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	<title>Encounter-a-Day &#187; 4e Monsters</title>
	<atom:link href="http://www.encounteraday.com/tag/4e-monsters/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.encounteraday.com</link>
	<description>A new RPG encounter, every Monday through Friday!</description>
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		<item>
		<title>Friends &amp; Foes: Hardened Chuul</title>
		<link>http://www.encounteraday.com/2009/06/07/friends-foes-hardened-chuul/</link>
		<comments>http://www.encounteraday.com/2009/06/07/friends-foes-hardened-chuul/#comments</comments>
		<pubDate>Sun, 07 Jun 2009 17:31:57 +0000</pubDate>
		<dc:creator>Asmor</dc:creator>
				<category><![CDATA[Friends & Foes]]></category>
		<category><![CDATA[4e Monsters]]></category>
		<category><![CDATA[Aberrations]]></category>

		<guid isPermaLink="false">http://www.encounteraday.com/?p=552</guid>
		<description><![CDATA[Hardened Chuul Description The ground trembles a bit as this massive, yellow, lobster-like creature steps out of the lake. Sheets of water fall off its dense exoskeleton. Hardened Chuul Level 15 Elite Brute Large Aberrant Beast (aquatic) XP 2,400 Initiative +10 Senses Perception +12 HP 272; Bloodied 136 AC 31; Fortitude 30, Reflex 26, Will [...]]]></description>
			<content:encoded><![CDATA[<p><!-- Begin Hardened Chuul - Made with Monster Maker - http://www.asmor.com --></p>
<h1 class='title'>Hardened Chuul</h1>
<div class='sectionPlain'>
<h2 class='sectionTitle'>Description</h2>
<p>The ground trembles a bit as this massive, yellow, lobster-like creature steps out of the lake. Sheets of water fall off its dense exoskeleton.</p>
</div>
<p><!-- Begin stat block --></p>
<table cellpadding='0' cellspacing='0' class='monster'>
<thead>
<tr>
<td>
<table cellpadding='0' cellspacing='0' >
<tr>
<td><span class='name'>Hardened Chuul</span></td>
<td><span class='role'>Level 15 Elite Brute</span></td>
</tr>
</table>
<table cellpadding='0' cellspacing='0'>
<tr>
<td><span class='type'>Large Aberrant Beast (aquatic)</span></td>
<td><span class='exp'>XP 2,400</span></td>
</tr>
</table>
</td>
</tr>
</thead>
<tr class='mainstats'>
<td>
<table cellpadding='0' cellspacing='0' >
<tr>
<td style='width:150px'><span class='initiative'><b>Initiative</b> +10</span></td>
<td><span class='senses'><b>Senses</b> Perception +12</span></td>
</tr>
</table>
</td>
</tr>
<tr class='mainstats'>
<td><span class='hp'><b>HP</b> 272; <b>Bloodied</b> 136</span></td>
</tr>
<tr class='mainstats'>
<td><span class='defenses'><b>AC</b> 31; <b>Fortitude</b> 30, <b>Reflex</b> 26, <b>Will</b> 25</span></td>
</tr>
<tr class='mainstats'>
<td><span class='damagetypemodifiers'><b>Vulnerable</b> psychic 10 (see also <i>hardened chitin</i>)</span></td>
</tr>
<tr class='mainstats'>
<td><span class='savingthrows'><b>Saving Throws</b> +2</span></td>
</tr>
<tr class='mainstats'>
<td><span class='speed'><b>Speed</b> 5, swim 6</span></td>
</tr>
<tr class='mainstats'>
<td><span class='actionpoints'><b>Action Points</b> 1</span></td>
</tr>
<tr class='powerhead'>
<td><span class='powerheadspan'><span class='dndicon'>M</span> <b>Claw</b> (Standard; at-will)</span></td>
</tr>
<tr class='powerbody'>
<td><span class='powerbodyspan'>Reach 2; +18 vs. AC; 1d10+6 damage, or 3d10+6 damage against an immobilized creature.</span></td>
</tr>
<tr class='powerhead'>
<td><span class='powerheadspan'><span class='dndicon'>m</span> <b>Double Attack</b> (Standard; at-will) &#x2666; <b>Poison</b></span></td>
</tr>
<tr class='powerbody'>
<td><span class='powerbodyspan'>The chuul makes two claw attacks. If both claw attacks hit a single target, the chuul makes a secondary attack against the same target with its tentacles.<br />
<i>Secondary Attack</i><br />
+16 vs Fortitude; the target is immobilized (save ends).</span></td>
</tr>
<tr class='powerhead'>
<td><span class='powerheadspan'><b>Tentacle Net</b> &#x2666; <b>Poison</b></span></td>
</tr>
<tr class='powerbody'>
<td><span class='powerbodyspan'>A creature hit by a chuul&#8217;s opportunity attack is immobilized until the end of the chuul&#8217;s next turn.</span></td>
</tr>
<tr class='powerhead'>
<td><span class='powerheadspan'><b>Hardened Chitin</b></span></td>
</tr>
<tr class='powerbody'>
<td><span class='powerbodyspan'>The chuul begins each encounter with three chitin counters. As long as it has any counters left, all non-psychic damage that would be dealt to the chuul is prevented. If a single attack would have dealt 20 or more points of damage, the chuul loses a chitin counter (but the damage is still prevented). If a critical hit is scored against the chuul, the damage goes through as normal and the chuul loses a chitin counter.<br />
Psychic damage ignores this ability entirely and is not prevented nor does it remove chitin counters.</span></td>
</tr>
<tr class='powerhead'>
<td><span class='powerheadspan'><b>Regrow Armor</b> (Immediate Reaction, when first bloodied; encounter)</span></td>
</tr>
<tr class='powerbody'>
<td><span class='powerbodyspan'>The chuul gains a chitin counter. It can&#8217;t have more than three chitin counters at a time.</span></td>
</tr>
<tr class='secondstats'>
<td>
<table cellpadding='0' cellspacing='0' >
<tr>
<td><span class='alignment'><b>Alignment</b> Unaligned</span></td>
<td><span class='languages'><b>Languages</b> Deep Speech</span></td>
</tr>
</table>
</td>
</tr>
<tr class='secondstats'>
<td>
<table cellpadding='0' cellspacing='0' >
<tr>
<td><span class='ability'><b>Str</b> 23 (+13)</span></td>
<td><span class='ability'><b>Dex</b> 17 (+10)</span></td>
<td><span class='ability'><b>Wis</b> 20 (+12)</span></td>
</tr>
<tr>
<td><span class='ability'><b>Con</b> 21 (+12)</span></td>
<td><span class='ability'><b>Int</b> 3 (+3)</span></td>
<td><span class='ability'><b>Cha</b> 12 (+8)</span></td>
</tr>
</table>
</td>
</tr>
</table>
<p><!-- End stat block --></p>
<div class='sectionPlain'>
<h2 class='sectionTitle'>Hardened Chuul Lore</h2>
<p>A character knows the following information with a successful Dungeoneering check.</p>
<p><b>DC 20:</b> Some mages use chuuls such as these to guard their sanctums. This chuul&#8217;s exoskeleton has been treated so that it is impervious to all but the most egregious damage.</p>
<p><b>DC 25:</b> The chuul&#8217;s tentacled mouth secretes an immobilizing poison.</p>
<p><b>DC 30:</b> The process of hardening the chuul&#8217;s armor maddens it, making it particularly vulnerable to psychic damage.</p>
</div>
<p><!-- End Hardened Chuul --></p>
]]></content:encoded>
			<wfw:commentRss>http://www.encounteraday.com/2009/06/07/friends-foes-hardened-chuul/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Multi-part bosses</title>
		<link>http://www.encounteraday.com/2009/04/27/multi-part-bosses/</link>
		<comments>http://www.encounteraday.com/2009/04/27/multi-part-bosses/#comments</comments>
		<pubDate>Mon, 27 Apr 2009 05:01:16 +0000</pubDate>
		<dc:creator>Asmor</dc:creator>
				<category><![CDATA[Advice]]></category>
		<category><![CDATA[4e Monsters]]></category>
		<category><![CDATA[Warforged]]></category>

		<guid isPermaLink="false">http://www.encounteraday.com/?p=475</guid>
		<description><![CDATA[One common complaint about 4th edition is that combat can be a bit of a slog. Solos, in particular, are notorious for this problem. But sometimes, you just really want a big, climactic fight against one really nasty enemy. What&#8217;s a DM to do? As always, we take out the one tool every DM should [...]]]></description>
			<content:encoded><![CDATA[<p>One common complaint about 4th edition is that <a href="http://www.enworld.org/forum/general-rpg-discussion/254630-stalker0s-guide-anti-grind.html">combat can be a bit of a slog</a>. Solos, in particular, are notorious for this problem. But sometimes, you just really want a big, climactic fight against one really nasty enemy.</p>
<p>What&#8217;s a DM to do? As always, we take out the one tool every DM should know how to use, more useful than duct tape, a dremel, a swiss army knife and a leatherman combined: theft.</p>
<p>In this case, we&#8217;re stealing from video games. A common staple in video games is the large, multi-part boss fight that changes periodically throughout.</p>
<p>Let me give you an example. I&#8217;m coming up to the climactic ending of my campaign. The big bad in question is actually rather small; a halfling-sized warforged named Judgment who is (quite successfully) summoning an entity from the far realms to devour the world.</p>
<p>Now, there are three obvious ways to turn him into the big bad.</p>
<ol>
<li>1. Make him a solo lurker and hope I can craft the terrain such that it&#8217;s an interesting fight. Not bloody likely.</li>
<li>2. Turn him into a hulking monstrosity &#8220;because of the far realms taint.&#8221; Not terribly desirable, since it radically changes the concept of the character.</li>
<li>3. Make him an elite and surround him with a a more standard encounter. Yawn.</li>
</ol>
<p>No, no, no. That just won&#8217;t do. You see, it&#8217;s important to me that the PCs get to fight Judgment as&#8230; Judgment. Without getting into detail, suffice to say that a couple of the PCs have a specific and personal (to the players even more so than the characters) vendetta against Judgment as he is.</p>
<p>I also want to make sure that the fight is different and interesting. And so I brainstormed, and here&#8217;s what I&#8217;ve come up with.</p>
<p>The fight starts off fairly normal. Judgment is just a plain old lurker, not even elite, with a couple warforged and illithids and maybe an umberhulk. When Judgment is destroyed, he shatters into dozens of shards. Hooray, they got to kill the real Judgment!</p>
<p>After the last of the enemies are defeated, however, and before the PCs can take a rest, the shards begin to regenerate into a small army of Judgments. In this form, Judgment is represented as a couple dozen minions, with the nasty ability that every round any one of the minions can deliver a very powerful attack.</p>
<p>Finally, after they defeat the split Judgment, all the pieces coalesce back together into a more abstract, crystalline form. This is Judgment&#8217;s final form, and his most difficult. He is now an elite controller who radically alters the way the battles go, drastically reducing healing, making PCs attack each other, and only being hit by rolling <i>under</i> his defense.</p>
<p>I hope this post has inspired you. Provided below are Judgment&#8217;s stats in each form.</p>
<p><center><br />
<!-- Begin Judgment - Made with Monster Maker - http://www.asmor.com --></p>
<p><!-- Begin stat block --></p>
<table cellpadding='0' cellspacing='0' class='monster'>
<thead>
<tr>
<td>
<table cellpadding='0' cellspacing='0' >
<tr>
<td><span class='name'>Judgment</span></td>
<td><span class='role'>Level 12 Lurker</span></td>
</tr>
</table>
<table cellpadding='0' cellspacing='0'>
<tr>
<td><span class='type'>Small Natural Humanoid (warforged)</span></td>
<td><span class='exp'>XP 700</span></td>
</tr>
</table>
</td>
</tr>
</thead>
<tr class='mainstats'>
<td>
<table cellpadding='0' cellspacing='0' >
<tr>
<td style='width:150px'><span class='initiative'><b>Initiative</b> +16</span></td>
<td><span class='senses'><b>Senses</b> Perception +14</span></td>
</tr>
</table>
</td>
</tr>
<tr class='mainstats'>
<td><span class='hp'><b>HP</b> 97; <b>Bloodied</b> 48</span></td>
</tr>
<tr class='mainstats'>
<td><span class='defenses'><b>AC</b> 26; <b>Fortitude</b> 24, <b>Reflex</b> 25, <b>Will</b> 24</span></td>
</tr>
<tr class='mainstats'>
<td><span class='speed'><b>Speed</b> 6</span></td>
</tr>
<tr class='powerhead'>
<td><span class='powerheadspan'><span class='dndicon'>M</span> <b>Dagger</b> (Standard; at-will)</span></td>
</tr>
<tr class='powerbody'>
<td><span class='powerbodyspan'>+17 vs. AC; 1d8+5 damage.</span></td>
</tr>
<tr class='powerhead'>
<td><span class='powerheadspan'><span class='dndicon'>m</span> <b>Shank</b> (Standard; recharge <span class='dndicon'>56</span>)</span></td>
</tr>
<tr class='powerbody'>
<td><span class='powerbodyspan'>+17 vs. AC; 3d8+5 damage and target is weakened (save ends)</span></td>
</tr>
<tr class='powerhead'>
<td><span class='powerheadspan'><b>Camouflage</b></span></td>
