Peculiar Places: The Orrery in the Ravine

If you were brave and foolish enough to travel through Argonneson– and powerful or lucky enough to survive your travels– you might come across a ravine many hundreds of feet deep. And if you were to look inside that ravine, you’d notice two bizarre things.
First, there is the orrery. Massive spheres of stone float in [...]

Setting Seeds: The Culling

There was a time when the world of Rith teetered on the verge of annihilation. The mortal races had grown powerful and foolhardy, the humans in particular, and threatened to destroy creation itself with their powerful magics.
The dragons of Rith set aside their territorial disputes to save the world. Dragons have three qualities in abundance; [...]

The Problem with Dragons

The PCs befriend a dragon, who decides to start adventuring with them. At first, things go great– the dragon is an incredible ally.
Things quickly proceed down hill from there. The dragon accidentally toasts a cherished mount, demolishes buildings with its tail, and claims anything that’s valuable and not nailed down as its own (as well [...]

Friends & Foes: Sniper Drakes

Sniper drakes are small, dragon-like flying reptiles the size of a large bird. Their leathery, bat-like wings span three to five feet across and are a darker shade of the creature’s overall color. Sniper drakes usually come in pastel greens, blues, yellows and reds. Their head is long and thin and dominated by very large, [...]

Peculiar Places: The Dragon’s Ward

The isolated monastery known as the Dragon’s Ward houses a modestly-sized library, but it is also supposedly guarded by a great dragon. It lies on an isolated bit of land, mountains to its back and a wide river forming the other border. The only means of passage to the Dragon’s Ward is a stone bridge [...]