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	<title>Encounter-a-Day &#187; Trolls</title>
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	<description>A new RPG encounter, every Monday through Friday!</description>
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		<title>Friends &amp; Foes: Tarollis</title>
		<link>http://www.encounteraday.com/2008/12/31/friends-foes-tarollis/</link>
		<comments>http://www.encounteraday.com/2008/12/31/friends-foes-tarollis/#comments</comments>
		<pubDate>Wed, 31 Dec 2008 05:01:49 +0000</pubDate>
		<dc:creator>Asmor</dc:creator>
				<category><![CDATA[Site Stuff]]></category>
		<category><![CDATA[4e Monsters]]></category>
		<category><![CDATA[Trolls]]></category>

		<guid isPermaLink="false">http://www.encounteraday.com/?p=345</guid>
		<description><![CDATA[Today I present three new tarollis to confront your players with. See Monday&#8217;s post for a write-up of tarollis as a player race. Tarolli Berserker Tarolli Berserker Level 8 Brute Medium Fey Humanoid (tarolli) XP 350 Initiative +7 Senses Perception +7, low-light vision HP 107; Bloodied 53 Regeneration 5 AC 20; Fortitude 20, Reflex 20, [...]]]></description>
			<content:encoded><![CDATA[<p>Today I present three new tarollis to confront your players with. See Monday&#8217;s post for a write-up of <a href="http://www.encounteraday.com/2008/12/29/races-the-tarolli/">tarollis as a player race</a>.</p>
<p><center><br />
<!-- Begin Tarolli Berserker - Made with Monster Maker - http://www.asmor.com --></p>
<h1 class='title'>Tarolli Berserker</h1>
<p><!-- Begin stat block --></p>
<table cellpadding='0' cellspacing='0' class='monster'>
<thead>
<tr>
<td>
<table cellpadding='0' cellspacing='0' >
<tr>
<td><span class='name'>Tarolli Berserker</span></td>
<td><span class='role'>Level 8 Brute</span></td>
</tr>
</table>
<table cellpadding='0' cellspacing='0'>
<tr>
<td><span class='type'>Medium Fey Humanoid (tarolli)</span></td>
<td><span class='exp'>XP 350</span></td>
</tr>
</table>
</td>
</tr>
</thead>
<tr class='mainstats'>
<td>
<table cellpadding='0' cellspacing='0' >
<tr>
<td style='width:150px'><span class='initiative'><b>Initiative</b> +7</span></td>
<td><span class='senses'><b>Senses</b> Perception +7, low-light vision</span></td>
</tr>
</table>
</td>
</tr>
<tr class='mainstats'>
<td><span class='hp'><b>HP</b> 107; <b>Bloodied</b> 53</span></td>
</tr>
<tr class='mainstats'>
<td><span class='regeneration'><b>Regeneration</b> 5</span></td>
</tr>
<tr class='mainstats'>
<td><span class='defenses'><b>AC</b> 20; <b>Fortitude</b> 20, <b>Reflex</b> 20, <b>Will</b> 20</span></td>
</tr>
<tr class='mainstats'>
<td><span class='speed'><b>Speed</b> 6</span></td>
</tr>
<tr class='powerhead'>
<td><span class='powerheadspan'><span class='dndicon'>M</span> <b>Battleaxe</b> (Standard; at-will)</span></td>
</tr>
<tr class='powerbody'>
<td><span class='powerbodyspan'>+11 vs. AC; 2d8+5 damage</span></td>
</tr>
<tr class='powerhead'>
<td><span class='powerheadspan'><span class='dndicon'>m</span> <b>Berserker Strike</b> (Standard; recharge <span class='dndicon'>456</span>, usable only while bloodied)</span></td>
</tr>
<tr class='powerbody'>
<td><span class='powerbodyspan'>+11 vs. AC; 4d8+5 damage and target is knocked prone</span></td>
</tr>
<tr class='secondstats'>
<td>
<table cellpadding='0' cellspacing='0' >
<tr>