</tr>
<tr class='powerbody'>
<td><span class='powerbodyspan'>Judgment may make stealth checks to become hidden at the end of any movement. If it doesn&#8217;t have concealment, it takes a -5 penalty to the stealth check.</span></td>
</tr>
<tr class='powerhead'>
<td><span class='powerheadspan'><b>Sneak Attack</b></span></td>
</tr>
<tr class='powerbody'>
<td><span class='powerbodyspan'>Whenever Judgment hits a target it has combat advantage against, it deals an extra 3d8 damage on the attack.</span></td>
</tr>
<tr class='powerhead'>
<td><span class='powerheadspan'><b>Tumble</b> (Move; at-will)</span></td>
</tr>
<tr class='powerbody'>
<td><span class='powerbodyspan'>Judgment shifts 3 squares.</span></td>
</tr>
<tr class='secondstats'>
<td>
<table cellpadding='0' cellspacing='0' >
<tr>
<td><span class='alignment'><b>Alignment</b> Chaotic Evil</span></td>
<td><span class='languages'><b>Languages</b> Common</span></td>
</tr>
</table>
</td>
</tr>
<tr class='secondstats'>
<td><span class='skills'><b>Skills</b> Bluff +15, Intimidate +15, Stealth +17, Thievery +17</span></td>
</tr>
<tr class='secondstats'>
<td>
<table cellpadding='0' cellspacing='0' >
<tr>
<td><span class='ability'><b>Str</b> 12 (+7)</span></td>
<td><span class='ability'><b>Dex</b> 22 (+12)</span></td>
<td><span class='ability'><b>Wis</b> 17 (+9)</span></td>
</tr>
<tr>
<td><span class='ability'><b>Con</b> 19 (+10)</span></td>
<td><span class='ability'><b>Int</b> 13 (+7)</span></td>
<td><span class='ability'><b>Cha</b> 19 (+10)</span></td>
</tr>
</table>
</td>
</tr>
</table>
<p><!-- End stat block --></p>
<p><!-- End Judgment --></p>
<p><!-- Begin Judgment, Split Form - Made with Monster Maker - http://www.asmor.com --></p>
<p><!-- Begin stat block --></p>
<table cellpadding='0' cellspacing='0' class='monster'>
<thead>
<tr>
<td>
<table cellpadding='0' cellspacing='0' >
<tr>
<td><span class='name'>Judgment, Split Form</span></td>
<td><span class='role'>Level 12 Minion</span></td>
</tr>
</table>
<table cellpadding='0' cellspacing='0'>
<tr>
<td><span class='type'>Small Aberrant Humanoid (warforged)</span></td>
<td><span class='exp'>XP 175</span></td>
</tr>
</table>
</td>
</tr>
</thead>
<tr class='mainstats'>
<td>
<table cellpadding='0' cellspacing='0' >
<tr>
<td style='width:150px'><span class='initiative'><b>Initiative</b> +12</span></td>
<td><span class='senses'><b>Senses</b> Perception +14</span></td>
</tr>
</table>
</td>
</tr>
<tr class='mainstats'>
<td><span class='hp'><b>HP</b> 1; a missed attack never damages a minion.</span></td>
</tr>
<tr class='mainstats'>
<td><span class='defenses'><b>AC</b> 26; <b>Fortitude</b> 24, <b>Reflex</b> 25, <b>Will</b> 24</span></td>
</tr>
<tr class='mainstats'>
<td><span class='speed'><b>Speed</b> 6</span></td>
</tr>
<tr class='powerhead'>
<td><span class='powerheadspan'><span class='dndicon'>M</span> <b>Harrying Strike</b> (Standard; at-will)</span></td>
</tr>
<tr class='powerbody'>
<td><span class='powerbodyspan'>+17 vs. AC; 6 damage.</span></td>
</tr>
<tr class='powerhead'>
<td><span class='powerheadspan'><span class='dndicon'>m</span> <b>True Strike</b> (Standard; at-will, but only one split form may use it per round)</span></td>
</tr>
<tr class='powerbody'>
<td><span class='powerbodyspan'>+17 vs. AC; 4d10+5 damage and target loses a healing surge.</span></td>
</tr>
<tr class='powerhead'>
<td><span class='powerheadspan'><b>Tumble</b> (Move; at-will)</span></td>
</tr>
<tr class='powerbody'>
<td><span class='powerbodyspan'>The split form shifts 3 spaces.</span></td>
</tr>
<tr class='secondstats'>
<td>
<table cellpadding='0' cellspacing='0' >
<tr>
<td><span class='alignment'><b>Alignment</b> Chaotic Evil</span></td>
<td><span class='languages'><b>Languages</b> Common</span></td>
</tr>
</table>
</td>
</tr>
<tr class='secondstats'>
<td><span class='skills'><b>Skills</b> Bluff +15, Intimidate +15, Stealth +17, Thievery +17</span></td>
</tr>
<tr class='secondstats'>
<td>
<table cellpadding='0' cellspacing='0' >
<tr>
<td><span class='ability'><b>Str</b> 12 (+7)</span></td>
<td><span class='ability'><b>Dex</b> 22 (+12)</span></td>
<td><span class='ability'><b>Wis</b> 17 (+9)</span></td>
</tr>
<tr>
<td><span class='ability'><b>Con</b> 19 (+10)</span></td>
<td><span class='ability'><b>Int</b> 13 (+7)</span></td>
<td><span class='ability'><b>Cha</b> 19 (+10)</span></td>
</tr>
</table>
</td>
</tr>
</table>
<p><!-- End stat block --></p>
<p><!-- End Judgment, Split Form --></p>
<p><!-- Begin Judgment, Final Form - Made with Monster Maker - http://www.asmor.com --></p>
<p><!-- Begin stat block --></p>
<table cellpadding='0' cellspacing='0' class='monster'>
<thead>
<tr>
<td>
<table cellpadding='0' cellspacing='0' >
<tr>
<td><span class='name'>Judgment, Final Form</span></td>
<td><span class='role'>Level 12 Elite Controller</span></td>
</tr>
</table>
<table cellpadding='0' cellspacing='0'>
<tr>
<td><span class='type'>Small Aberrant Humanoid (warforged)</span></td>
<td><span class='exp'>XP 1,400</span></td>
</tr>
</table>
</td>
</tr>
</thead>
<tr class='mainstats'>
<td>
<table cellpadding='0' cellspacing='0' >
<tr>
<td style='width:150px'><span class='initiative'><b>Initiative</b> +12</span></td>
<td><span class='senses'><b>Senses</b> Perception +14</span></td>
</tr>
</table>
</td>
</tr>
<tr class='mainstats'>
<td><span class='aura'><b>Terrible Sympathy (healing)</b> aura 10; Whenever another creature within the aura spends a healing surge, it heals half as much as it otherwise would and Judgment gains temporary hit points equal to the amount the creature healed.</span></td>
</tr>
<tr class='mainstats'>
<td><span class='hp'><b>HP</b> 246; <b>Bloodied</b> 123</span></td>
</tr>
<tr class='mainstats'>
<td><span class='defenses'><b>AC</b> 26; <b>Fortitude</b> 26, <b>Reflex</b> 25, <b>Will</b> 26; See also <i>obscene geometries</i> below</span></td>
</tr>
<tr class='mainstats'>
<td><span class='savingthrows'><b>Saving Throws</b> +2</span></td>
</tr>
<tr class='mainstats'>
<td><span class='speed'><b>Speed</b> teleport 8</span></td>
</tr>
<tr class='mainstats'>
<td><span class='actionpoints'><b>Action Points</b> 1</span></td>
</tr>
<tr class='powerhead'>
<td><span class='powerheadspan'><span class='dndicon'>R</span> <b>Misdirected Blow</b> (Standard; at-will)</span></td>
</tr>
<tr class='powerbody'>
<td><span class='powerbodyspan'>Ranged 20; No attack roll; target makes a basic attack of Judgment&#8217;s choice against any creature within 20 squares of Judgment. The target does not have to be within range of the defender, and may even make a melee attack against a distant defender.</span></td>
</tr>
<tr class='powerhead'>
<td><span class='powerheadspan'><b>Warp Space</b> (Immediate Reaction, when an enemy attacks Judgment with a melee attack; at-will)</span></td>
</tr>
<tr class='powerbody'>
<td><span class='powerbodyspan'>The target is teleported 1d6 squares in a random direction and dazed until the end of Judgment&#8217;s next turn.</span></td>
</tr>
<tr class='powerhead'>
<td><span class='powerheadspan'><b>Obscene Geometries</b></span></td>
</tr>
<tr class='powerbody'>
<td><span class='powerbodyspan'>If an attack would hit Judgment, instead it misses. If an attack would miss Judgment, instead it hits. A roll of 1 is always a critical hit against Judgment and a roll of 20 is always a miss. Enemies with combat advantage against Judgment get a -2 penalty instead of a +2 bonus to the attack roll.</span></td>
</tr>
<tr class='secondstats'>
<td>
<table cellpadding='0' cellspacing='0' >
<tr>
<td><span class='alignment'><b>Alignment</b> Chaotic Evil</span></td>
<td><span class='languages'><b>Languages</b> Common</span></td>
</tr>
</table>
</td>
</tr>
<tr class='secondstats'>
<td><span class='skills'><b>Skills</b> Bluff +15, Intimidate +15, Stealth +17, Thievery +17</span></td>
</tr>
<tr class='secondstats'>
<td>
<table cellpadding='0' cellspacing='0' >
<tr>
<td><span class='ability'><b>Str</b> 12 (+7)</span></td>
<td><span class='ability'><b>Dex</b> 22 (+12)</span></td>
<td><span class='ability'><b>Wis</b> 17 (+9)</span></td>
</tr>
<tr>
<td><span class='ability'><b>Con</b> 19 (+10)</span></td>
<td><span class='ability'><b>Int</b> 13 (+7)</span></td>
<td><span class='ability'><b>Cha</b> 19 (+10)</span></td>
</tr>
</table>
</td>
</tr>
</table>
<p><!-- End stat block --></p>
<p><!-- End Judgment, Final Form --></p>
<p></center></p>
<p>Actually, as I write this addendum (which technically isn&#8217;t an addendum since as far as you&#8217;re concerned this all went live at the same time), I&#8217;ve just finished this fight. It worked out really well, minus some design issues with the last form of Judgment. The PCs were actually rolling too reliably and having a hard time missing him, and on top of that the basic attack thing wasn&#8217;t doing much damage. Turned it into a bit of a slog, so after a few rounds I decided to just end it there.</p>
<p>Other than that, though, I think the multi-part boss idea worked beautifully.</p>
]]></content:encoded>
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		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Friends &amp; Foes: He&#8217;s His Own Best Friend</title>
		<link>http://www.encounteraday.com/2009/02/13/friends-foes-hes-his-own-best-friend/</link>
		<comments>http://www.encounteraday.com/2009/02/13/friends-foes-hes-his-own-best-friend/#comments</comments>
		<pubDate>Fri, 13 Feb 2009 21:26:44 +0000</pubDate>
		<dc:creator>Asmor</dc:creator>
				<category><![CDATA[Friends & Foes]]></category>
		<category><![CDATA[4e Monsters]]></category>
		<category><![CDATA[Shadar-kai]]></category>
		<category><![CDATA[Undead]]></category>

		<guid isPermaLink="false">http://www.encounteraday.com/?p=402</guid>
		<description><![CDATA[Shadar-Kai Deathmaster Level 13 Elite Brute Medium Shadow Humanoid (shadar-kai) XP &#8211; Initiative +9 Senses Perception +10 HP 316; Bloodied 158 AC 27; Fortitude 28, Reflex 25, Will 29 Resist 10 necrotic; Vulnerable 10 radiant Saving Throws +2 Speed 6 Action Points 1 M Shadowfist (Standard; at-will) &#x2666; necrotic +16 vs. AC; 3d6+6 damage and [...]]]></description>
			<content:encoded><![CDATA[<p><center><!-- Begin Shadar-Kai Deathmaster - Made with Monster Maker - http://www.asmor.com --></p>
<p><!-- Begin stat block --></p>
<table cellpadding='0' cellspacing='0' class='monster'>
<thead>
<tr>
<td>
<table cellpadding='0' cellspacing='0' >
<tr>
<td><span class='name'>Shadar-Kai Deathmaster</span></td>
<td><span class='role'>Level 13 Elite Brute</span></td>
</tr>
</table>
<table cellpadding='0' cellspacing='0'>
<tr>
<td><span class='type'>Medium Shadow Humanoid (shadar-kai)</span></td>
<td><span class='exp'>XP &#8211;</span></td>
</tr>
</table>
</td>
</tr>
</thead>
<tr class='mainstats'>
<td>
<table cellpadding='0' cellspacing='0' >
<tr>
<td style='width:150px'><span class='initiative'><b>Initiative</b> +9</span></td>
<td><span class='senses'><b>Senses</b> Perception +10</span></td>
</tr>
</table>
</td>
</tr>
<tr class='mainstats'>
<td><span class='hp'><b>HP</b> 316; <b>Bloodied</b> 158</span></td>
</tr>
<tr class='mainstats'>
<td><span class='defenses'><b>AC</b> 27; <b>Fortitude</b> 28, <b>Reflex</b> 25, <b>Will</b> 29</span></td>
</tr>
<tr class='mainstats'>
<td><span class='damagetypemodifiers'><b>Resist</b> 10 necrotic; <b>Vulnerable</b> 10 radiant</span></td>
</tr>
<tr class='mainstats'>
<td><span class='savingthrows'><b>Saving Throws</b> +2</span></td>
</tr>
<tr class='mainstats'>
<td><span class='speed'><b>Speed</b> 6</span></td>
</tr>
<tr class='mainstats'>
<td><span class='actionpoints'><b>Action Points</b> 1</span></td>
</tr>
<tr class='powerhead'>
<td><span class='powerheadspan'><span class='dndicon'>M</span> <b>Shadowfist</b> (Standard; at-will) &#x2666; <b>necrotic</b></span></td>
</tr>
<tr class='powerbody'>
<td><span class='powerbodyspan'>+16 vs. AC; 3d6+6 damage and secondary attack vs. same target: +14 vs. Fortitude; ongoing 7 necrotic damage and target is weakened.</span></td>
</tr>
<tr class='powerhead'>
<td><span class='powerheadspan'><span class='dndicon'>R</span> <b>Mindslice</b> (Minor; at-will, not more than 1/round) &#x2666; <b>psychic</b></span></td>
</tr>
<tr class='powerbody'>
