Between a Rock and a Soft Place

While exploring the dungeon, the PCs come to a T-junction with a slight slope. In the up-slope direction, the passage extends about 20 feet into a dead end. Down-slope, it extends 100 feet and light can be seen coming from beyond. The entire passageway is 10 feet wide.
A 10′x10′ trigger plate is located about 40 […]

Cutting down to size

As the PCs explore a kobold warren, they encounter a long, thin hallway barely wide enough for a dwarf to fit through. Dark seams run along both walls a few feet off the ground, roughly at waste height.
When the PCs are about halfway through the hallway, a kobold on the far end activates the trap. […]

Sentry Mushrooms

Sentry mushrooms are a small, pale blue fungus which grow well in dark, damp conditions. They get their name from the peculiar effect their spores have; those who breathe the spores of a sentry mushroom find themselves wracked with involuntary hiccups. Sentry mushrooms are often planted by subterranean races in order to warn of impending […]

Where’d everybody go?

As one of the characters enters this seemingly empty room, he disappears. Rather, he turns invisible, but to the characters behind him he’ll appear to have disappeared.
The same thing happens if anyone else enters the room. They all turn invisible, including anything they’re carrying. If anything is tossed into the room, it, too, turns invisible.
The […]

Like a macabre trout…

The PCs come to a long, relatively thin room. At the far end they can see a door.
Shortly after they enter the room, the door they entered through slams shut. The floor in front of that door drops, revealing spinning, spike-covered drums designed to pulverize anything that falls into them.
At the same time, the floor […]