Posted in
Site Stuff on August 7th, 2009 |
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Tags:
Changelings,
Eberron
Particularly cunning and devious, even for changelings, the rare husklords have an unusual ability which makes them nearly impossible to kill. A changeling husklord can shed its skin at will, leaving behind a convincing corpse to fool adversaries. Meanwhile, the changeling itself is completely invisible until it regrows a new skin, a process which takes [...]
Posted in
Setting Seeds on July 26th, 2009 |
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Tags:
Eberron
For those unfamiliar with Eberron, the setting takes place in the aftermath of the Last War, a great war between five nations which lasted over a century. One of those nations, Cyre, was completely wiped out in an unprecedented and unexplained event known as The Mourning.
All along the borders of Cyre– political borders, mind you, [...]
Posted in
Peculiar Places on June 22nd, 2009 |
3 Comments »
Tags:
Dragons,
Eberron
If you were brave and foolish enough to travel through Argonneson– and powerful or lucky enough to survive your travels– you might come across a ravine many hundreds of feet deep. And if you were to look inside that ravine, you’d notice two bizarre things.
First, there is the orrery. Massive spheres of stone float in [...]
Posted in
Encounters on February 7th, 2008 |
2 Comments »
Tags:
Eberron,
Trains,
Urban
The players are assigned to escort a moderately-high ranking Cannith on a lightning rail trip. She’s wealthy and important enough that she has her own car, and arrangements have been made to check the papers of everyone on board the rail and screen out the undesirables.
As the PCs are eating in the densely-packed dining car [...]
While traveling in the Mournlands, the players come across a troop of warforged standing motionless. The warforged are fully aware, but have been standing in the same spot since the mourning (which they survived, but do not remember) since they lack orders.
A male-personality warforged named Hammer is the leader of the troop, and his standing [...]