<td><span class='powerbodyspan'>Ranged 10; +14 vs. Will; target takes 1d10+6 psychic damage and is dazed (save ends).</span></td>
</tr>
<tr class='powerhead'>
<td><span class='powerheadspan'><b>Split</b> (immediate reaction when first bloodied; daily)</span></td>
</tr>
<tr class='powerbody'>
<td><span class='powerbodyspan'>The shadar-kai deathmaster is replaced with a Cast-off Shell, and a Final Breath is placed in an adjacent square. If there are no empty adjacent squares, the final breath is placed in the closest available square. The cast-off shell and final breath share the same HP total, which is equal to however many HP the shadar-kai deathmaster has left when this power is activated.</span></td>
</tr>
<tr class='secondstats'>
<td>
<table cellpadding='0' cellspacing='0' >
<tr>
<td><span class='alignment'><b>Alignment</b> Chaotic Evil</span></td>
<td><span class='languages'><b>Languages</b> Common</span></td>
</tr>
</table>
</td>
</tr>
<tr class='secondstats'>
<td>
<table cellpadding='0' cellspacing='0' >
<tr>
<td><span class='ability'><b>Str</b> 22 (+12)</span></td>
<td><span class='ability'><b>Dex</b> 17 (+9)</span></td>
<td><span class='ability'><b>Wis</b> 19 (+10)</span></td>
</tr>
<tr>
<td><span class='ability'><b>Con</b> 18 (+10)</span></td>
<td><span class='ability'><b>Int</b> 20 (+11)</span></td>
<td><span class='ability'><b>Cha</b> 23 (+12)</span></td>
</tr>
</table>
</td>
</tr>
</table>
<p><!-- End stat block --></p>
<p><!-- End Shadar-Kai Deathmaster --></p>
<p><!-- Begin Final Breath - Made with Monster Maker - http://www.asmor.com --></p>
<p><!-- Begin stat block --></p>
<table cellpadding='0' cellspacing='0' class='monster'>
<thead>
<tr>
<td>
<table cellpadding='0' cellspacing='0' >
<tr>
<td><span class='name'>Final Breath</span></td>
<td><span class='role'>Level 13 Artillery</span></td>
</tr>
</table>
<table cellpadding='0' cellspacing='0'>
<tr>
<td><span class='type'>Medium Shadow Humanoid (shadar-kai, undead)</span></td>
<td><span class='exp'>XP 800</span></td>
</tr>
</table>
</td>
</tr>
</thead>
<tr class='mainstats'>
<td>
<table cellpadding='0' cellspacing='0' >
<tr>
<td style='width:150px'><span class='initiative'><b>Initiative</b> +9</span></td>
<td><span class='senses'><b>Senses</b> Perception +10</span></td>
</tr>
</table>
</td>
</tr>
<tr class='mainstats'>
<td><span class='hp'><b>HP</b> 316; <b>Bloodied</b> 158; <i>see shared essence</i></span></td>
</tr>
<tr class='mainstats'>
<td><span class='defenses'><b>AC</b> 25; <b>Fortitude</b> 22, <b>Reflex</b> 25, <b>Will</b> 27</span></td>
</tr>
<tr class='mainstats'>
<td><span class='damagetypemodifiers'><b>Resist</b> 10 necrotic, insubstantial; <b>Vulnerable</b> 10 radiant</span></td>
</tr>
<tr class='mainstats'>
<td><span class='speed'><b>Speed</b> fly 6 (hover); phasing</span></td>
</tr>
<tr class='powerhead'>
<td><span class='powerheadspan'><span class='dndicon'>R</span> <b>Mindslice</b> (Standard; at-will) &#x2666; <b>psychic</b></span></td>
</tr>
<tr class='powerbody'>
<td><span class='powerbodyspan'>Ranged 10; +14 vs. Will; target takes 1d10+6 psychic damage and is dazed (save ends).</span></td>
</tr>
<tr class='powerhead'>
<td><span class='powerheadspan'><b>Shared Essence</b></span></td>
</tr>
<tr class='powerbody'>
<td><span class='powerbodyspan'>The cast-off shell and final breath which came from the same shadar-kai deathmaster share the same HP total.</span></td>
</tr>
<tr class='secondstats'>
<td>
<table cellpadding='0' cellspacing='0' >
<tr>
<td><span class='alignment'><b>Alignment</b> Chaotic Evil</span></td>
<td><span class='languages'><b>Languages</b> Common</span></td>
</tr>
</table>
</td>
</tr>
<tr class='secondstats'>
<td>
<table cellpadding='0' cellspacing='0' >
<tr>
<td><span class='ability'><b>Str</b> 6 (+4)</span></td>
<td><span class='ability'><b>Dex</b> 17 (+9)</span></td>
<td><span class='ability'><b>Wis</b> 19 (+10)</span></td>
</tr>
<tr>
<td><span class='ability'><b>Con</b> 12 (+7)</span></td>
<td><span class='ability'><b>Int</b> 20 (+11)</span></td>
<td><span class='ability'><b>Cha</b> 23 (+12)</span></td>
</tr>
</table>
</td>
</tr>
</table>
<p><!-- End stat block --></p>
<p><!-- End Final Breath --></p>
<p><!-- Begin Cast-off Shell - Made with Monster Maker - http://www.asmor.com --></p>
<p><!-- Begin stat block --></p>
<table cellpadding='0' cellspacing='0' class='monster'>
<thead>
<tr>
<td>
<table cellpadding='0' cellspacing='0' >
<tr>
<td><span class='name'>Cast-off Shell</span></td>
<td><span class='role'>Level 13 Soldier</span></td>
</tr>
</table>
<table cellpadding='0' cellspacing='0'>
<tr>
<td><span class='type'>Medium Shadow Humanoid (shadar-kai, undead)</span></td>
<td><span class='exp'>XP 800</span></td>
</tr>
</table>
</td>
</tr>
</thead>
<tr class='mainstats'>
<td>
<table cellpadding='0' cellspacing='0' >
<tr>
<td style='width:150px'><span class='initiative'><b>Initiative</b> +11</span></td>
<td><span class='senses'><b>Senses</b> Perception +6</span></td>
</tr>
</table>
</td>
</tr>
<tr class='mainstats'>
<td><span class='hp'><b>HP</b> 316; <b>Bloodied</b> 158; <i>see shared essence</i></span></td>
</tr>
<tr class='mainstats'>
<td><span class='defenses'><b>AC</b> 29; <b>Fortitude</b> 26, <b>Reflex</b> 24, <b>Will</b> 22</span></td>
</tr>
<tr class='mainstats'>
<td><span class='speed'><b>Speed</b> 6</span></td>
</tr>
<tr class='powerhead'>
<td><span class='powerheadspan'><span class='dndicon'>M</span> <b>Malevolent Grope</b> (Standard; at-will)</span></td>
</tr>
<tr class='powerbody'>
<td><span class='powerbodyspan'>+20 vs. AC; 1d10+6 damage and target is grabbed. <i>Effect:</i> Target is marked.</span></td>
</tr>
<tr class='powerhead'>
<td><span class='powerheadspan'><span class='dndicon'>M</span> <b>Om nom nom</b> (Standard; at-will)</span></td>
</tr>
<tr class='powerbody'>
<td><span class='powerbodyspan'>May only be used while grabbing someone; grabbed creature takes 1d10+6 damage and cast-off shell regains that many HP.</span></td>
</tr>
<tr class='powerhead'>
<td><span class='powerheadspan'><b>Shared Essence</b></span></td>
</tr>
<tr class='powerbody'>
<td><span class='powerbodyspan'>The cast-off shell and final breath which came from the same shadar-kai deathmaster share the same HP total.</span></td>
</tr>
<tr class='secondstats'>
<td>
<table cellpadding='0' cellspacing='0' >
<tr>
<td><span class='alignment'><b>Alignment</b> Chaotic Evil</span></td>
<td><span class='languages'><b>Languages</b> &#8211;</span></td>
</tr>
</table>
</td>
</tr>
<tr class='secondstats'>
<td>
<table cellpadding='0' cellspacing='0' >
<tr>
<td><span class='ability'><b>Str</b> 22 (+12)</span></td>
<td><span class='ability'><b>Dex</b> 17 (+9)</span></td>
<td><span class='ability'><b>Wis</b> 11 (+6)</span></td>
</tr>
<tr>
<td><span class='ability'><b>Con</b> 18 (+10)</span></td>
<td><span class='ability'><b>Int</b> 9 (+5)</span></td>
<td><span class='ability'><b>Cha</b> 13 (+7)</span></td>
</tr>
</table>
</td>
</tr>
</table>
<p><!-- End stat block --></p>
<p><!-- End Cast-off Shell --></center></p>
]]></content:encoded>
			<wfw:commentRss>http://www.encounteraday.com/2009/02/13/friends-foes-hes-his-own-best-friend/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Friends &amp; Foes: Tarollis</title>
		<link>http://www.encounteraday.com/2008/12/31/friends-foes-tarollis/</link>
		<comments>http://www.encounteraday.com/2008/12/31/friends-foes-tarollis/#comments</comments>
		<pubDate>Wed, 31 Dec 2008 05:01:49 +0000</pubDate>
		<dc:creator>Asmor</dc:creator>
				<category><![CDATA[Site Stuff]]></category>
		<category><![CDATA[4e Monsters]]></category>
		<category><![CDATA[Trolls]]></category>

		<guid isPermaLink="false">http://www.encounteraday.com/?p=345</guid>
		<description><![CDATA[Today I present three new tarollis to confront your players with. See Monday&#8217;s post for a write-up of tarollis as a player race. Tarolli Berserker Tarolli Berserker Level 8 Brute Medium Fey Humanoid (tarolli) XP 350 Initiative +7 Senses Perception +7, low-light vision HP 107; Bloodied 53 Regeneration 5 AC 20; Fortitude 20, Reflex 20, [...]]]></description>
			<content:encoded><![CDATA[<p>Today I present three new tarollis to confront your players with. See Monday&#8217;s post for a write-up of <a href="http://www.encounteraday.com/2008/12/29/races-the-tarolli/">tarollis as a player race</a>.</p>
<p><center><br />
<!-- Begin Tarolli Berserker - Made with Monster Maker - http://www.asmor.com --></p>
<h1 class='title'>Tarolli Berserker</h1>
<p><!-- Begin stat block --></p>
<table cellpadding='0' cellspacing='0' class='monster'>
<thead>
<tr>
<td>
<table cellpadding='0' cellspacing='0' >
<tr>
<td><span class='name'>Tarolli Berserker</span></td>
<td><span class='role'>Level 8 Brute</span></td>
</tr>
</table>
<table cellpadding='0' cellspacing='0'>
<tr>
<td><span class='type'>Medium Fey Humanoid (tarolli)</span></td>
<td><span class='exp'>XP 350</span></td>
</tr>
</table>
</td>
</tr>
</thead>
<tr class='mainstats'>
<td>
<table cellpadding='0' cellspacing='0' >
<tr>
<td style='width:150px'><span class='initiative'><b>Initiative</b> +7</span></td>
<td><span class='senses'><b>Senses</b> Perception +7, low-light vision</span></td>
</tr>
</table>
</td>
</tr>
<tr class='mainstats'>
<td><span class='hp'><b>HP</b> 107; <b>Bloodied</b> 53</span></td>
</tr>
<tr class='mainstats'>
<td><span class='regeneration'><b>Regeneration</b> 5</span></td>
</tr>
<tr class='mainstats'>
<td><span class='defenses'><b>AC</b> 20; <b>Fortitude</b> 20, <b>Reflex</b> 20, <b>Will</b> 20</span></td>
</tr>
<tr class='mainstats'>
<td><span class='speed'><b>Speed</b> 6</span></td>
</tr>
<tr class='powerhead'>
<td><span class='powerheadspan'><span class='dndicon'>M</span> <b>Battleaxe</b> (Standard; at-will)</span></td>
</tr>
<tr class='powerbody'>
<td><span class='powerbodyspan'>+11 vs. AC; 2d8+5 damage</span></td>
</tr>
<tr class='powerhead'>
<td><span class='powerheadspan'><span class='dndicon'>m</span> <b>Berserker Strike</b> (Standard; recharge <span class='dndicon'>456</span>, usable only while bloodied)</span></td>
</tr>
<tr class='powerbody'>
<td><span class='powerbodyspan'>+11 vs. AC; 4d8+5 damage and target is knocked prone</span></td>
</tr>
<tr class='secondstats'>
<td>
<table cellpadding='0' cellspacing='0' >
<tr>
<td><span class='alignment'><b>Alignment</b> Unaligned</span></td>
<td><span class='languages'><b>Languages</b> common, giant</span></td>
</tr>
</table>
</td>
</tr>
<tr class='secondstats'>
<td><span class='skills'><b>Skills</b> Endurance +14, Intimidate +11</span></td>
</tr>
<tr class='secondstats'>
<td>
<table cellpadding='0' cellspacing='0' >
<tr>
<td><span class='ability'><b>Str</b> 20 (+9)</span></td>
<td><span class='ability'><b>Dex</b> 17 (+7)</span></td>
<td><span class='ability'><b>Wis</b> 13 (+5)</span></td>
</tr>
<tr>
<td><span class='ability'><b>Con</b> 20 (+9)</span></td>
<td><span class='ability'><b>Int</b> 7 (+2)</span></td>
<td><span class='ability'><b>Cha</b> 15 (+6)</span></td>
</tr>
</table>
</td>
</tr>
<tr class='equipment'>
<td><span class='equipmentspan'><b>Equipment</b> battleaxe</span></td>
</tr>
</table>
<p><!-- End stat block --></p>
<div class='sectionPlain'>
<h2 class='sectionTitle'>Tactics</h2>
<p>The tarolli berserker identifies the toughest foe and charges him, not stopping until one of the two is dead.</p>
</div>
<p><!-- End Tarolli Berserker --></p>
<p><!-- Begin Tarolli Sniper - Made with Monster Maker - http://www.asmor.com --></p>
<h1 class='title'>Tarolli Sniper</h1>
<p><!-- Begin stat block --></p>
<table cellpadding='0' cellspacing='0' class='monster'>
<thead>
<tr>
<td>
<table cellpadding='0' cellspacing='0' >
<tr>
<td><span class='name'>Tarolli Sniper</span></td>
<td><span class='role'>Level 6 Artillery</span></td>
</tr>
</table>
<table cellpadding='0' cellspacing='0'>
<tr>
<td><span class='type'>Medium Fey Humanoid (tarolli)</span></td>
<td><span class='exp'>XP 250</span></td>
</tr>
</table>
</td>
</tr>
</thead>
<tr class='mainstats'>
<td>
<table cellpadding='0' cellspacing='0' >
<tr>
<td style='width:150px'><span class='initiative'><b>Initiative</b> +12</span></td>
<td><span class='senses'><b>Senses</b> Perception +9, low-light vision</span></td>
</tr>
</table>
</td>
</tr>
<tr class='mainstats'>
<td><span class='hp'><b>HP</b> 60; <b>Bloodied</b> 30</span></td>
