A wizard named Thorin built a tower in the middle of a forest to study his arts in seclusion. Thorin loved dogs, and brought many of them along with him. At some point, he created a spell to uplift all the dogs, giving them rudimentary intelligence and the ability to speak.
Thorin is long dead, but [...]
Posted in
Friends & Foes on November 21st, 2008 |
11 Comments »
Tags:
4e Monsters,
Animals
In case you should ever need them, here are some giant mutant farm animals.
Giant Mutant Chicken
Giant Mutant Chicken
Level 9 Brute
Large Natural Beast
XP 400
Initiative +8
Senses Perception +5
HP 120; Bloodied 60
AC 21; Fortitude 22, Reflex 22, Will 19
Speed 8
M Peck (Standard; at-will)
+12 vs. AC; 1d8+5 damage
m Peck Peck Peck (Standard; at-will)
The chicken makes three peck attacks against [...]
Posted in
Encounters on March 17th, 2008 |
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Tags:
Animals,
Wilderness
Discovery
The PCs hear pained howling in the distance OR
The PCs see a rustling in some bushes by the side of the road OR
The PCs see an animal
Animal
A bear OR
A wolf OR
A deer OR
etc …
Situation
The animal’s leg is caught in a hunter’s trap OR
The animal seems to be moving slowly and limping painfully OR
A large [...]
Posted in
Races with Flavor on March 10th, 2008 |
1 Comment »
Tags:
Animals,
Humans
Life in the frigid north of Svalbard is difficult, but the resilient Muscovite people have long-prospered there. Their diet consists largely of gebbak, a tuber as tough and resilient as the Muscovites themselves. Raw it resembles the root of a particularly ugly old tree; cooked, it is very much like a potato in flavor and [...]
Posted in
Friends & Foes on March 5th, 2008 |
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Tags:
Animals,
Dragons
Sniper drakes are small, dragon-like flying reptiles the size of a large bird. Their leathery, bat-like wings span three to five feet across and are a darker shade of the creature’s overall color. Sniper drakes usually come in pastel greens, blues, yellows and reds. Their head is long and thin and dominated by very large, [...]
Legend has it that hundreds of years ago, the town of Quainsbrook was besieged by kobolds. They were only saved when Canis, the lord of hounds, sent a pack of fifty wild hounds to help defend them. The villagers of Quainsbrook, to this day, have an amazing rapport with canines of all types, and Quainsbrook [...]
The Nahuas (nah’-wahz, singular Nahua) are also known as Attendants of Dawn and Dawnwardens. It is left to them to cleanse the world of the dregs of Evernight so that the path may be cleared for the sun. Nahuas are all animals– exceptional animals, but animals nonetheless.
There are three types of Nahua; the Couatls, Ocelotls, [...]
Posted in
Encounters on January 18th, 2008 |
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Tags:
Animals,
Events,
Sea
While the players are traveling aboard a ship, far from any known land, a strange event occurs. An albatross lands on the deck, walks around for a few moments, and then falls over dead.
Stranger still, the very next day the same thing happens. An albatross lands on the deck of the ship, walks around a [...]
Posted in
Encounters on January 15th, 2008 |
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Tags:
Animals,
Wilderness
While the characters are traveling through unfamiliar lands, a strange little creature pops out of the bushes. It looks vaguely like a grey rabbit, and has long, floppy ears which drag on the ground behind it as it skitters across the ground.
If the players acknowledge the critter, it will stand up on its hind legs [...]
Off in the distance, the players hear dogs barking. There’s also another sound, somewhat harder to make out… a high-pitched voice with a bit of a growl to it yelping out “Help! Help!”
If the PCs investigate, they discover a lone kobold clinging for dear life from a root poking out of a rocky wall. He’s [...]