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	<title>Encounter-a-Day &#187; Undead</title>
	<atom:link href="http://www.encounteraday.com/tag/undead/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.encounteraday.com</link>
	<description>A new RPG encounter, every Monday through Friday!</description>
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		<title>Steal this Setting: Vampires of Zendikar</title>
		<link>http://www.encounteraday.com/2009/10/15/steal-this-setting-vampires-of-zendikar/</link>
		<comments>http://www.encounteraday.com/2009/10/15/steal-this-setting-vampires-of-zendikar/#comments</comments>
		<pubDate>Thu, 15 Oct 2009 08:05:22 +0000</pubDate>
		<dc:creator>Asmor</dc:creator>
				<category><![CDATA[Steal This Setting]]></category>
		<category><![CDATA[Magic: the Gathering]]></category>
		<category><![CDATA[Undead]]></category>
		<category><![CDATA[Vampires]]></category>

		<guid isPermaLink="false">http://www.encounteraday.com/?p=623</guid>
		<description><![CDATA[The vampires in Zendikar have an interesting mechanical theme in that many of them get stronger when your opponent is at 10 life, 10 life being half the 20 life each player starts with in a game of Magic. Once I realized how similar that was to 4th edition&#8217;s bloodied mechanic, I realized that I [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.encounteraday.com/wp-content/uploads/2009/10/nighthawk.jpg"><img src="http://www.encounteraday.com/wp-content/uploads/2009/10/nighthawk.jpg" alt="A vampire perches ominously" title="A vampire perches ominously" width="315" height="462" class="alignright size-full wp-image-630" /></a>The vampires in Zendikar have an interesting mechanical theme in that many of them get stronger when your opponent is at 10 life, 10 life being half the 20 life each player starts with in a game of Magic. Once I realized how similar that was to 4th edition&#8217;s bloodied mechanic, I realized that I just had to go and stat up some of Zendikar&#8217;s vampires!</p>
<p>Flavor wise, I&#8217;ll leave you with the description given by the Magic creative team.</p>
<blockquote><p>Vampires live openly in Guul Draz and are famed for the decadence and perversion of their lifestyle. Bloodchiefs, the progenitors of their race, control the opulent city of Malakir. Vampire society is divided by &#8220;family&#8221; allegiances, each family beholden to its Bloodchief. Each family controls a small amount of territory and routes through the swamp, although the main currency of any family is in its connections and relationships. The tastes and passions of the Bloodchief tend to be imprinted on the vampires he or she creates.</p>
<p>There are five greater families in Guul Draz: Nirkana, Kalastria, Emevera, Urnaav, and Ghet. Dozens of other lesser families are scattered across Guul Draz, each with a contingent of undead nulls appropriate to their place in vampire society. Whenever a vampire fully drains the blood of a living creature without destroying the husk, a vampire null is created from the body. If nulls are left without orders, they will hunt and kill living things that they can find.</p>
<p>-Magic Creative Team, <a href="http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/stf/55">A Planeswalker&#8217;s Guide to Zendikar</a></p></blockquote>
<p><img src="http://www.encounteraday.com/wp-content/uploads/2009/10/guuldrazvampire.jpg" alt="Guul Draz Vampire statblock" title="Guul Draz Vampire statblock" class="aligncenter size-full wp-image-624" /><br />
<a href="http://www.encounteraday.com/wp-content/uploads/2009/10/Guul-Draz-Vampire.monster">Guul Draz Vampire XML</a></p>
<p><img src="http://www.encounteraday.com/wp-content/uploads/2009/10/guuldrazlacerator.jpg" alt="Guul Draz Lacerator statblock" title="Guul Draz Lacerator statblock" class="aligncenter size-full wp-image-624" /><br />
<a href="http://www.encounteraday.com/wp-content/uploads/2009/10/Guul-Draz-Lacerator.monster">Guul Draz Lacerator XML</a></p>
<p><img src="http://www.encounteraday.com/wp-content/uploads/2009/10/guuldrazbloodletter.jpg" alt="Guul Draz Bloodletter statblock" title="Guul Draz Bloodletter statblock" class="aligncenter size-full wp-image-624" /><br />
<a href="http://www.encounteraday.com/wp-content/uploads/2009/10/Guul-Draz-Bloodletter.monster">Guul Draz Bloodletter XML</a></p>
<p><img src="http://www.encounteraday.com/wp-content/uploads/2009/10/guuldraznull.jpg" alt="Guul Draz Null statblock" title="Guul Draz Null statblock" class="aligncenter size-full wp-image-624" /><br />
<a href="http://www.encounteraday.com/wp-content/uploads/2009/10/Guul-Draz-Null.monster">Guul Draz Null XML</a></p>
<h1>Tactics</h1>
<p>Nulls swarm enemies, attacking mindlessly and attempting to maneuver to give flanking bonuses to the true vampires. The bloodletter dances through the melee, attempting to keep as many foes bloodied as possible at all times. Lacerators use their claws only as a last resort, prefering to grab and bite their enemies even when the enemy isn&#8217;t bloodied. The vampires stay hidden until someone&#8217;s bloodied, and then concentrate on the bloodied foe(s).</p>
]]></content:encoded>
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		<slash:comments>12</slash:comments>
		</item>
		<item>
		<title>Friends &amp; Foes: He&#8217;s His Own Best Friend</title>
		<link>http://www.encounteraday.com/2009/02/13/friends-foes-hes-his-own-best-friend/</link>
		<comments>http://www.encounteraday.com/2009/02/13/friends-foes-hes-his-own-best-friend/#comments</comments>
		<pubDate>Fri, 13 Feb 2009 21:26:44 +0000</pubDate>
		<dc:creator>Asmor</dc:creator>
				<category><![CDATA[Friends & Foes]]></category>
		<category><![CDATA[4e Monsters]]></category>
		<category><![CDATA[Shadar-kai]]></category>
		<category><![CDATA[Undead]]></category>

		<guid isPermaLink="false">http://www.encounteraday.com/?p=402</guid>
		<description><![CDATA[Shadar-Kai Deathmaster Level 13 Elite Brute Medium Shadow Humanoid (shadar-kai) XP &#8211; Initiative +9 Senses Perception +10 HP 316; Bloodied 158 AC 27; Fortitude 28, Reflex 25, Will 29 Resist 10 necrotic; Vulnerable 10 radiant Saving Throws +2 Speed 6 Action Points 1 M Shadowfist (Standard; at-will) &#x2666; necrotic +16 vs. AC; 3d6+6 damage and [...]]]></description>
			<content:encoded><![CDATA[<p><center><!-- Begin Shadar-Kai Deathmaster - Made with Monster Maker - http://www.asmor.com --></p>