</tr>
<tr class='mainstats'>
<td><span class='regeneration'><b>Regeneration</b> 4</span></td>
</tr>
<tr class='mainstats'>
<td><span class='defenses'><b>AC</b> 18; <b>Fortitude</b> 19, <b>Reflex</b> 19, <b>Will</b> 17</span></td>
</tr>
<tr class='mainstats'>
<td><span class='speed'><b>Speed</b> 7</span></td>
</tr>
<tr class='powerhead'>
<td><span class='powerheadspan'><span class='dndicon'>M</span> <b>Handaxe</b> (Standard; at-will)</span></td>
</tr>
<tr class='powerbody'>
<td><span class='powerbodyspan'>+13 vs. AC; 1d6+4 damage.</span></td>
</tr>
<tr class='powerhead'>
<td><span class='powerheadspan'><span class='dndicon'>R</span> <b>Longbow</b> (Standard; at-will)</span></td>
</tr>
<tr class='powerbody'>
<td><span class='powerbodyspan'>Ranged 10/20; +13 vs. AC; 1d10+4 damage.</span></td>
</tr>
<tr class='powerhead'>
<td><span class='powerheadspan'><span class='dndicon'>r</span> <b>Accurate Shot</b> (Standard; at-will)</span></td>
</tr>
<tr class='powerbody'>
<td><span class='powerbodyspan'>The sniper makes a longbow attack, but rolls two attack rolls and keeps the better of the two.</span></td>
</tr>
<tr class='powerhead'>
<td><span class='powerheadspan'><b>Wild Step</b></span></td>
</tr>
<tr class='powerbody'>
<td><span class='powerbodyspan'>The sniper ignores difficult terrain when shifting.</span></td>
</tr>
<tr class='secondstats'>
<td>
<table cellpadding='0' cellspacing='0' >
<tr>
<td><span class='alignment'><b>Alignment</b> Unaligned</span></td>
<td><span class='languages'><b>Languages</b> common, giant</span></td>
</tr>
</table>
</td>
</tr>
<tr class='secondstats'>
<td><span class='skills'><b>Skills</b> Nature +9, Stealth +12</span></td>
</tr>
<tr class='secondstats'>
<td>
<table cellpadding='0' cellspacing='0' >
<tr>
<td><span class='ability'><b>Str</b> 13 (+4)</span></td>
<td><span class='ability'><b>Dex</b> 19 (+7)</span></td>
<td><span class='ability'><b>Wis</b> 12 (+4)</span></td>
</tr>
<tr>
<td><span class='ability'><b>Con</b> 18 (+7)</span></td>
<td><span class='ability'><b>Int</b> 8 (+2)</span></td>
<td><span class='ability'><b>Cha</b> 14 (+5)</span></td>
</tr>
</table>
</td>
</tr>
<tr class='equipment'>
<td><span class='equipmentspan'><b>Equipment</b> handaxe, longbow, quiver of arrows</span></td>
</tr>
</table>
<p><!-- End stat block --></p>
<div class='sectionPlain'>
<h2 class='sectionTitle'>Tactics</h2>
<p>The tarolli sniper keeps its distance from its foes, preferring to have obstacles and/or difficult terrain in the intervening distance. It uses its handaxe only as a last resort.</p>
</div>
<p><!-- End Tarolli Sniper --></p>
<p><!-- Begin Tarolli Witch Doctor - Made with Monster Maker - http://www.asmor.com --></p>
<h1 class='title'>Tarolli Witch Doctor</h1>
<p><!-- Begin stat block --></p>
<table cellpadding='0' cellspacing='0' class='monster'>
<thead>
<tr>
<td>
<table cellpadding='0' cellspacing='0' >
<tr>
<td><span class='name'>Tarolli Witch Doctor</span></td>
<td><span class='role'>Level 7 Controller (Leader)</span></td>
</tr>
</table>
<table cellpadding='0' cellspacing='0'>
<tr>
<td><span class='type'>Medium Fey Humanoid (tarolli)</span></td>
<td><span class='exp'>XP 300</span></td>
</tr>
</table>
</td>
</tr>
</thead>
<tr class='mainstats'>
<td>
<table cellpadding='0' cellspacing='0' >
<tr>
<td style='width:150px'><span class='initiative'><b>Initiative</b> +7</span></td>
<td><span class='senses'><b>Senses</b> Perception +7, low-light vision</span></td>
</tr>
</table>
</td>
</tr>
<tr class='mainstats'>
<td><span class='aura'><b>Ancestors&#8217; Boon (healing)</b> aura 8; Whenever an allied tarolli begins its turn in the aura, it gains temporary hit points equal to its regeneration value.</span></td>
</tr>
<tr class='mainstats'>
<td><span class='hp'><b>HP</b> 82; <b>Bloodied</b> 41</span></td>
</tr>
<tr class='mainstats'>
<td><span class='regeneration'><b>Regeneration</b> 4</span></td>
</tr>
<tr class='mainstats'>
<td><span class='defenses'><b>AC</b> 21; <b>Fortitude</b> 20, <b>Reflex</b> 20, <b>Will</b> 20</span></td>
</tr>
<tr class='mainstats'>
<td><span class='speed'><b>Speed</b> 6</span></td>
</tr>
<tr class='powerhead'>
<td><span class='powerheadspan'><span class='dndicon'>M</span> <b>Knock Some Sense Into Ya&#8217;</b> (Standard; at-will)</span></td>
</tr>
<tr class='powerbody'>
<td><span class='powerbodyspan'>+12 vs. AC; 1d8+5 damage and target is dazed until the end of the witch doctor&#8217;s next turn.</span></td>
</tr>
<tr class='powerhead'>
<td><span class='powerheadspan'><span class='dndicon'>R</span> <b>Juju Blast</b> (Standard; at-will)</span></td>
</tr>
<tr class='powerbody'>
<td><span class='powerbodyspan'>Ranged 20; +11 vs. Reflex; 1d8+5 damage and the witch doctor makes a secondary attack against the same target.<br />
<i>Secondary attack:</i> +11 vs. Fortitude; target is weakened (save ends)</span></td>
</tr>
<tr class='powerhead'>
<td><span class='powerheadspan'><span class='dndicon'>r</span> <b>Voodoo Doll</b> (Standard; recharge <span class='dndicon'>6</span>) &#x2666; <b>charm</b></span></td>
</tr>
<tr class='powerbody'>
<td><span class='powerbodyspan'>+11 vs. Will; target is dominated (save ends). The voodoo doll doesn&#8217;t start recharging until after this effect ends.</span></td>
</tr>
<tr class='secondstats'>
<td>
<table cellpadding='0' cellspacing='0' >
<tr>
<td><span class='alignment'><b>Alignment</b> Unaligned</span></td>
<td><span class='languages'><b>Languages</b> common, giant</span></td>
</tr>
</table>
</td>
</tr>
<tr class='secondstats'>
<td><span class='skills'><b>Skills</b> Heal +12, History +10, Insight +12, Nature +12</span></td>
</tr>
<tr class='secondstats'>
<td>
<table cellpadding='0' cellspacing='0' >
<tr>
<td><span class='ability'><b>Str</b> 12 (+4)</span></td>
<td><span class='ability'><b>Dex</b> 18 (+7)</span></td>
<td><span class='ability'><b>Wis</b> 19 (+7)</span></td>
</tr>
<tr>
<td><span class='ability'><b>Con</b> 18 (+7)</span></td>
<td><span class='ability'><b>Int</b> 14 (+5)</span></td>
<td><span class='ability'><b>Cha</b> 18 (+7)</span></td>
</tr>
</table>
</td>
</tr>
<tr class='equipment'>
<td><span class='equipmentspan'><b>Equipment</b> staff, juju bag, voodoo doll</span></td>
</tr>
</table>
<p><!-- End stat block --></p>
<div class='sectionPlain'>
<h2 class='sectionTitle'>Tactics</h2>
<p>The witch doctor first attempts to dominate someone with the voodoo doll. If a foe comes near, he knocks some sense into it and then moves away.</p>
</div>
<p><!-- End Tarolli Witch Doctor --></p>
<p></center></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Friends &amp; Foes: Troggles</title>
		<link>http://www.encounteraday.com/2008/12/26/friends-foes-troggles/</link>
		<comments>http://www.encounteraday.com/2008/12/26/friends-foes-troggles/#comments</comments>
		<pubDate>Fri, 26 Dec 2008 05:01:57 +0000</pubDate>
		<dc:creator>Asmor</dc:creator>
				<category><![CDATA[Friends & Foes]]></category>
		<category><![CDATA[4e Monsters]]></category>

		<guid isPermaLink="false">http://www.encounteraday.com/?p=314</guid>
		<description><![CDATA[Troggle Description Troggles look like grapefruit-sized burrs floating silently in the water. They are usually deployed en masse by evil aquatic creatures&#8211; particularly those with ties to the far realms&#8211; to guard specific sites. The troggles are given a specific list of criteria to identify enemies; for example, any non-sahuagin humanoid. Despite their lack of [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.encounteraday.com/wp-content/uploads/2008/12/troggle.jpg"><img src="http://www.encounteraday.com/wp-content/uploads/2008/12/troggle-132x150.jpg" alt="Troggle" title="Troggle" width="132" height="150" style="float:right" /></a></p>
<h1 class='title'>Troggle</h1>
<div class='sectionPlain'>
<h2 class='sectionTitle'>Description</h2>
<p>Troggles look like grapefruit-sized burrs floating silently in the water. They are usually deployed en masse by evil aquatic creatures&#8211; particularly those with ties to the far realms&#8211; to guard specific sites.</p>
<p>The troggles are given a specific list of criteria to identify enemies; for example, any non-sahuagin humanoid. Despite their lack of intelligence, they are capable of fairly sophisticated identification.</p>
</div>
<p><!-- Begin stat block --></p>
<table cellpadding='0' cellspacing='0' class='monster'>
<thead>
<tr>
<td>
<table cellpadding='0' cellspacing='0' >
<tr>
<td><span class='name'>Troggle</span></td>
<td><span class='role'>Level 11 Minion</span></td>
</tr>
</table>
<table cellpadding='0' cellspacing='0'>
<tr>
<td><span class='type'>Tiny Aberrant Magical Beast (aquatic)</span></td>
<td><span class='exp'>XP 150</span></td>
</tr>
</table>
</td>
</tr>
</thead>
<tr class='mainstats'>
<td>
<table cellpadding='0' cellspacing='0' >
<tr>
<td style='width:150px'><span class='initiative'><b>Initiative</b> +10</span></td>
<td><span class='senses'><b>Senses</b> Perception +8, blindsight 20</span></td>
</tr>
</table>
</td>
</tr>
<tr class='mainstats'>
<td><span class='hp'><b>HP</b> 1; a missed attack never damages a minion.</span></td>
</tr>
<tr class='mainstats'>
<td><span class='defenses'><b>AC</b> 25; <b>Fortitude</b> 21, <b>Reflex</b> 24, <b>Will</b> 22</span></td>
</tr>
<tr class='mainstats'>
<td><span class='speed'><b>Speed</b> swim 8</span></td>
</tr>
<tr class='powerhead'>
<td><span class='powerheadspan'><span class='dndicon'>M</span> <b>Hooked Nettles</b> (Standard; at-will)</span></td>
</tr>
<tr class='powerbody'>
<td><span class='powerbodyspan'>+14 vs. Reflex; target is grabbed. While grabbed, the creature can still move, but is slowed, and the troggle moves along with it even through forced movement.</span></td>
</tr>
<tr class='powerhead'>
<td><span class='powerheadspan'><span class='dndicon'>M</span> <b>Inject Poison</b> (Minor; at-will 1/round) &#x2666; <b>poison</b></span></td>
</tr>
<tr class='powerbody'>
<td><span class='powerbodyspan'>Grabbed creatures only; +14 vs. Fortitude; 6 poison damage</span></td>
</tr>
<tr class='powerhead'>
<td><span class='powerheadspan'><span class='dndicon'>c</span> <b>Burst</b> (Immediate Reaction, when reduced to 0 hit points; encounter)</span></td>
</tr>
<tr class='powerbody'>
<td><span class='powerbodyspan'>Close burst 2; +16 vs. AC; 6 damage. Other troggles are immune to this.</span></td>
</tr>
<tr class='secondstats'>
<td>
<table cellpadding='0' cellspacing='0' >
<tr>
<td><span class='alignment'><b>Alignment</b> Unaligned</span></td>
<td><span class='languages'><b>Languages</b> &#8211;</span></td>
</tr>
</table>
</td>
</tr>
<tr class='secondstats'>
<td><span class='skills'><b>Skills</b> Stealth +18</span></td>
</tr>
<tr class='secondstats'>
<td>
<table cellpadding='0' cellspacing='0' >
<tr>
<td><span class='ability'><b>Str</b> 3 (+1)</span></td>
<td><span class='ability'><b>Dex</b> 21 (+10)</span></td>
<td><span class='ability'><b>Wis</b> 16 (+8)</span></td>
</tr>
<tr>
<td><span class='ability'><b>Con</b> 14 (+7)</span></td>
<td><span class='ability'><b>Int</b> 1 (+0)</span></td>
<td><span class='ability'><b>Cha</b> 1 (+0)</span></td>
</tr>
</table>
</td>
</tr>
</table>
<p><!-- End stat block --></p>
<div class='sectionPlain'>
<h2 class='sectionTitle'>Tactics</h2>
<p>When a troggle identifies an enemy, it rushes towards it, trying to entangle and begin poisoning it. They have no sense of self-preservation, or even of self for that matter.</p>
</div>
<div class='sectionPlain'>
<h2 class='sectionTitle'>Troggle Lore</h2>
<p>A character knows the following information with a successful Dungeoneering check.</p>
<p><b>DC 20:</b> Troggles are barely-sentient abberant magical beasts deployed to protect underwater sites. They are little more than living weapons.</p>
<p><b>DC 25:</b> The hooks covering a troggle easily become entangled with potential enemies, allowing them to latch onto them and begin poisoning them. If a troggle is destroyed, it explodes in a shower of spikes.</p>
<p><b>DC 30:</b> Troggles are given specific criteria to identify friends and foes. It is possible that, if one could learn these criteria, one could fool them.</p>
</div>
<p><!-- End Troggle --></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Friends &amp; Foes: Furnace Golem</title>