<td><span class='alignment'><b>Alignment</b> Unaligned</span></td>
<td><span class='languages'><b>Languages</b> common, giant</span></td>
</tr>
</table>
</td>
</tr>
<tr class='secondstats'>
<td><span class='skills'><b>Skills</b> Endurance +14, Intimidate +11</span></td>
</tr>
<tr class='secondstats'>
<td>
<table cellpadding='0' cellspacing='0' >
<tr>
<td><span class='ability'><b>Str</b> 20 (+9)</span></td>
<td><span class='ability'><b>Dex</b> 17 (+7)</span></td>
<td><span class='ability'><b>Wis</b> 13 (+5)</span></td>
</tr>
<tr>
<td><span class='ability'><b>Con</b> 20 (+9)</span></td>
<td><span class='ability'><b>Int</b> 7 (+2)</span></td>
<td><span class='ability'><b>Cha</b> 15 (+6)</span></td>
</tr>
</table>
</td>
</tr>
<tr class='equipment'>
<td><span class='equipmentspan'><b>Equipment</b> battleaxe</span></td>
</tr>
</table>
<p><!-- End stat block --></p>
<div class='sectionPlain'>
<h2 class='sectionTitle'>Tactics</h2>
<p>The tarolli berserker identifies the toughest foe and charges him, not stopping until one of the two is dead.</p>
</div>
<p><!-- End Tarolli Berserker --></p>
<p><!-- Begin Tarolli Sniper - Made with Monster Maker - http://www.asmor.com --></p>
<h1 class='title'>Tarolli Sniper</h1>
<p><!-- Begin stat block --></p>
<table cellpadding='0' cellspacing='0' class='monster'>
<thead>
<tr>
<td>
<table cellpadding='0' cellspacing='0' >
<tr>
<td><span class='name'>Tarolli Sniper</span></td>
<td><span class='role'>Level 6 Artillery</span></td>
</tr>
</table>
<table cellpadding='0' cellspacing='0'>
<tr>
<td><span class='type'>Medium Fey Humanoid (tarolli)</span></td>
<td><span class='exp'>XP 250</span></td>
</tr>
</table>
</td>
</tr>
</thead>
<tr class='mainstats'>
<td>
<table cellpadding='0' cellspacing='0' >
<tr>
<td style='width:150px'><span class='initiative'><b>Initiative</b> +12</span></td>
<td><span class='senses'><b>Senses</b> Perception +9, low-light vision</span></td>
</tr>
</table>
</td>
</tr>
<tr class='mainstats'>
<td><span class='hp'><b>HP</b> 60; <b>Bloodied</b> 30</span></td>
</tr>
<tr class='mainstats'>
<td><span class='regeneration'><b>Regeneration</b> 4</span></td>
</tr>
<tr class='mainstats'>
<td><span class='defenses'><b>AC</b> 18; <b>Fortitude</b> 19, <b>Reflex</b> 19, <b>Will</b> 17</span></td>
</tr>
<tr class='mainstats'>
<td><span class='speed'><b>Speed</b> 7</span></td>
</tr>
<tr class='powerhead'>
<td><span class='powerheadspan'><span class='dndicon'>M</span> <b>Handaxe</b> (Standard; at-will)</span></td>
</tr>
<tr class='powerbody'>
<td><span class='powerbodyspan'>+13 vs. AC; 1d6+4 damage.</span></td>
</tr>
<tr class='powerhead'>
<td><span class='powerheadspan'><span class='dndicon'>R</span> <b>Longbow</b> (Standard; at-will)</span></td>
</tr>
<tr class='powerbody'>
<td><span class='powerbodyspan'>Ranged 10/20; +13 vs. AC; 1d10+4 damage.</span></td>
</tr>
<tr class='powerhead'>
<td><span class='powerheadspan'><span class='dndicon'>r</span> <b>Accurate Shot</b> (Standard; at-will)</span></td>
</tr>
<tr class='powerbody'>
<td><span class='powerbodyspan'>The sniper makes a longbow attack, but rolls two attack rolls and keeps the better of the two.</span></td>
</tr>
<tr class='powerhead'>
<td><span class='powerheadspan'><b>Wild Step</b></span></td>
</tr>
<tr class='powerbody'>
<td><span class='powerbodyspan'>The sniper ignores difficult terrain when shifting.</span></td>
</tr>
<tr class='secondstats'>