<p><!-- Begin stat block --></p>
<table cellpadding='0' cellspacing='0' class='monster'>
<thead>
<tr>
<td>
<table cellpadding='0' cellspacing='0' >
<tr>
<td><span class='name'>Shadar-Kai Deathmaster</span></td>
<td><span class='role'>Level 13 Elite Brute</span></td>
</tr>
</table>
<table cellpadding='0' cellspacing='0'>
<tr>
<td><span class='type'>Medium Shadow Humanoid (shadar-kai)</span></td>
<td><span class='exp'>XP &#8211;</span></td>
</tr>
</table>
</td>
</tr>
</thead>
<tr class='mainstats'>
<td>
<table cellpadding='0' cellspacing='0' >
<tr>
<td style='width:150px'><span class='initiative'><b>Initiative</b> +9</span></td>
<td><span class='senses'><b>Senses</b> Perception +10</span></td>
</tr>
</table>
</td>
</tr>
<tr class='mainstats'>
<td><span class='hp'><b>HP</b> 316; <b>Bloodied</b> 158</span></td>
</tr>
<tr class='mainstats'>
<td><span class='defenses'><b>AC</b> 27; <b>Fortitude</b> 28, <b>Reflex</b> 25, <b>Will</b> 29</span></td>
</tr>
<tr class='mainstats'>
<td><span class='damagetypemodifiers'><b>Resist</b> 10 necrotic; <b>Vulnerable</b> 10 radiant</span></td>
</tr>
<tr class='mainstats'>
<td><span class='savingthrows'><b>Saving Throws</b> +2</span></td>
</tr>
<tr class='mainstats'>
<td><span class='speed'><b>Speed</b> 6</span></td>
</tr>
<tr class='mainstats'>
<td><span class='actionpoints'><b>Action Points</b> 1</span></td>
</tr>
<tr class='powerhead'>
<td><span class='powerheadspan'><span class='dndicon'>M</span> <b>Shadowfist</b> (Standard; at-will) &#x2666; <b>necrotic</b></span></td>
</tr>
<tr class='powerbody'>
<td><span class='powerbodyspan'>+16 vs. AC; 3d6+6 damage and secondary attack vs. same target: +14 vs. Fortitude; ongoing 7 necrotic damage and target is weakened.</span></td>
</tr>
<tr class='powerhead'>
<td><span class='powerheadspan'><span class='dndicon'>R</span> <b>Mindslice</b> (Minor; at-will, not more than 1/round) &#x2666; <b>psychic</b></span></td>
</tr>
<tr class='powerbody'>
<td><span class='powerbodyspan'>Ranged 10; +14 vs. Will; target takes 1d10+6 psychic damage and is dazed (save ends).</span></td>
</tr>
<tr class='powerhead'>
<td><span class='powerheadspan'><b>Split</b> (immediate reaction when first bloodied; daily)</span></td>
</tr>
<tr class='powerbody'>
<td><span class='powerbodyspan'>The shadar-kai deathmaster is replaced with a Cast-off Shell, and a Final Breath is placed in an adjacent square. If there are no empty adjacent squares, the final breath is placed in the closest available square. The cast-off shell and final breath share the same HP total, which is equal to however many HP the shadar-kai deathmaster has left when this power is activated.</span></td>
</tr>
<tr class='secondstats'>
<td>
<table cellpadding='0' cellspacing='0' >
<tr>
<td><span class='alignment'><b>Alignment</b> Chaotic Evil</span></td>
<td><span class='languages'><b>Languages</b> Common</span></td>
</tr>
</table>
</td>
</tr>
<tr class='secondstats'>
<td>
<table cellpadding='0' cellspacing='0' >
<tr>
<td><span class='ability'><b>Str</b> 22 (+12)</span></td>
<td><span class='ability'><b>Dex</b> 17 (+9)</span></td>
<td><span class='ability'><b>Wis</b> 19 (+10)</span></td>
</tr>
<tr>
<td><span class='ability'><b>Con</b> 18 (+10)</span></td>
<td><span class='ability'><b>Int</b> 20 (+11)</span></td>
<td><span class='ability'><b>Cha</b> 23 (+12)</span></td>
</tr>
</table>
</td>
</tr>
</table>
<p><!-- End stat block --></p>
<p><!-- End Shadar-Kai Deathmaster --></p>
<p><!-- Begin Final Breath - Made with Monster Maker - http://www.asmor.com --></p>
<p><!-- Begin stat block --></p>
<table cellpadding='0' cellspacing='0' class='monster'>
<thead>
<tr>
<td>
<table cellpadding='0' cellspacing='0' >
<tr>
<td><span class='name'>Final Breath</span></td>
<td><span class='role'>Level 13 Artillery</span></td>
</tr>
</table>
<table cellpadding='0' cellspacing='0'>
<tr>
<td><span class='type'>Medium Shadow Humanoid (shadar-kai, undead)</span></td>
<td><span class='exp'>XP 800</span></td>
</tr>
</table>
</td>
</tr>
</thead>
<tr class='mainstats'>
<td>
<table cellpadding='0' cellspacing='0' >
<tr>
<td style='width:150px'><span class='initiative'><b>Initiative</b> +9</span></td>
<td><span class='senses'><b>Senses</b> Perception +10</span></td>
</tr>
</table>
</td>
</tr>
<tr class='mainstats'>
<td><span class='hp'><b>HP</b> 316; <b>Bloodied</b> 158; <i>see shared essence</i></span></td>
</tr>
<tr class='mainstats'>
<td><span class='defenses'><b>AC</b> 25; <b>Fortitude</b> 22, <b>Reflex</b> 25, <b>Will</b> 27</span></td>
</tr>
<tr class='mainstats'>
<td><span class='damagetypemodifiers'><b>Resist</b> 10 necrotic, insubstantial; <b>Vulnerable</b> 10 radiant</span></td>
</tr>
<tr class='mainstats'>
<td><span class='speed'><b>Speed</b> fly 6 (hover); phasing</span></td>
</tr>
<tr class='powerhead'>
<td><span class='powerheadspan'><span class='dndicon'>R</span> <b>Mindslice</b> (Standard; at-will) &#x2666; <b>psychic</b></span></td>
</tr>
<tr class='powerbody'>
<td><span class='powerbodyspan'>Ranged 10; +14 vs. Will; target takes 1d10+6 psychic damage and is dazed (save ends).</span></td>
</tr>
<tr class='powerhead'>
<td><span class='powerheadspan'><b>Shared Essence</b></span></td>
</tr>
<tr class='powerbody'>
<td><span class='powerbodyspan'>The cast-off shell and final breath which came from the same shadar-kai deathmaster share the same HP total.</span></td>
</tr>
<tr class='secondstats'>
<td>
<table cellpadding='0' cellspacing='0' >
<tr>
<td><span class='alignment'><b>Alignment</b> Chaotic Evil</span></td>
<td><span class='languages'><b>Languages</b> Common</span></td>
</tr>
</table>
</td>
</tr>
<tr class='secondstats'>
<td>
<table cellpadding='0' cellspacing='0' >
<tr>
<td><span class='ability'><b>Str</b> 6 (+4)</span></td>
<td><span class='ability'><b>Dex</b> 17 (+9)</span></td>
<td><span class='ability'><b>Wis</b> 19 (+10)</span></td>
</tr>
<tr>
<td><span class='ability'><b>Con</b> 12 (+7)</span></td>
<td><span class='ability'><b>Int</b> 20 (+11)</span></td>
<td><span class='ability'><b>Cha</b> 23 (+12)</span></td>
</tr>
</table>
</td>
</tr>
</table>
<p><!-- End stat block --></p>
<p><!-- End Final Breath --></p>
<p><!-- Begin Cast-off Shell - Made with Monster Maker - http://www.asmor.com --></p>
<p><!-- Begin stat block --></p>
<table cellpadding='0' cellspacing='0' class='monster'>
<thead>
<tr>
<td>
<table cellpadding='0' cellspacing='0' >
<tr>