		<link>http://www.encounteraday.com/2008/12/24/friends-foes-furnace-golem/</link>
		<comments>http://www.encounteraday.com/2008/12/24/friends-foes-furnace-golem/#comments</comments>
		<pubDate>Wed, 24 Dec 2008 05:01:27 +0000</pubDate>
		<dc:creator>Asmor</dc:creator>
				<category><![CDATA[Friends & Foes]]></category>
		<category><![CDATA[4e Monsters]]></category>

		<guid isPermaLink="false">http://www.encounteraday.com/?p=306</guid>
		<description><![CDATA[Furnace Golem Description A furnace golem is a massive, vaguely-humanoid construct. Its huge barrel chest contains a furnace, and it uses pitchfork-like claws to rake any living things into the hopper on its back. Furnace Golem Level 18 Elite Brute Gargantuan Natural Animate (construct) XP 4,000 Initiative +14 Senses Perception +12 Trembling Ground aura 10; [...]]]></description>
			<content:encoded><![CDATA[<p><!-- Begin Furnace Golem - Made with Monster Maker - http://www.asmor.com --></p>
<h1 class='title'>Furnace Golem</h1>
<div class='sectionPlain'>
<h2 class='sectionTitle'>Description</h2>
<p>A furnace golem is a massive, vaguely-humanoid construct. Its huge barrel chest contains a furnace, and it uses pitchfork-like claws to rake any living things into the hopper on its back.</p>
</div>
<p><!-- Begin stat block --></p>
<table cellpadding='0' cellspacing='0' class='monster'>
<thead>
<tr>
<td>
<table cellpadding='0' cellspacing='0' >
<tr>
<td><span class='name'>Furnace Golem</span></td>
<td><span class='role'>Level 18 Elite Brute</span></td>
</tr>
</table>
<table cellpadding='0' cellspacing='0'>
<tr>
<td><span class='type'>Gargantuan Natural Animate (construct)</span></td>
<td><span class='exp'>XP 4,000</span></td>
</tr>
</table>
</td>
</tr>
</thead>
<tr class='mainstats'>
<td>
<table cellpadding='0' cellspacing='0' >
<tr>
<td style='width:150px'><span class='initiative'><b>Initiative</b> +14</span></td>
<td><span class='senses'><b>Senses</b> Perception +12</span></td>
</tr>
</table>
</td>
</tr>
<tr class='mainstats'>
<td><span class='aura'><b>Trembling Ground</b> aura 10; Other creatures in the aura treat it as difficult terrain. The furnace golem makes an attack against any creature touching the ground within the aura at the start of its turn as a free action; +19 vs. Reflex; the target is knocked prone.</span></td>
</tr>
<tr class='mainstats'>
<td><span class='aura'><b>Exposed Furnace (fire)</b> aura 5; As long as the golem is bloodied, any other creature starting its turn in the aura takes 1d10+7 fire damage.</span></td>
</tr>
<tr class='mainstats'>
<td><span class='hp'><b>HP</b> 430; <b>Bloodied</b> 215</span></td>
</tr>
<tr class='mainstats'>
<td><span class='defenses'><b>AC</b> 32; <b>Fortitude</b> 33, <b>Reflex</b> 29, <b>Will</b> 29</span></td>
</tr>
<tr class='mainstats'>
<td><span class='damagetypemodifiers'><b>Immune</b> disease, poison, sleep; <b>Resist</b> all 5</span></td>
</tr>
<tr class='mainstats'>
<td><span class='savingthrows'><b>Saving Throws</b> +2</span></td>
</tr>
<tr class='mainstats'>
<td><span class='speed'><b>Speed</b> 8</span></td>
</tr>
<tr class='mainstats'>
<td><span class='actionpoints'><b>Action Points</b> 1</span></td>
</tr>
<tr class='powerhead'>
<td><span class='powerheadspan'><span class='dndicon'>M</span> <b>Pitch Fork</b> (Standard; at-will)</span></td>
</tr>
<tr class='powerbody'>
<td><span class='powerbodyspan'>Reach 3; +21 vs. AC; 3d8+7 damage and secondary attack +19 vs. Reflex; target is grabbed.</span></td>
</tr>
<tr class='powerhead'>
<td><span class='powerheadspan'><b>Residuum Hopper</b> &#x2666; <b>fire</b></span></td>
</tr>
<tr class='powerbody'>
<td><span class='powerbodyspan'>The golem may have up to 16 medium or smaller creatures, or half as many large creatures, grabbed at any one time. At the start of the golem&#8217;s turn, all grabbed creatures take 3d10+6 fire damage. Any creature killed by this damage is turned into an amount of residuum equal to its experience value (or the value of an equivalent-level monster in the case of PCs) and cannot be resurrected.</span></td>
</tr>
<tr class='secondstats'>
<td>
<table cellpadding='0' cellspacing='0' >
<tr>
<td><span class='alignment'><b>Alignment</b> Unaligned</span></td>
<td><span class='languages'><b>Languages</b> &#8211;</span></td>
</tr>
</table>
</td>
</tr>
<tr class='secondstats'>
<td>
<table cellpadding='0' cellspacing='0' >
<tr>
<td><span class='ability'><b>Str</b> 25 (+16)</span></td>
<td><span class='ability'><b>Dex</b> 20 (+14)</span></td>
<td><span class='ability'><b>Wis</b> 16 (+12)</span></td>
</tr>
<tr>
<td><span class='ability'><b>Con</b> 25 (+16)</span></td>
<td><span class='ability'><b>Int</b> 3 (+5)</span></td>
<td><span class='ability'><b>Cha</b> 3 (+5)</span></td>
</tr>
</table>
</td>
</tr>
</table>
<p><!-- End stat block --></p>
<div class='sectionPlain'>
<h2 class='sectionTitle'>Furnace Golem Lore</h2>
<p>A character knows the following information with a successful Arcana or Nature check.</p>
<p><b>DC 20:</b> The furnace these golems are named for converts the essence of life into residuum. Evil factions employ the golems to create residuum at the cost of many lives.</p>
</div>
<p><!-- End Furnace Golem --></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Friends &amp; Foes: Giant Mutant Farm Animals</title>
		<link>http://www.encounteraday.com/2008/11/21/friends-foes-giant-mutant-farm-animals/</link>
		<comments>http://www.encounteraday.com/2008/11/21/friends-foes-giant-mutant-farm-animals/#comments</comments>
		<pubDate>Fri, 21 Nov 2008 20:35:08 +0000</pubDate>
		<dc:creator>Asmor</dc:creator>
				<category><![CDATA[Friends & Foes]]></category>
		<category><![CDATA[4e Monsters]]></category>
		<category><![CDATA[Animals]]></category>

		<guid isPermaLink="false">http://www.encounteraday.com/2008/11/21/friends-foes-giant-mutant-farm-animals/</guid>
		<description><![CDATA[In case you should ever need them, here are some giant mutant farm animals. Giant Mutant Chicken Giant Mutant Chicken Level 9 Brute Large Natural Beast XP 400 Initiative +8 Senses Perception +5 HP 120; Bloodied 60 AC 21; Fortitude 22, Reflex 22, Will 19 Speed 8 M Peck (Standard; at-will) +12 vs. AC; 1d8+5 [...]]]></description>
			<content:encoded><![CDATA[<p>In case you should ever <a href="http://www.encounteraday.com/2007/12/04/hog-wild/">need</a> <a href="http://www.encounteraday.com/2007/12/05/henpecked/">them</a>, here are some giant mutant farm animals.</p>
<p><center></p>
<h1 class=title>Giant Mutant Chicken</h1>
<table cellpadding=0 cellspacing=0 class=monster>
<thead>
<tr>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=name>Giant Mutant Chicken</span></td>
<td><span class=role>Level 9 Brute</span></td>
</tr>
</table>
<table cellpadding=0 cellspacing=0>
<tr>
<td><span class=type>Large Natural Beast</span></td>
<td><span class=exp>XP 400</span></td>
</tr>
</table>
</td>
</tr>
</thead>
<tr class=mainstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td width=150><span class=initiative><b>Initiative</b> +8</span></td>
<td><span class=senses><b>Senses</b> Perception +5</span></td>
</tr>
</table>
</td>
</tr>
<tr class=mainstats>
<td><span class=hp><b>HP</b> 120; <b>Bloodied</b> 60</span></td>
</tr>
<tr class=mainstats>
<td><span class=defenses><b>AC</b> 21; <b>Fortitude</b> 22, <b>Reflex</b> 22, <b>Will</b> 19</span></td>
</tr>
<tr class=mainstats>
<td><span class=speed><b>Speed</b> 8</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><span class=dndicon>M</span> <b>Peck</b> (Standard; at-will)</span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>+12 vs. AC; 1d8+5 damage</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><span class=dndicon>m</span> <b>Peck Peck Peck</b> (Standard; at-will)</span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>The chicken makes three peck attacks against the same target.</span></td>
</tr>
<tr class=secondstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=alignment><b>Alignment</b> Unaligned</span></td>
<td><span class=languages><b>Languages</b> &#8211;</span></td>
</tr>
</table>
</td>
</tr>
<tr class=secondstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=ability><b>Str</b> 17 (+7)</span></td>
<td><span class=ability><b>Dex</b> 19 (+8)</span></td>
<td><span class=ability><b>Wis</b> 13 (+5)</span></td>
</tr>
<tr>
<td><span class=ability><b>Con</b> 20 (+9)</span></td>
<td><span class=ability><b>Int</b> 1 (-1)</span></td>
<td><span class=ability><b>Cha</b> 3 (+0)</span></td>
</tr>
</table>
</td>
</tr>
</table>
<h1 class=title>Giant Mutant Goat</h1>
<table cellpadding=0 cellspacing=0 class=monster>
<thead>
<tr>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=name>Giant Mutant Goat</span></td>
<td><span class=role>Level 11 Soldier</span></td>
</tr>
</table>
<table cellpadding=0 cellspacing=0>
<tr>
<td><span class=type>Large Natural Beast</span></td>
<td><span class=exp>XP 600</span></td>
</tr>
</table>
</td>
</tr>
</thead>
<tr class=mainstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td width=150><span class=initiative><b>Initiative</b> +11</span></td>
<td><span class=senses><b>Senses</b> Perception +9</span></td>
</tr>
</table>
</td>
</tr>
<tr class=mainstats>
<td><span class=hp><b>HP</b> 114; <b>Bloodied</b> 57</span></td>
</tr>
<tr class=mainstats>
<td><span class=defenses><b>AC</b> 27; <b>Fortitude</b> 23, <b>Reflex</b> 23, <b>Will</b> 23</span></td>
</tr>
<tr class=mainstats>
<td><span class=speed><b>Speed</b> 8</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><span class=dndicon>M</span> <b>Gore</b> (Standard; at-will)</span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>+16 vs. AC; 2d6+5 damage and target is knocked prone. If gore is used when charging, target is also pushed 3 spaces.</span></td>
</tr>
<tr class=secondstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=alignment><b>Alignment</b> Unaligned</span></td>
<td><span class=languages><b>Languages</b> &#8211;</span></td>
</tr>
</table>
</td>
</tr>
<tr class=secondstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=ability><b>Str</b> 21 (+10)</span></td>
<td><span class=ability><b>Dex</b> 18 (+9)</span></td>
<td><span class=ability><b>Wis</b> 18 (+9)</span></td>
</tr>
<tr>
<td><span class=ability><b>Con</b> 18 (+9)</span></td>
<td><span class=ability><b>Int</b> 3 (+1)</span></td>
<td><span class=ability><b>Cha</b> 5 (+2)</span></td>
</tr>
</table>
</td>
</tr>
</table>
<div class=sectionPlain>
<h2 class=sectionTitle>Tactics</h2>
<p>The goat charges back and forth, suffering opportunity attacks as necessary.</p>
</div>
<h1 class=title>Giant Mutant Pig</h1>
<table cellpadding=0 cellspacing=0 class=monster>
<thead>
<tr>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=name>Giant Mutant Pig</span></td>
<td><span class=role>Level 10 Elite Brute</span></td>
</tr>
</table>
<table cellpadding=0 cellspacing=0>
<tr>
<td><span class=type>Huge Natural Beast</span></td>
<td><span class=exp>XP 1,000</span></td>
</tr>
</table>
</td>
</tr>
</thead>
<tr class=mainstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td width=150><span class=initiative><b>Initiative</b> +7</span></td>
<td><span class=senses><b>Senses</b> Perception +7</span></td>
</tr>
</table>
</td>
</tr>
<tr class=mainstats>
<td><span class=aura><b>Filth Aura</b> aura 5; All other creatures besides pigs in the aura take a -2 penalty to their fortitude defenses.</span></td>
</tr>
<tr class=mainstats>
<td><span class=aura><b>Noxious Stench (poison)</b> aura 2; Enemies starting their turn in the aura take 6 poison damage.</span></td>
</tr>
<tr class=mainstats>
<td><span class=hp><b>HP</b> 262; <b>Bloodied</b> 131</span></td>
</tr>
<tr class=mainstats>
<td><span class=defenses><b>AC</b> 24; <b>Fortitude</b> 26, <b>Reflex</b> 20, <b>Will</b> 23</span></td>
</tr>
<tr class=mainstats>
<td><span class=savingthrows><b>Saving Throws</b> +2</span></td>
</tr>
<tr class=mainstats>
<td><span class=speed><b>Speed</b> </span></td>
</tr>
<tr class=mainstats>
