Setting Seeds: Mashup

Something very strange has happened. One day everyone wakes up and finds the world as they knew it to be completely different.
In fact, the world almost seems to be a patchwork of other worlds. Villages, cities, even entire kingdoms have mysteriously appeared, all from different worlds and all completely oblivious as to what has happened. [...]

Peculiar Places: The Dog Tower

A wizard named Thorin built a tower in the middle of a forest to study his arts in seclusion. Thorin loved dogs, and brought many of them along with him. At some point, he created a spell to uplift all the dogs, giving them rudimentary intelligence and the ability to speak.
Thorin is long dead, but [...]

The Problem with Dragons

The PCs befriend a dragon, who decides to start adventuring with them. At first, things go great– the dragon is an incredible ally.
Things quickly proceed down hill from there. The dragon accidentally toasts a cherished mount, demolishes buildings with its tail, and claims anything that’s valuable and not nailed down as its own (as well [...]

Friends & Foes: The Ibanovs

Lexandr Ibanov was the definition of a self-made man. His mother was a prostitute impregnated by a sailor, and he grew up destitute in the docks district of Kardiev. He took up odd jobs around the docks as a child and eventually became a sailor himself. By the age of thirty, Lexandr had made a [...]

The Cake is Alive

The PCs are invited to a birthday party for the mayor of a large town. It’s a great feast with lots of good food and merriment. At the end of the night, a huge cake is hauled out into the town square. Just as the mayor is about to cut into the cake, two eyes [...]

The Next Generation

A young adventurer-to-be approaches a PC to seek guidance, blessing, etc.
An acolyte seeks out a PC priest, paladin or cleric. The acolyte desires for the PC to send him on a quest to gain their deity’s favor. An apprentice wizard asks the party arcanist for advice on spells to study or how to identify quality [...]

I just borrowed it, really…

The PCs awaken to find someone important to them stolen. After some investigation, they track down the likely thief. When they go to confront him, they enter a room to find him sitting at the far end of a long table, with their stolen item on the near end. “Ah, have a seat!” the man [...]

The Harbinger

While out chopping firewood, not far from their village, the PCs are interrupted by the sound of a horse. The man riding the horse is wearing armor and the King’s Seal is easily recognizable on him. Both he and his horse look battered and ragged and as if they’re about to collapse from fatigue.
Approaching the [...]

Friends & Foes: The Friendly Necromancer

Algrecht is a sly little man, unassuming but clearly intelligent. He is courteous to a fault, though often seems to have a smirk as if something reminds him of a joke he once heard.
Algrecht befriends one of the PCs, the sneaky one who secretly fancies himself an assassin (there’s always one). He even gives that [...]

Peculiar Places: Mourngate, The Final Justice

In the matter of the Forces of Creation v. Dorian Gray, we the members of the jury find the defendant, Dorian Gray, not wicked. -Verdict given at the trial of the great hedonist Dorian Gray
On the cusp between this world and the next there is a great, sprawling city known as Mourngate. It is here [...]