<td><span class='name'>Cast-off Shell</span></td>
<td><span class='role'>Level 13 Soldier</span></td>
</tr>
</table>
<table cellpadding='0' cellspacing='0'>
<tr>
<td><span class='type'>Medium Shadow Humanoid (shadar-kai, undead)</span></td>
<td><span class='exp'>XP 800</span></td>
</tr>
</table>
</td>
</tr>
</thead>
<tr class='mainstats'>
<td>
<table cellpadding='0' cellspacing='0' >
<tr>
<td style='width:150px'><span class='initiative'><b>Initiative</b> +11</span></td>
<td><span class='senses'><b>Senses</b> Perception +6</span></td>
</tr>
</table>
</td>
</tr>
<tr class='mainstats'>
<td><span class='hp'><b>HP</b> 316; <b>Bloodied</b> 158; <i>see shared essence</i></span></td>
</tr>
<tr class='mainstats'>
<td><span class='defenses'><b>AC</b> 29; <b>Fortitude</b> 26, <b>Reflex</b> 24, <b>Will</b> 22</span></td>
</tr>
<tr class='mainstats'>
<td><span class='speed'><b>Speed</b> 6</span></td>
</tr>
<tr class='powerhead'>
<td><span class='powerheadspan'><span class='dndicon'>M</span> <b>Malevolent Grope</b> (Standard; at-will)</span></td>
</tr>
<tr class='powerbody'>
<td><span class='powerbodyspan'>+20 vs. AC; 1d10+6 damage and target is grabbed. <i>Effect:</i> Target is marked.</span></td>
</tr>
<tr class='powerhead'>
<td><span class='powerheadspan'><span class='dndicon'>M</span> <b>Om nom nom</b> (Standard; at-will)</span></td>
</tr>
<tr class='powerbody'>
<td><span class='powerbodyspan'>May only be used while grabbing someone; grabbed creature takes 1d10+6 damage and cast-off shell regains that many HP.</span></td>
</tr>
<tr class='powerhead'>
<td><span class='powerheadspan'><b>Shared Essence</b></span></td>
</tr>
<tr class='powerbody'>
<td><span class='powerbodyspan'>The cast-off shell and final breath which came from the same shadar-kai deathmaster share the same HP total.</span></td>
</tr>
<tr class='secondstats'>
<td>
<table cellpadding='0' cellspacing='0' >
<tr>
<td><span class='alignment'><b>Alignment</b> Chaotic Evil</span></td>
<td><span class='languages'><b>Languages</b> &#8211;</span></td>
</tr>
</table>
</td>
</tr>
<tr class='secondstats'>
<td>
<table cellpadding='0' cellspacing='0' >
<tr>
<td><span class='ability'><b>Str</b> 22 (+12)</span></td>
<td><span class='ability'><b>Dex</b> 17 (+9)</span></td>
<td><span class='ability'><b>Wis</b> 11 (+6)</span></td>
</tr>
<tr>
<td><span class='ability'><b>Con</b> 18 (+10)</span></td>
<td><span class='ability'><b>Int</b> 9 (+5)</span></td>
<td><span class='ability'><b>Cha</b> 13 (+7)</span></td>
</tr>
</table>
</td>
</tr>
</table>
<p><!-- End stat block --></p>
<p><!-- End Cast-off Shell --></center></p>
]]></content:encoded>
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		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Peculiar Places: Marrowgrim, the City of Eternal Slaves</title>
		<link>http://www.encounteraday.com/2008/11/07/peculiar-places-marrowgrim-the-city-of-eternal-slaves/</link>
		<comments>http://www.encounteraday.com/2008/11/07/peculiar-places-marrowgrim-the-city-of-eternal-slaves/#comments</comments>
		<pubDate>Fri, 07 Nov 2008 07:24:49 +0000</pubDate>
		<dc:creator>Asmor</dc:creator>
				<category><![CDATA[Peculiar Places]]></category>
		<category><![CDATA[Undead]]></category>
		<category><![CDATA[Urban]]></category>

		<guid isPermaLink="false">http://www.encounteraday.com/2008/11/07/peculiar-places-marrowgrim-the-city-of-eternal-slaves/</guid>
		<description><![CDATA[Marrowgrim is a fairly affluent city located where the Sinhe River and Yellow Peaks nearly run along-side each other. It started off as a small mining town, growing fat off the gold from which the Yellow Peaks take their names, and the river allowed for convenient shipping. It didn&#8217;t take long for a bustling trading [...]]]></description>
			<content:encoded><![CDATA[<p>Marrowgrim is a fairly affluent city located where the Sinhe River and Yellow Peaks nearly run along-side each other. It started off as a small mining town, growing fat off the gold from which the Yellow Peaks take their names, and the river allowed for convenient shipping. It didn&#8217;t take long for a bustling trading town and eventually large metropolis to take route there.</p>
<p>Many generations ago, the miners dug too deep and broke through into the lava tubes. All of the men working the mines that day died, and work ground to a halt. A few weeks later, work would resume once more, thanks in no small part to inflated wages to entice more workers. A month after that, lava flooded the mines once more, burning dozens alive.</p>
<p>Men are nothing if not stubborn, particularly when gold is involved, but after three similar incidents over the course of the next year, it got to the point where no one was willing to work the mines for any price. Trade continued thanks to the Sinhe, but the city was reduced to a shadow of its former glory.</p>
<p>Many generations later, the city was attacked by a lich named Krool&#8217;thex, who easily overwhelmed the modest defenses. Krool&#8217;thex was mostly interested in the mines, though. He animated zombies and skeletons to work them, but this proved inefficient. Though they did not complain, the sheer number of corpses required and frequency of the lava breakthroughs was inconvenient, to say the least.</p>
<p>Then Krool&#8217;thex had a breakthrough. He developed a lesser form of the ritual used to convert himself into a lich, and used this to create his new servants. These liches were little more threatening than they had been in life and retained their sentience, and the up-front costs were huge in comparison to animating lesser undead.</p>
<p>It paid for itself soon after, though, when lava once more wiped through the mines. Krool&#8217;thex had but to wait a few days and all of his servants had regrown and were once more forced to work the mines. The lich-king of the city used his wealth and free labor to construct himself a magnificent palace in Marrowgrim, and at the heart of the palace is a vault where all his slaves&#8217; phylacteries are kept.</p>
<p>Today, Marrowgrim is even more successful than it was in ages past. Most are unaware of Krool&#8217;thex&#8217;s undead labor force, and those who do know of it overlook it in light of the profits to be made at the town. The city itself has become a bit of a hot spot for the surrounding nobility, who like to vacation there due to the surprisingly-complete lack of &#8220;riff-raff.&#8221; Free from beggars and thieves, the nobles walk the streets freely and peruse the varied goods which come along the river. For his part, Krool&#8217;thex seems content to enjoy the finer things in un-life and watch his city grow.</p>
