Cleaning House

Newly-crowned King Thornwald III spent the first month or so of his reign abroad, making allies and learning the political landscape. He’s come to the conclusion that many feel his kingdom is weak, and so Thornwald decides to do something about it.
He’s begun bolstering his army, and on top of that has decided to complete […]

There Goes the Neighborhood

The PCs are hired by some upper-class merchants to get rid of a neighbor of theirs who they’ve just learned is a witch, and responsible for a string of disappearances stretching back generations. She’s lived in the house for a long time, longer even than most of the people hiring the PCs, and they claim […]

The List

Here’s a couple of encounters with a common theme: the PCs find a list with their names on it and no explanation.
The PCs stumble upon the body of a dwarf in an alleyway. Dwarves are uncommon in this area, and he wears traveling clothing. No cause of death is apparent, but a look of terrible […]

Friends & Foes: The Plagiarist

Minaerva Lenesticles is the latest artist to dominate the cutthroat high-art scene of Shentreau. Minaerva goes by the sobriquet “M,” and was once just another of the self-important sycophants which litter the city’s courts. She longed to break through and join the cognoscenti, but it seemed she could never follow the tastes of the moment– […]

After all, it’s a small world…

Eventually, the PCs are likely to run into someone who recognizes the woman they rescued as Merribeth Golde, daughter of a local baron named Friedie Golde. Alternatively, they might run into her double in town.
Merribeth has become the victim of a particularly malevolent fae called a “toar kil’narrin,” or a duplicant. The toar kil’narrins feed […]

The Bogus Broad

If the PCs track down the men who’d buried the woman, they’re in for a bit of a surprise. The men don’t know the identity of the lady who hired them, just saying that she was a pretty woman dressed in fine clothing. Their description actually matches the woman the players found perfectly, and if […]

A Grave Crime

Off in the distance, the PCs can hear swearing and what sounds like several people shoveling dirt. Indeed, a few hundred yards away, hidden by the terrain, five men are hurriedly burying something. By the time the PCs reach where the noise was coming from, the men are running away in several different directions. There […]

Peculiar Places: The Salient Green

The Salient Green is a rather unassuming inn and tavern located along the western edge of Shatron City. Not really much to look at, The Salient Green actually has a great reputation for its house brews. It has a variety of ales from Greenskin, a bitter drink with a kick like a mule, to Poinyear, […]

Finders, Keepers

An American spy was in Russia, investigating a suspected terrorist cell. He had retrieved two new weapons developed by the cell, a microwave gun capable of stopping a man’s heart and a powerful airborne biological weapon.
Some teenagers on the train, seeing the American man and thinking he looked like he’d have some valuables on him, […]

Mystery Man

Searching through the rubble, the characters find a journal by someone who signs their name M. The journal details M’s attempts to create and control monstrous creatures. The last entry speaks of the success he’s had recently, and then ends abruptly as if something interrupted him.
The following are clues the characters might find to learn […]