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	<title>Encounter-a-Day &#187; Firearms</title>
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		<title>Treasures &amp; Trinkets: Firearms</title>
		<link>http://www.encounteraday.com/2009/05/06/treasures-trinkets-firearms/</link>
		<comments>http://www.encounteraday.com/2009/05/06/treasures-trinkets-firearms/#comments</comments>
		<pubDate>Thu, 07 May 2009 02:36:45 +0000</pubDate>
		<dc:creator>Asmor</dc:creator>
				<category><![CDATA[Treasures & Trinkets]]></category>
		<category><![CDATA[Firearms]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.encounteraday.com/?p=491</guid>
		<description><![CDATA[I&#8217;m considering running a western-fantasy D&#038;D game, and what are cowboys without their guns?
New weapon qualities
Clip: After making an attack with a weapon with the clip property, roll the indicated die; if you roll a 1, the weapon is out of ammo and must be reloaded. Weapons with the clip property will always also have [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m considering running a western-fantasy D&#038;D game, and what are cowboys without their guns?</p>
<h1>New weapon qualities</h1>
<p><b>Clip:</b> After making an attack with a weapon with the clip property, roll the indicated die; if you roll a 1, the weapon is out of ammo and must be reloaded. Weapons with the clip property will always also have the load property, but you do not need to reload them until you roll a 1 on your clip die after an attack. You only roll the die once per attack power, after the power is completely done.</p>
<p><b>Spread:</b> Whenever you make a <i>ranged</i> attack (yes, that means it has to be a ranged attack, not an area or close&#8230;) with a spread weapon and the attack has only a single target, if the attack hits then every creature adjacent to the target takes 1[W] damage. Increase this to 2[W] damage at 11th level and 3[W] damage at 21st level.</p>
<p><b>Unreliable:</b> When making an attack roll with an unreliable weapon, if your natural d20 roll (before applying modifiers) is equal to or lower than the unreliable value given for the weapon, the weapon jams. You may not make any more attacks with the weapon again until you&#8217;ve spent a standard action clearing it. A weapon jamming does not prevent any portion of a given power from working, so for example if a power has a secondary attack and you jam while rolling for the primary attack you still get to make the secondary attack. In essence, the jamming doesn&#8217;t happen until after the attack is completely done. If you roll a jam but the attack would otherwise hit, it still hits as normal.</p>
<h1>New weapons</h1>
<h3>Revolver</h3>
<p>Simple one-handed ranged weapon<br />
Damage: 1d8<br />
Proficient: +2<br />
Range: 15/30<br />
Weight: 2 lb.</p>
<p>Properties:<br />
Clip d6<br />
Load Standard<br />
Unreliable 2</p>
<p>Group:<br />
Firearms</p>
<h3>Rifle</h3>
<p>Simple two-handed ranged weapon<br />
Damage: 1d12<br />
Proficient: +2<br />
Range: 20/40<br />
Weight: 7 lb.</p>
<p>Properties:<br />
Load Move<br />
Unreliable 3</p>
<p>Group:<br />
Firearms</p>
<h3>Shotgun</h3>
<p>Simple two-handed ranged weapon<br />
Damage: 2d4<br />
Proficient: +2<br />
Range: 3/6<br />
Weight: 7 lb.</p>
<p>Properties:<br />
Load Move<br />
Unreliable 2<br />
Spread</p>
<p>Group:<br />
Firearms</p>
<h1>New items</h1>
<p><b>Ammo:</b> &#8216;Nuff said</p>
<p><b>Speedloader:</b> This circular bit of metal has six spots to hold ammo, and is designed to make it faster to reload a revolver. It takes a standard action to load a speedloader, but they may be loaded ahead of time. When using a speedloader to load a revolver, it takes a move action to load instead of a standard but the revolver&#8217;s unreliable rating increases by two points until the next time it&#8217;s reloaded.</p>
<h1>New feats</h1>
<h3>Conservative Shot</h3>
<p><b>Benefit:</b> Once per encounter, when you roll a 1 on a clip die, you may reroll that die. You may also reroll a clip die by spending an action point.</p>
<h3>Deadeye</h3>
<p><b>Prerequisite:</b> Weapon focus (firearms)<br />
<b>Benefit:</b> You ignore the penalty for using a firearm at long range and treat all firearms as high crit weapons.</p>
<h3>Rapid Reload</h3>
<p><b>Prerequisite:</b> Weapon focus (firearms)<br />
<b>Benefit:</b> For the purpose of reloading firearms, you can spend a minor action as though it were a move action and you can spend a move action as though it were a standard action. For example, you can spend a move action to load a revolver, or spend a minor action to load one with a speedloader.</p>
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