<h1>Encounters at Marrowgrim</h1>
<p>The PCs meet a lich-slave who&#8217;s managed to run off from work. The slave begs for the peace of the grave, but unless the PCs can destroy his phylactery he&#8217;ll never get it.</p>
<p>The PCs are hired by a man who claims to be the rightful heir to the city&#8217;s throne, from before it was taken over by Krool&#8217;thex. The man tasks them with destroying the lich&#8217;s phylactery and then the lich himself, so that the city might once more return to his family.</p>
<p>Krool&#8217;thex quickly assimilates any foolish enough to beg in his city into his workforce. However, this is not enough to satisfy his ambitions, and the PCs discover that he&#8217;s arranging for merchants to kidnap beggars and vagrants from other cities and smuggle them Marrowgrim. This raises the question of exactly why Krool&#8217;thex needs so many slaves, as well&#8230;</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Friends &amp; Foes: The Skreed</title>
		<link>http://www.encounteraday.com/2008/11/04/friends-foes-the-skreed/</link>
		<comments>http://www.encounteraday.com/2008/11/04/friends-foes-the-skreed/#comments</comments>
		<pubDate>Tue, 04 Nov 2008 21:09:04 +0000</pubDate>
		<dc:creator>Asmor</dc:creator>
				<category><![CDATA[Friends & Foes]]></category>
		<category><![CDATA[4e Monsters]]></category>
		<category><![CDATA[Undead]]></category>

		<guid isPermaLink="false">http://www.encounteraday.com/2008/11/04/friends-foes-the-skreed/</guid>
		<description><![CDATA[Long ago, a tribe of humans mastered the arts of necromancy and used them to great effect. Zombies and skeletons served them at war and at home, as soldiers and servants. The gods punished the Skreed for their meddling in the dark arts by cursing them. The Skreed were banished to the Shadowfell and twisted [...]]]></description>
			<content:encoded><![CDATA[<p><a href='http://www.encounteraday.com/wp-content/uploads/2008/11/skaven.jpg' title='Skreed'><img src='http://www.encounteraday.com/wp-content/uploads/2008/11/skaven.thumbnail.jpg' alt='Skreed' / style="float:left"></a>Long ago, a tribe of humans mastered the arts of necromancy and used them to great effect. Zombies and skeletons served them at war and at home, as soldiers and servants. The gods punished the Skreed for their meddling in the dark arts by cursing them. The Skreed were banished to the Shadowfell and twisted into humanoid rats.</p>
<p><br style="clear:both"></p>
<p><center></p>
<h1 class=title>Skreed Boneblade</h1>
<table cellpadding=0 cellspacing=0 class=monster>
<thead>
<tr>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=name>Skreed Boneblade</span></td>
<td><span class=role>Level 4 Soldier</span></td>
</tr>
</table>
<table cellpadding=0 cellspacing=0>
<tr>
<td><span class=type>Small Shadow Humanoid</span></td>
<td><span class=exp>XP 175</span></td>
</tr>
</table>
</td>
</tr>
</thead>
<tr class=mainstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td width=150><span class=initiative><b>Initiative</b> +0</span></td>
<td><span class=senses><b>Senses</b> Perception +9, darkvision</span></td>
</tr>
</table>
</td>
</tr>
<tr class=mainstats>
<td><span class=hp><b>HP</b> 58; <b>Bloodied</b> 29</span></td>
</tr>
<tr class=mainstats>
<td><span class=defenses><b>AC</b> 20; <b>Fortitude</b> 17, <b>Reflex</b> 16, <b>Will</b> 16</span></td>
</tr>
<tr class=mainstats>
<td><span class=damagetypemodifiers><b>Resist</b> necortic 5; <b>Vulnerable</b> radiant 5</span></td>
</tr>
<tr class=mainstats>
<td><span class=speed><b>Speed</b> 6</span></td>
</tr>
<tr class=mainstats>
<td><span class=actionpoints><b>Action Points</b> 1</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><span class=dndicon>M</span> <b>Boneblade</b> (Standard; at-will)</span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>+11 vs. AC; 2d8+3 damage and target is marked.</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><span class=dndicon>r</span> <b>Evil Eye</b> (Minor; encounter) &#x2666; <b>fear</b></span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>Ranged 6; +9 vs. Will; target is dazed (save ends).</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><span class=dndicon>c</span> <b>Sap Soul</b> (Immediate Reaction, when marked target makes an attack which doesn&#8217;t include the Skreed Boneblade as a target; recharge <span class=dndicon>6</span>) &#x2666; <b>necrotic</b></span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>Close burst 5; triggering enemy only; +9 vs. Fortitude; 3d6+4 necrotic damage.</span></td>
</tr>
<tr class=secondstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=alignment><b>Alignment</b> Evil</span></td>
<td><span class=languages><b>Languages</b> Common, Skreed</span></td>
</tr>
</table>
</td>
</tr>
<tr class=secondstats>
<td><span class=skills><b>Skills</b> Arcana +9, Stealth +8</span></td>
</tr>
<tr class=secondstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=ability><b>Str</b> 17 (+5)</span></td>
<td><span class=ability><b>Dex</b> 13 (+3)</span></td>
<td><span class=ability><b>Wis</b> 15 (+4)</span></td>
</tr>
<tr>
<td><span class=ability><b>Con</b> 18 (+6)</span></td>
<td><span class=ability><b>Int</b> 15 (+4)</span></td>
<td><span class=ability><b>Cha</b> 12 (+3)</span></td>
</tr>
</table>
</td>
</tr>
</table>
<div class=sectionPlain>
<h2 class=sectionTitle>Tactics</h2>
<p>The Boneblade engages what it deems to be the biggest threat, attempting to neutralize it by forcing it into one-on-one combat.</p>
</div>
<h1 class=title>Skreed Filth-hurler</h1>
<table cellpadding=0 cellspacing=0 class=monster>
<thead>
<tr>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=name>Skreed Filth-hurler</span></td>
<td><span class=role>Level 4 Artillery</span></td>
</tr>
</table>
<table cellpadding=0 cellspacing=0>
<tr>
<td><span class=type>Small Shadow Humanoid</span></td>
<td><span class=exp>XP 175</span></td>
</tr>
</table>
</td>
</tr>
</thead>
<tr class=mainstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td width=150><span class=initiative><b>Initiative</b> +6</span></td>
<td><span class=senses><b>Senses</b> Perception +8</span></td>
</tr>
</table>
</td>
</tr>
<tr class=mainstats>