<td><span class=actionpoints><b>Action Points</b> 1</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><span class=dndicon>M</span> <b>Chomp</b> (Standard; at-will)</span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>+13 vs. AC; 3d6+5 damage.</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><span class=dndicon>c</span> <b>Flatulence</b> (Minor; encounter, recharge when first bloodied) &#x2666; <b>poison</b></span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>Close blast 5; +11 vs. Fortitude; 4d10+5 poison damage and target is dazed (save ends). This attack ignores the <i>marked</i> condition.</span></td>
</tr>
<tr class=secondstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=alignment><b>Alignment</b> Unaligned</span></td>
<td><span class=languages><b>Languages</b> </span></td>
</tr>
</table>
</td>
</tr>
<tr class=secondstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=ability><b>Str</b> 23 (+11)</span></td>
<td><span class=ability><b>Dex</b> 14 (+7)</span></td>
<td><span class=ability><b>Wis</b> 15 (+7)</span></td>
</tr>
<tr>
<td><span class=ability><b>Con</b> 21 (+10)</span></td>
<td><span class=ability><b>Int</b> 2 (+1)</span></td>
<td><span class=ability><b>Cha</b> 3 (+1)</span></td>
</tr>
</table>
</td>
</tr>
</table>
<div class=sectionPlain>
<h2 class=sectionTitle>Tactics</h2>
<p>The pig attacks whoever has damaged it the most unless marked. If flanked, the it uses its flatulence power against the enemy(ies) behind it.</p>
</div>
<p></center></p>
]]></content:encoded>
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		<slash:comments>11</slash:comments>
		</item>
		<item>
		<title>Friends &amp; Foes: Warforged Octopus</title>
		<link>http://www.encounteraday.com/2008/11/10/256/</link>
		<comments>http://www.encounteraday.com/2008/11/10/256/#comments</comments>
		<pubDate>Mon, 10 Nov 2008 21:25:10 +0000</pubDate>
		<dc:creator>Asmor</dc:creator>
				<category><![CDATA[Friends & Foes]]></category>
		<category><![CDATA[4e Monsters]]></category>
		<category><![CDATA[Warforged]]></category>

		<guid isPermaLink="false">http://www.encounteraday.com/2008/11/10/256/</guid>
		<description><![CDATA[Warforged Octopus Description The light from two ominously-glowing reflect off the assorted metal plates covering this creature&#8217;s bulbous head. Long, cable-like tentacles trail behind it. Warforged Octopus Level 7 Elite Soldier Large Natural Magical Beast (aquatic, living construct) XP 600 Initiative +8 Senses Perception +5, darkvision HP 166; Bloodied 83; see also warforged resolve AC [...]]]></description>
			<content:encoded><![CDATA[<p><center><br />
<h1 class=title>Warforged Octopus</h1>
<p><a href='http://www.encounteraday.com/wp-content/uploads/2008/11/arcboundfiend.jpg' title='Warforged Octopus'><img src='http://www.encounteraday.com/wp-content/uploads/2008/11/arcboundfiend.jpg' alt='Warforged Octopus' /></a></p>
<div class=sectionPlain>
<h2 class=sectionTitle>Description</h2>
<p>The light from two ominously-glowing reflect off the assorted metal plates covering this creature&#8217;s bulbous head. Long, cable-like tentacles trail behind it.</p>
</div>
<table cellpadding=0 cellspacing=0 class=monster>
<thead>
<tr>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=name>Warforged Octopus</span></td>
<td><span class=role>Level 7 Elite Soldier</span></td>
</tr>
</table>
<table cellpadding=0 cellspacing=0>
<tr>
<td><span class=type>Large Natural Magical Beast (aquatic, living construct)</span></td>
<td><span class=exp>XP 600</span></td>
</tr>
</table>
</td>
</tr>
</thead>
<tr class=mainstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td width=150><span class=initiative><b>Initiative</b> +8</span></td>
<td><span class=senses><b>Senses</b> Perception +5, darkvision</span></td>
</tr>
</table>
</td>
</tr>
<tr class=mainstats>
<td><span class=hp><b>HP</b> 166; <b>Bloodied</b> 83; see also <i>warforged resolve</i></span></td>
</tr>
<tr class=mainstats>
<td><span class=defenses><b>AC</b> 25; <b>Fortitude</b> 23, <b>Reflex</b> 21, <b>Will</b> 18</span></td>
</tr>
<tr class=mainstats>
<td><span class=savingthrows><b>Saving Throws</b> +2</span></td>
</tr>
<tr class=mainstats>
<td><span class=speed><b>Speed</b> swim 8</span></td>
</tr>
<tr class=mainstats>
<td><span class=actionpoints><b>Action Points</b> 1</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><span class=dndicon>M</span> <b>Grab</b> (Standard; at-will)</span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>Reach 2; +14 vs. AC; 1d8+5 damage and target is grabbed. The warforged octopus can grab any number of enemies.</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><span class=dndicon>c</span> <b>Squeeze</b> (Standard; at-will)</span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>Close burst 2; grabbed targets only; +12 vs. Fortitude; 2d6+5 damage.</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><b>Warforged Resolve</b> (Minor, usable only while bloodied; encounter)</span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>The warforged octopus gains 41 temporary hit points</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><b>Threatening Reach</b></span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>The warforged octopus can make opportunity attacks against all enemies within its reach (2 squares).</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><b>Iron Grip</b></span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>The warforged octopus gains a +5 bonus to fortitude defense for the purpose of enemies attempting to escape grabs.</span></td>
</tr>
<tr class=secondstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=alignment><b>Alignment</b> Unaligned</span></td>
<td><span class=languages><b>Languages</b> Understands common</span></td>
</tr>
</table>
</td>
</tr>
<tr class=secondstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=ability><b>Str</b> 20 (+8)</span></td>
<td><span class=ability><b>Dex</b> 16 (+6)</span></td>
<td><span class=ability><b>Wis</b> 14 (+5)</span></td>
</tr>
<tr>
<td><span class=ability><b>Con</b> 19 (+7)</span></td>
<td><span class=ability><b>Int</b> 6 (+1)</span></td>
<td><span class=ability><b>Cha</b> 8 (+2)</span></td>
</tr>
</table>
</td>
</tr>
</table>
<div class=sectionPlain>
<h2 class=sectionTitle>Tactics</h2>
<p>The warforged octopus attempts to grab the nearest enemy and then begins squeezing it until it dies. It does not specifically attempt to grab other creatures, though it very well may get them if they provoke opportunity attacks from it.</p>
</div>
<p></center></p>
<p><small><i>Artwork is of the Arcbound Fiend from Magic: the Gathering, and belongs to Wizards of the Coast</i></small></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Friends &amp; Foes: The Skreed</title>
		<link>http://www.encounteraday.com/2008/11/04/friends-foes-the-skreed/</link>
		<comments>http://www.encounteraday.com/2008/11/04/friends-foes-the-skreed/#comments</comments>
		<pubDate>Tue, 04 Nov 2008 21:09:04 +0000</pubDate>
		<dc:creator>Asmor</dc:creator>
				<category><![CDATA[Friends & Foes]]></category>
		<category><![CDATA[4e Monsters]]></category>
		<category><![CDATA[Undead]]></category>

		<guid isPermaLink="false">http://www.encounteraday.com/2008/11/04/friends-foes-the-skreed/</guid>
		<description><![CDATA[Long ago, a tribe of humans mastered the arts of necromancy and used them to great effect. Zombies and skeletons served them at war and at home, as soldiers and servants. The gods punished the Skreed for their meddling in the dark arts by cursing them. The Skreed were banished to the Shadowfell and twisted [...]]]></description>
			<content:encoded><![CDATA[<p><a href='http://www.encounteraday.com/wp-content/uploads/2008/11/skaven.jpg' title='Skreed'><img src='http://www.encounteraday.com/wp-content/uploads/2008/11/skaven.thumbnail.jpg' alt='Skreed' / style="float:left"></a>Long ago, a tribe of humans mastered the arts of necromancy and used them to great effect. Zombies and skeletons served them at war and at home, as soldiers and servants. The gods punished the Skreed for their meddling in the dark arts by cursing them. The Skreed were banished to the Shadowfell and twisted into humanoid rats.</p>
<p><br style="clear:both"></p>
<p><center></p>
<h1 class=title>Skreed Boneblade</h1>
<table cellpadding=0 cellspacing=0 class=monster>
<thead>
<tr>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=name>Skreed Boneblade</span></td>
<td><span class=role>Level 4 Soldier</span></td>
</tr>
</table>
<table cellpadding=0 cellspacing=0>
<tr>
<td><span class=type>Small Shadow Humanoid</span></td>
<td><span class=exp>XP 175</span></td>
</tr>
</table>
</td>
</tr>
</thead>
<tr class=mainstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td width=150><span class=initiative><b>Initiative</b> +0</span></td>
<td><span class=senses><b>Senses</b> Perception +9, darkvision</span></td>
</tr>
</table>
</td>
</tr>
<tr class=mainstats>
<td><span class=hp><b>HP</b> 58; <b>Bloodied</b> 29</span></td>
</tr>
<tr class=mainstats>
<td><span class=defenses><b>AC</b> 20; <b>Fortitude</b> 17, <b>Reflex</b> 16, <b>Will</b> 16</span></td>
</tr>
<tr class=mainstats>
<td><span class=damagetypemodifiers><b>Resist</b> necortic 5; <b>Vulnerable</b> radiant 5</span></td>
</tr>
<tr class=mainstats>
<td><span class=speed><b>Speed</b> 6</span></td>
</tr>
<tr class=mainstats>
<td><span class=actionpoints><b>Action Points</b> 1</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><span class=dndicon>M</span> <b>Boneblade</b> (Standard; at-will)</span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>+11 vs. AC; 2d8+3 damage and target is marked.</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><span class=dndicon>r</span> <b>Evil Eye</b> (Minor; encounter) &#x2666; <b>fear</b></span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>Ranged 6; +9 vs. Will; target is dazed (save ends).</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><span class=dndicon>c</span> <b>Sap Soul</b> (Immediate Reaction, when marked target makes an attack which doesn&#8217;t include the Skreed Boneblade as a target; recharge <span class=dndicon>6</span>) &#x2666; <b>necrotic</b></span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>Close burst 5; triggering enemy only; +9 vs. Fortitude; 3d6+4 necrotic damage.</span></td>
</tr>
<tr class=secondstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=alignment><b>Alignment</b> Evil</span></td>
<td><span class=languages><b>Languages</b> Common, Skreed</span></td>
</tr>
</table>
</td>
</tr>
<tr class=secondstats>
<td><span class=skills><b>Skills</b> Arcana +9, Stealth +8</span></td>
</tr>
<tr class=secondstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=ability><b>Str</b> 17 (+5)</span></td>
<td><span class=ability><b>Dex</b> 13 (+3)</span></td>
<td><span class=ability><b>Wis</b> 15 (+4)</span></td>
</tr>
<tr>
<td><span class=ability><b>Con</b> 18 (+6)</span></td>
<td><span class=ability><b>Int</b> 15 (+4)</span></td>
<td><span class=ability><b>Cha</b> 12 (+3)</span></td>
</tr>
</table>
</td>
</tr>
</table>
<div class=sectionPlain>
<h2 class=sectionTitle>Tactics</h2>
<p>The Boneblade engages what it deems to be the biggest threat, attempting to neutralize it by forcing it into one-on-one combat.</p>
</div>
<h1 class=title>Skreed Filth-hurler</h1>
<table cellpadding=0 cellspacing=0 class=monster>
<thead>
<tr>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=name>Skreed Filth-hurler</span></td>
<td><span class=role>Level 4 Artillery</span></td>
</tr>
</table>
<table cellpadding=0 cellspacing=0>
<tr>
<td><span class=type>Small Shadow Humanoid</span></td>
<td><span class=exp>XP 175</span></td>
</tr>
</table>
</td>
</tr>
</thead>
<tr class=mainstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td width=150><span class=initiative><b>Initiative</b> +6</span></td>
<td><span class=senses><b>Senses</b> Perception +8</span></td>
</tr>
</table>
</td>
</tr>
<tr class=mainstats>
<td><span class=hp><b>HP</b> 45; <b>Bloodied</b> 22</span></td>
</tr>
<tr class=mainstats>
<td><span class=defenses><b>AC</b> 16; <b>Fortitude</b> 16, <b>Reflex</b> 17, <b>Will</b> 16</span></td>
</tr>
<tr class=mainstats>
<td><span class=damagetypemodifiers><b>Resist</b> necrotic 5; <b>Vulnerable</b> radiant 5</span></td>
</tr>
<tr class=mainstats>
