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	<title>Encounter-a-Day &#187; 4e Paragon Paths</title>
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		<title>Friends &amp; Foes: The Blackguard</title>
		<link>http://www.encounteraday.com/2008/11/29/friends-foes-the-blackguard/</link>
		<comments>http://www.encounteraday.com/2008/11/29/friends-foes-the-blackguard/#comments</comments>
		<pubDate>Sat, 29 Nov 2008 09:52:06 +0000</pubDate>
		<dc:creator>Asmor</dc:creator>
				<category><![CDATA[Friends & Foes]]></category>
		<category><![CDATA[4e Paragon Paths]]></category>
		<category><![CDATA[Paladins]]></category>

		<guid isPermaLink="false">http://www.encounteraday.com/2008/11/29/friends-foes-the-blackguard/</guid>
		<description><![CDATA[Blackguard It&#8217;s a bit of an adjustment, and the retirement plan&#8217;s not so hot&#8230; But such power is worth any price. Prerequsites: Paladin class, trained in intimidate, special (see below) Special: A blackguard must have started as a paladin of a good or lawful good god, and must have fallen. The specific form the paladin&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<h1>Blackguard</h1>
<p><img src='http://www.encounteraday.com/wp-content/uploads/2008/11/blackguardsmall.jpg' alt='Blackguard' style='float:right' /><i>It&#8217;s a bit of an adjustment, and the retirement plan&#8217;s not so hot&#8230; But such power is worth any price.</i></p>
<p><b>Prerequsites:</b> Paladin class, trained in intimidate, special (see below)</p>
<p><b>Special:</b> A blackguard must have started as a paladin of a good or lawful good god, and must have fallen. The specific form the paladin&#8217;s fall takes is up to the player and GM to decide, but frequently this involves an outside influence such as a devil, demon, or angel of an evil god influencing the paladin.</p>
<p>As exemplars of their gods, paladins exist as ideals as much as warriors. A good paladin is a true scourge to all who are at home in the darkness. It is, thankfully, rare for such a paladin to be coerced to the side of evil, but that doesn&#8217;t stop agents of dark powers from trying. Such a fallen paladin is a truly terrible foe, serving his new master with as much cruelty and ruthlessness as he formerly possessed compassion and honor.</p>
<h2>Blackguard Path Features</h2>
<p><b>Dark Majesty (11th level):</b> Any time you use an item or power with the radiant keyword or which deals radiant damage, replace that with the necrotic keyword and/or necrotic damage. In addition, you gain the &#8220;Channel Divinity: Soul Feast&#8221; power.</p>
<p><b>Soul-draining Action (11th level):</b> When you spend an action point to take an extra action, you deal necrotic damage equal to your charisma modifier to all creatures within 3 squares of yourself and gain temporary hitpoints equal to the total damage dealt.</p>
<p><b>Righteous Ambivalence (16th level):</b> You gain resistance to necrotic and radiant damage equal to 5 + 1/2 your level.</p>
<h2>Blackguard Prayers</h2>
<p><center>&nbsp;</p>
<table cellpadding=0 cellspacing=0 class=power>
<thead class=encounter>
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<td><span class=name>Channel Divinity: Soul Feast</span></td>
<td><span class=class>Blackguard Feature</span></td>
</tr>
</table>
</td>
</tr>
</thead>
<tr class=backgif>
<td><span class=flavortext>Wispy, black smoke drains from your fallen foe&#8217;s mouth, being drawn into your outstretched hand.</span></td>
</tr>
<tr>
<td><span class=powertype>Encounter &#x2666; Divine</span><br />
	</tr>
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<td>
<table cellpadding=0 cellspacing=0>
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<td><span class=action>Immediate Reaction</span></td>
<td><span class=range><b>Personal</b></span></td>
</tr>
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</td>
</tr>
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<td><span class=trigger><b>Trigger:</b> You reduce an enemy to 0 hit points</span></td>
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<tr class=backgif>
<td><span class=effect><b>Effect:</b> The enemy is slayed and you gain a healing surge.</span></td>
</tr>
</table>
<p>&nbsp;</p>
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<td><span class=name>Soul-leech</span></td>
<td><span class=class>Blackguard Attack 11</span></td>
</tr>
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</td>
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</thead>
<tr class=backgif>
<td><span class=flavortext>The gash left by your blade is tinted black as traces of your enemy&#8217;s soul leak out of the wound.</span></td>
</tr>
<tr>
<td><span class=powertype>Encounter &#x2666; Divine, Necrotic, Weapon</span><br />
	</tr>
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<td>
<table cellpadding=0 cellspacing=0>
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<td><span class=action>Standard Action</span></td>
<td><span class=range><b>Melee</b> weapon</span></td>
</tr>
</table>
</td>
</tr>
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<td><span class=target><b>Target:</b> One creature</span></td>
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<td><span class=attack><b>Attack:</b> Charisma vs. AC</span></td>
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<tr class=backgif>
<td><span class=hitspan><b>Hit:</b>  2[W] + Charisma modifier damage, and ongoing 5 necrotic damage (save ends). Until the target saves against the necrotic damage, every time it takes necrotic damage from any source you gain that many temporary hit points.</span></td>
</tr>
</table>
<p>&nbsp;</p>
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<thead class=daily>
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<td><span class=name>Dark Bargain</span></td>
<td><span class=class>Blackguard Utility 12</span></td>
</tr>
</table>
</td>
</tr>
</thead>
<tr class=backgif>
<td><span class=flavortext>You pray silently for power, and are granted it.</span></td>
</tr>
<tr>
<td><span class=powertype>Daily &#x2666; Divine</span><br />
	</tr>
<tr>
<td>
<table cellpadding=0 cellspacing=0>
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<td><span class=action>Minor action</span></td>
<td><span class=range><b>Personal</b></span></td>
</tr>
</table>
</td>
</tr>
<tr class=backgif>
<td><span class=effect><b>Effect:</b> Spend two healing surges. Instead of gaining hit points, you lose hit points equal to your healing surge value. You gain temporary hit points equal to 3 times the number of hit points lost this way.</span></td>
</tr>
</table>
<p>&nbsp;</p>
<table cellpadding=0 cellspacing=0 class=power>
<thead class=daily>
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<td>
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<td><span class=name>Soul-sapping Strike</span></td>
<td><span class=class>Blackguard Attack 20</span></td>
</tr>
</table>
</td>
</tr>
</thead>
<tr class=backgif>
<td><span class=flavortext>Your sword cuts not just bone, flesh and sinew, but leaves a wound in your enemy&#8217;s very soul.</span></td>
</tr>
<tr>
<td><span class=powertype>Daily &#x2666; Divine, Necrotic, Weapon</span><br />
	</tr>
<tr>
<td>
<table cellpadding=0 cellspacing=0>
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<td><span class=action>Standard Action</span></td>
<td><span class=range><b>Melee</b> weapon</span></td>
</tr>
</table>
</td>
</tr>
<tr>
<td><span class=target><b>Target:</b> One creature</span></td>
</tr>
<tr>
<td><span class=attack><b>Attack:</b> Charisma vs. AC</span></td>
</tr>
<tr class=backgif>
<td><span class=hitspan><b>Hit:</b> 3[W] + Charisma modifier damage</span></td>
</tr>
<tr>
<td><span class=miss><b>Miss:</b> 1[W] + Charisma modifier damage</span></td>
</tr>
<tr class=backgif>
<td><span class=effect><b>Effect:</b> The target gains vulnerability to necrotic damage equal to 5 + your Charisma modifier until the end of the encounter.</span></td>
</tr>
</table>
<p></center></p>
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