<td><span class=hp><b>HP</b> 45; <b>Bloodied</b> 22</span></td>
</tr>
<tr class=mainstats>
<td><span class=defenses><b>AC</b> 16; <b>Fortitude</b> 16, <b>Reflex</b> 17, <b>Will</b> 16</span></td>
</tr>
<tr class=mainstats>
<td><span class=damagetypemodifiers><b>Resist</b> necrotic 5; <b>Vulnerable</b> radiant 5</span></td>
</tr>
<tr class=mainstats>
<td><span class=speed><b>Speed</b> 6</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><span class=dndicon>M</span> <b>Bone Spear</b> (Standard; at-will)</span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>+11 vs. AC; 1d6+4 damage.</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><span class=dndicon>R</span> <b>Throw Organs</b> (Standard; at-will) &#x2666; <b>necrotic</b></span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>Ranged 10; +11 vs AC; 1d10+4 necrotic damage and target takes ongoing 5 necrotic damage (save ends).</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><span class=dndicon>r</span> <b>Evil Eye</b> (Minor; encounter) &#x2666; <b>fear</b></span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>Ranged 6; +9 vs. Will; target is dazed (save ends).</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><span class=dndicon>a</span> <b>Bulging Spleen</b> (Standard; encounter) &#x2666; <b>necrotic</b></span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>The skittering skreed makes a Throw Organs attack. If it hits, all enemies adjacent to the target also take 5 ongoing necrotic damage (save ends).</span></td>
</tr>
<tr class=secondstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=alignment><b>Alignment</b> Evil</span></td>
<td><span class=languages><b>Languages</b> Common, Skreed</span></td>
</tr>
</table>
</td>
</tr>
<tr class=secondstats>
<td><span class=skills><b>Skills</b> Arcana +10, Stealth +11</span></td>
</tr>
<tr class=secondstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=ability><b>Str</b> 12 (+3)</span></td>
<td><span class=ability><b>Dex</b> 18 (+6)</span></td>
<td><span class=ability><b>Wis</b> 13 (+3)</span></td>
</tr>
<tr>
<td><span class=ability><b>Con</b> 15 (+4)</span></td>
<td><span class=ability><b>Int</b> 17 (+5)</span></td>
<td><span class=ability><b>Cha</b> 15 (+4)</span></td>
</tr>
</table>
</td>
</tr>
</table>
<div class=sectionPlain>
<h2 class=sectionTitle>Tactics</h2>
<p>The filth-hurler prefers ranged attacks and takes pains to ensure it keeps its range from enemies. It uses the bulging spleen at the earliest opportunity to catch at least two foes in its area of effect, and it saves its evil eye to aid escape in case cornered.</p>
</div>
<h1 class=title>Skreed Herder</h1>
<table cellpadding=0 cellspacing=0 class=monster>
<thead>
<tr>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=name>Skreed Herder</span></td>
<td><span class=role>Level 5 Controller (Leader)</span></td>
</tr>
</table>
<table cellpadding=0 cellspacing=0>
<tr>
<td><span class=type>Small Shadow Humanoid</span></td>
<td><span class=exp>XP 200</span></td>
</tr>
</table>
</td>
</tr>
</thead>
<tr class=mainstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td width=150><span class=initiative><b>Initiative</b> +6</span></td>
<td><span class=senses><b>Senses</b> Perception +4</span></td>
</tr>
</table>
</td>
</tr>
<tr class=mainstats>
<td><span class=aura><b>Necrotizing Aura</b> aura 6; Undead allies who start their turn in the aura regain 1d6 hit points.</span></td>
</tr>
<tr class=mainstats>
<td><span class=hp><b>HP</b> 61; <b>Bloodied</b> 30</span></td>
</tr>
<tr class=mainstats>
<td><span class=defenses><b>AC</b> 19; <b>Fortitude</b> 16, <b>Reflex</b> 19, <b>Will</b> 17</span></td>
</tr>
<tr class=mainstats>
<td><span class=damagetypemodifiers><b>Resist</b> necrotic 5; <b>Vulnerable</b> radiant 5</span></td>
</tr>
<tr class=mainstats>
<td><span class=speed><b>Speed</b> 6</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><span class=dndicon>M</span> <b>Touch of the Grave</b> (Standard; at-will) &#x2666; <b>necrotic</b></span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>+9 vs. Reflex; 1d6+4 damage and target is weakened (save ends).</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><span class=dndicon>R</span> <b>Necrotic Ray</b> (Standard; at-will) &#x2666; <b>necrotic</b></span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>Ranged 10; +9 vs. Reflex; 1d6+4 necrotic damage and target is slowed (save ends)</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><span class=dndicon>r</span> <b>Evil Eye</b> (Minor; encounter) &#x2666; <b>fear</b></span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>Ranged 6; +9 vs. Will; target is dazed (save ends).</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><span class=dndicon>c</span> <b>Goad</b> (Standard; at-will)</span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>Close burst 1; an undead ally in the burst may immediately take a charge action, moving up to an additional 2 squares and dealing 5 extra points of damage on a hit.</span></td>
</tr>
<tr class=secondstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=alignment><b>Alignment</b> Evil</span></td>
<td><span class=languages><b>Languages</b> Common, Skreed</span></td>
</tr>
</table>
</td>
</tr>
<tr class=secondstats>
<td><span class=skills><b>Skills</b> Arcana +12, Religion +12, Stealth +11</span></td>
</tr>
<tr class=secondstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=ability><b>Str</b> 11 (+2)</span></td>
<td><span class=ability><b>Dex</b> 18 (+6)</span></td>
<td><span class=ability><b>Wis</b> 15 (+4)</span></td>
</tr>
<tr>
<td><span class=ability><b>Con</b> 13 (+3)</span></td>
<td><span class=ability><b>Int</b> 20 (+7)</span></td>
<td><span class=ability><b>Cha</b> 15 (+4)</span></td>
</tr>
</table>
</td>
</tr>
</table>
<div class=sectionPlain>
<h2 class=sectionTitle>Tactics</h2>
<p>The Skreed Herder is never encountered without several undead minions. It uses its goad ability to intercept enemies who approach too close, and uses necrotic ray when there are no more undead for it to goad. Its touch of the Grave ability is used only as a last defense, it prefers to stay out of melee. </p>
</div>
<h1 class=title>Skreed Blacktotem</h1>
<div class=sectionPlain>
<h2 class=sectionTitle>Description</h2>
<p>The ultimate form of Skreed necromancy, the blacktotem is a towering column of bones held together by necrotic energy. It moves on dozens of spindly legs and clawed arms grasp out menacingly from all over the blacktotem.</p>
