Cutting down to size

As the PCs explore a kobold warren, they encounter a long, thin hallway barely wide enough for a dwarf to fit through. Dark seams run along both walls a few feet off the ground, roughly at waste height.
When the PCs are about halfway through the hallway, a kobold on the far end activates the trap. […]

Sentry Mushrooms

Sentry mushrooms are a small, pale blue fungus which grow well in dark, damp conditions. They get their name from the peculiar effect their spores have; those who breathe the spores of a sentry mushroom find themselves wracked with involuntary hiccups. Sentry mushrooms are often planted by subterranean races in order to warn of impending […]

Where’d everybody go?

As one of the characters enters this seemingly empty room, he disappears. Rather, he turns invisible, but to the characters behind him he’ll appear to have disappeared.
The same thing happens if anyone else enters the room. They all turn invisible, including anything they’re carrying. If anything is tossed into the room, it, too, turns invisible.
The […]

Like a macabre trout…

The PCs come to a long, relatively thin room. At the far end they can see a door.
Shortly after they enter the room, the door they entered through slams shut. The floor in front of that door drops, revealing spinning, spike-covered drums designed to pulverize anything that falls into them.
At the same time, the floor […]

High Voltage

The ceiling of a large chamber is covered in a grid of shiny, chrome spheres, each suspended from an iron rod. A series of alcoves line the wall. Each of the alcoves has a hole in its ceiling. The chamber smells distinctly of ozone.
As soon as one of the characters gets about half way into […]