<td><span class=speed><b>Speed</b> 6</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><span class=dndicon>M</span> <b>Bone Spear</b> (Standard; at-will)</span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>+11 vs. AC; 1d6+4 damage.</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><span class=dndicon>R</span> <b>Throw Organs</b> (Standard; at-will) &#x2666; <b>necrotic</b></span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>Ranged 10; +11 vs AC; 1d10+4 necrotic damage and target takes ongoing 5 necrotic damage (save ends).</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><span class=dndicon>r</span> <b>Evil Eye</b> (Minor; encounter) &#x2666; <b>fear</b></span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>Ranged 6; +9 vs. Will; target is dazed (save ends).</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><span class=dndicon>a</span> <b>Bulging Spleen</b> (Standard; encounter) &#x2666; <b>necrotic</b></span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>The skittering skreed makes a Throw Organs attack. If it hits, all enemies adjacent to the target also take 5 ongoing necrotic damage (save ends).</span></td>
</tr>
<tr class=secondstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=alignment><b>Alignment</b> Evil</span></td>
<td><span class=languages><b>Languages</b> Common, Skreed</span></td>
</tr>
</table>
</td>
</tr>
<tr class=secondstats>
<td><span class=skills><b>Skills</b> Arcana +10, Stealth +11</span></td>
</tr>
<tr class=secondstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=ability><b>Str</b> 12 (+3)</span></td>
<td><span class=ability><b>Dex</b> 18 (+6)</span></td>
<td><span class=ability><b>Wis</b> 13 (+3)</span></td>
</tr>
<tr>
<td><span class=ability><b>Con</b> 15 (+4)</span></td>
<td><span class=ability><b>Int</b> 17 (+5)</span></td>
<td><span class=ability><b>Cha</b> 15 (+4)</span></td>
</tr>
</table>
</td>
</tr>
</table>
<div class=sectionPlain>
<h2 class=sectionTitle>Tactics</h2>
<p>The filth-hurler prefers ranged attacks and takes pains to ensure it keeps its range from enemies. It uses the bulging spleen at the earliest opportunity to catch at least two foes in its area of effect, and it saves its evil eye to aid escape in case cornered.</p>
</div>
<h1 class=title>Skreed Herder</h1>
<table cellpadding=0 cellspacing=0 class=monster>
<thead>
<tr>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=name>Skreed Herder</span></td>
<td><span class=role>Level 5 Controller (Leader)</span></td>
</tr>
</table>
<table cellpadding=0 cellspacing=0>
<tr>
<td><span class=type>Small Shadow Humanoid</span></td>
<td><span class=exp>XP 200</span></td>
</tr>
</table>
</td>
</tr>
</thead>
<tr class=mainstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td width=150><span class=initiative><b>Initiative</b> +6</span></td>
<td><span class=senses><b>Senses</b> Perception +4</span></td>
</tr>
</table>
</td>
</tr>
<tr class=mainstats>
<td><span class=aura><b>Necrotizing Aura</b> aura 6; Undead allies who start their turn in the aura regain 1d6 hit points.</span></td>
</tr>
<tr class=mainstats>
<td><span class=hp><b>HP</b> 61; <b>Bloodied</b> 30</span></td>
</tr>
<tr class=mainstats>
<td><span class=defenses><b>AC</b> 19; <b>Fortitude</b> 16, <b>Reflex</b> 19, <b>Will</b> 17</span></td>
</tr>
<tr class=mainstats>
<td><span class=damagetypemodifiers><b>Resist</b> necrotic 5; <b>Vulnerable</b> radiant 5</span></td>
</tr>
<tr class=mainstats>
<td><span class=speed><b>Speed</b> 6</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><span class=dndicon>M</span> <b>Touch of the Grave</b> (Standard; at-will) &#x2666; <b>necrotic</b></span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>+9 vs. Reflex; 1d6+4 damage and target is weakened (save ends).</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><span class=dndicon>R</span> <b>Necrotic Ray</b> (Standard; at-will) &#x2666; <b>necrotic</b></span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>Ranged 10; +9 vs. Reflex; 1d6+4 necrotic damage and target is slowed (save ends)</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><span class=dndicon>r</span> <b>Evil Eye</b> (Minor; encounter) &#x2666; <b>fear</b></span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>Ranged 6; +9 vs. Will; target is dazed (save ends).</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><span class=dndicon>c</span> <b>Goad</b> (Standard; at-will)</span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>Close burst 1; an undead ally in the burst may immediately take a charge action, moving up to an additional 2 squares and dealing 5 extra points of damage on a hit.</span></td>
</tr>
<tr class=secondstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=alignment><b>Alignment</b> Evil</span></td>
<td><span class=languages><b>Languages</b> Common, Skreed</span></td>
</tr>
</table>
</td>
</tr>
<tr class=secondstats>
<td><span class=skills><b>Skills</b> Arcana +12, Religion +12, Stealth +11</span></td>
</tr>
<tr class=secondstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=ability><b>Str</b> 11 (+2)</span></td>
<td><span class=ability><b>Dex</b> 18 (+6)</span></td>
<td><span class=ability><b>Wis</b> 15 (+4)</span></td>
</tr>
<tr>
<td><span class=ability><b>Con</b> 13 (+3)</span></td>
<td><span class=ability><b>Int</b> 20 (+7)</span></td>
<td><span class=ability><b>Cha</b> 15 (+4)</span></td>
</tr>
</table>
</td>
</tr>
</table>
<div class=sectionPlain>
<h2 class=sectionTitle>Tactics</h2>
<p>The Skreed Herder is never encountered without several undead minions. It uses its goad ability to intercept enemies who approach too close, and uses necrotic ray when there are no more undead for it to goad. Its touch of the Grave ability is used only as a last defense, it prefers to stay out of melee. </p>
</div>
<h1 class=title>Skreed Blacktotem</h1>
<div class=sectionPlain>
<h2 class=sectionTitle>Description</h2>
<p>The ultimate form of Skreed necromancy, the blacktotem is a towering column of bones held together by necrotic energy. It moves on dozens of spindly legs and clawed arms grasp out menacingly from all over the blacktotem.</p>
</div>
<table cellpadding=0 cellspacing=0 class=monster>
<thead>
<tr>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=name>Skreed Blacktotem</span></td>
<td><span class=role>Level 8 Elite Brute</span></td>
</tr>
</table>
<table cellpadding=0 cellspacing=0>
<tr>
<td><span class=type>Large Shadow Animate (construct, undead)</span></td>
<td><span class=exp>XP 700</span></td>
</tr>
</table>
</td>
</tr>
</thead>
<tr class=mainstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td width=150><span class=initiative><b>Initiative</b> +7</span></td>
<td><span class=senses><b>Senses</b> Perception +7</span></td>
</tr>
</table>
</td>
</tr>
<tr class=mainstats>
<td><span class=aura><b>Scrabbling Claws</b> aura 1; The blacktotem may make a basic melee attack as a free action against enemies starting their turn in the aura.</span></td>
</tr>
<tr class=mainstats>
<td><span class=hp><b>HP</b> 220; <b>Bloodied</b> 110</span></td>
</tr>
<tr class=mainstats>
<td><span class=defenses><b>AC</b> 20; <b>Fortitude</b> 21, <b>Reflex</b> 20, <b>Will</b> 20</span></td>
</tr>
<tr class=mainstats>
<td><span class=damagetypemodifiers><b>Immune</b> necrotic; <b>Vulnerable</b> radiant 5</span></td>
</tr>
<tr class=mainstats>
<td><span class=savingthrows><b>Saving Throws</b> +2</span></td>
</tr>
<tr class=mainstats>
<td><span class=speed><b>Speed</b> 5</span></td>
</tr>
<tr class=mainstats>
<td><span class=actionpoints><b>Action Points</b> 1</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><span class=dndicon>M</span> <b>Claw Swipe</b> (Standard; at-will)</span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>+11 vs. AC; 2d6+5 damage</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><b>Subsume</b> (Standard; at-will) &#x2666; <b>healing</b></span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>The blacktotem absorbs an adjacent corpse or unconscious creature into its mass, regaining 25 hit points.</span></td>
</tr>
<tr class=secondstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=alignment><b>Alignment</b> Unaligned</span></td>
<td><span class=languages><b>Languages</b> &#8211;</span></td>
</tr>
</table>
</td>
</tr>
<tr class=secondstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=ability><b>Str</b> 20 (+9)</span></td>
<td><span class=ability><b>Dex</b> 17 (+7)</span></td>
<td><span class=ability><b>Wis</b> 16 (+7)</span></td>
</tr>
<tr>
<td><span class=ability><b>Con</b> 20 (+9)</span></td>
<td><span class=ability><b>Int</b> 2 (+0)</span></td>
<td><span class=ability><b>Cha</b> 15 (+6)</span></td>
</tr>
</table>
</td>
</tr>
</table>
<div class=sectionPlain>
<h2 class=sectionTitle>Tactics</h2>
<p>The Skreed Blacktotem wades into combat via the most direct route possible. Whenever any creature&#8211; friend or enemy&#8211; falls to 0 hit points, the blacktotem moves towards that enemy to subsume it.</p>
</div>
<h1 class=title>Skittering Skreed</h1>
<div class=sectionPlain>
<h2 class=sectionTitle>Description</h2>
<p>When a skreed dies, the necromantic energy it wielded in life has so permeated its body and soul that it is a trivial matter to raise it as a resilient, if not very formidable, undead.</p>
</div>
<table cellpadding=0 cellspacing=0 class=monster>
<thead>
<tr>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=name>Skittering Skreed</span></td>
<td><span class=role>Level 3 Minion</span></td>
</tr>
</table>
<table cellpadding=0 cellspacing=0>
<tr>
<td><span class=type>Small Shadow Humanoid (undead)</span></td>
<td><span class=exp>XP 37</span></td>
</tr>
</table>
</td>
</tr>
</thead>
<tr class=mainstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td width=150><span class=initiative><b>Initiative</b> +3</span></td>
<td><span class=senses><b>Senses</b> Perception +3, darkvision</span></td>
</tr>
</table>
</td>
</tr>
<tr class=mainstats>
<td><span class=hp><b>HP</b> 1; a missed attack never damages a minion.</span></td>
</tr>
<tr class=mainstats>
<td><span class=defenses><b>AC</b> 17; <b>Fortitude</b> 16, <b>Reflex</b> 15, <b>Will</b> 15</span></td>
</tr>
<tr class=mainstats>
<td><span class=damagetypemodifiers><b>Vulnerable</b> radiant (see <i>necrovitality</i> below)</span></td>
</tr>
<tr class=mainstats>
<td><span class=speed><b>Speed</b> 6</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><span class=dndicon>M</span> <b>Claw</b> (Standard; at-will)</span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>+8 vs. AC; 4 damage.</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><b>Necrovitality</b> &#x2666; <b>necrotic</b></span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>After skittering skreed is reduced to 0 hit points, the next time its initiative comes up, it attempts a saving throw. If successful, the skittering skreed is restored to 1 hit point and may act normally. The skittering skreed automatically fails this save if it&#8217;s been dealt radiant damage during the encounter.</span></td>
</tr>
<tr class=secondstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=alignment><b>Alignment</b> Unaligned</span></td>
<td><span class=languages><b>Languages</b> &#8211;</span></td>
</tr>
</table>
</td>
</tr>
<tr class=secondstats>
<td><span class=skills><b>Skills</b> Stealth +8</span></td>
</tr>
<tr class=secondstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=ability><b>Str</b> 17 (+4)</span></td>
<td><span class=ability><b>Dex</b> 15 (+3)</span></td>
<td><span class=ability><b>Wis</b> 14 (+3)</span></td>
</tr>
<tr>
<td><span class=ability><b>Con</b> 17 (+4)</span></td>
<td><span class=ability><b>Int</b> 2 (-3)</span></td>
<td><span class=ability><b>Cha</b> 3 (-3)</span></td>
</tr>
</table>
</td>
</tr>
</table>
<div class=sectionPlain>
<h2 class=sectionTitle>Skreed Lore</h2>
<p>A character knows the following information with a successful Arcana check.</p>
<p><b>DC 15:</b> The Skreed are a race of rat-like humanoids which hail from the Shadowfell.<br />
<b>DC 20:</b> Skreed are known for their affinity for necromantic magic, and are often found with undead minions. Skreed are also capable of striking fear into the hearts of their enemies.<br />
<b>DC 25:</b> The Skreed are resistant to necrotic damage, but vulnerable to radiant. They were once humans, but were cursed by the gods for their endemic usage of necromancy.