</div>
<table cellpadding=0 cellspacing=0 class=monster>
<thead>
<tr>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=name>Skreed Blacktotem</span></td>
<td><span class=role>Level 8 Elite Brute</span></td>
</tr>
</table>
<table cellpadding=0 cellspacing=0>
<tr>
<td><span class=type>Large Shadow Animate (construct, undead)</span></td>
<td><span class=exp>XP 700</span></td>
</tr>
</table>
</td>
</tr>
</thead>
<tr class=mainstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td width=150><span class=initiative><b>Initiative</b> +7</span></td>
<td><span class=senses><b>Senses</b> Perception +7</span></td>
</tr>
</table>
</td>
</tr>
<tr class=mainstats>
<td><span class=aura><b>Scrabbling Claws</b> aura 1; The blacktotem may make a basic melee attack as a free action against enemies starting their turn in the aura.</span></td>
</tr>
<tr class=mainstats>
<td><span class=hp><b>HP</b> 220; <b>Bloodied</b> 110</span></td>
</tr>
<tr class=mainstats>
<td><span class=defenses><b>AC</b> 20; <b>Fortitude</b> 21, <b>Reflex</b> 20, <b>Will</b> 20</span></td>
</tr>
<tr class=mainstats>
<td><span class=damagetypemodifiers><b>Immune</b> necrotic; <b>Vulnerable</b> radiant 5</span></td>
</tr>
<tr class=mainstats>
<td><span class=savingthrows><b>Saving Throws</b> +2</span></td>
</tr>
<tr class=mainstats>
<td><span class=speed><b>Speed</b> 5</span></td>
</tr>
<tr class=mainstats>
<td><span class=actionpoints><b>Action Points</b> 1</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><span class=dndicon>M</span> <b>Claw Swipe</b> (Standard; at-will)</span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>+11 vs. AC; 2d6+5 damage</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><b>Subsume</b> (Standard; at-will) &#x2666; <b>healing</b></span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>The blacktotem absorbs an adjacent corpse or unconscious creature into its mass, regaining 25 hit points.</span></td>
</tr>
<tr class=secondstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=alignment><b>Alignment</b> Unaligned</span></td>
<td><span class=languages><b>Languages</b> &#8211;</span></td>
</tr>
</table>
</td>
</tr>
<tr class=secondstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=ability><b>Str</b> 20 (+9)</span></td>
<td><span class=ability><b>Dex</b> 17 (+7)</span></td>
<td><span class=ability><b>Wis</b> 16 (+7)</span></td>
</tr>
<tr>
<td><span class=ability><b>Con</b> 20 (+9)</span></td>
<td><span class=ability><b>Int</b> 2 (+0)</span></td>
<td><span class=ability><b>Cha</b> 15 (+6)</span></td>
</tr>
</table>
</td>
</tr>
</table>
<div class=sectionPlain>
<h2 class=sectionTitle>Tactics</h2>
<p>The Skreed Blacktotem wades into combat via the most direct route possible. Whenever any creature&#8211; friend or enemy&#8211; falls to 0 hit points, the blacktotem moves towards that enemy to subsume it.</p>
</div>
<h1 class=title>Skittering Skreed</h1>
<div class=sectionPlain>
<h2 class=sectionTitle>Description</h2>
<p>When a skreed dies, the necromantic energy it wielded in life has so permeated its body and soul that it is a trivial matter to raise it as a resilient, if not very formidable, undead.</p>
</div>
<table cellpadding=0 cellspacing=0 class=monster>
<thead>
<tr>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=name>Skittering Skreed</span></td>
<td><span class=role>Level 3 Minion</span></td>
</tr>
</table>
<table cellpadding=0 cellspacing=0>
<tr>
<td><span class=type>Small Shadow Humanoid (undead)</span></td>
<td><span class=exp>XP 37</span></td>
</tr>
</table>
</td>
</tr>
</thead>
<tr class=mainstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td width=150><span class=initiative><b>Initiative</b> +3</span></td>
<td><span class=senses><b>Senses</b> Perception +3, darkvision</span></td>
</tr>
</table>
</td>
</tr>
<tr class=mainstats>
<td><span class=hp><b>HP</b> 1; a missed attack never damages a minion.</span></td>
</tr>
<tr class=mainstats>
<td><span class=defenses><b>AC</b> 17; <b>Fortitude</b> 16, <b>Reflex</b> 15, <b>Will</b> 15</span></td>
</tr>
<tr class=mainstats>
<td><span class=damagetypemodifiers><b>Vulnerable</b> radiant (see <i>necrovitality</i> below)</span></td>
</tr>
<tr class=mainstats>
<td><span class=speed><b>Speed</b> 6</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><span class=dndicon>M</span> <b>Claw</b> (Standard; at-will)</span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>+8 vs. AC; 4 damage.</span></td>
</tr>
<tr class=powerhead>
<td><span class=powerheadspan><b>Necrovitality</b> &#x2666; <b>necrotic</b></span></td>
</tr>
<tr class=powerbody>
<td><span class=powerbodyspan>After skittering skreed is reduced to 0 hit points, the next time its initiative comes up, it attempts a saving throw. If successful, the skittering skreed is restored to 1 hit point and may act normally. The skittering skreed automatically fails this save if it&#8217;s been dealt radiant damage during the encounter.</span></td>
</tr>
<tr class=secondstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=alignment><b>Alignment</b> Unaligned</span></td>
<td><span class=languages><b>Languages</b> &#8211;</span></td>
</tr>
</table>
</td>
</tr>
<tr class=secondstats>
<td><span class=skills><b>Skills</b> Stealth +8</span></td>
</tr>
<tr class=secondstats>
<td>
<table cellpadding=0 cellspacing=0 >
<tr>
<td><span class=ability><b>Str</b> 17 (+4)</span></td>
<td><span class=ability><b>Dex</b> 15 (+3)</span></td>
<td><span class=ability><b>Wis</b> 14 (+3)</span></td>
</tr>
<tr>
<td><span class=ability><b>Con</b> 17 (+4)</span></td>
<td><span class=ability><b>Int</b> 2 (-3)</span></td>
<td><span class=ability><b>Cha</b> 3 (-3)</span></td>
</tr>
</table>
</td>
</tr>
</table>
<div class=sectionPlain>
<h2 class=sectionTitle>Skreed Lore</h2>
<p>A character knows the following information with a successful Arcana check.</p>
<p><b>DC 15:</b> The Skreed are a race of rat-like humanoids which hail from the Shadowfell.<br />
<b>DC 20:</b> Skreed are known for their affinity for necromantic magic, and are often found with undead minions. Skreed are also capable of striking fear into the hearts of their enemies.<br />
<b>DC 25:</b> The Skreed are resistant to necrotic damage, but vulnerable to radiant. They were once humans, but were cursed by the gods for their endemic usage of necromancy.
