Friends & Foes: Changeling Husklords

Particularly cunning and devious, even for changelings, the rare husklords have an unusual ability which makes them nearly impossible to kill. A changeling husklord can shed its skin at will, leaving behind a convincing corpse to fool adversaries. Meanwhile, the changeling itself is completely invisible until it regrows a new skin, a process which takes [...]

Setting Seeds: Three Explanations for the Day of Mourning

For those unfamiliar with Eberron, the setting takes place in the aftermath of the Last War, a great war between five nations which lasted over a century. One of those nations, Cyre, was completely wiped out in an unprecedented and unexplained event known as The Mourning.
All along the borders of Cyre– political borders, mind you, [...]

Peculiar Places: The Orrery in the Ravine

If you were brave and foolish enough to travel through Argonneson– and powerful or lucky enough to survive your travels– you might come across a ravine many hundreds of feet deep. And if you were to look inside that ravine, you’d notice two bizarre things.
First, there is the orrery. Massive spheres of stone float in [...]

Hey, don’t I know you?

The players are assigned to escort a moderately-high ranking Cannith on a lightning rail trip. She’s wealthy and important enough that she has her own car, and arrangements have been made to check the papers of everyone on board the rail and screen out the undesirables.
As the PCs are eating in the densely-packed dining car [...]

Friends & Foes: The Forgotten Soldiers

While traveling in the Mournlands, the players come across a troop of warforged standing motionless. The warforged are fully aware, but have been standing in the same spot since the mourning (which they survived, but do not remember) since they lack orders.
A male-personality warforged named Hammer is the leader of the troop, and his standing [...]