<td>
<table cellpadding='0' cellspacing='0' >
<tr>
<td><span class='alignment'><b>Alignment</b> Unaligned</span></td>
<td><span class='languages'><b>Languages</b> common, giant</span></td>
</tr>
</table>
</td>
</tr>
<tr class='secondstats'>
<td><span class='skills'><b>Skills</b> Nature +9, Stealth +12</span></td>
</tr>
<tr class='secondstats'>
<td>
<table cellpadding='0' cellspacing='0' >
<tr>
<td><span class='ability'><b>Str</b> 13 (+4)</span></td>
<td><span class='ability'><b>Dex</b> 19 (+7)</span></td>
<td><span class='ability'><b>Wis</b> 12 (+4)</span></td>
</tr>
<tr>
<td><span class='ability'><b>Con</b> 18 (+7)</span></td>
<td><span class='ability'><b>Int</b> 8 (+2)</span></td>
<td><span class='ability'><b>Cha</b> 14 (+5)</span></td>
</tr>
</table>
</td>
</tr>
<tr class='equipment'>
<td><span class='equipmentspan'><b>Equipment</b> handaxe, longbow, quiver of arrows</span></td>
</tr>
</table>
<p><!-- End stat block --></p>
<div class='sectionPlain'>
<h2 class='sectionTitle'>Tactics</h2>
<p>The tarolli sniper keeps its distance from its foes, preferring to have obstacles and/or difficult terrain in the intervening distance. It uses its handaxe only as a last resort.</p>
</div>
<p><!-- End Tarolli Sniper --></p>
<p><!-- Begin Tarolli Witch Doctor - Made with Monster Maker - http://www.asmor.com --></p>
<h1 class='title'>Tarolli Witch Doctor</h1>
<p><!-- Begin stat block --></p>
<table cellpadding='0' cellspacing='0' class='monster'>
<thead>
<tr>
<td>
<table cellpadding='0' cellspacing='0' >
<tr>
<td><span class='name'>Tarolli Witch Doctor</span></td>
<td><span class='role'>Level 7 Controller (Leader)</span></td>
</tr>
</table>
<table cellpadding='0' cellspacing='0'>
<tr>
<td><span class='type'>Medium Fey Humanoid (tarolli)</span></td>
<td><span class='exp'>XP 300</span></td>
</tr>
</table>
</td>
</tr>
</thead>
<tr class='mainstats'>
<td>
<table cellpadding='0' cellspacing='0' >
<tr>
<td style='width:150px'><span class='initiative'><b>Initiative</b> +7</span></td>
<td><span class='senses'><b>Senses</b> Perception +7, low-light vision</span></td>
</tr>
</table>
</td>
</tr>
<tr class='mainstats'>
<td><span class='aura'><b>Ancestors&#8217; Boon (healing)</b> aura 8; Whenever an allied tarolli begins its turn in the aura, it gains temporary hit points equal to its regeneration value.</span></td>
</tr>
<tr class='mainstats'>
<td><span class='hp'><b>HP</b> 82; <b>Bloodied</b> 41</span></td>
</tr>
<tr class='mainstats'>
<td><span class='regeneration'><b>Regeneration</b> 4</span></td>
</tr>
<tr class='mainstats'>
<td><span class='defenses'><b>AC</b> 21; <b>Fortitude</b> 20, <b>Reflex</b> 20, <b>Will</b> 20</span></td>
</tr>
<tr class='mainstats'>
<td><span class='speed'><b>Speed</b> 6</span></td>
</tr>
<tr class='powerhead'>
<td><span class='powerheadspan'><span class='dndicon'>M</span> <b>Knock Some Sense Into Ya&#8217;</b> (Standard; at-will)</span></td>
</tr>
<tr class='powerbody'>
<td><span class='powerbodyspan'>+12 vs. AC; 1d8+5 damage and target is dazed until the end of the witch doctor&#8217;s next turn.</span></td>
</tr>
<tr class='powerhead'>
<td><span class='powerheadspan'><span class='dndicon'>R</span> <b>Juju Blast</b> (Standard; at-will)</span></td>
</tr>
<tr class='powerbody'>
<td><span class='powerbodyspan'>Ranged 20; +11 vs. Reflex; 1d8+5 damage and the witch doctor makes a secondary attack against the same target.<br />
