Posted in
Advice on September 25th, 2009 |
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Skill Challenges
One of the things I’ve been brainstorming is a way to turn skill challenges into their own little minigame, and my current line of thinking is creating a pseudo-boardgame.
And that lead me to this silly little thought. Picture this:
The PCs have to navigate an underground river through the underdark with no light. You announce that [...]
Posted in
Advice on December 22nd, 2008 |
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Skill Challenges
Last Friday, I discussed what I consider the three rules of failure which apply to every skill challenge. Today, I’ll look at some planning you can do with those rules in mind.
Come up with an idea. This is probably the broadest and least helpful part. Sorry! A skill challenge can really be almost anything short [...]
Posted in
Advice on December 19th, 2008 |
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Skill Challenges
Heading into 4th edition, skill challenges were one of the things I was most looking forward to, and one of the things I’m most disappointed in.
Ultimately, it was just too ambitious. You can’t hope to make a framework that will cover all non-combat situations equally well.
That said, if we distill skill challenges to the most [...]