Peculiar Places: Gnomica, the Plane of Laws

Within the realm of Gnomica, all rules shall be sacrosanct and shall enforce themselves.
–The First Law
As soon as the PCs enter Gnomica, it is immediately evident that this is an unusual place. Each male PC without a hat suddenly finds himself wearing one, and is unable to remove the hat except indoors. In fact, upon [...]

Peculiar Places: The City of Devils

It sits like a massive red boil on the landscape; a huge, red dome visible from miles away. Malus Mundi, commonly known as The City of Devils.
Malus Mundi is quite literally a little bit of hell on Earth. At its heart lies a gate to hell, and infernal creatures come and go freely, allowing them [...]

Peculiar Places: Mourngate, The Final Justice

In the matter of the Forces of Creation v. Dorian Gray, we the members of the jury find the defendant, Dorian Gray, not wicked. -Verdict given at the trial of the great hedonist Dorian Gray
On the cusp between this world and the next there is a great, sprawling city known as Mourngate. It is here [...]

Races with Flavor: Attendants of Dawn

The Nahuas (nah’-wahz, singular Nahua) are also known as Attendants of Dawn and Dawnwardens. It is left to them to cleanse the world of the dregs of Evernight so that the path may be cleared for the sun. Nahuas are all animals– exceptional animals, but animals nonetheless.
There are three types of Nahua; the Couatls, Ocelotls, [...]

Setting Seeds: The Circadian Circuit

Each day, the world of Corm travels through four distinct planes of existence known as Sunhome, Twilight, Evernight and Dawngate. Perhaps not entirely distinct, the four planes each blend together so that the crossing from one to the other is a matter of gradual change, not a sudden shift in scenery.
The plane of Sunhome is [...]