</div>
<p></center></p>
]]></content:encoded>
			<wfw:commentRss>http://www.encounteraday.com/2008/11/04/friends-foes-the-skreed/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Friends &amp; Foes: The Battle Medic</title>
		<link>http://www.encounteraday.com/2008/09/24/friends-foes-the-battle-medic/</link>
		<comments>http://www.encounteraday.com/2008/09/24/friends-foes-the-battle-medic/#comments</comments>
		<pubDate>Thu, 25 Sep 2008 04:28:41 +0000</pubDate>
		<dc:creator>Asmor</dc:creator>
				<category><![CDATA[Friends & Foes]]></category>
		<category><![CDATA[4e Monsters]]></category>

		<guid isPermaLink="false">http://www.encounteraday.com/?p=233</guid>
		<description><![CDATA[The classic dilemma&#8230; Nobody wants to play the healer, but it&#8217;s very helpful if not outright necessary. Frequently, some DMs run an NPC healer, and that job is made particularly simple thanks to 4th edition! Below, find 6 medics designed to be moderately effective healers, though nowhere near as good as a PC. Medic, level [...]]]></description>
			<content:encoded><![CDATA[<p>The classic dilemma&#8230; Nobody wants to play the healer, but it&#8217;s very helpful if not outright necessary. Frequently, some DMs run an NPC healer, and that job is made particularly simple thanks to 4th edition! Below, find 6 medics designed to be moderately effective healers, though nowhere near as good as a PC.</p>
<p><center></p>
<table cellpadding=0 cellspacing=0 class=monster>
<thead>
<tr>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=name>Medic, level 1</span></td>
<td><span class=role>Level 1 Skirmisher (Leader)</span></td>
</tr>
</table>
<table cellpadding=0 cellspacing=0>
<tr>
<td><span class=type>Medium Natural Humanoid</span></td>
<td><span class=exp>XP 100</span></td>
</tr>
</table>
</td>
</tr>
</thead>
<tr class=mainstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td width=150><span class=initiative><b>Initiative</b> +1</span></td>
<td><span class=senses><b>Senses</b> Perception +3</span></td>
</tr>
</table>
</td>
</tr>
<tr class=mainstats>
<td><span class=aura><b>First Aid</b> aura 1; Allies in the aura gain a +1 bonus to all saving throws.</span></td>
</tr>
<tr class=mainstats>
<td><span class=hp><b>HP</b> 29; <b>Bloodied</b> 14</span></td>
</tr>
<tr class=mainstats>
<td><span class=defenses><b>AC</b> 15; <b>Fortitude</b> 13, <b>Reflex</b> 13, <b>Will</b> 14</span></td>
</tr>
<tr class=mainstats>
<td><span class=speed><b>Speed</b> 6</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><font face='D&#038;D 4e icons'>M</font> <b>Spear</b> (Standard; at-will)</span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>Reach 2; +6 vs. AC; 4 damage</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><font face='D&#038;D 4e icons'>m</font> <b>Patch Up</b> (Standard; encounter) &#x2666; <b>healing</b></span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>An adjacent ally may spend a healing surge and regain his surge value in hit points.</span></td>
</tr>
<tr class=secondstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=alignment><b>Alignment</b> Unaligned</span></td>
<td><span class=languages><b>Languages</b> Common</span></td>
</tr>
</table>
</td>
</tr>
<tr class=secondstats>
<td><span class=skills><b>Skills</b> Heal +11</span></td>
</tr>
<tr class=secondstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=str><b>Str</b> 11 (+0)</span></td>
<td><span class=dex><b>Dex</b> 13 (+1)</span></td>
<td><span class=wis><b>Wis</b> 16 (+3)</span></td>
</tr>
<tr>
<td><span class=con><b>Con</b> 13 (+1)</span></td>
<td><span class=int><b>Int</b> 13 (+1)</span></td>
<td><span class=cha><b>Cha</b> 10 (+0)</span></td>
</tr>
</table>
</td>
</tr>
</table>
<p>&nbsp;</p>
<table cellpadding=0 cellspacing=0 class=monster>
<thead>
<tr>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=name>Medic, level 6</span></td>
<td><span class=role>Level 6 Skirmisher (Leader)</span></td>
</tr>
</table>
<table cellpadding=0 cellspacing=0>
<tr>
<td><span class=type>Medium Natural Humanoid</span></td>
<td><span class=exp>XP 250</span></td>
</tr>
</table>
</td>
</tr>
</thead>
<tr class=mainstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td width=150><span class=initiative><b>Initiative</b> +6</span></td>
<td><span class=senses><b>Senses</b> Perception +6</span></td>
</tr>
</table>
</td>
</tr>
<tr class=mainstats>
<td><span class=aura><b>First Aid</b> aura 1; Allies in the aura gain a +1 bonus to all saving throws.</span></td>
</tr>
<tr class=mainstats>
<td><span class=hp><b>HP</b> 72; <b>Bloodied</b> 36</span></td>
</tr>
<tr class=mainstats>
<td><span class=defenses><b>AC</b> 20; <b>Fortitude</b> 18, <b>Reflex</b> 18, <b>Will</b> 18</span></td>
</tr>
<tr class=mainstats>
<td><span class=speed><b>Speed</b> 6</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><font face='D&#038;D 4e icons'>M</font> <b>Spear</b> (Standard; at-will)</span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>Reach 2; +11 vs. AC; 5 damage</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><font face='D&#038;D 4e icons'>m</font> <b>Patch Up</b> (Standard; recharge <font face='D&#038;D 4e icons'>6</font>) &#x2666; <b>healing</b></span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>An adjacent ally may spend a healing surge and regain his surge value plus an addition 1d6 hit points.</span></td>
</tr>
<tr class=secondstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=alignment><b>Alignment</b> Unaligned</span></td>
<td><span class=languages><b>Languages</b> Common</span></td>
</tr>
</table>
</td>
</tr>
<tr class=secondstats>
<td><span class=skills><b>Skills</b> Heal +14</span></td>
</tr>
<tr class=secondstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=str><b>Str</b> 13 (+4)</span></td>
<td><span class=dex><b>Dex</b> 16 (+6)</span></td>
<td><span class=wis><b>Wis</b> 19 (+7)</span></td>
</tr>
<tr>
<td><span class=con><b>Con</b> 16 (+6)</span></td>
<td><span class=int><b>Int</b> 16 (+6)</span></td>
<td><span class=cha><b>Cha</b> 13 (+4)</span></td>
</tr>
</table>
</td>
</tr>
</table>
<p>&nbsp;</p>
<table cellpadding=0 cellspacing=0 class=monster>
<thead>
<tr>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=name>Medic, level 11</span></td>
<td><span class=role>Level 11 Skirmisher (Leader)</span></td>
</tr>
</table>
<table cellpadding=0 cellspacing=0>
<tr>
<td><span class=type>Medium Natural Humanoid</span></td>
<td><span class=exp>XP 600</span></td>
</tr>
</table>
</td>
</tr>
</thead>
<tr class=mainstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td width=150><span class=initiative><b>Initiative</b> +9</span></td>
<td><span class=senses><b>Senses</b> Perception +10</span></td>
</tr>
</table>
</td>
</tr>
<tr class=mainstats>
<td><span class=aura><b>First Aid</b> aura 1; Allies in the aura gain a +2 bonus to all saving throws.</span></td>
</tr>
<tr class=mainstats>
<td><span class=hp><b>HP</b> 114; <b>Bloodied</b> 57</span></td>
</tr>
<tr class=mainstats>
<td><span class=defenses><b>AC</b> 25; <b>Fortitude</b> 23, <b>Reflex</b> 23, <b>Will</b> 24</span></td>
</tr>
<tr class=mainstats>
<td><span class=speed><b>Speed</b> 6</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><font face='D&#038;D 4e icons'>M</font> <b>Spear</b> (Standard; at-will)</span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>Reach 2; +14 vs. AC; 6 damage</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><font face='D&#038;D 4e icons'>m</font> <b>Patch Up</b> (Standard; recharge <font face='D&#038;D 4e icons'>56</font>) &#x2666; <b>healing</b></span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>An adjacent ally may spend a healing surge and regain his surge value plus an addition 1d6 hit points.</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><font face='D&#038;D 4e icons'>m</font> <b>Panacea</b> (Standard; encounter)</span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>An adjacent ally may immediately make a saving throw against an ongoing effect.</span></td>
</tr>
<tr class=secondstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=alignment><b>Alignment</b> Unaligned</span></td>
<td><span class=languages><b>Languages</b> Common</span></td>
</tr>
</table>
</td>
</tr>
<tr class=secondstats>
<td><span class=skills><b>Skills</b> Heal +16</span></td>
</tr>
<tr class=secondstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=str><b>Str</b> 12 (+6)</span></td>
<td><span class=dex><b>Dex</b> 18 (+9)</span></td>
<td><span class=wis><b>Wis</b> 21 (+10)</span></td>
</tr>
<tr>
<td><span class=con><b>Con</b> 18 (+9)</span></td>
<td><span class=int><b>Int</b> 18 (+9)</span></td>
<td><span class=cha><b>Cha</b> 15 (+7)</span></td>
</tr>
</table>
</td>
</tr>
</table>
<p>&nbsp;</p>
<table cellpadding=0 cellspacing=0 class=monster>
<thead>
<tr>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=name>Medic, level 16</span></td>
<td><span class=role>Level 16 Skirmisher (Leader)</span></td>
</tr>
</table>
<table cellpadding=0 cellspacing=0>
<tr>
<td><span class=type>Medium Natural Humanoid</span></td>
<td><span class=exp>XP 1,400</span></td>
</tr>
</table>
</td>
</tr>
</thead>
<tr class=mainstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td width=150><span class=initiative><b>Initiative</b> +13</span></td>
<td><span class=senses><b>Senses</b> Perception +15</span></td>
</tr>
</table>
</td>
</tr>
<tr class=mainstats>
<td><span class=aura><b>First Aid</b> aura 1; Allies in the aura gain a +2 bonus to all saving throws.</span></td>
</tr>
<tr class=mainstats>
<td><span class=hp><b>HP</b> 157; <b>Bloodied</b> 78</span></td>
</tr>
<tr class=mainstats>
<td><span class=defenses><b>AC</b> 30; <b>Fortitude</b> 28, <b>Reflex</b> 28, <b>Will</b> 29</span></td>
</tr>
<tr class=mainstats>
<td><span class=speed><b>Speed</b> 6</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><font face='D&#038;D 4e icons'>M</font> <b>Spear</b> (Standard; at-will)</span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>Reach 2; +21 vs. AC; 8 damage</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><font face='D&#038;D 4e icons'>m</font> <b>Patch Up</b> (Standard; recharge <font face='D&#038;D 4e icons'>56</font>) &#x2666; <b>healing</b></span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>An adjacent ally may spend a healing surge and regain his surge value plus an addition 1d6 hit points.</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><font face='D&#038;D 4e icons'>m</font> <b>Panacea</b> (Standard; recharge <font face='D&#038;D 4e icons'>6</font>)</span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>An adjacent ally may immediately make a saving throw against an ongoing effect.</span></td>
</tr>
<tr class=secondstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=alignment><b>Alignment</b> Unaligned</span></td>
<td><span class=languages><b>Languages</b> Common</span></td>
</tr>
</table>
</td>
</tr>
<tr class=secondstats>
<td><span class=skills><b>Skills</b> Heal +18</span></td>
</tr>
<tr class=secondstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=str><b>Str</b> 15 (+10)</span></td>
<td><span class=dex><b>Dex</b> 21 (+13)</span></td>
<td><span class=wis><b>Wis</b> 24 (+15)</span></td>
</tr>
<tr>
<td><span class=con><b>Con</b> 21 (+13)</span></td>
<td><span class=int><b>Int</b> 21 (+13)</span></td>
<td><span class=cha><b>Cha</b> 18 (+12)</span></td>
</tr>
</table>
</td>
</tr>
</table>
<p>&nbsp;</p>
<table cellpadding=0 cellspacing=0 class=monster>
<thead>
<tr>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=name>Medic, level 21</span></td>
<td><span class=role>Level 21 Skirmisher (Leader)</span></td>
</tr>
</table>
<table cellpadding=0 cellspacing=0>
<tr>
<td><span class=type>Medium Natural Humanoid</span></td>
<td><span class=exp>XP 3,200</span></td>
</tr>
</table>
</td>
</tr>
</thead>
<tr class=mainstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td width=150><span class=initiative><b>Initiative</b> +16</span></td>
<td><span class=senses><b>Senses</b> Perception +18</span></td>
</tr>
</table>
</td>
</tr>
<tr class=mainstats>
<td><span class=aura><b>First Aid</b> aura 1; Allies in the aura gain a +3 bonus to all saving throws.</span></td>
</tr>
<tr class=mainstats>
<td><span class=hp><b>HP</b> 199; <b>Bloodied</b> 99</span></td>
</tr>
<tr class=mainstats>
<td><span class=defenses><b>AC</b> 35; <b>Fortitude</b> 33, <b>Reflex</b> 33, <b>Will</b> 34</span></td>
</tr>
<tr class=mainstats>
<td><span class=speed><b>Speed</b> 6</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><font face='D&#038;D 4e icons'>M</font> <b>Spear</b> (Standard; at-will)</span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>Reach 2; +26 vs. AC; 9 damage</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><font face='D&#038;D 4e icons'>m</font> <b>Patch Up</b> (Standard; recharge <font face='D&#038;D 4e icons'>56</font>) &#x2666; <b>healing</b></span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>An adjacent ally may spend a healing surge and regain his surge value plus an addition 2d6 hit points.</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><font face='D&#038;D 4e icons'>m</font> <b>Panacea</b> (Standard; recharge <font face='D&#038;D 4e icons'>56</font>)</span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>An adjacent ally may immediately make a saving throw against an ongoing effect.</span></td>
</tr>
<tr class=secondstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=alignment><b>Alignment</b> Unaligned</span></td>
<td><span class=languages><b>Languages</b> Common</span></td>
</tr>
</table>
</td>
</tr>
<tr class=secondstats>
<td><span class=skills><b>Skills</b> Heal +21</span></td>
</tr>
<tr class=secondstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=str><b>Str</b> 17 (+13)</span></td>
<td><span class=dex><b>Dex</b> 23 (+16)</span></td>
<td><span class=wis><b>Wis</b> 26 (+18)</span></td>
</tr>
<tr>
<td><span class=con><b>Con</b> 23 (+16)</span></td>
<td><span class=int><b>Int</b> 23 (+16)</span></td>
<td><span class=cha><b>Cha</b> 20 (+15)</span></td>
</tr>
</table>
</td>
</tr>
</table>
<p>&nbsp;</p>
<table cellpadding=0 cellspacing=0 class=monster>
<thead>
<tr>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=name>Medic, level 26</span></td>
<td><span class=role>Level 26 Skirmisher (Leader)</span></td>
</tr>
</table>
<table cellpadding=0 cellspacing=0>
<tr>
<td><span class=type>Medium Natural Humanoid</span></td>
<td><span class=exp>XP 9,000</span></td>
</tr>
</table>
</td>
</tr>
</thead>
<tr class=mainstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td width=150><span class=initiative><b>Initiative</b> +21</span></td>
<td><span class=senses><b>Senses</b> Perception +22</span></td>
</tr>
</table>
</td>
</tr>
<tr class=mainstats>
<td><span class=aura><b>First Aid</b> aura 1; Allies in the aura gain a +3 bonus to all saving throws.</span></td>
</tr>
<tr class=mainstats>
<td><span class=hp><b>HP</b> 242; <b>Bloodied</b> 121</span></td>
</tr>
<tr class=mainstats>
<td><span class=defenses><b>AC</b> 40; <b>Fortitude</b> 38, <b>Reflex</b> 38, <b>Will</b> 39</span></td>
</tr>
<tr class=mainstats>
<td><span class=speed><b>Speed</b> 6</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><font face='D&#038;D 4e icons'>M</font> <b>Spear</b> (Standard; at-will)</span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>Reach 2; +31 vs. AC; 11 damage</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><font face='D&#038;D 4e icons'>m</font> <b>Patch Up</b> (Standard; recharge <font face='D&#038;D 4e icons'>56</font>) &#x2666; <b>healing</b></span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>An adjacent ally may spend a healing surge and regain his surge value plus an addition 2d6 hit points.</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><font face='D&#038;D 4e icons'>m</font> <b>Panacea</b> (Standard; recharge <font face='D&#038;D 4e icons'>56</font>)</span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>An adjacent ally may immediately make a saving throw against an ongoing effect.</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><font face='D&#038;D 4e icons'>c</font> <b>Noble Sacrifice</b> (When reduced to 0 hit points; daily) &#x2666; <b>healing</b></span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>Close burst 20; All allies in the burst immediately regain hit points as if they&#8217;d spent a healing surge, plus 3d6 hit points.</span></td>
</tr>
<tr class=secondstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=alignment><b>Alignment</b> Unaligned</span></td>
<td><span class=languages><b>Languages</b> Common</span></td>
</tr>
</table>
</td>
</tr>
<tr class=secondstats>
<td><span class=skills><b>Skills</b> Heal +25</span></td>
</tr>
<tr class=secondstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=str><b>Str</b> 20 (+18)</span></td>
<td><span class=dex><b>Dex</b> 26 (+21)</span></td>
<td><span class=wis><b>Wis</b> 29 (+22)</span></td>
</tr>
<tr>
<td><span class=con><b>Con</b> 26 (+21)</span></td>
<td><span class=int><b>Int</b> 26 (+21)</span></td>
<td><span class=cha><b>Cha</b> 23 (+19)</span></td>
</tr>
</table>
</td>
</tr>
</table>
<p></center></p>
]]></content:encoded>
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