The Cake is Alive

The PCs are invited to a birthday party for the mayor of a large town. It’s a great feast with lots of good food and merriment. At the end of the night, a huge cake is hauled out into the town square. Just as the mayor is about to cut into the cake, two eyes […]

The Next Generation

A young adventurer-to-be approaches a PC to seek guidance, blessing, etc.
An acolyte seeks out a PC priest, paladin or cleric. The acolyte desires for the PC to send him on a quest to gain their deity’s favor. An apprentice wizard asks the party arcanist for advice on spells to study or how to identify quality […]

I just borrowed it, really…

The PCs awaken to find someone important to them stolen. After some investigation, they track down the likely thief. When they go to confront him, they enter a room to find him sitting at the far end of a long table, with their stolen item on the near end. “Ah, have a seat!” the man […]

The Harbinger

While out chopping firewood, not far from their village, the PCs are interrupted by the sound of a horse. The man riding the horse is wearing armor and the King’s Seal is easily recognizable on him. Both he and his horse look battered and ragged and as if they’re about to collapse from fatigue.
Approaching the […]

Friends & Foes: The Friendly Necromancer

Algrecht is a sly little man, unassuming but clearly intelligent. He is courteous to a fault, though often seems to have a smirk as if something reminds him of a joke he once heard.
Algrecht befriends one of the PCs, the sneaky one who secretly fancies himself an assassin (there’s always one). He even gives that […]

Peculiar Places: Mourngate, The Final Justice

In the matter of the Forces of Creation v. Dorian Gray, we the members of the jury find the defendant, Dorian Gray, not wicked. -Verdict given at the trial of the great hedonist Dorian Gray
On the cusp between this world and the next there is a great, sprawling city known as Mourngate. It is here […]

Friends & Foes: The Ursine Hermit

The hermit Saursa is a bit of a loner, not by choice but by circumstance. Actually, he’s quite lonely, but it’s very dangerous for him to get attached with anyone so he lives by himself in the middle of a dense forest.
He’d run off to explore a cave as a teenager and become trapped in […]

Peculiar Places: Shentreau, Center of All Culture

Shentreau is known as the Center of All Culture. For centuries it has been the home of high art. The Moutron, Kelpsierse, and Vodonford, the three greatest art galleries in the world, all call Shentreau home, as well as dozens of other, smaller galleries catering to every taste and whim imaginable.
The only true industry in […]

A Grave Crime

Off in the distance, the PCs can hear swearing and what sounds like several people shoveling dirt. Indeed, a few hundred yards away, hidden by the terrain, five men are hurriedly burying something. By the time the PCs reach where the noise was coming from, the men are running away in several different directions. There […]

The Tagalong

One evening, the PCs are invited to a noble’s home for some reason; a dinner party, to discuss business, etc. The reason is not important. The noble has a daughter who leads a fairly sheltered life, and takes quite an interest in the PCs.
The following day, the child decides to run away and follow the […]