</div>
<p></center></p>
]]></content:encoded>
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		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Friends &amp; Foes: The Friendly Necromancer</title>
		<link>http://www.encounteraday.com/2008/05/12/friends-foes-the-friendly-necromancer/</link>
		<comments>http://www.encounteraday.com/2008/05/12/friends-foes-the-friendly-necromancer/#comments</comments>
		<pubDate>Mon, 12 May 2008 05:01:42 +0000</pubDate>
		<dc:creator>Asmor</dc:creator>
				<category><![CDATA[Friends & Foes]]></category>
		<category><![CDATA[Social]]></category>
		<category><![CDATA[Undead]]></category>

		<guid isPermaLink="false">http://www.encounteraday.com/2008/05/12/friends-foes-the-friendly-necromancer/</guid>
		<description><![CDATA[Algrecht is a sly little man, unassuming but clearly intelligent. He is courteous to a fault, though often seems to have a smirk as if something reminds him of a joke he once heard. Algrecht befriends one of the PCs, the sneaky one who secretly fancies himself an assassin (there&#8217;s always one). He even gives [...]]]></description>
			<content:encoded><![CDATA[<p>Algrecht is a sly little man, unassuming but clearly intelligent. He is courteous to a fault, though often seems to have a smirk as if something reminds him of a joke he once heard.</p>
<p>Algrecht befriends one of the PCs, the sneaky one who secretly fancies himself an assassin (there&#8217;s always one). He even gives that character a little trinket, a gem which destroys dead bodies without a trace. Handy for covering your tracks!</p>
<p>That&#8217;s not exactly what the gem does, though. In actuality, rather than destroy the body, it teleports it to a pocket dimension which only Algrecht can access. He&#8217;s given these gems to many people, and uses this steady stream of fresh corpses to create an undead horde. He&#8217;s just waiting for it to reach the necessary critical mass to begin his plans&#8230;</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Friends &amp; Foes: The Brothers in Exile</title>
		<link>http://www.encounteraday.com/2008/03/24/friends-foes-the-brothers-in-exile/</link>
		<comments>http://www.encounteraday.com/2008/03/24/friends-foes-the-brothers-in-exile/#comments</comments>
		<pubDate>Mon, 24 Mar 2008 17:14:16 +0000</pubDate>
		<dc:creator>Asmor</dc:creator>
				<category><![CDATA[Friends & Foes]]></category>
		<category><![CDATA[Monsters]]></category>
		<category><![CDATA[Organizations]]></category>
		<category><![CDATA[Rural]]></category>
		<category><![CDATA[Undead]]></category>
		<category><![CDATA[Vampires]]></category>

		<guid isPermaLink="false">http://www.encounteraday.com/2008/03/24/friends-foes-the-brothers-in-exile/</guid>
		<description><![CDATA[We, who seek to coexist peacefully and lawfully, and who through no fault of our own, but through birth, circumstance or affliction, are branded monster, must take it upon ourselves to improve our lot in this life, for there are none who would give us aid or succor in our times of need but we [...]]]></description>
			<content:encoded><![CDATA[<p><i>We, who seek to coexist peacefully and lawfully, and who through no fault of our own, but through birth, circumstance or affliction, are branded monster, must take it upon ourselves to improve our lot in this life, for there are none who would give us aid or succor in our times of need but we brothers in exile.</i> -Opening line of Zortago&#8217;s Manifesto</p>
<p>The Brothers in Exile are a group of &#8220;monsters&#8221; which seek to live peacefully. The brothers include lycanthropes, intelligent undead, intelligent beasts, and others whose mere appearance is enough to get &#8220;normal&#8221; people up in arms.</p>
<p>They were founded by a minotaur named Zortago. Zortago actually had a home, once. He&#8217;d been secretly sleeping in a barn to wait out a terrible storm, when he heard people shouting for a lost child. Zortago snuck out to search for the boy, and found him at the same time as the townspeople; the boy was pinned under a tree in a small depression which was rapidly filling with water. He lifted the tree, allowing the boy to slip free just in time to avoid drowning, and he was allowed to stay in the town ever since.</p>
<p>Things were okay for a while, but peoples&#8217; memories can be short, and soon some of them grew to distrust him. Eventually, the family which had put him up found themselves at odds with the other townspeople, and though the boy and his parents implored Zortago to stay, he left so that they could find peace.</p>
<p>Through his travels, Zortago eventually met a wereboar named Lysander, who&#8217;d been thrown out of his village after contracting his condition, and a ghoul called Jhourgmand who took pains to only eat the carrion left behind by the kills of other creatures.</p>
<p>Today, the Brothers in Exile operate three monasteries. Zortago and Lysander each head one, and the third is headed by a vampire named Kelstas. Zortago&#8217;s monastery is located in a valley and provides aid to several nearby villages. Lysander&#8217;s is located near the summit of a mountain, far from any civilization. Kelstas&#8217;s is located in a forest replete with wildlife and caters to those with special dietary requirements, like Jhourgmand and Kelstas himself.</p>
<h1>Encounters with The Brothers in Exile</h1>
<p>The PCs&#8217; benefactor tells them of a haven of evil not far, where horrendous creatures congregate and terrorize the hillside, lead by a ferocious minotaur.</p>
<p>A PC&#8217;s loved one is dying of a disease which can only be cured by a mummy, and he learns there may be one at Lysander&#8217;s monastery.</p>
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		<title>Friends &amp; Foes: The Vampire City</title>
		<link>http://www.encounteraday.com/2008/02/19/friends-foes-the-vampire-city/</link>
		<comments>http://www.encounteraday.com/2008/02/19/friends-foes-the-vampire-city/#comments</comments>
		<pubDate>Tue, 19 Feb 2008 20:20:48 +0000</pubDate>
		<dc:creator>Asmor</dc:creator>
				<category><![CDATA[Friends & Foes]]></category>
		<category><![CDATA[Organizations]]></category>
		<category><![CDATA[Politics]]></category>
		<category><![CDATA[Undead]]></category>
		<category><![CDATA[Urban]]></category>
		<category><![CDATA[Vampires]]></category>

		<guid isPermaLink="false">http://www.encounteraday.com/2008/02/19/friends-foes-the-vampire-city/</guid>
		<description><![CDATA[For hundreds of years, the city of Rastonia has been under the de facto rule of three guilds of varying legitimacy: The Moneylenders, the Shadow Guild, and the Crafters&#8217; Guild. Each of the guilds is headed by a vampire, the three of which make no attempts to hide their nature. The Moneylenders is headed by [...]]]></description>
			<content:encoded><![CDATA[<p>For hundreds of years, the city of Rastonia has been under the de facto rule of three guilds of varying legitimacy: The Moneylenders, the Shadow Guild, and the Crafters&#8217; Guild. Each of the guilds is headed by a vampire, the three of which make no attempts to hide their nature.</p>
