretty fast.</p>
<p><span class='rssonly'><br />
<h1>RSS Subscribers: Please view <a href="/2008/07/25/steal-this-setting-ravnica-part-1/">this post</a> on the actual site because the stat blocks below will not be formatted correctly in your RSS reader.</h1>
<p></span><br />
<!-- START AUGUSTIN --><br />
<center></p>
<table cellpadding=0 cellspacing=0 class=monster>
<thead>
<tr>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=name>Grand Arbiter Augustin IV</span></td>
<td><span class=role>Level 12 Elite Controller (Leader)</span></td>
</tr>
</table>
<table cellpadding=0 cellspacing=0>
<tr>
<td><span class=type>Medium Natural Humanoid</span></td>
<td><span class=exp>XP 1,400</span></td>
</tr>
</table>
</td>
</tr>
</thead>
<tr class=mainstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td width=150><span class=initiative><b>Initiative</b> +9</span></td>
<td><span class=senses><b>Senses</b> Blind; perception +25</span></td>
</tr>
</table>
</td>
</tr>
<tr class=mainstats>
<td><span class=aura><b>Stifling Bureaucracy (Psychic)</b> aura 10; Enemies within the aura must take 1 fewer action each turn, for example if an enemy spends an action point, it only takes 3 actions that turn instead of 4.</span></td>
</tr>
<tr class=mainstats>
<td><span class=hp><b>HP</b> 242; <b>Bloodied</b> 121</span></td>
</tr>
<tr class=mainstats>
<td><span class=defenses><b>AC</b> 28; <b>Fortitude</b> 23, <b>Reflex</b> 26, <b>Will</b> 30</span></td>
</tr>
<tr class=mainstats>
<td><span class=damagetypemodifiers><b>Resist</b> Psychic 10</span></td>
</tr>
<tr class=mainstats>
<td><span class=savingthrows><b>Saving Throws</b> +2</span></td>
</tr>
<tr class=mainstats>
<td><span class=speed><b>Speed</b> 4</span></td>
</tr>
<tr class=mainstats>
<td><span class=actionpoints><b>Action Points</b> 1</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><font face='D&#038;D 4e icons'>R</font> <b>Axiomatic Light</b> (Standard; at-will) &#x2666; <b>Radiant, Psychic</b></span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>Ranged 15; +16 vs. Fortitude; 1d8+5 damage, and the target must take 1 fewer action on its next turn (this ability stacks with the Stifling Bureaucracy aura, but not with itself).</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><font face='D&#038;D 4e icons'>r</font> <b>Decree of Apathy</b> (Standard; recharge <font face='D&#038;D 4e icons'>56</font>) &#x2666; <b>Psychic</b></span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>Ranged 15; 3d8+5 psychic damage and the target is stunned (save ends)</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><font face='D&#038;D 4e icons'>c</font> <b>Paralyzing Edict</b> (Standard; encounter) &#x2666; <b>Psychic</b></span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>Enemies in Close Burst 20; +16 vs. Will; the target is immobilized (save ends).</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><b>Rule of Law</b> (Immediate Interrupt, when targeted by an attack by enemy within 20 squares; recharge <font face='D&#038;D 4e icons'>6</font>) &#x2666; <b>Psychic</b></span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>The attack is cancelled and the triggering enemy cannot take any standard actions until the end of Augustin&#8217;s next turn.</span></td>
</tr>
<tr class=secondstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=alignment><b>Alignment</b> Unaligned</span></td>
<td><span class=languages><b>Languages</b> Common</span></td>
</tr>
</table>
</td>
</tr>
<tr class=secondstats>
<td><span class=skills><b>Skills</b> Arcana +15, Diplomacy +18, History +15, Insight +20</span></td>
</tr>
<tr class=secondstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=str><b>Str</b> 15 (+8)</span></td>
<td><span class=dex><b>Dex</b> 16 (+9)</span></td>
<td><span class=wis><b>Wis</b> 24 (+13)</span></td>
</tr>
<tr>
<td><span class=con><b>Con</b> 17 (+9)</span></td>
<td><span class=int><b>Int</b> 20 (+11)</span></td>
<td><span class=cha><b>Cha</b> 22 (+12)</span></td>
</tr>
</table>
</td>
</tr>
</table>
<p></center><br />
<!-- END AUGUSTIN --></p>
<p><small>Please download and install the <a href="http://www.encounteraday.com/wp-content/uploads/2008/07/dd-4e-icons-v3.ttf" title="D&amp;D 4e Attack Icons font">D&amp;D 4e Attack Icons font</a> to see the above stat block correctly.</small></p>
<p><a href="http://www.encounteraday.com/wp-content/uploads/2008/07/boroslogo.jpg" title="Boros"><img src="http://www.encounteraday.com/wp-content/uploads/2008/07/boroslogo.thumbnail.jpg" alt="Boros" align="right"></a><b>The Boros Legion:</b> Think of the Boros as the natural result when you&#8217;ve got a town guard in a city that takes up an entire planet. They&#8217;re a regimented military which concerns itself with upholding the laws and morality, preferring swift action and retribution.</p>
<p>Again, not one that jumps out with any really interesting possibilities, but they&#8217;re sure to show up a lot. Whenever the characters are involved in some hijinx, a Boros guard&#8217;s probably not far off.</p>
<p><!-- START SUNFORGER --><br />
<center></p>
<table cellpadding=0 cellspacing=0 class=item>
<thead class=item>
<tr>
<td>
<table cellpadding=0 cellspacing=0>
<tr>
<td><span class=name>Sunforger</span></td>
<td><span class=itemlevel>Level 10+</span></td>
</tr>
</table>
</td>
</tr>
</thead>
<tr class=backgif>
<td><span class=flavortext>The business end of this hammer bears the fist-in-sun insignia of the Boros Legion, leaving its mark of justice on the guilty.</span></td>
</tr>
<tr>
<td>
<table class=itemlevels>
<tr>
<td>Lvl 10</td>
<td>+2</td>
<td>5,000 gp</td>
<td>Lvl 25</td>
<td>+5</td>
<td>625,000 gp</td>
</tr>
<tr>
<td>Lvl 15</td>
<td>+3</td>
<td>25,000 gp</td>
<td>Lvl 30</td>
<td>+6</td>
<td>3,125,000 gp</td>
</tr>
<tr>
<td>Lvl 20</td>
<td>+4</td>
<td>125,000 gp</td>
<td></td>
<td></td>
<td></td>
</tr>
</table>
</td>
</tr>
<tr>
<td><b>Weapon:</b> Hammer</td>
</tr>
<tr>
<td><b>Enhancement:</b> Attack rolls and damage rolls</td>
</tr>
<tr>
<td><b>Critical:</b> +1d6 radiant damage per plus</td>
</tr>
<tr class=backgif>
<td><b>Power (Daily):</b> Minor action. You regain the use of an expended encounter power with the weapon or radiant keyword.</td>
</tr>
</table>
<p></center><br />
<!-- END SUNFORGER --></p>
<p><b>Tune in next week for House Dimir, the Golgari Swarms, the Gruul Clans, and the Izzet League!</b>	</p>
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