<i>Secondary attack:</i> +11 vs. Fortitude; target is weakened (save ends)</span></td>
</tr>
<tr class='powerhead'>
<td><span class='powerheadspan'><span class='dndicon'>r</span> <b>Voodoo Doll</b> (Standard; recharge <span class='dndicon'>6</span>) &#x2666; <b>charm</b></span></td>
</tr>
<tr class='powerbody'>
<td><span class='powerbodyspan'>+11 vs. Will; target is dominated (save ends). The voodoo doll doesn&#8217;t start recharging until after this effect ends.</span></td>
</tr>
<tr class='secondstats'>
<td>
<table cellpadding='0' cellspacing='0' >
<tr>
<td><span class='alignment'><b>Alignment</b> Unaligned</span></td>
<td><span class='languages'><b>Languages</b> common, giant</span></td>
</tr>
</table>
</td>
</tr>
<tr class='secondstats'>
<td><span class='skills'><b>Skills</b> Heal +12, History +10, Insight +12, Nature +12</span></td>
</tr>
<tr class='secondstats'>
<td>
<table cellpadding='0' cellspacing='0' >
<tr>
<td><span class='ability'><b>Str</b> 12 (+4)</span></td>
<td><span class='ability'><b>Dex</b> 18 (+7)</span></td>
<td><span class='ability'><b>Wis</b> 19 (+7)</span></td>
</tr>
<tr>
<td><span class='ability'><b>Con</b> 18 (+7)</span></td>
<td><span class='ability'><b>Int</b> 14 (+5)</span></td>
<td><span class='ability'><b>Cha</b> 18 (+7)</span></td>
</tr>
</table>
</td>
</tr>
<tr class='equipment'>
<td><span class='equipmentspan'><b>Equipment</b> staff, juju bag, voodoo doll</span></td>
</tr>
</table>
<p><!-- End stat block --></p>
<div class='sectionPlain'>
<h2 class='sectionTitle'>Tactics</h2>
<p>The witch doctor first attempts to dominate someone with the voodoo doll. If a foe comes near, he knocks some sense into it and then moves away.</p>
</div>
<p><!-- End Tarolli Witch Doctor --></p>
<p></center></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Races: Tarollis</title>
		<link>http://www.encounteraday.com/2008/12/29/races-the-tarolli/</link>
		<comments>http://www.encounteraday.com/2008/12/29/races-the-tarolli/#comments</comments>
		<pubDate>Mon, 29 Dec 2008 05:01:18 +0000</pubDate>
		<dc:creator>Asmor</dc:creator>
				<category><![CDATA[Races with Flavor]]></category>
		<category><![CDATA[4e Races]]></category>
		<category><![CDATA[Trolls]]></category>

		<guid isPermaLink="false">http://www.encounteraday.com/?p=329</guid>
		<description><![CDATA[The tarolli are an old yet savage race. It is said their origins lie when the world was new, and a barbaric tribe of elves cross-bred with an unusually civilized band of trolls. Tarolli skin can be any shade of green, from a chalky pastel green to a dark viridian like a leaf on a [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.encounteraday.com/wp-content/uploads/2008/12/female_troll_warrior.jpg"><img src="http://www.encounteraday.com/wp-content/uploads/2008/12/female_troll_warrior-143x150.jpg" alt="Tarolli" title="Tarolli" width="143" height="150" class="alignnone size-thumbnail wp-image-330" style="float:right"/></a> The tarolli are an old yet savage race. It is said their origins lie when the world was new, and a barbaric tribe of elves cross-bred with an unusually civilized band of trolls.</p>
<p>Tarolli skin can be any shade of green, from a chalky pastel green to a dark viridian like a leaf on a moonless night. They have tusks jutting from the corners of their mouths and long, lanky limbs. Tarollis frequently ornament themselves with piercings of bone or precious metals.</p>
