Cutting down to size

As the PCs explore a kobold warren, they encounter a long, thin hallway barely wide enough for a dwarf to fit through. Dark seams run along both walls a few feet off the ground, roughly at waste height.
When the PCs are about halfway through the hallway, a kobold on the far end activates the trap. […]

… and Into the Fire

The PCs fight a mobile battle, eventually forcing their adversaries to retreat to a precipice overlooking a river of molten lava. Once everyone is fighting, the ground cracks and a massive chunk of the cliffside begins sliding down, hurtling towards the magma. After a few moments, it splashes in, floating and being swept downstream. As […]

The Cake is Alive

The PCs are invited to a birthday party for the mayor of a large town. It’s a great feast with lots of good food and merriment. At the end of the night, a huge cake is hauled out into the town square. Just as the mayor is about to cut into the cake, two eyes […]

A Deadly Miss

The PCs come a long a man laying in the road. An arrow is sticking out of his neck, and a thick, white goo covers the lower half of his head (including mouth and nose) as well as his shoulders. His hands are stuck to his face, as if he was trying to tear the […]

Volgart’s Lair

Volgart’s warehouse is roughly 80′ long and 60′ wide. The center is dominated by a huge cauldron, 20′ in diameter and the rim is 10′ off the floor. Indigo-colored steam rises from the cauldron to the ceiling, 30 feet high, which has a series of catwalks suspended by chains. The chains are poorly maintained and […]

Friends & Foes: The Ursine Hermit

The hermit Saursa is a bit of a loner, not by choice but by circumstance. Actually, he’s quite lonely, but it’s very dangerous for him to get attached with anyone so he lives by himself in the middle of a dense forest.
He’d run off to explore a cave as a teenager and become trapped in […]

Where’d everybody go?

As one of the characters enters this seemingly empty room, he disappears. Rather, he turns invisible, but to the characters behind him he’ll appear to have disappeared.
The same thing happens if anyone else enters the room. They all turn invisible, including anything they’re carrying. If anything is tossed into the room, it, too, turns invisible.
The […]

What a way to start the year…

It’s New Year’s Eve in New York City (and elsewhere too, I suppose). As usual, a massive throng of people, the PCs included, is partying in Times Square. The nearly one million people all crowded around One Times Square are so thick that for hundreds of feet it’s almost impossible to move.
Unbeknownst to anyone, a […]

Like a macabre trout…

The PCs come to a long, relatively thin room. At the far end they can see a door.
Shortly after they enter the room, the door they entered through slams shut. The floor in front of that door drops, revealing spinning, spike-covered drums designed to pulverize anything that falls into them.
At the same time, the floor […]

Friends & Foes: It’s a Dog-Eat-Dog World…

Off in the distance, the players hear dogs barking. There’s also another sound, somewhat harder to make out… a high-pitched voice with a bit of a growl to it yelping out “Help! Help!”
If the PCs investigate, they discover a lone kobold clinging for dear life from a root poking out of a rocky wall. He’s […]