<p>The Moneylenders is headed by Lord de Blays, and as the name implies it is a guild of bankers. The guild&#8217;s reach is far and as a result its coffers deep, for it is actually quite active all throughout the country and neighboring states as well. A moneylender agent can be found in every large city and many smaller ones as well, and offer travelers a safe and convenient way to store and transfer funds. They also make many investments, including backing both business ventures and exploration. Of the three vampire lords, de Blays schemes the least and seems more or less content to run an honest trade.</p>
<p>The Shadow Guild, headed by Lord Marchant, is well known to be involved in many highly-illegal activities, but it continues to exist because it would be incredibly difficult to oppose. Marchant has spies everywhere, it seems, and if he cannot bribe you he&#8217;ll kill you. The Shadow Guild facilitates everything from gambling to protection rackets to slave trading.</p>
<p>Lady Puchot of the Crafters&#8217; Guild originally hailed from <a href="http://www.encounteraday.com/2008/02/18/npcs-the-plagiarist/">Shentreau</a>. Her background is less a mystery than the other two vampires; it&#8217;s known that she was one of the first great artists to emerge from the city. Her art gained her the attention of another vampire, and thus gained her her immortality. The Crafters&#8217; Guild reaches out to artisans of all types and has established trade schools in some of the larger cities. Lady Puchot herself seems nice, and is quite lovely, but she gives off an intensely ominous vibe. No one can quite put their finger on it, but any who meet her immediately get the feeling that she has some great scheme working.</p>
<p>Each of the guilds is quite wide-spread, and so many find it odd that the three would all be based in an otherwise-unassuming city such as Rastonia. This leads many to believe that there is some connection among the vampires, but if there is it is unclear.</p>
<h1>Encounters with The Vampire City</h1>
<p>Lady Puchot, having heard about a wonderful new talent in Shentreau, could hire the PCs to bring her the artist known as &#8220;<a href="http://www.encounteraday.com/2008/02/18/npcs-the-plagiarist/">M</a>.&#8221;</p>
<p>The PCs find a gang of thugs harassing an old woman who runs a pottery stand. After sending them off, the thugs warn them that they&#8217;ve incurred the wrath of The Shadow Guild. Sure enough, they soon find themselves being targeted by thieves, leg-breakers, assassins and worse.</p>
<p>Lord Marchant hears about a particularly daring and skillful bit of thievery performed by one of the PCs, and invites the character to Rastonia. Marchant wants to recruit him, and will <i>not</i> take no as an answer.</p>
<p>Despite relatively sophisticated magical techniques, someone is forging counterfeit letters of credit and defrauding The Moneylenders of large sums of gold. Lord de Blays hires the PCs to find out who&#8217;s doing it, how, and to put a stop to it by any means necessary.</p>
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		<title>Races with Flavor: The Ravaged</title>
		<link>http://www.encounteraday.com/2008/02/01/races-with-flavor-the-ravaged/</link>
		<comments>http://www.encounteraday.com/2008/02/01/races-with-flavor-the-ravaged/#comments</comments>
		<pubDate>Fri, 01 Feb 2008 05:01:17 +0000</pubDate>
		<dc:creator>Asmor</dc:creator>
				<category><![CDATA[Races with Flavor]]></category>
		<category><![CDATA[Diseases]]></category>
		<category><![CDATA[Undead]]></category>

		<guid isPermaLink="false">http://www.encounteraday.com/2008/02/01/races-with-flavor-the-ravaged/</guid>
		<description><![CDATA[all afflicted with the lazarus plague succumb to it. Whether they have some innate immunity or just an indomitable will to live, some continue living on despite it. Well, not living, so much, as persisting in a state between life and death. Like all those afflicted by the plague, the ravaged wither and atrophy. However, [...]]]></description>
			<content:encoded><![CDATA[<p>all afflicted with the <a href="http://www.encounteraday.com/2007/12/14/the-lazarus-plague/">lazarus plague</a> succumb to it. Whether they have some innate immunity or just an indomitable will to live, some continue living on despite it. Well, not living, so much, as persisting in a state between life and death.</p>
<p>Like all those afflicted by the plague, the ravaged wither and atrophy. However, their muscles and tissue at some point cease their decay. The end result is that ravaged have tight, gray skin with a dessicated appearance. All of their hair falls out, and their eyes become dark as the night.</p>
<p>Needless to say, the appearance of the ravaged is quite disconcerting. Some use this to their advantage to intimidate people, but most try and hide their appearance under baggy clothing and deep hoods. Few places willingly harbor the ravaged. Most, understanding that it&#8217;s not the poor being&#8217;s fault, just urge them along, but some places kill them on sight.</p>
<p>One notable exception is the <a href="http://www.encounteraday.com/2008/01/09/races-with-flavor-the-kamit/">Kamit</a> pyramid-city Nertiti, now also known by the sobriquet &#8220;The Necropolis.&#8221; While most of the death-worshipping dwarves believe the ravaged to be terrible mockeries of death, the pharaoh of Nertiti decided that the ravaged are actually blessed by death, walking two worlds at once. He actively sends envoys abroad to seek out the ravaged and invite them to a new home. There are even rumors that the pharaoh is trying to infect himself with the lazarus plague, sure that he&#8217;ll become a ravaged.</p>
<h1>Encounters with the Ravaged</h1>
<p>Nostorin was once the son of the mayor of Lieberton, until he was stricken with the lazarus plague. He was abandoned in the middle of the forest, left for dead, so as to minimize the spread of the disease, but he did not die. He tried returning home, but when they saw him he was run out of town and would have been killed if he hadn&#8217;t found a good hiding place.</p>
<p>He&#8217;s been living on the fringes of society for several weeks now, careful to hide his identity, and has heard rumors about a &#8220;promised land&#8221; of sorts for people like him, a city in the desert called The Necropolis. Unfortunately, it is far away and the lands between here and there are still being ravaged by the plague. Any who recognized him for what he is would likely kill him on sight.</p>
<p>Thus, Nostorin needs some able bodied escorts. He has a small amount of money to pay them, as he managed to sneak into his old house and take his things. The PCs could come upon Nostorin fleeing for his life after being discovered, or might be approached by the cliché &#8220;mysterious stranger&#8221; in the corner of the tavern.</p>
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