<p>Tarolli warriors are feared in battle for, like the trolls they&#8217;re said to derive from, tarollis heal quite rapidly</p>
<p>&nbsp;</p>
<h3>Racial Traits</h3>
<p><b>Average Height:</b> 5&#8217;10&#8243;-6&#8217;8&#8243;<br />
<b>Average Weight:</b> 220-260 lbs.</p>
<p><b>Ability Scores:</b> +2 Constitution, +2 Dexterity<br />
<b>Size:</b> Medium<br />
<b>Speed:</b> 6 squares<br />
<b>Vision:</b> Low-light</p>
<p><b>Languages:</b> Common, Giant<br />
<b>Skill Bonuses:</b> +2 Endurance, +2 Nature</p>
<p><b>Fey Origin:</b> Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin.</p>
<p><b>Tarolli Regeneration:</b> While you&#8217;re bloodied, you gain regeneration equal to your constitution modifier (minimum 1). This regeneration doesn&#8217;t function if you&#8217;ve taken fire or acid damage since the beginning of your last turn. When you take a short rest, this automatically heals you back up to your bloodied value.</p>
<p><b>Tarolli Accuracy:</b> You can use <i>Tarolli Accuracy</i> as an encounter power.</p>
<p><!-- BEGIN Tarolli Accuracy --><br />
<center></p>
<table cellpadding=0 cellspacing=0 class=power>
<thead class=encounter>
<tr>
<td>
<table cellpadding=0 cellspacing=0>
<tr>
<td><span class=name>Tarolli Accuracy</span></td>
<td><span class=class>Tarolli Racial Power</span></td>
</tr>
</table>
</td>
</tr>
</thead>
<tr class=backgif>
<td><span class=flavortext>Not exactly what you were going for, but better than completely whiffing&#8230;</span></td>
</tr>
<tr>
<td><span class=powertype>Encounter</span></td>
</tr>
<tr>
<td>
<table cellpadding=0 cellspacing=0>
<tr>
<td><span class=action>Free Action</span></td>
<td><span class=range><b>Personal</b></span></td>
</tr>
</table>
</td>
</tr>
<tr>
<td><b>Trigger:</b> You miss with a melee or ranged attack roll.</td>
</tr>
<tr class=backgif>
<td><b>Effect:</b> You may make a basic attack of the same type (melee or ranged) and against the same target as the original attack. If the original power had multiple targets, choose a single one as the target for this basic attack.</td>
</tr>
</table>
<p></center><br />
<!-- END Tarolli Accuracy --></p>
<p>&nbsp;</p>
<h3>Heroic Tier Feats</h3>
<h4>Elf-Blooded [Tarolli]</h4>
<p><b>Prerequisites:</b> Tarolli<br />
<b>Benefit:</b> You gain a +1 racial bonus to speed.<br />
<b>Special:</b> You may not take this feat if you have taken the troll-blooded feat.</p>
<h4>Troll-Blooded [Tarolli]</h4>
<p><b>Prerequisites:</b> Tarolli<br />
<b>Benefit:</b> The regeneration granted by your tarolli regeneration racial feature is increased by 1 (to a minimum of 2). At level 11, it is instead increased by 2 (to a minimum of 3) and at level 21 it is increased by 3 (to a minimum of 4).<br />
<b>Special:</b> You may not take this feat if you have taken the elf-blooded feat.</p>
<p>&nbsp;</p>
<h3>Paragon Tier Feats</h3>
<h4>Brute Strength [Tarolli]</h4>
<p><b>Prerequisites:</b> Tarolli, Troll-Blooded<br />
<b>Benefit:</b> You do +3 damage on any damage roll you add your strength modifier to.</p>
<h4>Wild Step [Tarolli]</h4>
<p><b>Prerequisites:</b> Tarolli, Elf-Blooded<br />
<b>Benefit:</b> You ignore difficult terrain when you shift (even if you have a power that allows you to shift multiple squares).</p>
]]></content:encoded>
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