Posted in
Encounters on August 11th, 2008 |
7 Comments »
Tags:
Dungeon,
Traps
While exploring the dungeon, the PCs come to a T-junction with a slight slope. In the up-slope direction, the passage extends about 20 feet into a dead end. Down-slope, it extends 100 feet and light can be seen coming from beyond. The entire passageway is 10 feet wide.
A 10′x10′ trigger plate is located about 40 [...]
As the PCs explore a kobold warren, they encounter a long, thin hallway barely wide enough for a dwarf to fit through. Dark seams run along both walls a few feet off the ground, roughly at waste height.
When the PCs are about halfway through the hallway, a kobold on the far end activates the trap. [...]
Sentry mushrooms are a small, pale blue fungus which grow well in dark, damp conditions. They get their name from the peculiar effect their spores have; those who breathe the spores of a sentry mushroom find themselves wracked with involuntary hiccups. Sentry mushrooms are often planted by subterranean races in order to warn of impending [...]
Posted in
Encounters on January 2nd, 2008 |
2 Comments »
Tags:
Combat,
Dungeon,
Traps
As one of the characters enters this seemingly empty room, he disappears. Rather, he turns invisible, but to the characters behind him he’ll appear to have disappeared.
The same thing happens if anyone else enters the room. They all turn invisible, including anything they’re carrying. If anything is tossed into the room, it, too, turns invisible.
The [...]
Posted in
Encounters on December 26th, 2007 |
2 Comments »
Tags:
Combat,
Dungeon,
Traps
The PCs come to a long, relatively thin room. At the far end they can see a door.
Shortly after they enter the room, the door they entered through slams shut. The floor in front of that door drops, revealing spinning, spike-covered drums designed to pulverize anything that falls into them.
At the same time, the floor [...]
Posted in
Encounters on December 17th, 2007 |
No Comments »
Tags:
Combat,
Dungeon
The ceiling of a large chamber is covered in a grid of shiny, chrome spheres, each suspended from an iron rod. A series of alcoves line the wall. Each of the alcoves has a hole in its ceiling. The chamber smells distinctly of ozone.
As soon as one of the characters gets about half way into [...]